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Guide for players switching from SC2 - Page 14

Forum Index > Brood War Strategy
Post a Reply
Prev 1 12 13 14 15 Next All
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
Last Edited: 2011-08-14 22:26:34
August 14 2011 22:26 GMT
#261
I would watch it, but i can't connect to youtube right now :S I thought all the other episodes were good though. Keep up the good work!
Forward
Sega92
Profile Blog Joined November 2010
United States467 Posts
August 17 2011 05:59 GMT
#262
thanks so much for this, I never got the chance to play BW competitively so this is really helpful for me and also pretty fun to watch
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 18 2011 22:14 GMT
#263
Wow, I hadn't noticed those tutorial vids until now. Fantastic work, Elegant!
화이팅
MurtiBing
Profile Joined April 2011
30 Posts
Last Edited: 2011-08-21 10:06:21
August 21 2011 10:05 GMT
#264
Great vids!
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1715 Posts
August 21 2011 11:25 GMT
#265
Thanks, I now have a new webcam too! So there's another coming asap. As always
EleGant[AoV]
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
August 21 2011 18:07 GMT
#266
Hi Elegant, firstly I'd like to disclaim that I support your initiative 100% (As I've already stated) and that this post has no discouraging or "I could do it better" innuendo to it. Please see it purely as food for thought.

While listening to the vulture video a few things stuck out for me. So here they are.

You might want to start introducing your audience to the damage types and unit sizes relevant to damage with these unit specific videos. Like where you said that vultures are good against lightly armoured units, which is not entirely true. As there is no "armoured" class in BW a la SCII and the vulture, being a high damage attack/low attack rate unit (tank, dragoon), is actually good against high armour units in theory as opposed to low damage/high rate units (marine, zergling). The reason this is not true in the game as far as the vulture is concerned is because they do concussive damage i.e. 50% damage to large and 75% to medium units. And this is why they are so good against workers and small/medium units. The fact that shields take full damage from all types of attack is also worth mentioning in this context.

Also afaik it takes 3 hits by a +0 vulture to kill a drone because it instantly heals 1hp after the first hit.

Missed larva trick in the zerg walling bit, since it's very easy to do and can augment the wall greatly. The Hat-Den-Hat wall is zealot proof but it is not hydra proof which can be very useful in keeping ones hydras alive and screwing over zealot AI in raids. But now I am just nitpicking.

Once again thanks for this project and I will be looking forward to your upcoming vids.
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1715 Posts
August 23 2011 09:34 GMT
#267
Thanks for your input, I'll take it on board. There are new vids coming, I'm just a little fatigued at the moment. Having to try to split and upload about 20 bugged out ISL commentary VODs atm as well
EleGant[AoV]
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
August 23 2011 15:51 GMT
#268
On August 22 2011 03:07 hellbound wrote:
The reason this is not true in the game as far as the vulture is concerned is because they do concussive damage i.e. 50% damage to large and 75% to medium units.


Actually concussive is 25% to large and 50% to medium. Explosive is 50% to small and 75% to medium. Might be easiest just to link this page which also includes information about multiple attacks per animation and splash: http://wiki.teamliquid.net/starcraft/Damage#Types_of_Damage
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2011-08-24 12:59:24
August 24 2011 12:48 GMT
#269
can you PLZ PLZ make some post about z PLZ!!!!!!!!! cuzz z is so so hard to learn timeings cuzz of drones, thats why alot play only p, cuzz its eazy, same counts for unit control, but when they come in the higher ranks, there builds wont work cuzz they yust mess it up time and time again cuzz they dont know how to react, thats what happend to me,
The harder it becomes, the more you should focus on the basics.
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
August 24 2011 17:31 GMT
#270
On August 24 2011 00:51 Sayle wrote:
Show nested quote +
On August 22 2011 03:07 hellbound wrote:
The reason this is not true in the game as far as the vulture is concerned is because they do concussive damage i.e. 50% damage to large and 75% to medium units.


Actually concussive is 25% to large and 50% to medium. Explosive is 50% to small and 75% to medium. Might be easiest just to link this page which also includes information about multiple attacks per animation and splash: http://wiki.teamliquid.net/starcraft/Damage#Types_of_Damage


My bad, guess I got mixed up with explosive, well the point still stands.
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1715 Posts
August 28 2011 08:30 GMT
#271
Right, I'm sorry for the huge delay, but today or tomorrow comes another video. And I'll have moved house on Thursday, at which point they should be nice and regular.

Watch this space!
EleGant[AoV]
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1715 Posts
August 31 2011 21:57 GMT
#272
Alright, there it is. Next episode feedback etc as always.
EleGant[AoV]
iloveav
Profile Joined November 2008
Poland1482 Posts
September 13 2011 11:39 GMT
#273
On June 25 2011 07:14 Intr3pid wrote:
Because it is mechanically much more demanding. It is more balanced and in my opinion sharpens your strategical thinking better than SC2. I still play BW more often than SC2, and the BW skills translate much better to SC2 than the other way around.


It would be very had to explain to someone who did not play Broodwar at a medium icc level (C+ for example).

There is a lot of satisfaction from a game well played on broodwar since there is much more ways you can screw up your build.

Also there are no "total nullifiers" in this game. The counters to other builds are strong, but its not one sided as in sc2. This allows to win games where you made a mistake on your judgement in build order, but your skill compensates for it.

I belive there is little skill can do for a 4 warpgate player vs cloack banshee (assuming terran has 2-3 bunkers at his ramp).

In general Broodwar stayed alive so long for a reason, and while many of us (broodwar-lovers) might not agree on what that reason exactly is, we know there is one :D.


aka LRM)Cats_Paw.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
September 14 2011 03:21 GMT
#274
Nice video! I really enjoy watching them. Great to see people still taking the initiative to help promote BW.
Shine[Kal] #1 fan
Game
Profile Blog Joined February 2009
3191 Posts
September 14 2011 03:29 GMT
#275
This thread has infinite potential. Why doesn't TL sticky it?
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
September 29 2011 14:01 GMT
#276
Been a while since any new content...are there gonna be new one's? Also, bumped this for some new people to see.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
TaurinE
Profile Joined November 2010
Canada35 Posts
September 29 2011 17:23 GMT
#277
Don't, you will die.
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1715 Posts
September 30 2011 12:03 GMT
#278
I'll try to make one this weekend, since there's demand. I'm just ludicrously busy during the week, and busy-ish friday-monday. But yeah screw that, I'll put more out whenever I can.
EleGant[AoV]
iDonkabong
Profile Joined September 2011
Sweden7 Posts
September 30 2011 15:40 GMT
#279
love them videos! <3
korv å mos
Retgery
Profile Joined August 2010
Canada1229 Posts
September 30 2011 19:11 GMT
#280
God damn this game is hard...I have real boom and bust cycle of wins, and I can't beat Terran to save my life.
Fall down 7 times, stand up 8.
Prev 1 12 13 14 15 Next All
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