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starter[eTel]
Philippines50 Posts
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LastWish
2013 Posts
A few archons and speedlots are more than enough to deal with it... Just send a few zealots through move or move your archon in the front and rest forces attack-move. Since unit intelligence tells to attack nearest the spines will hit the front units, but the rest is untouched. If there are many lings storm may help - probably the front archon will get attacked by lings so storm him. | ||
Tonkerchen
680 Posts
It's nal_ra's knowledge and you should learn it when you'r Zerg or Protoss. I guess it's usefull for zerg too. You can fool him then with faked BO's. But I hope all these lame flaming Topics stop now anyway... | ||
nemY
United States3119 Posts
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Equinox_kr
United States7395 Posts
On December 13 2006 07:46 psychosis wrote: I find it handy to have some Darch Archons around. It seem to me they scare Zerg players a bit and they do often, in one way or another, try to focus fire on it to eliminate the threat. Even if they succeed the maelstorm should have already been cast. I'm kinda new to PvZ, but I find the match up fun. Only TvT is funnier. Does Darch in Swedish mean "Dark"? ^_^ I just read your post and assumed that you just spelled it out as it is in the Swedish version of SC? | ||
Liquid`Jinro
Sweden33719 Posts
I think he wrote it like that because a lot of the time you just call them DArchons, or DA, and so he accidently wrote the name twice | ||
j0ehoe
United States2705 Posts
On December 13 2006 16:56 evanthebouncy~ wrote: hahah :p Welsh always comes up and say 3 cannons whenever possible ^_^ Agree w/ him thou. If Z has some micro he can kill archon/cannon pretty easily :O( Stay calm! yea definitely. kill the cannon first and then all you have to do is run around the nexus and take potshots at the chon. 3 is the magic # tho =p. nice post btw starter | ||
thor jton
Canada62 Posts
really helps although i might go for a zealot rush against a zerg it's risky but fun | ||
Tropics
United Kingdom1132 Posts
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Blu-Ray
Poland93 Posts
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ShaLLoW[baY]
Canada12499 Posts
On July 19 2008 06:55 Blu-Ray wrote: OMG ressurecting that old thread is pretty annoying IMO. Why? It's a good thread that I, for one, hadn't read before, and when your ZvP is in as dire need of an overhaul as mine, it's amazing how much stuff like this helps. | ||
Blu-Ray
Poland93 Posts
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Grobyc
Canada18410 Posts
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Xiberia
Sweden634 Posts
On July 19 2008 13:41 Grobyc wrote: O_O most tosses have trouble with PvZ???? I find that the easiest MU out of any race, any MU. On a scale of my skill level 10 being my best and 1 the worst i find my PvZ a 10/10, PvP 6/10, and PvT 7/10. I really struggled with my PvP and PvT so with 2/3 of my main races' MUs hard for me to play i ended up switching to zerg recently. I've beat multiple korean players and other very good zergs with my protoss when i played it, then played a common protoss or terran player later and lost horribly This thread is from 06 where pvz was considered to be imbalanced. | ||
Centric
United States1989 Posts
On July 19 2008 23:26 Xiberia wrote: This thread is from 06 where pvz was considered to be imbalanced. Even so, PvZ is still a difficult match-up. Maybe you're just really talented Grobyc, but I find my PvZ worse than my PvT for sure. Bisu's Revolution certainly did help, but a lot of the difficulties are still there. | ||
evanthebouncy!
