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Seldom Used but strong opening PvT On Temple.

Forum Index > Brood War Strategy
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EchoOfRain
Profile Joined November 2004
United States516 Posts
May 26 2005 15:40 GMT
#1
I made this build up but i definitely do not claim to be the first person to use it. This should only be used at the 3 or 12 o'clock positions. You start 8 pylon 10 gate 12 gas 14 core 15 pylon. Then make a goon. and a 3rd pylon while you clear the opponets scv and pump probes. Once the scv is gone block your ramp and pump goons while you add a citadel and then archives. When you have 3 goons move 1 probe and one goon over to the other main and start a pylon and nexus. When your archives is done produce one dt and if possible stop any fast tank/marine rush attepts or target vults/mines in case of gundam. If microed properly you should have a fairly large advantage unless he did 2 fact fast dual upded vultures with excellent micro. This is difficult to defend but can be done. Against all other build you WILL be ahead which is what makes this build so great. Use your one dt to delay his expansion as much as possible while you add gates then a 3rd expansion + shuttle. You should also have teched to obs very quickly after establishing your other base in order to clear the map of mines and gain map control. If combined with good scout probe micro this can be a very solid build when you use it in the right situations (ie: whenever you see no fast 2nd fact). Enjoy
quote
labcoated
Profile Joined May 2005
Canada392 Posts
May 26 2005 15:47 GMT
#2
use paragraphs, e.g.:

"for 12/3 pvt, i like to build a goon to kill scv (while getting 3rd pylon) then go citadel/archives then expo after i hvae 3 goons, make 1 dt (to delay his expo) and then get obs ... adddd gates and a 3rd expansion and shuttle"

oh wait was that all u said? :-( /confused
FroST(TE)
Profile Joined September 2004
United States909 Posts
May 26 2005 15:52 GMT
#3
interesting. but wouldnt this build be behind vs fact/cc?
PoorUser on LP
EchoOfRain
Profile Joined November 2004
United States516 Posts
May 26 2005 15:54 GMT
#4
paragraphs would require more than a few minutes of typing sorry
quote
Jim
Profile Joined November 2003
Sweden1965 Posts
May 26 2005 16:01 GMT
#5
On May 27 2005 00:52 FroST(TE) wrote:
interesting. but wouldnt this build be behind vs fact/cc?

I think it would. Also its dangerous to transfer probes in the open.
To sup with the mighty ones, one must climb the path of daggers.
max_power
Profile Joined April 2005
Slovakia163 Posts
May 26 2005 16:10 GMT
#6
if terran would fast exp, he probably got more units than u do because of your dt build
EchoOfRain
Profile Joined November 2004
United States516 Posts
May 26 2005 16:44 GMT
#7
On May 27 2005 00:52 FroST(TE) wrote:
interesting. but wouldnt this build be behind vs fact/cc?

Actually it rapes this build perfectly. Like for example with this build i have doubled in score vs players that many would consider good. The dt arrives at the same time their cc lands, you should test it. And the expansion is started faster as well. From here you can take a quick second expansion then mass gates and be in for a huge advantage. The only times i lose with this strat is vs a terran with awesome harass who goes either 3-4 fact and aggresively goes for the weaker expo or who goes 2 fact dropship with excellent control.
quote
EchoOfRain
Profile Joined November 2004
United States516 Posts
May 26 2005 16:45 GMT
#8
On May 27 2005 01:10 max_power wrote:
if terran would fast exp, he probably got more units than u do because of your dt build

You are 100% wrong, test the build or at least see it in use one time before you make comments like this...
quote
EchoOfRain
Profile Joined November 2004
United States516 Posts
May 26 2005 16:46 GMT
#9
On May 27 2005 01:01 Jim wrote:
Show nested quote +
On May 27 2005 00:52 FroST(TE) wrote:
interesting. but wouldnt this build be behind vs fact/cc?

I think it would. Also its dangerous to transfer probes in the open.

