I think he's asking for Elky's Gundam Expo? If so, I can remember seeing it a few times from the better foreigners. Basically you show rines, then go 1 fact tank + siege and expo to make him put down gates instead of double expoing. I'm sure somebody else can give you a description of the build order.
I have not lost to a Gundam rush for quite some time. Mostly it's because I either go 2 or 3 gate goon or a tech rush, and any of those can beat the Gundam rusher fairly easily. The only way I have lost to an early push was when terran manages to sneak up on me, setting up his push outside my main without me seeing it. But that does not happen very often.
That said, it's obviously a vaible build because Gundam did well with it on very high level. It's hard as fuck to pull off if toss can micro. The first of you to slip loses.
It's basically you fake the gundam, but you actually just pull back and fast expo instead.... you force the toss into building maybe an extra gate or something, basically putting toss into a defensive posture so you can expo freely... it's a decent strat, but not something crazy radical or anything... it's all geared toward establishing the terran early game goal, which is to get your expo started before P
RedDress refrain from brainlessly posting some random shit you have to build and then "go", those are the worst posts you can possibly make in a strategy forum
if you scout bad, gundam regardless and run into a DT build (without shuttles, just dts on the ground very fast) you'll probably lose
basicly if you gundam against a fast robotics build you move out with 3-4 rines, a vulture and a tank and 1-3 scvs depending on what yoy prefer. Without range the toss can't prevent you from containing him with a bunker (powerful early game) . You also get to check out how many units he has as he will obviously use all of them in an effort to stop you, and too few units will betray a reaver drop or a ridiculously greedy brainless fast expo, the reaver drop is stoppable and the greedy fast expo has no chance
if he went fast robotics and then DT for dt drop you should be able to scout it even before u move out, he'll have like 1 goon and wont be able to leave his base at all
against 2gate range he'll have so many goons that you have to wait for your second tank to move out, but you can already send a lone vulture to try and get in some mines in a key spot
when you have 2 tanks you'll be able to push him back even though he'll have a lot of goons, and hopefully he'll run into a mine here or there because of his lack of early game observers
against 1 gate range into robo you will most certainly have the most difficult time, and I think it's the best (standard) build for P to use vs a gundaming terran. You should play similarly to how you would play if he had gone 2gate range.. that is, your opening vulture is crucial again and it will have to plant mines behind his goons. Annoying thing for the p here is that he can't wait for an observer to check out if you are expanding so you can do elky's fake gundam build and he'll likely end up going 3 gate against a fast expanding terran which is bad
you shouldn't try to leave your contain and actually attack unless he already fucked up and lost units. You can siege and force him away from his choke when your ion thrusters are done, allowing you for a real easy vulture harass that is very hard to stop for the p
if he doesn't fuck up you stay with your contain preventing him from expanding and use mines to monitor any shuttle movement out of his base
if i were toss my standard build vs T would be fast robo, so against gundam i'd get contained, i wouldn't waste any units, i'd go 3gate with leg ups and goon range, be patient and defend against vults for a little while, ferry out some units with a shuttle, attack the containment from both sides, and finally expo. If all of that goes well you will be ahead in macro and the terran will likely resort to dropship harass so you should make a lot of observers and go in harass defend mode.
overall keep in mind that gundam 's build is very old and with him around there is no good player using it anymore and therefore no good way to defend its viability. Maybe it's just not viable anymore.
also if you have good micro 2gate range is very good (your lack of observers gives him a lucky shot with a random mine killing a lot way more often than p's seem to think, but other than that you're gold)
but I can't relate to protoss users who just blindly go 2gate range in advance because they "expect" a gundam or whatever, I don't understand that kind of move even when I see kickass tosses do it
maybe they like 2gate range goons against other terran builds as well, I sure don't and I also hope they wouldn't do that on LT
On April 03 2005 08:20 GroT wrote: if i were toss my standard build vs T would be fast robo, so against gundam i'd get contained, i wouldn't waste any units, i'd go 3gate with leg ups and goon range, be patient and defend against vults for a little while, ferry out some units with a shuttle, attack the containment from both sides, and finally expo. If all of that goes well you will be ahead in macro and the terran will likely resort to dropship harass so you should make a lot of observers and go in harass defend mode.
well,you did that vs me on LT, but instead of holding the contain I just put 3 tanks there around the choke and some mines and then take my exp, so you just get an advantage when he comes down his choke with some units,cause you lose less then he does and started your expand earlier on.
or in your case you totally obliterate the contain with almost zero casualties a bit later on with the shuttle ferrying and stuff and you exp much later than the terran, terran hereby having a even larger advantage.
