• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:54
CEST 07:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview17Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. HomeStory Cup 27 - Info & Preview Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 Preliminary Maps NaDa's Body
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 644 users

[G] Zerg Tips/Tricks

Forum Index > Brood War Strategy
Post a Reply
Normal
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2014-08-07 17:13:40
August 07 2014 13:39 GMT
#1
--- Nuked ---
Writer
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
August 07 2014 15:35 GMT
#2
You can make your larva move to the left of a hatchery which is useful at the start of the game if your minerals are to the left of the hatchery. Select your larva with any unit that can preform a stop command and press stop. This will make the larva move to the left.
Why would I play sctoo when I can play BW?
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2014-08-07 16:47:12
August 07 2014 16:10 GMT
#3
You can build a nydus canal on creep that is in the fog of war. Apparently not
Moderator
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2014-08-07 16:42:22
August 07 2014 16:31 GMT
#4
On August 08 2014 01:10 Kau wrote:
You can build a nydus canal on creep that is in the fog of war.


if u talk about making the exit of the nydus, it is not possible, u get "You must currently be able to see the location" message.

You can hide defilers in overlords to protect them vs irradiate.

You can place an Overlord over a burrowed Lurker making it practically impossible to target the Lurker (or stacked Lurker)
Kau *
Profile Joined March 2007
Canada3500 Posts
August 07 2014 16:43 GMT
#5
What when did they fix that? That used to work right?
Moderator
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6547 Posts
August 07 2014 18:09 GMT
#6
guys anyone know how to set rally points to the nydus ? sometimes by accident my units goes to another place OO
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
August 07 2014 21:35 GMT
#7
On August 08 2014 03:09 [sc1f]eonzerg wrote:
guys anyone know how to set rally points to the nydus ? sometimes by accident my units goes to another place OO

Click on top of the Nydus.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
August 08 2014 03:37 GMT
#8
Are you sure giving lurkers a "hold position" command stops lurker fire? The way I always did it was to tell them to target a building that was in fog of war and then tap "s" or target a clump of marines when I wanted them to shoot.
Why would I play sctoo when I can play BW?
Ty2
Profile Blog Joined March 2013
United States1434 Posts
August 08 2014 03:53 GMT
#9
--- Nuked ---
Writer
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6547 Posts
August 08 2014 09:36 GMT
#10
On August 08 2014 06:35 WhiteKnight.US wrote:
Show nested quote +
On August 08 2014 03:09 [sc1f]eonzerg wrote:
guys anyone know how to set rally points to the nydus ? sometimes by accident my units goes to another place OO

Click on top of the Nydus.

Not i not mean that,i send many units to the nydus and they move alone to the another place
ArmadA[NaS]
Profile Joined January 2014
United States346 Posts
August 08 2014 09:42 GMT
#11
Lurker Micro: If you're attack moving with a group of lings and lurkers box the leading lurkers and cntrl click one of the lurkers or its wireframe. After burrowing the leading lurkers, if you select a control group with the burrowed and unburrowed lurkers you can just press u to burrow the rest of the lurkers without unburrowing any.

Always attack with your Mutalisks from the Left: Because of the way the glaive wurm bounces (towards the left), you will take less damage from ranged units by attacking from the left. Source: http://www.teamliquid.net/forum/news-archive/83960-korean-news-flash-2008-12-13

Not enough Hotkeys: If you run out of hotkeys, a good thing to do is to have groups of 12 lings near your rally point so you can just box and a-move when you want to attack with your entire army.

ZvZ Muta Micro: You can gain an advantage in Muta wars by absorbing glaive bounces with lings, overlords or even larva.

Plague Interceptors: Plaguing interceptors will cause them to return to the carrier and be unable to attack for the duration of the spell.

Clearing a mine without taking damage: If a terran places a mine at an expo location, morphing a hydralisk into a lurker just as the mine triggers will result in no damage taken.

Overlord Scouting: A good rule of thumb is to send your first overlord to the closest natural.

Blocking Ramps: Place (usually) 2 hydralisks on a ramp to quickly morph into lurkers to block enemy units from attacking.

