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Simple Questions, Simple Answers - Page 308

Forum Index > Brood War Strategy
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HaFnium
Profile Blog Joined December 2006
United Kingdom1076 Posts
Last Edited: 2017-04-10 22:04:24
April 10 2017 22:04 GMT
#6141
Iccup has been becoming a lot more unstable recently. Please dont give up...
I still much prefer iccup compared to the PTR server...
BW forever!
Jealous
Profile Blog Joined December 2011
10312 Posts
April 11 2017 01:31 GMT
#6142
On April 11 2017 00:58 f10eqq wrote:
Why is 12 nexus not considered a staple PvT opener in the same way 12 hatch is the standard ZvT opener when it's arguably just as safe if not safer?

To add onto what others have said, even if Terran doesn't outright rush and kill the Nexus, they can lay mines and go 3 CC off of 1 Factory and be safe while Protoss has limited knowledge of the enemy build and no map control.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
AbstractDaddy
Profile Joined April 2017
23 Posts
April 11 2017 02:25 GMT
#6143
Does it cost Terran resources in repair units? I know it does in SC2, and i always assumed it did in BW, but after playing a game vs a constant repairing bunker and looking at the replay, now I'm not so sure.
nSL.TrenDaddy
Jealous
Profile Blog Joined December 2011
10312 Posts
Last Edited: 2017-04-11 03:10:36
April 11 2017 03:10 GMT
#6144
On April 11 2017 11:25 faustian wrote:
Does it cost Terran resources in repair units? I know it does in SC2, and i always assumed it did in BW, but after playing a game vs a constant repairing bunker and looking at the replay, now I'm not so sure.

Yes it does. Bunker pressure and repair is a key interaction in Rax FE vs. Ranged Dragoons.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dante08
Profile Blog Joined February 2008
Singapore4141 Posts
April 11 2017 11:27 GMT
#6145
On April 11 2017 00:58 f10eqq wrote:
Why is 12 nexus not considered a staple PvT opener in the same way 12 hatch is the standard ZvT opener when it's arguably just as safe if not safer?


OSL Finals Flash vs Movie game 4.
AbstractDaddy
Profile Joined April 2017
23 Posts
April 16 2017 16:04 GMT
#6146
If a science vessel is stasised, does it stop detecting?
nSL.TrenDaddy
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 16 2017 16:10 GMT
#6147
yes
splunge2
Profile Joined April 2017
22 Posts
April 17 2017 11:38 GMT
#6148
Hi,

what's the best response in zvp to an early probe scout blocking your 12 hatch at your natural, especially when they're also throwing down a pylon? I used the search function and already know you can
a) send out two drones to fight the probe off, but you may be further delayed by a pylon
b) send your drone to make the hatch at your 3rd instead and in case he follows you there you make your hatch at your nat with another drone
c) misplace your hatch at your nat a bit and make your 3rd hatch later at the right spot
d) make a 12 pool instead
e) hide a drone at your nat before probe arrives
f) block ramp (when there is one) with drone + overlord (hold)

Since these answers I found where all personal preferences from players with unknown skill level and all from around 2007-2009 and they also contradicted each other, I would like to know the most common responses from progamers today.

Thanks in advance!
Cheers
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
April 17 2017 13:48 GMT
#6149
you should be making a 12 hatch only when he doesnt scout you first. if you play overpool you should do b) or c). those are the best ones, both have pros and cons.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-04-17 17:52:33
April 17 2017 17:52 GMT
#6150
If you want to 12 hatch it's possible to (on fighting spirit for example) send the overlord towards your own bridge to see if a probe is coming. Then you can adjust your opener if that's the case.


a) send out two drones to fight the probe off, but you may be further delayed by a pylon
b) send your drone to make the hatch at your 3rd instead and in case he follows you there you make your hatch at your nat with another drone
c) misplace your hatch at your nat a bit and make your 3rd hatch later at the right spot
d) make a 12 pool instead
e) hide a drone at your nat before probe arrives
f) block ramp (when there is one) with drone + overlord (hold)


a) You should always send out 2 drones One to make the hatchery, one to scout.
b) Most likely he'll build a pylon at natural and then follow you with his probe. In any case, I don't advise making your hatchery at third if you're 12 hatching because if the protoss is doing a 2 gate (who knows maybe even a proxy variant) or a 1 base tech build you can get into a lot of trouble.
c) I don't like C at all because it changes your entire game plan all because of a single probe very early on... You're essentially saying you're either going to do a 2 base (3 hatch) strategy or you will have to invest in an early 4th hatchery at a third base delaying your tech.
d) Making a 12 pool is an acceptable response, but it will allow protoss to be very greedy in case he went for a forge first opening or god forbid a nexus first opening.
e) hiding a drone is good, it's what I like to do, but you can only really expect it to work versus random people. As soon as someone's familiar with your playstyle they will start looking for a drone behind mineral lines.
f) how does blocking your own ramp allow you to get your hatchery up?

