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before the gosus - Page 2

Forum Index > Brood War Strategy
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M7Excellence
Profile Joined June 2006
United States227 Posts
September 30 2006 10:10 GMT
#21
I think the Olv muta thing happend by mistake. When you drag the box over mutas as soon as they pop hatch, sometimes you get a olv or larva in the cntrl group. Most likely someone noticed that the mutas stacked and found out why.

How do you make the olv spin? That is something I forgot how to do because when I knew it I didn't use it.
You do not know what you do not know that is why you do not have. If you knew what you new then you would have. Because to know and not to do is not to know.
yokohama
Profile Joined February 2005
United States1116 Posts
September 30 2006 10:14 GMT
#22
I just think through years of playing and trial and error the players adapted into the fastest possible and most reasonable way to do something to its fullest.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
September 30 2006 10:16 GMT
#23
Concave Hydra contain to Guardians.
Moderator
eA.liquidman3
Profile Joined April 2006
Australia27 Posts
September 30 2006 10:44 GMT
#24
Before I even knew how big b.net was, before I had the internet, and was running BW on a 64mb ram 133mhz cpu I played comps in 8-way FFAs. Stuff like 40 mutalisk armies, storming, arbiters, dragoons. Heh i just mixed random units and tried to get money. I do remember stuff like that ass world map with 3000 per patch at the mains, and there was a center expo. I'd sit there with templar and 10 goons and cannons and arbiters trying to hold it against 4 comps trying to kill me >.< I just mucked around with units and had such a basic understanding. I actualy used DAs! Then there was the rigged 12 car army that crushed everything. Man I played 8 hours long FFAs back then VS the AI oO This was 1.04 thanks to no internet.
I never mass expo'd, i wonder who invented that...And stim, i barley knew that existed let alone use it.
red.venom
Profile Joined October 2002
United States4651 Posts
September 30 2006 11:01 GMT
#25
On September 30 2006 19:14 RaGnArOkY wrote:
I just think through years of playing and trial and error the players adapted into the fastest possible and most reasonable way to do something to its fullest.


The flipside is that its not really as much fun to play now. And I mean that in a purely sim-city sense. The age of experimentation is over. Now its just technicality.
Broom
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
September 30 2006 11:08 GMT
#26
At VERY first, all I did was

Terran -> Turtle/D until BattleCruisers
Protoss -> Turtle/D until Carriers
Zerg -> Turtle/D until mass hydras or guardians/mutalisks
Use it or lose it
KwarK
Profile Blog Joined July 2006
United States42640 Posts
September 30 2006 11:31 GMT
#27
On September 30 2006 17:44 red.venom wrote:
Pre-BW I didnt ever make more than 1-2 of any production building, beacuse I figured "Eventually it would be wasted mineral when I am all mined out."

And I made units in groups of 12. So I would have like 12 dragoons, and then I would make 12 carriers. Which to me was the ULTIMATE POSSIBLE ;;


Me too. And if one carrier got hurt beyond the shields it'd be retreat time, that carrier would be retired to base and a new one would be built. If it's damaged then it is no longer as strong as it can possibly be.
ModeratorThe angels have the phone box
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 30 2006 11:58 GMT
#28
On September 30 2006 19:10 M7Excellence wrote:
I think the Olv muta thing happend by mistake. When you drag the box over mutas as soon as they pop hatch, sometimes you get a olv or larva in the cntrl group. Most likely someone noticed that the mutas stacked and found out why.

How do you make the olv spin? That is something I forgot how to do because when I knew it I didn't use it.