Ya this is a difficultie, i usually like to send probes a little early befor ethey can have fully uped vultures active in the map. The time difference isnt significant enough to matter.
quote
imRadu
Profile Blog Joined September 2002
1798 Posts
May 26 2005 16:56 GMT
#10
*cough gundam cough*
Its really good to see that some people dont let education get in the way of their ignorance
Frits
Profile Joined March 2003
11782 Posts
May 26 2005 17:35 GMT
#11
On May 27 2005 01:56 imRadu wrote:
*cough gundam cough*


Stopped by the dt?

Anyway, I always do a 2 fac opening and adapt to the toss' play, so my 2fac vults would probably destroy your exp.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 26 2005 17:44 GMT
#12
On May 27 2005 02:35 Frits wrote:
Show nested quote +
On May 27 2005 01:56 imRadu wrote:
*cough gundam cough*


Stopped by the dt?

Anyway, I always do a 2 fac opening and adapt to the toss' play, so my 2fac vults would probably destroy your exp.

Well, gundam does have mines, 1 dt is very likely to die (it will either go after the units, in which case you are free to just run your vults into his main, or it will defend the ramp, in which case you are free to mine it up ; --; I don't like this build
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
LastWish
Profile Blog Joined September 2004
2015 Posts
May 26 2005 18:33 GMT
#13
I don't see problem with gundam, drops or fast expand. Real problem is 2 fact vults and I think you will likely lose to this.
Also there is one main flaw in your strategy - you build goon and hunt down scv this may take up some time and your tech will be slow. Also gay terrans tend to use gather command and will scout your tech whatever it takes. Solution to this is to be gay too and proxy the templar tech.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
SoDrunk
Profile Joined September 2004
United Kingdom291 Posts
May 26 2005 18:36 GMT
#14
Everytime someone writes an opening strat someone goes.. AHA.... but this will pwn it. Of course there are counters but its just something he thinks is worthy of trying. Just brings to light more options and variety to players who always u the same standard same way of playing every game imo.
ulti
Profile Joined February 2004
Germany136 Posts
May 26 2005 18:49 GMT
#15
good build, but i really think that it is hard to do a fast maynard slide, even with dt tech. i like to use that build on maps like luna or nostalgia because you don't have a scary cliff (expansion@natural)
nortydog
Profile Joined December 2003
Australia3067 Posts
May 26 2005 19:07 GMT
#16
On May 27 2005 03:49 ulti wrote:
good build, but i really think that it is hard to do a fast maynard slide, even with dt tech. i like to use that build on maps like luna or nostalgia because you don't have a scary cliff (expansion@natural)
yeah this build would be good on nost although dont terrans usually 2 fact vults on that map?
NoCleanFeed.com
pfff
Profile Joined May 2004
Belgium1352 Posts
May 26 2005 19:13 GMT
#17
umm, so many people go 2 fac vults, especially vs 1 goon tech builds, and this build is an automatic loss vs 2 fac vults.
if he uses the scv rally point on mins thingy, he will scout youre dt cuz you only have 1 goon on youre ramp.
i dont like this build at all.
It ain’t no sin to be glad you’re alive
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
May 26 2005 19:17 GMT
#18
very interesting, thanks for posting EchoOfRain
Reach - I love protoss because its tough and straight. Its a race for the men
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
May 26 2005 19:22 GMT
#19
i've been pretty much using this opening every serious pvt game for about 4 years ;p
2 fact vults not that hard to stop. get range before citadel, robo/obba after expo is up. you can even cannon after the dts if you're that scared, you should still be ahead in the macro war.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
May 26 2005 19:23 GMT
#20
but yea, i'm not saying this is an unbeatable build or anything, just fun to do and pretty strong if you have experience with it and know wat ur doing -.-;;
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 26 2005 19:43 GMT
#21
this is > fast expand for sure.
very bad vs 2 fact vulture and potentially dead (but it can win, too) vs fast starport.
Moderator
labcoated
Profile Joined May 2005
Canada392 Posts
Last Edited: 2005-05-27 04:44:43
May 27 2005 02:37 GMT
#22
how many of us are good enough to get away with doing something that is very bad vs 2 fact vulture? good players will 2 fac vulture a newbie like me every time