Don't overproduce Devourers: Devourers are not very useful w/o the combination of mutas, because only 9 acid spores can stack on one unit. 4-6 maximum for use with mutalisks is a good amount.

Shuttle Sniping: If an overlord spots a shuttle moving toward your base you can quickly burrow hydralisks in its flightpath to suprise snipe it as it flies over. You can use burrowed hydralisks to kill annoying corsairs in the same manner with some overlords for bait.

Spawn Broodlings on Larva: You can spawn broodlings on larva for free consume in resource-scarce lategame situations.

Quick Muta Split: Select a control group of mutas, deselect 1 muta and overwrite the next control group with 1 less muta until all controls are used. Then, in case you get irradiated, select one control group at a time and click away from the enemy army in a fan shape. Hard to explain, just watch Hiya (bonus double muta):


Move-command Muta micro: Explained here: http://www.teamliquid.net/forum/bw-strategy/387636-new-muta-micro-using-move-command

Cloak Zerg Units (2v2 trick):
Permanently makes a Zergling invisible to enemy units without the aid of a detector.
You will need any unit that can burrow and an Arbiter. Burrow a Zergling and bring it out of an Arbiter's cloak range. Then order the Arbiter to move through the Zergling's range and right when the Arbiter's cloak range should cloak the Zergling, unburrow it. If done properly, the Zergling will be invisible. Thread: http://www.teamliquid.net/forum/brood-war/66532-starcraft-glitches-tricks-tips-etc

ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 08 2014 10:31 GMT
#12
Guys, did you know...

If you ensnare your opponent's workers, it significantly slows down their mining!?!?!?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2014-08-08 18:50:56
August 08 2014 18:50 GMT
#13
Double Stacked Lurkers: Good for deceiving the Terran that there is only one Lurker defending a ramp, you can burrow one Lurker on top of another already burrowed Lurker.

You do this by burrowing one Lurker and move your second Lurker across it. When he is on top of the burrowed Lurker, rightclick the burrowed Lurker (while having the second Lurker selected). This makes the second Lurker stop exactly above the first Lurker and you can burrow them on the same place.

You can burrow as many Lurkers on top of eachotheras you want.



Havent seen a description of it here yet, and its not simply done by rightclick second lurker and burrow.
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
fearthequeen
Profile Joined November 2011
United States786 Posts
August 09 2014 05:34 GMT
#14


Idle Workers: Hold the ctrl key on a group of workers and then whilst holding shift click on a mineral field for them to gather. This makes it so only the idle workers will start going to the mineral patch and not the drones already mining.



This one's pretty cool/useful. Never knew about it.
NAKR`flying
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 10 2016 19:44 GMT
#15
I had seen this trick in action on zero's stream many times, but didn't have a clue on how he was doing it until today. Nice.

Also, when you consume eggs, you don't get back the resources so be careful of consuming an ultralisk egg!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
August 10 2016 20:56 GMT
#16
On August 09 2014 03:50 greenelve wrote:
Show nested quote +
Double Stacked Lurkers: Good for deceiving the Terran that there is only one Lurker defending a ramp, you can burrow one Lurker on top of another already burrowed Lurker.

You do this by burrowing one Lurker and move your second Lurker across it. When he is on top of the burrowed Lurker, rightclick the burrowed Lurker (while having the second Lurker selected). This makes the second Lurker stop exactly above the first Lurker and you can burrow them on the same place.

You can burrow as many Lurkers on top of eachotheras you want.



Havent seen a description of it here yet, and its not simply done by rightclick second lurker and burrow.
I'm pretty sure if you patrol click on a burrowed lurker, the lurker that is on patrol will stop right on top of it for about half a second or a full second, I don't remember now, but it's long enough for you to burrow and quite easy to do if you want to triple stack them.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 12 2016 05:58 GMT
#17
On August 08 2014 19:31 ninazerg wrote:
Guys, did you know...

If you ensnare your opponent's workers, it significantly slows down their mining!?!?!?


