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Simple Questions, Simple Answers - Page 307

Forum Index > Brood War Strategy
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Piste
Profile Blog Joined July 2006
6180 Posts
April 08 2017 20:09 GMT
#6121
On April 09 2017 02:52 Hapahauli wrote:
Anyone know of any good zerg twitch streams? Doesn't need to be pro-level; just anything better than my trash-tier BW skillz.

All the afreeca streams lag too much for me to watch

trutacz and eonzerg streams on twitch, top tier foreigners.

https://www.twitch.tv/trutaacz
https://www.twitch.tv/imeonzerg
plast1c
Profile Joined June 2011
Germany101 Posts
April 09 2017 08:54 GMT
#6122
If in PvP the opponent attacks with a reaver goon army, what do you focus on, the reaver, the shuttle or other goons?
kinda right, kinda wrong
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2017-04-09 10:35:08
April 09 2017 10:10 GMT
#6123
http://bwreplays.com/ylfhr
http://bwreplays.com/8vmjs

Games against the same toss on PTR bnet. My build execution still sucks but I feel I was in winning positions while playing the game... and then I check replay after and I'm like 50 supply behind? One game I tried doing 3hat spire 5 hydra (badly....) and the other game I tried to fake 3 hat hydra and then I didn't keep my hydras near his natural and he just took a third. What can I be doing to not lose these games besides git better? Ie what sort of retarded mistakes am I doing that I'm not noticing

im watching larva lose to bisu on stream and he's smashing his kb and throwing himself on the ground after getting 0-2d thats how if eel right now ao;idfjga;e4iojtlked
Highgamer
Profile Joined October 2015
1441 Posts
Last Edited: 2017-04-09 17:01:43
April 09 2017 10:46 GMT
#6124
I will look at the replays I'm too oldschool now, can't watch rep, but I don't know much about the mu anyways.

But I think you need to change your perception on loosing.

Noone starts with a 50% winrate in BW, you start with 20%, 10%, 5%...

This game is 50% knowledge, 50% practice. After you have played a few hundred games, you have probably 5-10% of what you need in both fields to not get beaten up all the time... it will take a few thousands games to have decent knowledge and control over this game. You cannot have more than a rough idea of your build order and at most OKish execution right now, you have no idea how much more there is to a well played game you see on stream.

You don't make retarded mistakes - that is mean to all retardeds btw - BW makes you look like an idiot because it requires what we humans are worst in: multitasking. Sick sick amounts of complex multitasking, dexterity and thinking combined.

You can start buying keyboards and smashing them like Larva - after you have played tens of thousands of games... before that just don't worry about losing, it's natural, put all your energy into calmly finding one mistake to fix after every loss.
ortseam
Profile Joined April 2015
996 Posts
April 09 2017 15:59 GMT
#6125
On April 09 2017 19:10 rauk wrote:
and the other game I tried to fake 3 hat hydra and then I didn't keep my hydras near his natural and he just took a third.

Can't watch replays right now, but there is no reason not to keep your hydras near his nat with this build, the build works by forcing cannons. He shouldn't even have the minerals to add gateways (at least not too many), if he neglects defence too much you can go back into making hydras and kill him right there
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 09 2017 21:18 GMT
#6126
On April 09 2017 17:54 duplex__ wrote:
If in PvP the opponent attacks with a reaver goon army, what do you focus on, the reaver, the shuttle or other goons?


Positionally dependent. If he moves the shuttle to far forward, target it, if he moves it too far back, target the reavers. If your army is pure goon and his has reavers + good control you'll lose
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 09 2017 21:20 GMT
#6127
I'm not a P user but since they're too busy a-moving and pressing R that's my 2 cents
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 09 2017 21:39 GMT
#6128
Hey guys, I love Brood War and think the game is perfect in every way, but what if we add MBS, unlimited unit selection, and automine to the game? WOULDN'T THAT BE SO MUCH BETTER? WOULDN'T IT?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
rauk
Profile Blog Joined February 2009
United States2228 Posts
April 09 2017 21:41 GMT
#6129
On April 09 2017 19:46 Highgamer wrote:
Noone starts with a 50% winrate in BW, you start with 20%, 10%, 5%...