edit: it makes sense that a good player like grrrr would invent this build, because no one is going to try to 2 fac vult him
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 27 2005 03:27 GMT
#23
i don't understand how you can play bw like that, pray that he wont do 2fac vults or die. What do you do when he does go 2fac vults and you lose immediately? "that was a nice 7 minutes of my time, gg" .. ?
DANCE ALL DAY
SCFraser
Profile Joined May 2003
Canada1534 Posts
May 27 2005 03:31 GMT
#24
grrr invented this build.

vs 1 fact cc you can maybe delay his expo, but you can definitely double expo yourself with the dt giving you map control for a bit.

this is decent vs gundam if you micro your dt well and put a goon on your ramp. and pump more dt/goon to hold
if he gundams you want to expo at ur nat though i think, not another main.

but ya like everyone said you die vs 2-3 fact vult.
I want something good to die for, to make it beautiful to live.
LastWish
Profile Blog Joined September 2004
2015 Posts
May 27 2005 03:41 GMT
#25
If u don't make shuttle in time your expand won't stand too long...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
SCFraser
Profile Joined May 2003
Canada1534 Posts
May 27 2005 03:58 GMT
#26
if he gundams his dropship comes later.

plus 12/3 hes more likely to push.
I want something good to die for, to make it beautiful to live.
SCFraser
Profile Joined May 2003
Canada1534 Posts
May 27 2005 04:01 GMT
#27
On May 27 2005 12:27 GroT wrote:
i don't understand how you can play bw like that, pray that he wont do 2fac vults or die. What do you do when he does go 2fac vults and you lose immediately? "that was a nice 7 minutes of my time, gg" .. ?


if he 2 fact vults you just have to switch to goon immediately. you might be able to hold another main with a couple of goons on each ramp. + maybe a cannon.
I want something good to die for, to make it beautiful to live.
pfff
Profile Joined May 2004
Belgium1352 Posts
May 27 2005 05:20 GMT
#28
no, youll never hold another main vs 2 fac vults, never, you'll have trouble holding youre ramp.
vs gundam this is equal for terran and toss, terran will probably see it coming before moving out and will just put some mines in his choke and expo.
its really nice vs those 6 rines 2 fac tank into 2 fac vult pushes
vs fast expo its really really good, terran will have trouble getting his expo up if you harass well, and it takes a while before he can move out, you should have youre nat and the other main secure by the time his vult ups finish.
vs drop ship, you really are in trouble, but if the terran isnt careful (happened to me a few time), his turrets might be a little bit too slow. i think if the terran first harasses with his ship, then adds a second fac before expo and pumps pure vult out of both, he will be able to kill youre other main with his ship and vults, then he can expo himself.
It ain’t no sin to be glad you’re alive
SmOKeS
Profile Joined October 2004
United States46 Posts
May 27 2005 06:16 GMT
#29
i used to use this build alot cept if the terran didnt scout it i would get a fast shuttle instead of double expo and drop 4 in his main
most of your good terran will have a turrent at his cc and at his ramp but they wont have them at their facs/depos...with some micro u can cause alot of problems for the terran....like if they did 1 fac expo u can catch them upgradin speed/mine for vults and force them to cancel it by attackin the machine shop and 4 dt can kill a turrent extremly fast so if they dont have units close by u can still get their scvs....also by gettin the fast shuttle with your dt u can safely expo to your nat without worryin about the cliff
i stopped usin this build cause 2 fac vults can ruin your day i wouldnt die to the vults but i would have to wait for several goons to protect my probes and end losin 10 mins in to superior macro
maleorderbride
Profile Joined November 2002
United States2916 Posts
May 27 2005 06:48 GMT
#30
i think it would be tought to x-fer probes, as someone said earlier, vs a player that is quite good.

