• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:19
CEST 09:19
KST 16:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview1[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League3Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
[ASL21] Finals Preview: Two Legacies 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/ VPN experiences vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1835 users

Simple Questions, Simple Answers - Page 384

Forum Index > Brood War Strategy
Post a Reply
Prev 1 382 383 384 385 386 487 Next
evilfatsh1t
Profile Joined October 2010
Australia8867 Posts
April 26 2018 15:38 GMT
#7661
the specific timing would depend on what you plan to do with your opening build but the thought behind it would be the same. "i want to/am about to do x. is there something toss is doing that will ruin that plan".
eg. you may plan on getting a triple behind mines and a relatively smaller number of siege tanks. you want to scan toss at this point to see if he has chosen to go the conventional "expand faster than terran" route or increase his gateways to try and bust you.
most of the time your early scans are looking for his gateway number/expansion timings and potential carriers. scans after most tech has gone up and bases are saturated is almost 100% looking for his army on your map. its far easier to use 3-4 scans to have 100% vision uptime on the location of his army than to use vultures and mines to keep yourself updated.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
April 26 2018 19:55 GMT
#7662
On April 26 2018 23:19 Golgotha wrote:
I have been practicing TvP and I have two questions.

1. At what point in a TvP do you say, "okay I need scan. Time to add academy."

Sometimes I go so long without it since I feel safe enough with turrets. But I can see how dramatically it helps my game. Knowing where the enemy army is like hacking.

2. With the first two scans, what am I looking for? What tips you off on what the toss is up to so you can react accordingly? In TvZ, you look for Muta timing or lurker bust. Then I know if I need bunker or turrets. In TvP, I see he has robo and many gates, but I feel like that doesn't really change what I am doing. I mean I already have turrets and tanks. I'd like to learn how to better use the info I get from my TvP scans.



Edit: my post count is funny.

1. scans should come pretty early unless you're going for a timing push and you need the money
aca should pretty much always come before 3rd fac

2. first few scans should pretty much always be on gateway count/tech unless you need them for dts. big things to watch out for are dt (sometimes with drop), reavers, or some sort of 2-3base allin with mass gates
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 27 2018 01:20 GMT
#7663
When is it good to reaver switch in PvZ? Like make a few Reavers in the midgame? I'm not talking about Sair-Reaver.
ortseam
Profile Joined April 2015
996 Posts
April 27 2018 02:34 GMT
#7664
When zerg switches to lurkerling and you already have a sizeable zeal/goon/temp army. Not really a switch, just add in reavers
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 27 2018 03:49 GMT
#7665
On April 27 2018 04:55 Dead9 wrote:
Show nested quote +
On April 26 2018 23:19 Golgotha wrote:
I have been practicing TvP and I have two questions.

1. At what point in a TvP do you say, "okay I need scan. Time to add academy."

Sometimes I go so long without it since I feel safe enough with turrets. But I can see how dramatically it helps my game. Knowing where the enemy army is like hacking.

2. With the first two scans, what am I looking for? What tips you off on what the toss is up to so you can react accordingly? In TvZ, you look for Muta timing or lurker bust. Then I know if I need bunker or turrets. In TvP, I see he has robo and many gates, but I feel like that doesn't really change what I am doing. I mean I already have turrets and tanks. I'd like to learn how to better use the info I get from my TvP scans.



Edit: my post count is funny.