It does not. Try it for yourself, for some weird reason ensnare doesn't really make much of a difference, especially if there are 8+ workers mining.
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
August 12 2016 06:00 GMT
#18
Excellent thread, rly good job.
asdasdasdasdasd123123123
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
Last Edited: 2016-08-12 07:51:50
August 12 2016 06:24 GMT
#19
Use drones to mineralwalk then press attack just ontop of your opponents units when you engage them. It will cause them to sway and be unable to attack. This is a must when for example a protoss player does 9/9 gate or 10/12 gate push or 2base speedlot timing.
asdasdasdasdasd123123123
Peeano
Profile Blog Joined March 2009
Netherlands4980 Posts
Last Edited: 2016-08-12 07:46:41
August 12 2016 07:44 GMT
#20
While your overlord is moving you can U + left click on the overlord to drop while moving.
The same can be done for multiple overlords with this single command as well, just u + left click in the center of all the moving overlords. After giving the unload command, whether you're move dropping or location dropping, it's very good practice to hold shift and right click a location (far enough) away from the dropping point to ensure all overlords fully unload asap without bugging out.

When you are defending your base by Nydus, and you need your units to attack move into the enemy as soon as they pop from your nydus, send units to the nydus normally, but hold shift and attack move next to your nydus you're sending them into.

You can patrol multiple locations by giving the move command, then hold shift and P + left click multiple locations. You must finish your commands before it reaches the destination of it's initial move command. (The first P command is the starting location of the multiple patrol, so if you want to patrol 3 points, you need to give 3 P commands, not 2).

A drone can use patrol and hold position by grouping them with an overlord (or any other unit than a larva.)
FBH #1!
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
August 13 2016 21:20 GMT
#21
Here's a tip regarding scourge AI:
The scourge has an internal timer of when it recalculates its interception vector.
This is why you see the scourge only change direction once per second.
You can fool the scourge interception vector mechanics reliably.
See my uploaded video: www.youtube.com

Also I want to point out that the "Chinese triangle" is bullshit. It's all about the scourge internal timer
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-08-14 01:33:02
August 14 2016 01:32 GMT
#22
[image loading]
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-08-14 01:39:29
August 14 2016 01:38 GMT
#23
Lol mission status sick. Any idea which game this is? edit: Zero vs ... ?
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Probemicro
Profile Joined February 2014
3708 Posts
August 14 2016 02:15 GMT
#24
zero vs mini

i think this was a showmatch organized by zeus some time back.
ArmadA[NaS]
Profile Joined January 2014
United States346 Posts
Last Edited: 2016-08-14 07:21:23
August 14 2016 07:20 GMT
#25
On August 14 2016 06:20 Atom[Bomb] wrote:
Also I want to point out that the "Chinese triangle" is bullshit. It's all about the scourge internal timer

Aren't you just explaining how the "Chinese triangle" works though? I thought it was just switching paths before the scourge retargets and using patrol to kill it.
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
Last Edited: 2016-08-14 10:47:44
August 14 2016 10:38 GMT
#26
On August 14 2016 16:20 f10eqq wrote:
Show nested quote +
On August 14 2016 06:20 Atom[Bomb] wrote:
Also I want to point out that the "Chinese triangle" is bullshit. It's all about the scourge internal timer

Aren't you just explaining how the "Chinese triangle" works though? I thought it was just switching paths before the scourge retargets and using patrol to kill it.


The chinese triangle focuses on the angles of turning (45 degrees or smth), but that is not what fools the scourge.
You can fool the scourge in any direction you want, just make sure to be in sync with the scourge internal timer.

It was painful to see:
Day9 believing the chinese triangle fools scourges


@f10eqq: You are right too:
I thought it was just switching paths before the scourge retargets and using patrol to kill it.


Edit: Video that demonstrates the "angles" that fools the scourge
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-08-14 19:14:03
August 14 2016 19:13 GMT
#27
On August 14 2016 11:15 Probemicro wrote:
zero vs mini

i think this was a showmatch organized by zeus some time back.


Thank you.

