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Simple Questions, Simple Answers - Page 447

Forum Index > Brood War Strategy
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oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
April 08 2020 09:20 GMT
#8921
On April 08 2020 17:15 duplex__ wrote:
sooo...do you use custom hotkeys? if so, what is your setup? asking for a protoss.

I've rebound probe and pylon to T and patroll to Z. My scouting probe (then corsairs or shuttle) goes on 3 and nexus goes on 4. Most importantly pick stuff that fits your left hand well and removes chances of wrist strain and trigger finger and whatnot.
Fuck KeSPA.
plast1c
Profile Joined June 2011
Germany99 Posts
April 08 2020 17:32 GMT
#8922
Thanks! A mix between the usual hotkeys and custom seems reasonable. Changing P was quite the reason for my question.
kinda right, kinda wrong
xhibit
Profile Joined April 2020
Germany18 Posts
April 12 2020 04:46 GMT
#8923
Does anyone know specifically what causes Reavers to just march forward towards their target instead of shooting? I was watching Bisu's stream today and noticed it happen, not sure why that is because I don't play toss but if there isn't a way to prevent it that seems very frustrating.
He right clicked a tank, the reaver went forward, it was definitely in range, then just kept going forward and didn't shoot (yes it had scarabs). I'll try to find the timestamp in a minute
y2k
Profile Joined January 2019
31 Posts
April 12 2020 05:53 GMT
#8924
Specifically the cause is - 20 year old AI :D Mostly the issue when that bug happens is bad pathfinding (yes scarabs do actually require pathfinding unlike other projectiles.... That is also the reason why scarabs dud that often).

Is there a way to prevent it - No, not really. There are ways to reduce the chances of it happening but there is no guarantee that it will never happen. Again, similar to how scarabs work in general. For example, reavers are better attacking horizontally than they are vertically, meaning that if you attack horizontally chances of that bug where reaver walks to their target happen are way less likely. Another one that you can use is whenever you see that the reaver is in range but is instead going to its target - press hold position. It would force the reaver to do targeting and shooting all over again and it may happen. This way you delay the attack, but thinking about it, would you rather have a delayed shot or no shot at all :shrug:

Often times in the community it is pointed out the fact that reavers are so glitchy units makes them balanced. Suppose if reavers worked all the time the way they were supposed to without much micro :D That would be quite good. But just the fact that it is such a high-risk high reward unit makes the reaver micro and handling all the reaver glitches a very skill and micro intensive task, which is a reason why you do not see many reavers at lower ranks or if you do they just seem less effective.
Jealous
Profile Blog Joined December 2011
10154 Posts
April 12 2020 14:42 GMT
#8925
Horizontally and vertically are generally the best attack paths for Reavers; the exception is when the target is on a different terrain/level (not something you can always see visually; it's a complicated map thing), or there is a different terrain/level between them, and/or modified bridges, etc. That is why on some positions, Reavers will almost NEVER shoot their Scarab within range, for example when shooting down the bridge to the bottom right 3rd base on Destination.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
whaski
Profile Joined December 2012
Finland577 Posts
April 12 2020 20:07 GMT
#8926
Did anyone caught buildorder that Flash used + Show Spoiler +
against Zero in Asl games 1 and 3
it's not just a music it's something else
xhibit
Profile Joined April 2020
Germany18 Posts
April 13 2020 05:25 GMT
#8927
On April 13 2020 05:07 whaski wrote:
Did anyone caught buildorder that Flash used + Show Spoiler +
against Zero in Asl games 1 and 3

It's new. Beautiful build, however. I am scared as hell to play ladder the next few days.

Honestly I have never seen a more beautiful build order. That shit had my panties wet. I can't even believe the fact that this guy, FlaSh, was so adament about committing to Valkyries. Valkyries in themselves are very underappreciated units. I can't fathom how the ladder will be the next few weeks but as a Z player I am very afraid. I can't digress enough how beautiful that build is though. If you have a picture of FlaSh doing this build and a picture of, say, the Alps, I will say FlaSh doing the Valkyrie build is more beautiful than the Alps. That's how beautiful I think this build is. It is actually more aesthetic and more appealing than the Alps themselves. I can't explain enough how beautiful I think this build is and for anyone to think otherwise, you are simply mistaken because this build will revolutionize TvZ and shift the meta for years to come.
whaski
Profile Joined December 2012
Finland577 Posts
April 13 2020 06:30 GMT
#8928
On April 13 2020 14:25 xhibit wrote:
Show nested quote +
On April 13 2020 05:07 whaski wrote:
Did anyone caught buildorder that Flash used + Show Spoiler +
against Zero in Asl games 1 and 3

It's new. Beautiful build, however. I am scared as hell to play ladder the next few days.