1. scans should come pretty early unless you're going for a timing push and you need the money
aca should pretty much always come before 3rd fac

2. first few scans should pretty much always be on gateway count/tech unless you need them for dts. big things to watch out for are dt (sometimes with drop), reavers, or some sort of 2-3base allin with mass gates


Thank Dead and evil. I will start getting them earlier from now on. probably immediately after my natural is safe from goons.
ajmbek
Profile Joined November 2008
Italy460 Posts
April 27 2018 12:39 GMT
#7666
On April 27 2018 10:20 Alpha-NP- wrote:
When is it good to reaver switch in PvZ? Like make a few Reavers in the midgame? I'm not talking about Sair-Reaver.


when dark swarm cames out, or when you have to brake sunk/lurk positions
Sic iter ad astra
funnybananaman
Profile Joined April 2009
United States830 Posts
April 27 2018 17:25 GMT
#7667
On April 27 2018 10:20 Alpha-NP- wrote:
When is it good to reaver switch in PvZ? Like make a few Reavers in the midgame? I'm not talking about Sair-Reaver.

You gotta make them at your expos and make a robo at the expo. theyre most cost effective there, behind a wall of cannons and pylons the zerg will literally go ape shit trying to bust that and fail. if your shuttle control is really special you can bring them out into the main center with the rest of your army. best to use geography depending on the map, like FS they are good behind the ramps.
Sheridan
Profile Joined October 2016
60 Posts
April 28 2018 02:55 GMT
#7668
In TvT, when going for 1 fac expand, when do you stop making vultures and focus on tank production? I produce a vulture from my first factory (before the addon) and poke around. How do I know if I should mass vults or go straight into tanks? And what is prioritized? Siege mode or mines?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
April 28 2018 20:47 GMT
#7669
Whats the correct worker count for full one base saturation, the number where economic efficiency drops for adding more scvs, if im not intending to be maynarding.
Never say Die! ||| Fight you? No, I want to kill you.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2018-04-28 21:12:22
April 28 2018 21:05 GMT
#7670
--- Nuked ---
Writer
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 29 2018 05:36 GMT
#7671
I just got my ass handed to me by a player that went mass zealot in a TvP. I didn't realize he was one basing and going mass zealots. I should have scouted his natural timing. Big mistake. Non stop stream of zealots. My tanks got crushed. I had a lot of tanks and hit a good timing but didn't know about his one base strat. I went for speed instead of mines as well. He had fast speed lots.

Against such a move, what is the best approach? Of course mines and heavy vultures. Mass tank did not work. Do I just 2 base and defend until I have mass vultures with a couple tanks to hard counter? I was in a bad position since I was also taking a third. Thanks.
Cryoc
Profile Joined July 2011
Germany912 Posts
Last Edited: 2018-04-29 07:17:25
April 29 2018 07:16 GMT
#7672
On April 29 2018 06:05 Ty2 wrote:
Show nested quote +
On April 29 2018 05:47 Dazed. wrote:
Whats the correct worker count for full one base saturation, the number where economic efficiency drops for adding more scvs, if im not intending to be maynarding.


3 times the number of minerals. It's the same for all workers. If you have 9 minerals, 27 SCVs is the cap.
Source: (Wiki)Mining

Your efficiency starts to drop as soon as you have more workers than minerals (or until you can no longer juggle the surplus workers) and then drops until you have 3 per patch. After that additional workers give you absolutely no additional income anymore.

On April 29 2018 14:36 Golgotha wrote:
I just got my ass handed to me by a player that went mass zealot in a TvP. I didn't realize he was one basing and going mass zealots. I should have scouted his natural timing. Big mistake. Non stop stream of zealots. My tanks got crushed. I had a lot of tanks and hit a good timing but didn't know about his one base strat. I went for speed instead of mines as well. He had fast speed lots.

Against such a move, what is the best approach? Of course mines and heavy vultures. Mass tank did not work. Do I just 2 base and defend until I have mass vultures with a couple tanks to hard counter? I was in a bad position since I was also taking a third. Thanks.

