• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:59
CEST 17:59
KST 00:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1398 users

Increasing APM/EAPM - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
tenacity
Profile Blog Joined December 2009
1587 Posts
Last Edited: 2013-06-01 12:45:30
June 01 2013 12:41 GMT
#81
if he had 300 apm only and 71% redundancy i could understand it.

but how can u get 200 eapm? just doing stupid shit? I dont think so ..... Maybe the skill level has increased so much on iccup that nowadays ppl are super good @ C. I just want to understand it
reps please ...
It does not need to be fun to be fun.
skzlime
Profile Joined July 2005
Hungary462 Posts
June 01 2013 13:19 GMT
#82
clarification: Bizzy is not C level, he just plays so little that he can't rank up beyond C in 3 months.
you get 200 eapm low redundancy by playing really cleanly and precisely, with decent multitask.
life is balanced, L2P
tenacity
Profile Blog Joined December 2009
1587 Posts
Last Edited: 2013-06-01 13:35:42
June 01 2013 13:25 GMT
#83
On June 01 2013 22:19 skzlime wrote:
clarification: Bizzy is not C level, he just plays so little that he can't rank up beyond C in 3 months.
you get 200 eapm low redundancy by playing really cleanly and precisely, with decent multitask.


my question was rather rhetorical. im tired of ppl saying "apm/eapm" doesn't mean anything. it may be true in some cases but i think it (eapm in particular) is a good indicator nevertheless.
It does not need to be fun to be fun.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6830 Posts
June 01 2013 16:36 GMT
#84
On June 01 2013 22:19 skzlime wrote:
clarification: Bizzy is not C level, he just plays so little that he can't rank up beyond C in 3 months.
you get 200 eapm low redundancy by playing really cleanly and precisely, with decent multitask.

in the case u no trolling.
http://www.iccup.com/starcraft/gamingprofile/reps)izzy.html

from russia a school boy that is very very fast. but not really good ;;
skzlime
Profile Joined July 2005
Hungary462 Posts
June 01 2013 17:28 GMT
#85
LOL it's izzy and reps), i am completely mistaken
life is balanced, L2P
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
June 01 2013 17:40 GMT
#86
if u realized that in some cases apm/eapm means jack shit, what should make those cases different from other cases where it somehow means something?
skzlime
Profile Joined July 2005
Hungary462 Posts
June 01 2013 19:07 GMT
#87
you can only see it in actual gameplay.
life is balanced, L2P
tenacity
Profile Blog Joined December 2009
1587 Posts
June 01 2013 21:16 GMT
#88
On June 02 2013 04:07 skzlime wrote:
you can only see it in actual gameplay.


exactly. not sure whether that Bakuryu guy is trolling or not though
It does not need to be fun to be fun.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
June 01 2013 22:26 GMT
#89
so if the guy is good then it means something, and if he is bad then it doesnt? or how does "actual gameplay" show u that?
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
June 02 2013 00:17 GMT
#90
Don't worry about APM. It increases when you get better by learning to do more.
History will sooner or later sweep the European Union away without mercy.
skzlime
Profile Joined July 2005
Hungary462 Posts
Last Edited: 2013-06-02 09:20:37
June 02 2013 09:16 GMT
#91
in short, yes. there really is no more to be said. i really don't understand what you are asking Baku (i don't mean the question itself), since i thought my very first post in this thread already answered this. i believe this debate and so the following post to be utterly meaningless, but i'll try to elaborate with examples.

in my opinion apm cannot be used as a general indicator of skill, but a matchup specific one at best. if one wants to use it to evaluate skill at all cost, one must take into account the actual game, since it is possible to have the same X apm while for example doing a BBS and while macroing happily on 8 raxes and managing 5 ctrl groups of units out on the map. obviously in one of these cases the player in question will either have an excess of apm, which accomplishes nothing other than "establishing/keeping the pace for later", or a lack of it to have good execution depending on the value of X, since the two scenarios greatly differ in difficulty.

moving on, we agree that even eapm can be faked with certain actions. it might not be done consciously, but that doesn't matter in this case. what this means is that two players with the exact same eapm in the same matchup with the same positions, build orders and decision making against the same opponent might play differently. how can such an indicator have any accuracy? so again, we must see the actual game to be sure. to give a really clear example, when i play an agressive style of tvp i have the same eapm as Fantasy. does that even mean anything? quite obviously, the answer is LOL

the game is just too complex for a single shaky indicator that doesn't even mean anything in itself to give ANY sort of perspective on a player's skill. do really good players generally have high apm/eapm? mostly yes. is anyone with high apm/eapm good? fuck no.
i think striving for improvement through forcibly increasing apm is misguided, because i have done it before, and it's not how i got "good".
life is balanced, L2P
tenacity
Profile Blog Joined December 2009
1587 Posts
June 02 2013 16:58 GMT
#92
On June 02 2013 18:16 skzlime wrote:
in short, yes. there really is no more to be said. i really don't understand what you are asking Baku (i don't mean the question itself), since i thought my very first post in this thread already answered this. i believe this debate and so the following post to be utterly meaningless, but i'll try to elaborate with examples.