other than that its simply the other use of DTs. DTs are great for defense, its not just offense as most people seem to use them. Even after they get scan you can make them waste it with good dt control and harss timing.
Some cause happiness wherever they go; others, whenever they go.
8882
Profile Blog Joined December 2003
2718 Posts
May 27 2005 06:57 GMT
#31
SmokeS - aren't most people expecting some sort of DT drop? I never played TvP on ladders, but in 95% of my games vs public players the protoss tried some sort of early or slow DT drop.
I remember Ive played 20games one day - and in 20 the protoss players DT dropped...
So I think most terrans expect it
I have returned
SA-kcabsiozteh
Profile Joined July 2004
United States396 Posts
May 27 2005 07:05 GMT
#32
Someone used a very similar build like this vs me TvP.

It beat me badly, he maxed very very fastly

I used a 2 fact 4 vult rush with dual ups and by the time i had my mineral only he raped me with mass zeal/goon/ht

His dt was under my cc so i couldn't expo so it made me get my academy earlier to kill it, but i think of this now and i could sent scv and used siege tank splash to kill it

it's a really strong pvt build, you guys should try it
SmOKeS
Profile Joined October 2004
United States46 Posts
May 27 2005 08:55 GMT
#33
8882 like i said your good terran players will prolly make a couple turrents but as i said in my post they cant cover everything in their base so your dt can usually kill something i havnt used this build in awhile but when i did i think maybe 1 outta 10 games that they didnt 2 fac vult i wasnt able to make it worth the time/minerals....and even if u dont u still have the tech to protect your cliff they are great in shuttles for droppin on tanks and it pretty much rapes any attempt at a fast gundam unless they got fast vult ups....u can also get a couple ht and go storm their scv which will really mess their macro up...its not a sure win every game and it takes practice to learn when and how to use them....but yes if they know your gonna dt rush/drop then it can be tricky
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
May 27 2005 09:09 GMT
#34
I've done it once... I had an advantage, but I lost cuz I sucked macro. Lemme find rep...
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
May 27 2005 09:32 GMT
#35
Sorrow_eyes, please do not...

Reach - I love protoss because its tough and straight. Its a race for the men
EchoOfRain
Profile Joined November 2004
United States516 Posts
May 27 2005 18:55 GMT
#36
On May 27 2005 12:27 GroT wrote:
i don't understand how you can play bw like that, pray that he wont do 2fac vults or die. What do you do when he does go 2fac vults and you lose immediately? "that was a nice 7 minutes of my time, gg" .. ?

Did you even read my post Grot? Like I said i dont use it when i see 2 facts building, its not very hard to keep your probe alive if you know what you're doing...
quote
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 27 2005 19:12 GMT
#37
means you have to get inside his base though. that's harder than keeping the probe alive.
Moderator
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
May 27 2005 19:51 GMT
#38
2fact vult upgrade is very common amongst foreigners and fact port cc would kill you on LT
Moderatorsometimes I get intimidated by the size of my right testicle
BloodBath
Profile Joined May 2005
United States409 Posts
May 27 2005 20:54 GMT
#39
i think when people gundam they bring scv, so they will be building turrets soon. how fast do those DT pop out? fast storm drop could could follow up nicely with this opening.
West: Op Bloodbath- , East: Op Bbath
BlasTyTossY
Profile Joined January 2005
Portugal47 Posts
May 27 2005 21:03 GMT
#40
On May 27 2005 04:43 Liquid`Drone wrote:
this is > fast expand for sure.
very bad vs 2 fact vulture and potentially dead (but it can win, too) vs fast starport.


I couldn't have said it better.
SometimeS Even Water BurnS Fire
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 27 2005 21:07 GMT
#41
On May 28 2005 03:55 EchoOfRain wrote:
Show nested quote +
On May 27 2005 12:27 GroT wrote:
i don't understand how you can play bw like that, pray that he wont do 2fac vults or die. What do you do when he does go 2fac vults and you lose immediately? "that was a nice 7 minutes of my time, gg" .. ?