You answered your question. Scout his natural repeatedly and if there is none even when you scouted it with a vulture at a later time you turtle hardcore with turrets, a partly wallin in your natural and tanks on the high ground. And you go 4fac before 3rd cc.

http://www.twitch.tv/cryoc
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2018-04-29 17:49:47
April 29 2018 17:45 GMT
#7673
--- Nuked ---
Writer
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2018-04-30 14:11:37
April 30 2018 13:43 GMT
#7674
im getting my butt thrashed in TvP. P has so many more units than me. Unless I have a huge lead from the start, I can almost never push out without getting thrashed. I tried to play a more aggressive Terran instead of going for the regular 3 base 200/200 push. But it feels like I am always behind and Toss steam rolls me if I dare to poke out. My macro with Zerg and Protoss is decent and I don't have trouble in that regard. But in a TvP, my macro feels off? In TvZ, my macro is great and I win most of my TvZs. Kinda lost, gonna go watch Flash tutorial vods and fpvods of TvP. if you can direct me to some good vods or have an idea for me to try, please tell me. At this point, I am willing to try anything that might give me a breakthrough in TvP. I need enlightenment. In PvZ, I had enlightenment when folks here taught me how to crush hydra all ins. I will keep studying for now.

What confuses me is that in TvZ, my macro is solid for my level. I have huge bio balls running around and I hit my cycles well. In TvP, it feels like my army is never big enough to do anything but sit home and wait for ups. is that just how TvP is like for T?

These threads I found are great. It feels good to know that I am not alone and something about TvP makes it my most difficult matchup. I like how Cryoc says it's a world of pain. I am never going to cry tesagi again:

http://www.teamliquid.net/forum/bw-strategy/523369-tvp-help-a-beginner

http://www.teamliquid.net/forum/bw-strategy/527918-tvp-20-win-rate


I've always respected flash a lot, but even more so after trying TvP. he wiped the floor with bisu in the last season. made terran look OP in that match up.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-04-30 18:32:38
April 30 2018 17:33 GMT
#7675
-When do protoss typically get leg speed in pvt?
-Off how many gateways do protoss typically expand in pvt?
-How useful is fast storm in pvt?
-How fast do you get observer speed in pvt?
Never say Die! ||| Fight you? No, I want to kill you.
kogeT
Profile Joined September 2013
Poland2042 Posts
April 30 2018 19:11 GMT
#7676
On April 30 2018 22:43 Golgotha wrote:
im getting my butt thrashed in TvP. P has so many more units than me. Unless I have a huge lead from the start, I can almost never push out without getting thrashed. I tried to play a more aggressive Terran instead of going for the regular 3 base 200/200 push. But it feels like I am always behind and Toss steam rolls me if I dare to poke out. My macro with Zerg and Protoss is decent and I don't have trouble in that regard. But in a TvP, my macro feels off? In TvZ, my macro is great and I win most of my TvZs. Kinda lost, gonna go watch Flash tutorial vods and fpvods of TvP. if you can direct me to some good vods or have an idea for me to try, please tell me. At this point, I am willing to try anything that might give me a breakthrough in TvP. I need enlightenment. In PvZ, I had enlightenment when folks here taught me how to crush hydra all ins. I will keep studying for now.

What confuses me is that in TvZ, my macro is solid for my level. I have huge bio balls running around and I hit my cycles well. In TvP, it feels like my army is never big enough to do anything but sit home and wait for ups. is that just how TvP is like for T?

These threads I found are great. It feels good to know that I am not alone and something about TvP makes it my most difficult matchup. I like how Cryoc says it's a world of pain. I am never going to cry tesagi again:

http://www.teamliquid.net/forum/bw-strategy/523369-tvp-help-a-beginner

http://www.teamliquid.net/forum/bw-strategy/527918-tvp-20-win-rate


I've always respected flash a lot, but even more so after trying TvP. he wiped the floor with bisu in the last season. made terran look OP in that match up.


