I know how to escape with all but one probe, but how do you get out with the last one?
[Q] Nal_Ra's anti manner pylon
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Overlord
Romania651 Posts
I know how to escape with all but one probe, but how do you get out with the last one? | ||
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IdiotWind
Canada321 Posts
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IdiotWind
Canada321 Posts
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GrandInquisitor
New York City13113 Posts
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ShabZzoY!
Great Britain760 Posts
if you have two or more sometimes they all slip out when you do the stack stuff. I dont think its possible to exit with only one. | ||
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NrG.Bamboo
United States2756 Posts
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Overlord
Romania651 Posts
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SK.Testie
Canada11084 Posts
I just prefer to attack the pylon with the lone probe if he only traps one. >'.'< | ||
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Overlord
Romania651 Posts
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BluzMan
Russian Federation4235 Posts
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Tadzio
3340 Posts
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mnm
United States4493 Posts
On February 09 2007 16:20 Tadzio00 wrote: I haven't seen the vid, but he could've used the stack glitch to pass another probe behind the manner pylon, then did it again to free both probes. Seems like it'd take more effort than it's worth, but if you're gosu like Ra you might just do it for fun. even if you put in the effort, don't you end up with 1 stuck in the end even after doing that? getting a 2nd one stuck and the 1st one free still leaves 1 probe stuck. | ||
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Artanis[Xp]
Netherlands12968 Posts
On February 09 2007 16:24 mnm wrote: even if you put in the effort, don't you end up with 1 stuck in the end even after doing that? getting a 2nd one stuck and the 1st one free still leaves 1 probe stuck. If you stack those two probes, sometimes they both manage to get out. | ||
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mnm
United States4493 Posts
On February 09 2007 16:28 Artanis[Xp] wrote: If you stack those two probes, sometimes they both manage to get out. which makes it even more not worth the effort =x. unless pros can do this pretty consistently? | ||
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LuMiX
China5757 Posts
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Butigroove
Seychelles2061 Posts
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evanthebouncy!
United States12796 Posts
xD | ||
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evanthebouncy!
United States12796 Posts
rofl | ||
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ram
Lithuania602 Posts
On February 09 2007 23:57 evanthebouncy~ wrote: Either that or rA used like 2 probes to hop inside the trap and hop out all probes rofl that would be like super pimp O.O | ||
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Equinox_kr
United States7395 Posts
On February 09 2007 15:49 BluzMan wrote: Maybe Ra used 'noclip' when noone saw? Haha brings back memories of Half Life 1 ![]() | ||
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Yizuo
Germany1537 Posts
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evanthebouncy!
United States12796 Posts
On February 10 2007 13:40 Yizuo wrote: What does manner-pylon mean? U know sometimes Mineral chunks are not straight? But zigzag? You put a pylon so 2 or 1 of the mineral chunks are blocked in | ||
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greatmeh
Canada1964 Posts
it can be countered by stacking and dancing out, but generally the pylon being there fucks up your probes ability to mine in the most convenient spot i think to get 1 probe out you group it with others, mine then and tell them to attack move and the probe will dance out, not sure tho | ||
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Yizuo
Germany1537 Posts
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Cpt Obvious
Germany3073 Posts
On February 10 2007 13:55 Yizuo wrote: and why the name :o? from gg.net (if that is trustworthy to you): manner pylon is named because people got so insanely pissed since it could block like 4 probes/scvs early on which is quite a lot for the low amount... so really its based on the fact that its very annoying. quite possible that's the only answer. i don't think some player named "manner" invented that :/ | ||
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Yizuo
Germany1537 Posts
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Liquid`Nazgul
22427 Posts
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zobz
Canada2175 Posts
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Carnac
Germany / USA16648 Posts
On February 10 2007 14:04 Liquid`Nazgul wrote: worst was like lt 12 vs 3 on some of the versions..., you could plant two nice manner pylons at 12 and none on 3, so awfulit's kinda bad manner cause it works on some positions, doesn't work on others, I always figured that explained the name | ||
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evanthebouncy!