Did you even read my post Grot? Like I said i dont use it when i see 2 facts building, its not very hard to keep your probe alive if you know what you're doing...



ah no I didn't read that, sorry


there's not a lot of situations where you can rely on the probe though, you have to get in first and he has to make only 1 marine probably


also even nada often started his second fac only when his first one was already completed and still went 2fac vults, you'd still die to that
DANCE ALL DAY
ApollyoN
Profile Joined April 2003
United States1297 Posts
May 27 2005 22:19 GMT
#42
Didnt know there were people out there that didnt know how to dt rush

Anyways its just another cheese build
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 27 2005 22:35 GMT
#43
you need 2 rines to kill a probe. and apollyon he says it's not a new build order just rarely used, and the "unique"(and I use that word loosely) thing about it is not that he goes dt, it's that he fast expands to another main while doing it. it IS very good if he doesn't 2 fact vulture so if you're playing 3 vs 9 against some guy you know likes to expand, this build is most likely much stronger than fast obs.
Moderator
ApollyoN
Profile Joined April 2003
United States1297 Posts
May 27 2005 22:56 GMT
#44
I understand that, I just think that the three most common t builds on LT right now are 2fact vult, fact cc, and 2fact expo, and the only one that I feel this build beats is 2fact expo. 2fact vults rapes it for obvious reasons, but vs a fact/expo you're not going to be ahead for long. Most of the time when you dt rush the T will add a port and skip building as many tanks as he normally would anyway, and if you're spread out like that a good one WILL find holes, not to mention you'll have much fewer obs and no speed at this point. Expanding again so soon isnt really advantageous imo because you'll have to stop probes anyway as soon as you transfer for a bit which will leave you feeling really dry, and will just allow the T another opening to do a quick push if you dont or expand again if you do. And if the DT just gets there as soon as the CC is down, wouldnt it just be better to 1gate and expo around 30?
SA-kcabsiozteh
Profile Joined July 2004
United States396 Posts
May 28 2005 01:06 GMT
#45
@ApollyoN:What about 1 fact starport? 2 Tank drop can get a good amount of probe kills. ^_^
pooper-scooper
Profile Joined May 2003
United States3108 Posts
May 28 2005 06:58 GMT
#46
ITs good, dt rush to expo, actually works in 2v2's and 3v3's quite well as well.
Good...Bad... Im the guy with the gun
neSix
Profile Blog Joined November 2004
United States1772 Posts
May 28 2005 11:38 GMT
#47
I'd like to see a replay of this working against a legitimate player. I might then credit it as a testable strategy. Right now, it sounds much too reliant on that DT, and as if my control weren't reliable enough right now, I don't need to put even more pressure on it by relying on one unit.
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
Last Edited: 2005-05-28 11:43:33
May 28 2005 11:40 GMT
#48
Playing without a robo is incredibly risky, fast vultures can be a big problem, if you can hold your ramp then they can still stop you from setting up an expo in the first place. Next problem is the whole fast expo, if it's cliffable and you don't have a shuttle you're screwed.

EDIT: I just had to add, when terran loses their scouting scv and they haven't seen a 2nd gate or robo, they'll know something is up and adjust accordingly. I'd block ramp with a probe until a goon comes by just to keep the terran completely in the dark.
Simon and Garfunkel rock my face off
TreY
Profile Joined March 2004
United States997 Posts
May 28 2005 12:24 GMT
#49
I learned this build from 1410)Ilintar...
Team [LighT]
TableTalk
Profile Joined May 2005
Afghanistan11 Posts
May 29 2005 02:26 GMT
#50
LOL gundamn>1 dt
koehli
Profile Joined January 2004
Germany350 Posts
May 29 2005 22:11 GMT
#51
fact starport + expo too late should still win for the terran, if he manages to play nada style harassment (2 shuttles with tanks and the vultures following lowground). At some point terran should be able to just drive out and ask "That's many tanks, yes?" ;-)
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
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