If you wanted it to to spin say on a command center, you center it on the cc first, then you right click somewhere else and immediately press patrol and left click on the cc. So the overlord will be patrolling between 2 very close points and will twirl round and round.
akamufu
Profile Joined June 2006
Korea (South)321 Posts
Last Edited: 2006-09-30 12:06:36
September 30 2006 12:02 GMT
#29
On September 30 2006 18:44 Alborz wrote:
SC seemed a lot more fun "before the gosus"


why is that? and yeah, sc now is all a certain order, and only boxer seems to be the only one being able to come up with new stuff, but its not even that out of the box you know? its all ultimate micro, no revolution thing. before i knew sc was so famous, i usualy made 2 of every unit buildings and made 12 units of each and attacked like on this map called sc color money.
Its all fun and games until Boxer loses a marine.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
September 30 2006 12:29 GMT
#30
haha. I remember when I though having MORE mins/vesp stockpiled was good, and I thought it was bad if I had less than 10k in the bank lategame XD
ㅋㄲㅈㅁ
M7Excellence
Profile Joined June 2006
United States227 Posts
September 30 2006 12:36 GMT
#31
On September 30 2006 20:58 skyglow1 wrote:
     [removed quote within quote]

If you wanted it to to spin say on a command center, you center it on the cc first, then you right click somewhere else and immediately press patrol and left click on the cc. So the overlord will be patrolling between 2 very close points and will twirl round and round.

[image loading]
You do not know what you do not know that is why you do not have. If you knew what you new then you would have. Because to know and not to do is not to know.
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
October 03 2006 13:20 GMT
#32
On September 30 2006 21:02 akamufu wrote:
[removed quote within quote]

why is that? and yeah, sc now is all a certain order, and only boxer seems to be the only one being able to come up with new stuff, but its not even that out of the box you know? its all ultimate micro, no revolution thing. before i knew sc was so famous, i usualy made 2 of every unit buildings and made 12 units of each and attacked like on this map called sc color money.

I just guessed it would've been more fun since everyone would have their own unique strats, it wouldnt be the stock-BO's you see in most games now. Just a thought.
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
October 03 2006 13:38 GMT
#33
ExecutorZileas, the #1 Beta BroodWar player before Korean-pros created many Terran and Protoss strategies, employing a lot of templar usage.

He published a lot of strategy guide build orders online.
Dexxus
Profile Blog Joined May 2006
United States329 Posts
October 03 2006 13:55 GMT
#34
On September 30 2006 18:44 Alborz wrote:
SC seemed a lot more fun "before the gosus"


YES IT DID.

Also, Zileas FTW.
I need a signature so I'm using this one.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
October 03 2006 14:13 GMT
#35
Agent911 introduced the zergling rush on his website. I don't know if anyone intro'd it to him.
"Eyes in the sky."
RaYhN
Profile Joined June 2004
United States437 Posts
October 03 2006 14:17 GMT
#36
i loved using zealot+scout vs all races
Aukai
Profile Joined April 2003
United States1183 Posts
October 03 2006 14:46 GMT
#37
I remember before goon time was extended, PvT was just goon rush > win?
There was one really amazing gal. She was one of the biggest chick i ever seen.
Highways
Profile Joined July 2005
Australia6103 Posts
October 03 2006 15:40 GMT
#38
i used to get rushes from the net, like
-templar rush
-marine rush

i thought sc was all about rushing
#1 Terran hater
nortydog
Profile Joined December 2003
Australia3067 Posts
October 03 2006 15:54 GMT
#39
you should definantly check out these battle reports if you want to know about pre/early bw strategy

http://www.battle.net/scc/br/

Battle Reports are accounts of StarCraft and StarCraft: Brood War games. These in-depth accounts are created to provide an in-depth view into the strategies and tactics employed by top players. Although we do not accept unsolicited submissions for the Battle Reports section, we do encourage our players to share their game experiences with others.
NoCleanFeed.com
Fedaykin
Profile Joined February 2003
Netherlands2003 Posts
October 03 2006 18:11 GMT
#40
On October 03 2006 23:46 Aukai wrote:
I remember before goon time was extended, PvT was just goon rush > win?

I think that's about true.
1 hatch hydra rushes were also quite valid before larva spawn was slower

And in vanilla I did tank+m pushed everything. Push1: do dmg, Push2: do more dmg Push 3: have BCs and win. Opponent was contained and got owned by BCs, I think that was my short period of gosu-ness when I got the timing down, ofcourse it didn't last more than a month or so
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