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On May 30 2006 18:25 GrandInquisitor wrote: Why reavers don't work - fucking retarded AI causes them to wander around sometimes, bringing them in sunk range.
sair/reav rapes sunk/lurk/spore though There's this thing called micro that you use to not sacrifice reavers to sunkens.
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On May 30 2006 18:34 5HITCOMBO wrote:Show nested quote +On May 30 2006 18:25 GrandInquisitor wrote: Why reavers don't work - fucking retarded AI causes them to wander around sometimes, bringing them in sunk range.
sair/reav rapes sunk/lurk/spore though There's this thing called micro that you use to not sacrifice reavers to sunkens.
Obviusly you are not toss player, sometimes reavers don't even fire at sunkens, no matter you put stop, hold, attack, patrol, ... they just move within sunken range.
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That happens when you run out of scarabs and you're building your next one. You don't have the hold position or attack commands (they don't do anything) while you're out of scarabs. I mean, is it really that hard for you not to move a reaver within sunken range, even if it isn't firing? You might want to practice a bit if that's happening to you.
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On May 30 2006 12:51 StarOfDust wrote: hmm, is it really possible to outgay strafe? Strafe looks at other mens' penises when in a locker room! that should answer your question.
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On May 30 2006 19:21 5HITCOMBO wrote: That happens when you run out of scarabs and you're building your next one. You don't have the hold position or attack commands (they don't do anything) while you're out of scarabs. I mean, is it really that hard for you not to move a reaver within sunken range, even if it isn't firing? You might want to practice a bit if that's happening to you.
ok, so you tell reaver to attack sunken and it moves within range of sunken. so you bring it out of range of the sunken, but keep sunken within range of reaver. it doesnt attack. you tell reaver to hold position. it doesnt attack. sure, you can micro reaver to not die to a sunken, but if the reaver can't siege the sunken, then there's no point in getting it in the first place.
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We'll there's a lot of toss players that doesn't play much with their reaver. I'm myself Zerg but i ALWAYS manage to fire without being attacked. There's something wrong with you nothing more ;p Try to train vs cpu zergs. He always does sunkens : just train where to drop to fire as far as you can.
When i'm hearing about how gay this scarab AI work i can't stop laughing at them cause of course it's not like the previous patches, but c'mon is that really hard to control the reaver to be able to kill all the drone ? Obviously u should not fire to the middle of a stacked drones that are fleeing (? i'm not sure about the word) if the reaver is behind them. Also the better way would be to have 2 Hkey : one for shuttle and the other one for reaver unless you manage to click in the reaver and attack to where you want.
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We are discussing reavers not being able to fire to their full range when attacking static D or lurker contain, not lurker drops in Drone patches.
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Yeah i know, it's just that there's too much whining wanabee that say imba everytime they lose their awfully controled reaver.
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On May 30 2006 23:43 RaiZ wrote: Yeah i know, it's just that there's too much whining wanabee that say imba everytime they lose their awfully controled reaver.
Come on it's not that bad. I can tell the range of about anything but tanks in my mind (i always think tanks have shorter range than they actually do, damn things). So sometimes in an attack i drop a reav just out of sunk range, with 5 scarabs inside. Now, depending on the position it will or will not fire. If it's above, or horizontally alligned with the sunk it will almost always fire correctly. But if it's under the sunk at an angle it will sometimes just sit there and gaze upon the wonders of the sunken colony. If i move it one step forwards it gets poked. So I load it up again and drop it just a bit behind and it fires. And it happens quite often. You don't lose it but it's annoying. I will save the replay the next time this happens. Funny thing is that it usually fires if you move it a bit backwards than forwards. I don't know why, but as I said I'll post a replay... someday.
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Mass expoes and get mass cannons/temps/dark archons/reavers/corsairs/arbiters its even gayer then mass sunk/lurk/spore for a zerg to break stasis field+storm+maelstrom+feedback on defs+d-web owns anything a zerg can throw at you when youre the one defending, and its retardedly cost effective. just wait for the zerg to run out of money.
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It's like any other defense. If he has more than you, don't attack and just expand yourself. If you can kill it cost effectively, then you attack. The best counter to sunk/lurk/spore imo is... observer speed and range. speed you need to avoid being scourged and range is actually really good, actually necessary when he has a lot of mixed spore/lurk.
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