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
ortseam
Profile Joined April 2015
996 Posts
Last Edited: 2017-04-17 18:26:20
April 17 2017 18:22 GMT
#6151
Well you are hoping that they will try to scout the main before attempting to block the hatch
There is also an approach I remember seeing in foreign game, where zerg fakes a scouting drone and goes back to the nat when the probe moves in main
Edit: Moving shot is also very important to put down the hatchery faster, idk if it was mentioned
awerti
Profile Blog Joined February 2011
227 Posts
April 18 2017 12:47 GMT
#6152
Are accounts on Fish server deleted because of inactivity?
For Aiur!
kogeT
Profile Joined September 2013
Poland2042 Posts
April 18 2017 14:23 GMT
#6153
On April 18 2017 21:47 awerti wrote:
Are accounts on Fish server deleted because of inactivity?


Yes, quite quickly (less than 3 months I believe)
https://www.twitch.tv/kogetbw
Teabo
Profile Joined April 2017
6 Posts
April 18 2017 19:57 GMT
#6154
I'm thinking about starting to play Broodwar, and I'm having trouble choosing which race to play. Mainly I would like to know which race would be favored for someone who has low apm. I'm most interested in Terran and Protoss. I used to play mostly zerg in SC2, but the idea of moving around 100 zerglings in Broodwar sounds like it might be too demanding for me, haha. Anyway, other opinions would be welcome.
ortseam
Profile Joined April 2015
996 Posts
April 18 2017 20:13 GMT
#6155
I think you should try each race/watch games and see what fits you best, also although I'm clueless about SC2 the races play out in different ways + Show Spoiler +
also you will never need to move around 100 zerglings or anything, if that's troubling you
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
April 18 2017 20:18 GMT
#6156
Protoss is by far easiest to play for people with low apm. I play zvt zvp and pvz primarily, and my apm with zerg is a good 30-40 higher than with protoss - but I think my p would win about 50% against my zerg.

Tvz is ridiculously demanding (the hardest matchup alongside zvt), but tvp is doable, and also a lot more fun than pvp, imo.
Moderator
Abard_
Profile Joined April 2017
2 Posts
April 19 2017 11:42 GMT
#6157
Don't really know where to ask this but here goes.

For a brand new player, (who will probably end up playing Zerg because I crave apm from SSBM), where should I start to learn this game "competitively"?
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-04-19 12:40:52
April 19 2017 12:40 GMT
#6158
Stop trying to be competitive from the start. You're just going to frustrate yourself along the way. Set a realistic short-term goal like C rank on iCCup. And once you've reached it, set a new goal like B rank on iCCup.

Now onto the actual question...

1. read liquipedia to get a general understanding of match ups and builds

http://wiki.teamliquid.net/starcraft/Zerg_Strategy

2. watch your favourite player and study his build orders

http://korhal.info.pl./#/korhal

3. study the game yourself. Write down build times, and costs for units. Write down timings for certain build orders such as 4:15 is the time a corsair can arrive if protoss goes 1 base, 5:15 is the time wraiths can arrive in case of a 2 port wraith etc.

4. Start early with analyzing your own replays. It should be very easy to spot mistakes on the level of micro, macro, and decision making (something that's often overlooked).
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Abard_
Profile Joined April 2017
2 Posts
April 19 2017 12:53 GMT
#6159
I totally understand where you are coming from. Short term goals are a good idea thanks.

Thankyou for this. Exactly what I was looking for.
InDi
Profile Joined April 2010
Spain90 Posts
April 19 2017 12:54 GMT
#6160
Although I agree with B-Royal, I would suggest an even more realistic approach (that's how I improved the most). Don't try to achieve external goals, like ranks or wins/lose ratio or whatever.

Focus on measurable ingame subjects, like: Not being supply blocked in your first 50 supply, then your 100, then in the entire game. Make workers nonstop throughout the game, macro to have a certain army size at a certain time, micro, drop... etc. Focus on 1 of those aspects at a time until you master them, then move to the next.

That's my advise. But as said before, it will be pointless to try to start playing competitively
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