This game is 50% knowledge, 50% practice. After you have played a few hundred games, you have probably 5-10% of what you need in both fields to not get beaten up all the time... it will take a few thousands games to have decent knowledge and control over this game. You cannot have more than a rough idea of your build order and at most OKish execution right now, you have no idea how much more there is to a well played game you see on stream.


ya i have played a thousand+ games of bw i just haven't played in 3+ years, grinds my gears how awful i am right now


On April 10 2017 06:39 ninazerg wrote:
Hey guys, I love Brood War and think the game is perfect in every way, but what if we add MBS, unlimited unit selection, and automine to the game? WOULDN'T THAT BE SO MUCH BETTER? WOULDN'T IT?


nina you are awesome zerg. maybe you can watch my rep and give me advice thx
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2017-04-10 05:13:22
April 10 2017 05:12 GMT
#6130
On April 10 2017 06:41 rauk wrote:
Show nested quote +
On April 09 2017 19:46 Highgamer wrote:
Noone starts with a 50% winrate in BW, you start with 20%, 10%, 5%...

This game is 50% knowledge, 50% practice. After you have played a few hundred games, you have probably 5-10% of what you need in both fields to not get beaten up all the time... it will take a few thousands games to have decent knowledge and control over this game. You cannot have more than a rough idea of your build order and at most OKish execution right now, you have no idea how much more there is to a well played game you see on stream.


ya i have played a thousand+ games of bw i just haven't played in 3+ years, grinds my gears how awful i am right now


Show nested quote +
On April 10 2017 06:39 ninazerg wrote:
Hey guys, I love Brood War and think the game is perfect in every way, but what if we add MBS, unlimited unit selection, and automine to the game? WOULDN'T THAT BE SO MUCH BETTER? WOULDN'T IT?


nina you are awesome zerg. maybe you can watch my rep and give me advice thx


Maybe I can produce some useful advice. Send me the replay(s).

Edit: Oh, you linked the replays. Duh. Shows how much I pay attention...
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 10 2017 05:17 GMT
#6131
Maybe not as simple of a question as someone would normally ask, but:

How much time, in game-seconds (having the game set to fastest speed) does it take for a larva to spawn?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Cryoc
Profile Joined July 2011
Germany909 Posts
April 10 2017 06:39 GMT
#6132
12,61 in game-seconds. The same as for drones.
http://www.twitch.tv/cryoc
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 10 2017 07:01 GMT
#6133
On April 10 2017 15:39 Cryoc wrote:
12,61 in game-seconds. The same as for drones.


How did you get this number?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Cryoc
Profile Joined July 2011
Germany909 Posts
April 10 2017 07:15 GMT
#6134
To get any build time in game-seconds you multiply the build times given in liquipedia (http://wiki.teamliquid.net/starcraft/Zerg_Unit_Statistics) with 15/23,8. I found this information some time ago in a thread on TL. Don't ask me about the origin of the number, I forgot it.
http://www.twitch.tv/cryoc
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 10 2017 07:45 GMT
#6135
This is the thread http://www.teamliquid.net/forum/bw-strategy/466285-protoss-workers-needed-for-constant-production
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-04-10 15:43:43
April 10 2017 15:38 GMT
#6136
Larva spawn time is not constant but varies.

http://www.staredit.net/topic/16810/#5

Easily noticeable when playing ZvZ.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
April 10 2017 15:58 GMT
#6137
Why is 12 nexus not considered a staple PvT opener in the same way 12 hatch is the standard ZvT opener when it's arguably just as safe if not safer?
Liquid`Drone
Profile Joined September 2002
Norway28712 Posts
April 10 2017 16:07 GMT
#6138
On April 11 2017 00:38 B-royal wrote:
Larva spawn time is not constant but varies.

http://www.staredit.net/topic/16810/#5

Easily noticeable when playing ZvZ.


I remember some years ago, like 2008/2009, some korean pros when doing a 4 or 5pool would build and cancel a drone during pool construction. I always thought that was done with the intention of having the next larva after ling construction spawn faster, but never got it confirmed.
Moderator
Cryoc
Profile Joined July 2011
Germany909 Posts
April 10 2017 16:47 GMT
#6139
On April 11 2017 00:58 f10eqq wrote:
Why is 12 nexus not considered a staple PvT opener in the same way 12 hatch is the standard ZvT opener when it's arguably just as safe if not safer?

From my experience, for many Protoss players it is a standard opening, but it relies heavily on not being scouted fast or the opponent screwing up his micro. The difference to 12 hatch is, you should be able to successfully bunker rush a 12 nexus, when you scout in time even when you opened with a safe build. But you cannot really bunker rush a 12 hatch with a standard 11 rax opening.
http://www.twitch.tv/cryoc
kogeT
Profile Joined September 2013
Poland2041 Posts
April 10 2017 20:01 GMT
#6140
On April 11 2017 00:58 f10eqq wrote:
Why is 12 nexus not considered a staple PvT opener in the same way 12 hatch is the standard ZvT opener when it's arguably just as safe if not safer?


Bdcause terran can rush with marine + scv + vulture and its very hard to defend as protoss.
https://www.twitch.tv/kogetbw
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