United States12796 Posts
On February 10 2007 15:42 Carnac wrote: worst was like lt 12 vs 3 on some of the versions..., you could plant two nice manner pylons at 12 and none on 3, so awful I abused the reverse temple vs Romantique w/ 3 manner pylons I trust. He got very pissed hehe :D I was 9 he was 12. | ||
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Commentator
United States43 Posts
Example video | ||
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Sadist
United States7299 Posts
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fusionsdf
Canada15390 Posts
On February 10 2007 16:41 Commentator wrote: He only needs to stack the trapped probe with an outside probe, then select the trapped probe and tell it to move outside. Example video Awesome post. | ||
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Liquid`Nazgul
22427 Posts
I don't think ra appreciated that | ||
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Locked
United States4182 Posts
i've also seen a single probe slip out but only accidentally and i figured it was too hard to do so i always just left it there to attack the pylon edit: that was ridiculously easy oh man scratch that i just did it just make sure the probes stack | ||
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evanthebouncy!
United States12796 Posts
On February 10 2007 16:41 Commentator wrote: He only needs to stack the trapped probe with an outside probe, then select the trapped probe and tell it to move outside. Example video !!!! Awesome! | ||
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Ganfei1
China667 Posts
On February 10 2007 16:41 Commentator wrote: He only needs to stack the trapped probe with an outside probe, then select the trapped probe and tell it to move outside. Example video Wow it's so simple and obvious...very nice video. | ||
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5HITCOMBO
Japan2239 Posts
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mikeymoo
Canada7170 Posts
On February 11 2007 13:34 5HITCOMBO wrote: We v-tec players have been doing that for years. And no we do not appreciate yet another remark on what V-Tec players already did years ago. Taken straight from the new strategy forum guidelines ![]() | ||
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EvilTeletubby
Baltimore, USA22258 Posts
On February 11 2007 13:34 5HITCOMBO wrote: We v-tec players have been doing that for years. Congrats! This comment has earned you a 1 week ban from the strat forum. Commentator: Awesome video, thanks! I had noticed this too when watching the VOD and wondered what happened. ![]() | ||
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Telemako
Spain1636 Posts
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Overlord
Romania651 Posts
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Yogurt
United States4258 Posts
On February 11 2007 15:58 EvilTeletubby wrote: Congrats! This comment has earned you a 1 week ban from the strat forum. Commentator: Awesome video, thanks! I had noticed this too when watching the VOD and wondered what happened. ![]() omg awesome you guys implemented that? was wondering why the red x | ||
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evanthebouncy!
United States12796 Posts
On February 11 2007 15:58 EvilTeletubby wrote: Congrats! This comment has earned you a 1 week ban from the strat forum. Bet ur hands are just itchy to ban somebody asap to see the effect of the red cross haha | ||
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Last Romantic
United States20661 Posts
On February 11 2007 19:14 Yogurt wrote: omg awesome you guys implemented that? was wondering why the red x awww I thought he was a nice contributing member. Anyways, doesn't this make horizontal positions much less desirable than vertical positions? [like, minerals vertical = can escape, but horizontal = no, cannot escape.] | ||
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Commentator
United States43 Posts
Be sure to watch the video for an extra surprise at the end ![]() | ||
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pheer
5392 Posts
On February 13 2007 09:40 Commentator wrote: Probe Jump Horizontal Be sure to watch the video for an extra surprise at the end ![]() So that's what you Duke guys do all day! | ||
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mahnini
United States6862 Posts
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~Legit~
United States408 Posts
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DuSkie
Czech Republic451 Posts
On February 10 2007 16:08 evanthebouncy~ wrote: I abused the reverse temple vs Romantique w/ 3 manner pylons I trust. He got very pissed hehe :D I was 9 he was 12. I made manner pylon with manner gate on some LT ![]() It looked really gosu ^_^ | ||
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DuSkie
Czech Republic451 Posts
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Commentator
United States43 Posts
On February 13 2007 10:18 mahnini wrote: I mean we all skipped workers over minerals while splitting at least once right? It's the same mechanism. The probe jumps over the minerals when it is given a move command instead of a gather command, which is caused by a misclick beyond the minerals instead of on them. However the probe will only jump if it's stacked with another probe at the time of the command. It was thought that a probe trapped by a manner pylon prevents this mechanism from being used since the probe is isolated and can't be stacked with another probe. That's just not the case though and all that is needed are proper angles and timing. In my latest video, I showed a special case where the normal angle is blocked by a mineral patch, so I had to bring in a zealot. The zealot works differently than a 2nd probe because in almost every case, the zealot will be the one to jump, not the probe. Still there are special cases that force the probe to jump and that's what you saw in the video. | ||
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Vin{MBL}