in my opinion apm cannot be used as a general indicator of skill, but a matchup specific one at best. if one wants to use it to evaluate skill at all cost, one must take into account the actual game, since it is possible to have the same X apm while for example doing a BBS and while macroing happily on 8 raxes and managing 5 ctrl groups of units out on the map. obviously in one of these cases the player in question will either have an excess of apm, which accomplishes nothing other than "establishing/keeping the pace for later", or a lack of it to have good execution depending on the value of X, since the two scenarios greatly differ in difficulty.

moving on, we agree that even eapm can be faked with certain actions. it might not be done consciously, but that doesn't matter in this case. what this means is that two players with the exact same eapm in the same matchup with the same positions, build orders and decision making against the same opponent might play differently. how can such an indicator have any accuracy? so again, we must see the actual game to be sure. to give a really clear example, when i play an agressive style of tvp i have the same eapm as Fantasy. does that even mean anything? quite obviously, the answer is LOL

the game is just too complex for a single shaky indicator that doesn't even mean anything in itself to give ANY sort of perspective on a player's skill. do really good players generally have high apm/eapm? mostly yes. is anyone with high apm/eapm good? fuck no.
i think striving for improvement through forcibly increasing apm is misguided, because i have done it before, and it's not how i got "good".


beautiful post, thanks!
It does not need to be fun to be fun.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
June 02 2013 17:20 GMT
#93
i like how u can read my mind and write exactly that what i wanted to write after u gave me a response to my question.^^
i agree with everything u said.
im not sure if we talk past each other, but my question is still unsolved.
"how can u see apm in the gameplay?"
i may be nitpicking, but for me, when im playing vs somebody, i normally cant see apm in his gameplay. the thing i see is the "minimum actions required to do what i see him doing and how effective they are", while for me, apm means the "maximum actions possible to make on average (since its actions per minute)"
so more or less i can see the minimum of what he is doing, but his actual apm could be anything above that.
yeah that still sound like im seeing eapm.
but eapm is still an average thing, and eapm also doesnt tell me anything about the effectiveness of the actions in the actual game.
or to word it differently, u dont see the amount of input he is doing, u see the result of those inputs. (unless u watch a fpvod[or best case scenario when u sit next to him and see him press buttons] then u can also see apm)

im sry if that sounds stupid, but i wanted to explain how i see it.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6830 Posts
June 03 2013 08:54 GMT
#94
On June 03 2013 02:20 Bakuryu wrote:
i like how u can read my mind and write exactly that what i wanted to write after u gave me a response to my question.^^
i agree with everything u said.
im not sure if we talk past each other, but my question is still unsolved.
"how can u see apm in the gameplay?"
i may be nitpicking, but for me, when im playing vs somebody, i normally cant see apm in his gameplay. the thing i see is the "minimum actions required to do what i see him doing and how effective they are", while for me, apm means the "maximum actions possible to make on average (since its actions per minute)"
so more or less i can see the minimum of what he is doing, but his actual apm could be anything above that.
yeah that still sound like im seeing eapm.
but eapm is still an average thing, and eapm also doesnt tell me anything about the effectiveness of the actions in the actual game.
or to word it differently, u dont see the amount of input he is doing, u see the result of those inputs. (unless u watch a fpvod[or best case scenario when u sit next to him and see him press buttons] then u can also see apm)

im sry if that sounds stupid, but i wanted to explain how i see it.

i think best example is Marwin and cosy.
In marwin play is really hard to match multitask with him. he is everywhere.he forcé u to not only be fast but also check all ur places at once.and for example cosy. 600 apm guy 200 eapm.people can think well ye this guy epic but not.he just move muta here and there and u can see how he not only cant Split mutas but miss everything in the map.im not sure if this answer ur question ;;
skzlime
Profile Joined July 2005
Hungary462 Posts
Last Edited: 2013-06-04 18:22:45
June 04 2013 18:22 GMT
#95
ye well of course you can't actually see apm in game. however after some games i like to check opponent's eapm if he felt strong. i also like to annoy myself with checking opponent's eapm after every tvp loss and quit bw for a week whenever it's below 120.
life is balanced, L2P
Kyuhyuck
Profile Joined April 2013
Korea (South)40 Posts
June 05 2013 05:25 GMT
#96
I had around 200 apm as zerg. It is very micro intensive. And screen hotkeys are vital.
You can have anything you want if you are willing to give up the belief you can't have it.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .273
LamboSC2 233
trigger 138
StarCraft: Brood War
Calm 4310
Bisu 2188
Jaedong 2046
Soma 1030
Shuttle 766
ZerO 735
Larva 622
Snow 532
EffOrt 517
ggaemo 447
[ Show more ]
Stork 402
Light 332
Rush 321
Soulkey 301
Mini 277
firebathero 143
JYJ 96
Sharp 80
Shinee 65
hero 52
Backho 48
sSak 35
Terrorterran 26
Movie 24
910 15
GoRush 10
Dota 2
Gorgc5954
qojqva2852
Counter-Strike
fl0m2162
oskar97
Other Games
Grubby1889
hiko816
B2W.Neo650
FrodaN570
ArmadaUGS118
XaKoH 108
QueenE90
KnowMe88
Mew2King51
Trikslyr32
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 10
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV710
• lizZardDota265
League of Legends
• Nemesis4844
Other Games
• Shiphtur116
Upcoming Events
PiGosaur Cup
8h 1m
Replay Cast
17h 1m
Kung Fu Cup
19h 1m
Replay Cast
1d 8h
The PondCast
1d 18h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.