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before the gosus - Page 5

Forum Index > Brood War Strategy
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tKd_
Profile Joined February 2005
United States2916 Posts
Last Edited: 2006-10-10 08:05:26
October 10 2006 08:03 GMT
#81
i didn't want to share this because it works for me when protoss doesn't expand, but what it is is blocking off your tech against the toss and his initial zealot rush and if hte toss doesn't do fast expand, you do 2 hatch fast burrow upgrade and break his wall by stacking lings with burrow and unburrowing them. The way I time it, speedlings should follow shortly as well. This is all in and it usually works under the circumstances that the toss doesn't find out what you're doing and doesn't make that forge in time.

of course you can do it with drones but for me its more micro that relies on 3 drones, drone drill. w/e
Newbistic
Profile Blog Joined August 2006
China2912 Posts
October 10 2006 10:05 GMT
#82
Before I knew the world of progamers I was a total newb...

I only started playing at about 1.07/1.08 (2001-ish?) and most of the maps were either shared bases or predecessors of Fastest Possible...

Kept running my marine/firebat "armies" into masses of cannons at chokes, I thought lining your base perimeter with cannons/turrets was hardcore gosu and what experts all did.

Then I learned the 12 stargate/24 carrier no rush 15, and then I thought I was god -.-''
Logic is Overrated
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2006-10-10 12:50:07
October 10 2006 12:49 GMT
#83
Vs computer I used to do a reverse wall in on the protoss choke, making supplys/rax down the ramp w/ floating ebay to preven toss from comming down the ramp.
haha xD

edit:
OMG I"M A DRAGOON!
YAY :DDDDDDDD
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
[jOyO]
Profile Joined July 2006
United States920 Posts
October 10 2006 13:01 GMT
#84
i remember when i first got sc i played single player sometimes. i would make "Good" maps and give myself no minerals and comps like 100000000 then i would keep restarting till i got my starting location (which was always at some really good spot realtive to the comps. i would do all the cheats and just fuck around with units killing comps.

you know, like power overwhelming and food for thought then mass MC to win lol. i remember always wondering what stasis field was and when i used it for the first time i thought i could nuke then stasis the ghost ad it would still fall.
You must notta heard me PARTNA!
Hyakuren
Profile Joined May 2007
Australia32 Posts
June 28 2022 05:17 GMT
#85
On October 04 2006 18:50 Mora wrote:
Show nested quote +
On September 30 2006 16:52 travis wrote:
i was playing bgh 2v2 with my friend mostly

i went mass marines every game

later i became friends with members of the playaz clan and started playing mostly protoss, and my game was pretty good for a bgh player then


wtf? who were you?

I am $playaz$-Syn / $playaz$-Wubby


I was $playaz$-XR / $Playaz$-ShielD. ended up joining Proxi clan in Aus as Proxi.mity.

Where are GSR, Crazed, Diablo, Romeo, Club, Sabre?

I ended up taking powerbunny for long time after his account dropped off.
If life was a box of chocolates I would die as a diabetic
Leonix
Profile Joined June 2019
161 Posts
July 05 2022 12:47 GMT
#86
Wouldnt the first "Before gosus" be all kind of playtester/ developers of the game. That actually made the different units for different purposes... Some units/ abilities coming directly from the predecessors of starcraft warcraft 1 and 2 ... Other coming from other games or new. Either way, i dont think that different players would find something "new" that is that obvious like using "mech vs toss" without the developers actually realizing it/ encouraging it. After all that is one of the concepts of assymetrie that they used to sell the game.
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