Welcome to TvP world. :D
https://www.twitch.tv/kogetbw
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2018-04-30 20:41:31
April 30 2018 20:38 GMT
#7677
On April 30 2018 22:43 Golgotha wrote:
im getting my butt thrashed in TvP. P has so many more units than me. Unless I have a huge lead from the start, I can almost never push out without getting thrashed. I tried to play a more aggressive Terran instead of going for the regular 3 base 200/200 push. But it feels like I am always behind and Toss steam rolls me if I dare to poke out. My macro with Zerg and Protoss is decent and I don't have trouble in that regard. But in a TvP, my macro feels off? In TvZ, my macro is great and I win most of my TvZs. Kinda lost, gonna go watch Flash tutorial vods and fpvods of TvP. if you can direct me to some good vods or have an idea for me to try, please tell me. At this point, I am willing to try anything that might give me a breakthrough in TvP. I need enlightenment. In PvZ, I had enlightenment when folks here taught me how to crush hydra all ins. I will keep studying for now.

What confuses me is that in TvZ, my macro is solid for my level. I have huge bio balls running around and I hit my cycles well. In TvP, it feels like my army is never big enough to do anything but sit home and wait for ups. is that just how TvP is like for T?

These threads I found are great. It feels good to know that I am not alone and something about TvP makes it my most difficult matchup. I like how Cryoc says it's a world of pain. I am never going to cry tesagi again:

http://www.teamliquid.net/forum/bw-strategy/523369-tvp-help-a-beginner

http://www.teamliquid.net/forum/bw-strategy/527918-tvp-20-win-rate


I've always respected flash a lot, but even more so after trying TvP. he wiped the floor with bisu in the last season. made terran look OP in that match up.

yeah tvp is really hard. playing for lategame is probably the only consistent way to win tvp, but if you're not confident in that i'd recommend learning 2base allins (5fac or 6fac). 2base allins are pretty strong and if you execute cleanly they're pretty hard for p to stop

On May 01 2018 02:33 Dazed. wrote:
-When do protoss typically get leg speed in pvt?
-Off how many gateways do protoss typically expand in pvt?
-How useful is fast storm in pvt?
-How fast do you get observer speed in pvt?

varies but citadel after 4 gates is pretty normal
varies but 1gate nex 3gate 3rd is pretty normal
fast storm generally isn't as useful as arbs. storms are pretty strong though
obs speed comes late. obs vision is more useful but isn't super necessary either
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 02 2018 16:23 GMT
#7678
I saw an ASL5 game where Devourers just melted Wraiths it seemed like. Do mass Devourers win against mass Wraiths usually?
Liquid`Drone
Profile Joined September 2002
Norway28804 Posts
May 02 2018 16:39 GMT
#7679
devourers beat wraiths by themselves. devourers + mutas completely destroy them.

Devourers have low damage output themselves. However, they make mutalisks both live much longer and deal significantly more damage. Like a mutalisk firing at a wraith fleet with no upgrades for either player deals 9+3+1 = 13 damage. However if the wraith fleet has 9 acid spores, it will instead deal 18+12+10 = 40 damage. And in addition the wraiths end up firing way slower. I haven't tested this specifically, but I think 1 muta will beat 3 wraiths if the wraiths all have 9 acid spores.
Moderator
plast1c
Profile Joined June 2011
Germany101 Posts
May 02 2018 17:07 GMT
#7680
These days I feel like I would like to play against AI again. What is the best/coolest/most fun AI to play right now?
kinda right, kinda wrong
Prev 1 382 383 384 385 386 487 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 587
Nina 197
Livibee 128
StarCraft: Brood War
JulyZerg 215
Larva 109
Leta 104
Aegong 77
HiyA 35
sorry 28
Bale 28
Noble 11
Icarus 8
Counter-Strike
Doublelift1445
m0e_tv778
Other Games
summit1g10269
WinterStarcraft844
C9.Mang0437
Happy230
NeuroSwarm87
Trikslyr15
Organizations
Counter-Strike
PGL628
Other Games
BasetradeTV207
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush989
Upcoming Events
Kung Fu Cup
3h 41m
GSL
1d 2h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 7h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.