Honestly I have never seen a more beautiful build order. That shit had my panties wet. I can't even believe the fact that this guy, FlaSh, was so adament about committing to Valkyries. Valkyries in themselves are very underappreciated units. I can't fathom how the ladder will be the next few weeks but as a Z player I am very afraid. I can't digress enough how beautiful that build is though. If you have a picture of FlaSh doing this build and a picture of, say, the Alps, I will say FlaSh doing the Valkyrie build is more beautiful than the Alps. That's how beautiful I think this build is. It is actually more aesthetic and more appealing than the Alps themselves. I can't explain enough how beautiful I think this build is and for anyone to think otherwise, you are simply mistaken because this build will revolutionize TvZ and shift the meta for years to come.


I think there is potential, like you can use factory to make tanks or vultures (if 2 hatch lurker). Maybe academy should be earlier dunno.
it's not just a music it's something else
Jealous
Profile Blog Joined December 2011
10154 Posts
Last Edited: 2020-04-13 16:25:30
April 13 2020 16:25 GMT
#8929
Can someone tell me if this build is significantly different from the old Fantasy build, and how? Haven't had a chance to catch the games and I want to know what to look out for when I go into them.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
whaski
Profile Joined December 2012
Finland577 Posts
April 13 2020 17:03 GMT
#8930
On April 14 2020 01:25 Jealous wrote:
Can someone tell me if this build is significantly different from the old Fantasy build, and how? Haven't had a chance to catch the games and I want to know what to look out for when I go into them.


Fantasy build was mech
(Wiki)Fantasy Build

The big difference here are delayed academy and upgrades, old valconic was something like this


Like rax-factory- academy-port-armory. This is factory-port-armory-ebay-academy. Scanners and stimpack come after first valkyrie, so it is as fast tech to valkyrie as possibly.
it's not just a music it's something else
WGT-Baal
Profile Blog Joined June 2008
France3372 Posts
April 13 2020 19:55 GMT
#8931
Quick 2v2 question: zp vs pp, what is the zp team supposed to do since there is clearly no breaking the ramp of a 2 gate P.
Z into mutas asap and P mass goons/obs?
Horang2 fan
Unknownplayer.
Profile Joined April 2020
1 Post
April 13 2020 23:54 GMT
#8932
Hi guys I have been lurking TL since old times and due to quarantine I have returned to play BW after 14 years. Does someone know where can I get a Muta micro UMS and a good tutorial of how to Micro?.
BonitiilloO
Profile Joined June 2013
Dominican Republic621 Posts
April 14 2020 00:16 GMT
#8933
hi, im unable to join a private game twice in a row, it tells me the game doesnt exist or something like that, is there a way to fix this?
How may help u?
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
April 14 2020 00:34 GMT
#8934
Remaking / rejoining server until it works / you create game instead. It is an annoying and frequent bug.
Moderator
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2020-04-14 03:28:40
April 14 2020 00:38 GMT
#8935
Yeah, I thought remastered might have fixed that. It has to do with port forwarding and things like that likely.

edit: nvm, thinking of an original bnet issue that used to exist
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
April 14 2020 02:31 GMT
#8936
Naw I don't think it has anything to do with port forwarding, because it's a problem that arises randomly and fixes itself randomly through doing stuff like creating the game again or relogging to the server. It just seems like b.net is a bit broken right now. This problem manifests differently from how it used to - now, you can often see the game right after it's created, but then the name fades to black for a second or two, then it disappears from the gamelist and can't be found, and if you try to join the game through friend list, it tells you that the password is wrong or something.
Moderator
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2020-04-14 14:40:29
April 14 2020 14:39 GMT
#8937
On April 14 2020 08:54 Unknownplayer. wrote:
Hi guys I have been lurking TL since old times and due to quarantine I have returned to play BW after 14 years. Does someone know where can I get a Muta micro UMS and a good tutorial of how to Micro?.

Welcome back.

https://tl.net/forum/bw-strategy/553224-cadenzie-muta-micro-tutorial-2019

Very fresh tutorial with the latest intel right from Korea, by one of foreign-lands' top zergs Cadenzie.

For maps you probably just have to wait a little longer until some zerg here shares them with you.
StuDToSs
Profile Blog Joined April 2009
116 Posts
April 14 2020 18:07 GMT
#8938
How do Zergs like Soma split their mutas so incredibly fast? The only way I know how to split it shift click but even that takes like a second. Soma does it in an INSTANT.
Highgamer
Profile Joined October 2015
1407 Posts
April 14 2020 18:29 GMT
#8939
Multiple control groups.
kogeT
Profile Joined September 2013
Poland2038 Posts
April 14 2020 22:27 GMT
#8940
On April 15 2020 03:07 StuDToSs wrote:
How do Zergs like Soma split their mutas so incredibly fast? The only way I know how to split it shift click but even that takes like a second. Soma does it in an INSTANT.


(Wiki)Cloning
https://www.twitch.tv/kogetbw
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