On August 14 2016 19:38 Atom[Bomb] wrote:
Show nested quote +
On August 14 2016 16:20 f10eqq wrote:
On August 14 2016 06:20 Atom[Bomb] wrote:
Also I want to point out that the "Chinese triangle" is bullshit. It's all about the scourge internal timer

Aren't you just explaining how the "Chinese triangle" works though? I thought it was just switching paths before the scourge retargets and using patrol to kill it.


The chinese triangle focuses on the angles of turning (45 degrees or smth), but that is not what fools the scourge.
You can fool the scourge in any direction you want, just make sure to be in sync with the scourge internal timer.

It was painful to see:
Day9 believing the chinese triangle fools scourges


@f10eqq: You are right too:
I thought it was just switching paths before the scourge retargets and using patrol to kill it.


Edit: Video that demonstrates the "angles" that fools the scourge


So what does this mean? A scourge recalculates its path with a period of 1 second. So just before the scourge will recalculate you make a brusque off course movement, the scourge will lock on and follow this path. After the recalculation you quickly move on course again while the scourge keeps going in the wrong way for the rest of the period between two consecutive recalculations.

How do the angles play a role now?
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
August 14 2016 22:22 GMT
#28
On August 15 2016 04:13 B-royal wrote:
Show nested quote +
On August 14 2016 11:15 Probemicro wrote:
zero vs mini

i think this was a showmatch organized by zeus some time back.


Thank you.

Show nested quote +
On August 14 2016 19:38 Atom[Bomb] wrote:
On August 14 2016 16:20 f10eqq wrote:
On August 14 2016 06:20 Atom[Bomb] wrote:
Also I want to point out that the "Chinese triangle" is bullshit. It's all about the scourge internal timer

Aren't you just explaining how the "Chinese triangle" works though? I thought it was just switching paths before the scourge retargets and using patrol to kill it.


The chinese triangle focuses on the angles of turning (45 degrees or smth), but that is not what fools the scourge.
You can fool the scourge in any direction you want, just make sure to be in sync with the scourge internal timer.

It was painful to see:
Day9 believing the chinese triangle fools scourges


@f10eqq: You are right too:
I thought it was just switching paths before the scourge retargets and using patrol to kill it.


Edit: Video that demonstrates the "angles" that fools the scourge


So what does this mean? A scourge recalculates its path with a period of 1 second. So just before the scourge will recalculate you make a brusque off course movement, the scourge will lock on and follow this path. After the recalculation you quickly move on course again while the scourge keeps going in the wrong way for the rest of the period between two consecutive recalculations.

How do the angles play a role now?


The timing is what fools the scourge AI.(being in sync with the scourge internal timer).
Angle only dictates the direction you want the scourge to.

See this:
imgur.com
imgur.com
imgur.com

You can fool the scourge AI in any direction you'd like.
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 14 2016 22:53 GMT
#29
:D really nice animation.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
August 15 2016 03:26 GMT
#30
thanks, time to learn scourge puppetry :D
trutaCz
Profile Joined October 2011
Poland686 Posts
August 16 2016 11:10 GMT
#31
You can fool the scourge this way only if opponent sent them with attack and he is not controlling them
yo~.~
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
Last Edited: 2016-08-16 22:04:28
August 16 2016 22:03 GMT
#32
(Ignore this post)
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft390
Nina 260
StarCraft: Brood War
Zeus 311
HiyA 207
sorry 113
Noble 17
PianO 0
Dota 2
NeuroSwarm135
League of Legends
JimRising 587
Counter-Strike
summit1g8127
Stewie2K595
Heroes of the Storm
Khaldor161
Other Games
ViBE259
Organizations
Other Games
gamesdonequick930
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
SOOP
3h 6m
SHIN vs ByuN
HomeStory Cup
5h 6m
sOs vs uThermal
Lambo vs ShoWTimE
Zoun vs HeRoMaRinE
Ryung vs Babymarine
BSL: ProLeague
12h 6m
Replay Cast
1d 18h
Replay Cast
2 days
WardiTV European League
2 days
The PondCast
3 days
RSL Revival
4 days
WardiTV European League
4 days
RSL Revival
5 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.