5185 Posts
nal_ra FIGHTING!!!!;;` | ||
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Bill307
Canada9103 Posts
On February 13 2007 09:40 Commentator wrote: Probe Jump Horizontal Be sure to watch the video for an extra surprise at the end ![]() Wow, thanks for the vids, Commentator! ![]() We TL players would never think of doing this for years T_T. Especially with zealots! Seriously, that was really cool, and I don't think I ever would have figured it out on my own. Especially the zealot trick. | ||
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Yogurt
United States4258 Posts
On February 12 2007 22:27 Last Romantic wrote: awww I thought he was a nice contributing member. Anyways, doesn't this make horizontal positions much less desirable than vertical positions? [like, minerals vertical = can escape, but horizontal = no, cannot escape.] oh its nothing against 5hitcombo he's got some pretty good advice i'm just happy that the 1 week strat forum ban thing was implemented ;D | ||
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Dendra
Croatia801 Posts
On February 09 2007 15:39 MYM.Testie wrote: It happens. I just prefer to attack the pylon with the lone probe if he only traps one. >'.'< agreed,was in such situation more than 5times and i still don't know how it gets free :D one moment it's trapped, i forget about it and the next voilla! no probes trapped any longer. | ||
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Live2Win
United States6657 Posts
I had originally thought maybe the probe wasn't stuck to begin with, and rA only thought it was stuck and attacked, then moved it out and realized it wasn't. But commentator's thing seems more likely | ||
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kyari_
Romania558 Posts
On February 13 2007 13:37 Commentator wrote: It's the same mechanism. The probe jumps over the minerals when it is given a move command instead of a gather command, which is caused by a misclick beyond the minerals instead of on them. However the probe will only jump if it's stacked with another probe at the time of the command. It was thought that a probe trapped by a manner pylon prevents this mechanism from being used since the probe is isolated and can't be stacked with another probe. That's just not the case though and all that is needed are proper angles and timing. In my latest video, I showed a special case where the normal angle is blocked by a mineral patch, so I had to bring in a zealot. The zealot works differently than a 2nd probe because in almost every case, the zealot will be the one to jump, not the probe. Still there are special cases that force the probe to jump and that's what you saw in the video. i actually thought it was always that the probe took up more space than it appears to visually, and when you do this trick you bring the two probes so close together via gathering that their space sort of overlaps, or something, as a result of disabling collision detection for a brief moment even though it doesn't visually appear that way. and similarly for splitting, you've sent two or more probes to mine a destination and when you tell a single probe to mine elsewhere, you actually tell it to go behind the minerals, and you made that command while the probe was stacked on the previous probe (since they were overlapped briefly due to your gather command, again with the collision detection). just my theory though. | ||
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Commentator
United States43 Posts
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lololol
5198 Posts
On February 13 2007 19:09 kyari_ wrote: i actually thought it was always that the probe took up more space than it appears to visually, and when you do this trick you bring the two probes so close together via gathering that their space sort of overlaps, or something, as a result of disabling collision detection for a brief moment even though it doesn't visually appear that way. and similarly for splitting, you've sent two or more probes to mine a destination and when you tell a single probe to mine elsewhere, you actually tell it to go behind the minerals, and you made that command while the probe was stacked on the previous probe (since they were overlapped briefly due to your gather command, again with the collision detection). just my theory though. Dunno if the theory is right, but probes do have larger collision then the animation. They have the same collision as drones and SCV, 22/22. | ||
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sweatpants
United States940 Posts
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DaZe
Sweden2111 Posts
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evanthebouncy!
United States12796 Posts
On February 13 2007 16:29 Bill307 wrote: Wow, thanks for the vids, Commentator! ![]() We TL players would never think of doing this for years T_T. Especially with zealots! Seriously, that was really cool, and I don't think I ever would have figured it out on my own. Especially the zealot trick. !!!!!!!!!!!!!!!!! | ||
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pr0n
United States277 Posts
Edit: after thinking about it and trying, I got it to work by group selecting so that the stuck probe with mins got the gather command. It seems a bit more difficult though, so maybe you have less time because it realizes it has mins already. | ||
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Catyoul
France2377 Posts
Though, not a surprise coming from the official TL.net probe master :D | ||
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Equinox_kr
United States7395 Posts
Example: MM MMSSS MM W SSS M = mineral S = Supply Depot W = Sad worker ![]() If I make an SCV mine the mineral left of the worker trapped, will I be able to get him out? I accidentally did this once - wasn't paying attention to Depot placement and accidentally got him trapped. T_T | ||
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LuDwig-
Italy1143 Posts
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