
Seldom Used but strong opening PvT On Temple.
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EchoOfRain
United States516 Posts
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labcoated
Canada392 Posts
"for 12/3 pvt, i like to build a goon to kill scv (while getting 3rd pylon) then go citadel/archives then expo after i hvae 3 goons, make 1 dt (to delay his expo) and then get obs ... adddd gates and a 3rd expansion and shuttle" oh wait was that all u said? :-( /confused | ||
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FroST(TE)
United States909 Posts
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EchoOfRain
United States516 Posts
sorry | ||
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Jim
Sweden1965 Posts
On May 27 2005 00:52 FroST(TE) wrote: interesting. but wouldnt this build be behind vs fact/cc? I think it would. Also its dangerous to transfer probes in the open. | ||
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max_power
Slovakia163 Posts
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EchoOfRain
United States516 Posts
On May 27 2005 00:52 FroST(TE) wrote: interesting. but wouldnt this build be behind vs fact/cc? Actually it rapes this build perfectly. Like for example with this build i have doubled in score vs players that many would consider good. The dt arrives at the same time their cc lands, you should test it. And the expansion is started faster as well. From here you can take a quick second expansion then mass gates and be in for a huge advantage. The only times i lose with this strat is vs a terran with awesome harass who goes either 3-4 fact and aggresively goes for the weaker expo or who goes 2 fact dropship with excellent control. | ||
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EchoOfRain
United States516 Posts
On May 27 2005 01:10 max_power wrote: if terran would fast exp, he probably got more units than u do because of your dt build You are 100% wrong, test the build or at least see it in use one time before you make comments like this... | ||
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EchoOfRain
United States516 Posts
On May 27 2005 01:01 Jim wrote: I think it would. Also its dangerous to transfer probes in the open. Ya this is a difficultie, i usually like to send probes a little early befor ethey can have fully uped vultures active in the map. The time difference isnt significant enough to matter. | ||
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imRadu
1798 Posts
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Frits
11782 Posts
On May 27 2005 01:56 imRadu wrote: *cough gundam cough* Stopped by the dt? Anyway, I always do a 2 fac opening and adapt to the toss' play, so my 2fac vults would probably destroy your exp. | ||
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Liquid`Jinro
Sweden33719 Posts
On May 27 2005 02:35 Frits wrote: Stopped by the dt? Anyway, I always do a 2 fac opening and adapt to the toss' play, so my 2fac vults would probably destroy your exp. Well, gundam does have mines, 1 dt is very likely to die (it will either go after the units, in which case you are free to just run your vults into his main, or it will defend the ramp, in which case you are free to mine it up ; --; I don't like this build ![]() | ||
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LastWish
2015 Posts
Also there is one main flaw in your strategy - you build goon and hunt down scv this may take up some time and your tech will be slow. Also gay terrans tend to use gather command and will scout your tech whatever it takes. Solution to this is to be gay too and proxy the templar tech. | ||
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SoDrunk
United Kingdom291 Posts
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ulti
Germany136 Posts
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nortydog
Australia3067 Posts
On May 27 2005 03:49 ulti wrote: yeah this build would be good on nost although dont terrans usually 2 fact vults on that map?good build, but i really think that it is hard to do a fast maynard slide, even with dt tech. i like to use that build on maps like luna or nostalgia because you don't have a scary cliff (expansion@natural) | ||
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pfff
Belgium1352 Posts
if he uses the scv rally point on mins thingy, he will scout youre dt cuz you only have 1 goon on youre ramp. i dont like this build at all. | ||
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VdP]EpiphaNy
United Kingdom992 Posts
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DevAzTaYtA
Oman2005 Posts
2 fact vults not that hard to stop. get range before citadel, robo/obba after expo is up. you can even cannon after the dts if you're that scared, you should still be ahead in the macro war. | ||
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DevAzTaYtA
Oman2005 Posts
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sorry
--; I don't like this build