
Seldom Used but strong opening PvT On Temple.
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EchoOfRain
United States516 Posts
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labcoated
Canada392 Posts
"for 12/3 pvt, i like to build a goon to kill scv (while getting 3rd pylon) then go citadel/archives then expo after i hvae 3 goons, make 1 dt (to delay his expo) and then get obs ... adddd gates and a 3rd expansion and shuttle" oh wait was that all u said? :-( /confused | ||
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FroST(TE)
United States909 Posts
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EchoOfRain
United States516 Posts
sorry | ||
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Jim
Sweden1965 Posts
On May 27 2005 00:52 FroST(TE) wrote: interesting. but wouldnt this build be behind vs fact/cc? I think it would. Also its dangerous to transfer probes in the open. | ||
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max_power
Slovakia163 Posts
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EchoOfRain
United States516 Posts
On May 27 2005 00:52 FroST(TE) wrote: interesting. but wouldnt this build be behind vs fact/cc? Actually it rapes this build perfectly. Like for example with this build i have doubled in score vs players that many would consider good. The dt arrives at the same time their cc lands, you should test it. And the expansion is started faster as well. From here you can take a quick second expansion then mass gates and be in for a huge advantage. The only times i lose with this strat is vs a terran with awesome harass who goes either 3-4 fact and aggresively goes for the weaker expo or who goes 2 fact dropship with excellent control. | ||
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EchoOfRain
United States516 Posts
On May 27 2005 01:10 max_power wrote: if terran would fast exp, he probably got more units than u do because of your dt build You are 100% wrong, test the build or at least see it in use one time before you make comments like this... | ||
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EchoOfRain
United States516 Posts
On May 27 2005 01:01 Jim wrote: I think it would. Also its dangerous to transfer probes in the open. Ya this is a difficultie, i usually like to send probes a little early befor ethey can have fully uped vultures active in the map. The time difference isnt significant enough to matter. | ||
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imRadu
1798 Posts
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Frits
11782 Posts
On May 27 2005 01:56 imRadu wrote: *cough gundam cough* Stopped by the dt? Anyway, I always do a 2 fac opening and adapt to the toss' play, so my 2fac vults would probably destroy your exp. | ||
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Liquid`Jinro
Sweden33719 Posts
On May 27 2005 02:35 Frits wrote: Stopped by the dt? Anyway, I always do a 2 fac opening and adapt to the toss' play, so my 2fac vults would probably destroy your exp. Well, gundam does have mines, 1 dt is very likely to die (it will either go after the units, in which case you are free to just run your vults into his main, or it will defend the ramp, in which case you are free to mine it up ; --; I don't like this build ![]() | ||
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LastWish
2015 Posts
Also there is one main flaw in your strategy - you build goon and hunt down scv this may take up some time and your tech will be slow. Also gay terrans tend to use gather command and will scout your tech whatever it takes. Solution to this is to be gay too and proxy the templar tech. | ||
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SoDrunk
United Kingdom291 Posts
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ulti
Germany136 Posts
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nortydog
Australia3067 Posts
On May 27 2005 03:49 ulti wrote: yeah this build would be good on nost although dont terrans usually 2 fact vults on that map?good build, but i really think that it is hard to do a fast maynard slide, even with dt tech. i like to use that build on maps like luna or nostalgia because you don't have a scary cliff (expansion@natural) | ||
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pfff
Belgium1352 Posts
if he uses the scv rally point on mins thingy, he will scout youre dt cuz you only have 1 goon on youre ramp. i dont like this build at all. | ||
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VdP]EpiphaNy
United Kingdom992 Posts
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DevAzTaYtA
Oman2005 Posts
2 fact vults not that hard to stop. get range before citadel, robo/obba after expo is up. you can even cannon after the dts if you're that scared, you should still be ahead in the macro war. | ||
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DevAzTaYtA
Oman2005 Posts
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Liquid`Drone
Norway28727 Posts
very bad vs 2 fact vulture and potentially dead (but it can win, too) vs fast starport. | ||
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labcoated
Canada392 Posts
![]() edit: it makes sense that a good player like grrrr would invent this build, because no one is going to try to 2 fac vult him | ||
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GroT
Belgium3003 Posts
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SCFraser
Canada1534 Posts
vs 1 fact cc you can maybe delay his expo, but you can definitely double expo yourself with the dt giving you map control for a bit. this is decent vs gundam if you micro your dt well and put a goon on your ramp. and pump more dt/goon to hold if he gundams you want to expo at ur nat though i think, not another main. but ya like everyone said you die vs 2-3 fact vult. | ||
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LastWish
2015 Posts
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SCFraser
Canada1534 Posts
plus 12/3 hes more likely to push. | ||
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SCFraser
Canada1534 Posts
