Guide for players switching from SC2 - Page 14
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ZeroChrome
Canada1001 Posts
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Sega92
United States467 Posts
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XsebT
Denmark2980 Posts
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MurtiBing
30 Posts
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ImbaTosS
United Kingdom1666 Posts
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hellbound
United Kingdom2242 Posts
While listening to the vulture video a few things stuck out for me. So here they are. You might want to start introducing your audience to the damage types and unit sizes relevant to damage with these unit specific videos. Like where you said that vultures are good against lightly armoured units, which is not entirely true. As there is no "armoured" class in BW a la SCII and the vulture, being a high damage attack/low attack rate unit (tank, dragoon), is actually good against high armour units in theory as opposed to low damage/high rate units (marine, zergling). The reason this is not true in the game as far as the vulture is concerned is because they do concussive damage i.e. 50% damage to large and 75% to medium units. And this is why they are so good against workers and small/medium units. The fact that shields take full damage from all types of attack is also worth mentioning in this context. Also afaik it takes 3 hits by a +0 vulture to kill a drone because it instantly heals 1hp after the first hit. Missed larva trick in the zerg walling bit, since it's very easy to do and can augment the wall greatly. The Hat-Den-Hat wall is zealot proof but it is not hydra proof which can be very useful in keeping ones hydras alive and screwing over zealot AI in raids. But now I am just nitpicking. Once again thanks for this project and I will be looking forward to your upcoming vids. | ||
ImbaTosS
United Kingdom1666 Posts
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Sayle
United Kingdom3685 Posts
On August 22 2011 03:07 hellbound wrote: The reason this is not true in the game as far as the vulture is concerned is because they do concussive damage i.e. 50% damage to large and 75% to medium units. Actually concussive is 25% to large and 50% to medium. Explosive is 50% to small and 75% to medium. Might be easiest just to link this page which also includes information about multiple attacks per animation and splash: http://wiki.teamliquid.net/starcraft/Damage#Types_of_Damage | ||
sabas123
Netherlands3121 Posts
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hellbound
United Kingdom2242 Posts
On August 24 2011 00:51 Sayle wrote: Actually concussive is 25% to large and 50% to medium. Explosive is 50% to small and 75% to medium. Might be easiest just to link this page which also includes information about multiple attacks per animation and splash: http://wiki.teamliquid.net/starcraft/Damage#Types_of_Damage My bad, guess I got mixed up with explosive, well the point still stands. | ||
ImbaTosS
United Kingdom1666 Posts
Watch this space! | ||
ImbaTosS
United Kingdom1666 Posts
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iloveav
Poland1472 Posts
On June 25 2011 07:14 Intr3pid wrote: Because it is mechanically much more demanding. It is more balanced and in my opinion sharpens your strategical thinking better than SC2. I still play BW more often than SC2, and the BW skills translate much better to SC2 than the other way around. It would be very had to explain to someone who did not play Broodwar at a medium icc level (C+ for example). There is a lot of satisfaction from a game well played on broodwar since there is much more ways you can screw up your build. Also there are no "total nullifiers" in this game. The counters to other builds are strong, but its not one sided as in sc2. This allows to win games where you made a mistake on your judgement in build order, but your skill compensates for it. I belive there is little skill can do for a 4 warpgate player vs cloack banshee (assuming terran has 2-3 bunkers at his ramp). In general Broodwar stayed alive so long for a reason, and while many of us (broodwar-lovers) might not agree on what that reason exactly is, we know there is one :D. | ||
Xenocide_Knight
Korea (South)2625 Posts
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Game
3191 Posts
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Black[CAT]
Malaysia2589 Posts
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TaurinE
Canada35 Posts
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ImbaTosS
United Kingdom1666 Posts
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iDonkabong
Sweden7 Posts
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Retgery
Canada1229 Posts
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