[Q] Nal_Ra's anti manner pylon - Page 3
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Telemako
Spain1636 Posts
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Overlord
Romania651 Posts
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Yogurt
United States4258 Posts
On February 11 2007 15:58 EvilTeletubby wrote: Congrats! This comment has earned you a 1 week ban from the strat forum. Commentator: Awesome video, thanks! I had noticed this too when watching the VOD and wondered what happened. ![]() omg awesome you guys implemented that? was wondering why the red x | ||
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evanthebouncy!
United States12796 Posts
On February 11 2007 15:58 EvilTeletubby wrote: Congrats! This comment has earned you a 1 week ban from the strat forum. Bet ur hands are just itchy to ban somebody asap to see the effect of the red cross haha | ||
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Last Romantic
United States20661 Posts
On February 11 2007 19:14 Yogurt wrote: omg awesome you guys implemented that? was wondering why the red x awww I thought he was a nice contributing member. Anyways, doesn't this make horizontal positions much less desirable than vertical positions? [like, minerals vertical = can escape, but horizontal = no, cannot escape.] | ||
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Commentator
United States43 Posts
Be sure to watch the video for an extra surprise at the end ![]() | ||
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pheer
5392 Posts
On February 13 2007 09:40 Commentator wrote: Probe Jump Horizontal Be sure to watch the video for an extra surprise at the end ![]() So that's what you Duke guys do all day! | ||
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mahnini
United States6862 Posts
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~Legit~
United States408 Posts
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DuSkie
Czech Republic451 Posts
On February 10 2007 16:08 evanthebouncy~ wrote: I abused the reverse temple vs Romantique w/ 3 manner pylons I trust. He got very pissed hehe :D I was 9 he was 12. I made manner pylon with manner gate on some LT ![]() It looked really gosu ^_^ | ||
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DuSkie
Czech Republic451 Posts
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Commentator
United States43 Posts
On February 13 2007 10:18 mahnini wrote: I mean we all skipped workers over minerals while splitting at least once right? It's the same mechanism. The probe jumps over the minerals when it is given a move command instead of a gather command, which is caused by a misclick beyond the minerals instead of on them. However the probe will only jump if it's stacked with another probe at the time of the command. It was thought that a probe trapped by a manner pylon prevents this mechanism from being used since the probe is isolated and can't be stacked with another probe. That's just not the case though and all that is needed are proper angles and timing. In my latest video, I showed a special case where the normal angle is blocked by a mineral patch, so I had to bring in a zealot. The zealot works differently than a 2nd probe because in almost every case, the zealot will be the one to jump, not the probe. Still there are special cases that force the probe to jump and that's what you saw in the video. | ||
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Vin{MBL}
5185 Posts
nal_ra FIGHTING!!!!;;` | ||
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Bill307
Canada9103 Posts
On February 13 2007 09:40 Commentator wrote: Probe Jump Horizontal Be sure to watch the video for an extra surprise at the end ![]() Wow, thanks for the vids, Commentator! ![]() We TL players would never think of doing this for years T_T. Especially with zealots! Seriously, that was really cool, and I don't think I ever would have figured it out on my own. Especially the zealot trick. | ||
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Yogurt
United States4258 Posts
On February 12 2007 22:27 Last Romantic wrote: awww I thought he was a nice contributing member. Anyways, doesn't this make horizontal positions much less desirable than vertical positions? [like, minerals vertical = can escape, but horizontal = no, cannot escape.] oh its nothing against 5hitcombo he's got some pretty good advice i'm just happy that the 1 week strat forum ban thing was implemented ;D | ||
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Dendra
Croatia801 Posts
On February 09 2007 15:39 MYM.Testie wrote: It happens. I just prefer to attack the pylon with the lone probe if he only traps one. >'.'< agreed,was in such situation more than 5times and i still don't know how it gets free :D one moment it's trapped, i forget about it and the next voilla! no probes trapped any longer. | ||
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Live2Win
United States6657 Posts
I had originally thought maybe the probe wasn't stuck to begin with, and rA only thought it was stuck and attacked, then moved it out and realized it wasn't. But commentator's thing seems more likely | ||
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kyari_
Romania558 Posts
On February 13 2007 13:37 Commentator wrote: It's the same mechanism. The probe jumps over the minerals when it is given a move command instead of a gather command, which is caused by a misclick beyond the minerals instead of on them. However the probe will only jump if it's stacked with another probe at the time of the command. It was thought that a probe trapped by a manner pylon prevents this mechanism from being used since the probe is isolated and can't be stacked with another probe. That's just not the case though and all that is needed are proper angles and timing. In my latest video, I showed a special case where the normal angle is blocked by a mineral patch, so I had to bring in a zealot. The zealot works differently than a 2nd probe because in almost every case, the zealot will be the one to jump, not the probe. Still there are special cases that force the probe to jump and that's what you saw in the video. i actually thought it was always that the probe took up more space than it appears to visually, and when you do this trick you bring the two probes so close together via gathering that their space sort of overlaps, or something, as a result of disabling collision detection for a brief moment even though it doesn't visually appear that way. and similarly for splitting, you've sent two or more probes to mine a destination and when you tell a single probe to mine elsewhere, you actually tell it to go behind the minerals, and you made that command while the probe was stacked on the previous probe (since they were overlapped briefly due to your gather command, again with the collision detection). just my theory though. | ||
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Commentator
United States43 Posts
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lololol
5198 Posts
On February 13 2007 19:09 kyari_ wrote: i actually thought it was always that the probe took up more space than it appears to visually, and when you do this trick you bring the two probes so close together via gathering that their space sort of overlaps, or something, as a result of disabling collision detection for a brief moment even though it doesn't visually appear that way. and similarly for splitting, you've sent two or more probes to mine a destination and when you tell a single probe to mine elsewhere, you actually tell it to go behind the minerals, and you made that command while the probe was stacked on the previous probe (since they were overlapped briefly due to your gather command, again with the collision detection). just my theory though. Dunno if the theory is right, but probes do have larger collision then the animation. They have the same collision as drones and SCV, 22/22. | ||
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