On May 27 2005 12:27 GroT wrote: i don't understand how you can play bw like that, pray that he wont do 2fac vults or die. What do you do when he does go 2fac vults and you lose immediately? "that was a nice 7 minutes of my time, gg" .. ? if he 2 fact vults you just have to switch to goon immediately. you might be able to hold another main with a couple of goons on each ramp. + maybe a cannon. | ||
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pfff
Belgium1352 Posts
vs gundam this is equal for terran and toss, terran will probably see it coming before moving out and will just put some mines in his choke and expo. its really nice vs those 6 rines 2 fac tank into 2 fac vult pushes vs fast expo its really really good, terran will have trouble getting his expo up if you harass well, and it takes a while before he can move out, you should have youre nat and the other main secure by the time his vult ups finish. vs drop ship, you really are in trouble, but if the terran isnt careful (happened to me a few time), his turrets might be a little bit too slow. i think if the terran first harasses with his ship, then adds a second fac before expo and pumps pure vult out of both, he will be able to kill youre other main with his ship and vults, then he can expo himself. | ||
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SmOKeS
United States46 Posts
most of your good terran will have a turrent at his cc and at his ramp but they wont have them at their facs/depos...with some micro u can cause alot of problems for the terran....like if they did 1 fac expo u can catch them upgradin speed/mine for vults and force them to cancel it by attackin the machine shop and 4 dt can kill a turrent extremly fast so if they dont have units close by u can still get their scvs....also by gettin the fast shuttle with your dt u can safely expo to your nat without worryin about the cliff i stopped usin this build cause 2 fac vults can ruin your day i wouldnt die to the vults but i would have to wait for several goons to protect my probes and end losin 10 mins in to superior macro | ||
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maleorderbride
United States2916 Posts
other than that its simply the other use of DTs. DTs are great for defense, its not just offense as most people seem to use them. Even after they get scan you can make them waste it with good dt control and harss timing. | ||
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8882
2718 Posts
I remember Ive played 20games one day - and in 20 the protoss players DT dropped... So I think most terrans expect it | ||
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SA-kcabsiozteh
United States396 Posts
It beat me badly, he maxed very very fastly I used a 2 fact 4 vult rush with dual ups and by the time i had my mineral only he raped me with mass zeal/goon/ht His dt was under my cc so i couldn't expo so it made me get my academy earlier to kill it, but i think of this now and i could sent scv and used siege tank splash to kill it it's a really strong pvt build, you guys should try it | ||
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SmOKeS
United States46 Posts
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Sorrow_eyes
United States1007 Posts
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VdP]EpiphaNy
United Kingdom992 Posts
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EchoOfRain
United States516 Posts
On May 27 2005 12:27 GroT wrote: i don't understand how you can play bw like that, pray that he wont do 2fac vults or die. What do you do when he does go 2fac vults and you lose immediately? "that was a nice 7 minutes of my time, gg" .. ? Did you even read my post Grot? Like I said i dont use it when i see 2 facts building, its not very hard to keep your probe alive if you know what you're doing... | ||
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Liquid`Drone
Norway28727 Posts
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RaGe
Belgium9949 Posts
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BloodBath
United States409 Posts
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BlasTyTossY
Portugal47 Posts
On May 27 2005 04:43 Liquid`Drone wrote: this is > fast expand for sure. very bad vs 2 fact vulture and potentially dead (but it can win, too) vs fast starport. I couldn't have said it better. | ||
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GroT
Belgium3003 Posts
On May 28 2005 03:55 EchoOfRain wrote: Did you even read my post Grot? Like I said i dont use it when i see 2 facts building, its not very hard to keep your probe alive if you know what you're doing... ah no I didn't read that, sorry there's not a lot of situations where you can rely on the probe though, you have to get in first and he has to make only 1 marine probably also even nada often started his second fac only when his first one was already completed and still went 2fac vults, you'd still die to that | ||
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ApollyoN
United States1297 Posts
![]() Anyways its just another cheese build | ||
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Liquid`Drone
Norway28727 Posts
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ApollyoN
United States1297 Posts
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SA-kcabsiozteh
United States396 Posts
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pooper-scooper
United States3108 Posts
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neSix
United States1772 Posts
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EAGER-beaver
Canada2799 Posts
EDIT: I just had to add, when terran loses their scouting scv and they haven't seen a 2nd gate or robo, they'll know something is up and adjust accordingly. I'd block ramp with a probe until a goon comes by just to keep the terran completely in the dark. | ||
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TreY
United States997 Posts
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TableTalk
Afghanistan11 Posts
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koehli
Germany350 Posts
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sorry
--; I don't like this build