United States12796 Posts
On July 19 2008 23:26 Xiberia wrote: This thread is from 06 where pvz was considered to be imbalanced. and suggestions for archon/cannon vs mutas. Nowadays people would favor sairs. | ||
Bekele
Canada47 Posts
Usually when I see Lurkers I immediately start goon range and get robo up (and sometimes I make a robo even if there aren't any lurkers), but what gets me is that the zerg player will spread his lurkers out in such a fashion that I have to use a storm per lurker, and when I storm, he moves injured lurks back and replaces them. After storming I move in goons first and start picking them off, but of course he either scourges my observer and/or sends in a group of lings and hydras to kill my goons (which I pull back). Anyways I'll gather my army and try to break out after I've picked off a couple of lurks, however the zerg player once again either scourges my observers during the battle or picks them off with hydras. And by the time I break out I go and attack some expos only to find 1291238 lings and 123839 ultras taking down my army. I do realize that a lot of this is due to my micro and macro (or lack thereof) and yeah, this usually happens if I open fast expansion with speedy zeals +1 attack, but when I do get contained, are there any tips and tricks to getting out of the contain? I've seen a couple of reps where the protoss player shoots the lurker once with a goon and storms, and how they micro a couple of zealots to go behind the lurks so the rest of the army can fuck them up, but even after doing that I get screwed. So in short: are there any tips and tricks to breaking out of lurk contains, and does anyone have any reps where they broke out and won (so I can see the timing of when they chose to break out). My apologies for the long post. | ||
Repertoire
Canada92 Posts
On December 10 2008 13:38 Bekele wrote: + Show Spoiler + How do I break out of a Lurker contain? I know the best way to counter this is to not get contained in the first place (and this has been happening less and less often) but when I do get contained it's really hard to break out. Usually when I see Lurkers I immediately start goon range and get robo up (and sometimes I make a robo even if there aren't any lurkers), but what gets me is that the zerg player will spread his lurkers out in such a fashion that I have to use a storm per lurker, and when I storm, he moves injured lurks back and replaces them. After storming I move in goons first and start picking them off, but of course he either scourges my observer and/or sends in a group of lings and hydras to kill my goons (which I pull back). Anyways I'll gather my army and try to break out after I've picked off a couple of lurks, however the zerg player once again either scourges my observers during the battle or picks them off with hydras. And by the time I break out I go and attack some expos only to find 1291238 lings and 123839 ultras taking down my army. I do realize that a lot of this is due to my micro and macro (or lack thereof) and yeah, this usually happens if I open fast expansion with speedy zeals +1 attack, but when I do get contained, are there any tips and tricks to getting out of the contain? I've seen a couple of reps where the protoss player shoots the lurker once with a goon and storms, and how they micro a couple of zealots to go behind the lurks so the rest of the army can fuck them up, but even after doing that I get screwed. So in short: are there any tips and tricks to breaking out of lurk contains, and does anyone have any reps where they broke out and won (so I can see the timing of when they chose to break out). My apologies for the long post. There's not an exact time to break out, you generally want to break out as early as possible or have a good enough unit mass/comination to break out. Since you opt for a +1timing attack you need to pressure the zerg's expansions and preferably deal damage before lurkers come out. I use to have a similar problem as yourself, till I figured out protoss dominates the middle game and if I worked out my multitasking and macro a little bit better I can break out quite easily. Zealots/Archons/Storm/Obs in your case should be enough to break out of an early contain. The tricky part is once you pressure the zerg with speedlots you should by now have a rough idea what the zerg is doing and throw down that robotics as early as possible or start that dragoon range/production that much earlier. Personally, If I for sure know the zerg is doing some kind of 3/4 hatchery lurker build I would throw down the robotics around 50 supply because it's the most important building to break out a contain.However, I feel from what you wrote you take a long while massing up and zerg gets into late game and predominately beat you at this point. You know the tips, you need to work on your macro, awareness and unit combination better. The best way of beating a contain in the worse scenario is to overwhelm it with more units. | ||
protoss_machine
Canada47 Posts
For the PvZ, counter to only hyrdas, I'm having a big problem. You didn't really give that much of a description so here is my question: My opponent is using only hydras to attack me and I always lose cause I am not prepared for it. I scout of course, but still doesn't help. Even the psistorms aren't helping because he has so many hydras. I don't know what I should focus on. Help? | ||
xxpack09
United States2160 Posts
Please provide a replay, you're probably simply getting outmacro'd but we can't tell without one | ||
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