Nice post though, maybe you should add it to your sticky, cause it gives a nice summary of the goals of a gundam rush,of the pros and the cons, and of how to counter it
i could have just had my first observer on your natural, saw when you expanded and walked over you.. but instead i kinda just lost track of the observer alltogether and never looked at it anymore
gundam can be good, but its not a good main strat. i almost always open 2 fac vults (on most popular maps), but i also always get 3 rines first. if i see hes open for an early attack, i will attack with my first 4 speedvults and my tank and 3 rines, a toss wont get outmicroed vs a normal gundam, but his micro has to be so much better then yours to outmicro 4 speedvults while hes being attack by a tank and 3 rines. if you see hes not open for an early attack, you just play like you would normally do with 2 fac vults. this imo, is a much better bo then gundam, it gives you the early attack of gundam (a bit slower, but more powerfull cuz of vult speed), but if he does an anti-early push bo, you havent wasted anything, you can just use youre 2 fac vults and not move out with youre tank/rines.
For the games I have seen from Gundam, it requires almost perfect multitasking and micro and even if you got all this you can still lose, on the reps I have seen Gundam lost more then he won.
well i have a question now, after u leave ur base, i don't know if many of u have seen the rep on LT of Gundam vs Garimto but he seems to enjoy going 2 fact with vults and one on tank... besides he containt the goons with the mines... it's pretty amazing... Im'm saying this cause if the p brakes ur " wall " what shuld the T do? Expo? or just head for the cliff
On April 16 2005 04:41 rT)Arch wrote: on the reps I have seen Gundam lost more then he won.
that's because gundam never used to bring out replays of himself winning
watch replays of "events" like his liquibitions or WSL, and watch his winning percentage there
many players who were far less good than gundam (that's not garimto of course) would score a win against him and then bring out the replay because scoring a win against a legend like gundam makes you look good
generally, win or lose in random replays means almost nothing
On April 02 2005 21:26 choujji wrote: r u refering to that rush where its marines + unupgraded vults? theres a replay on this site where he beats FrozenArbitor using that
edit: my bad. i just checked out the replay database and it was liquid~drone and not elky
haha drone didnt use rines, he used SCV/Vult to get FA T_T poor toss. I think a good scouting probe might be able to find out about gundam by staying alive in his base. but im not entirely sure so dont quote me...
On April 03 2005 08:29 GroT wrote: succesful gundam rushes can be found in gundam's WSL replay pack as he did it almost every game and won almost every game
On April 02 2005 21:26 choujji wrote: r u refering to that rush where its marines + unupgraded vults? theres a replay on this site where he beats FrozenArbitor using that
edit: my bad. i just checked out the replay database and it was liquid~drone and not elky
haha drone didnt use rines, he used SCV/Vult to get FA T_T poor toss. I think a good scouting probe might be able to find out about gundam by staying alive in his base. but im not entirely sure so dont quote me...
And I was doing a 14 nexus BEFORE gateway IIRC, or maybe after gate, not sure.
Nothing wrong with that build becaues I felt it would be good on that map, but that game isn't really related to gundam rushing at all, yeah.
Hm, if you want fake gundam expo I suggest you download the midas replay pack from.. hm, gosugamers probably has it.
He does it like almost every game (and he even rushes too sometimes -- don't get how he stays alive after using up most of his units in some games). And he goes mines just like a gundam build.
Hm, there's also a very popular build right now (mainly for requiem I think) where you go 1 fac, get 1 tank then mines and 2 vultures and move out with 4 marines 1 tank 1-2 vults, then either push if the toss was greedy or just take your expo.
Hm, there's also a very popular build right now (mainly for requiem I think) where you go 1 fac, get 1 tank then mines and 2 vultures and move out with 4 marines 1 tank 1-2 vults, then either push if the toss was greedy or just take your expo.
yeah ive seen that build a lot lately, mostly by boxer and a few others. He used it on forte, ride of valks, requiem, few others
1 factory, 6 marines, mines. couple vults catch up. he pushes toss back to his base, then expos and lays a line of mines in between their bases.
On April 02 2005 21:26 choujji wrote: r u refering to that rush where its marines + unupgraded vults? theres a replay on this site where he beats FrozenArbitor using that
edit: my bad. i just checked out the replay database and it was liquid~drone and not elky
haha drone didnt use rines, he used SCV/Vult to get FA T_T poor toss. I think a good scouting probe might be able to find out about gundam by staying alive in his base. but im not entirely sure so dont quote me...
And I was doing a 14 nexus BEFORE gateway IIRC, or maybe after gate, not sure.
Nothing wrong with that build becaues I felt it would be good on that map, but that game isn't really related to gundam rushing at all, yeah.
Hm, if you want fake gundam expo I suggest you download the midas replay pack from.. hm, gosugamers probably has it.
He does it like almost every game (and he even rushes too sometimes -- don't get how he stays alive after using up most of his units in some games). And he goes mines just like a gundam build.
Hm, there's also a very popular build right now (mainly for requiem I think) where you go 1 fac, get 1 tank then mines and 2 vultures and move out with 4 marines 1 tank 1-2 vults, then either push if the toss was greedy or just take your expo.
Hmm, can't find it there. I'm really interested in seeing a midas pack. Do you know where it is?
the thread? I don't care, old threads can be bumped in the strategy forum if you have questions about a subject already discussed, in fact I applaud people who do it
the replay pack? what did you expect? gundam is retired
the strategy? true, but who knows? maybe it can still pick up some wins here or there. I for one believe that it's underestimated and still viable.