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Simple Questions, Simple Answers - Page 189

Forum Index > Brood War Strategy
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puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 07 2014 05:14 GMT
#3761
Yeah I agree that you can kind of feel it out. I watch all my replays and these days I always seem to eventually end up with 70-80 workers TvP which is where I like to go to usually. This is including games that I have gotten harassed a lot or where weird things have happened throughout the game.

I used to mess up a ton with workers but like Nina says, if you just keep watching your replays and noting whether you made enough or not you can make little adjustments and soon become consistent at this.
Why would I play sctoo when I can play BW?
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 07 2014 06:14 GMT
#3762
Two questions

Does anyone know of a good vod of a toss beating a terran where the toss either opened 21 nexus or 1 gate core fe and the terran opened 2 fact?

and

Does anyone know how to place gates well bottom left on fs because I hate that spawn with p so much!!!
Why would I play sctoo when I can play BW?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 07 2014 08:44 GMT
#3763
On March 07 2014 15:14 puppykiller wrote:

Does anyone know how to place gates well bottom left on fs because I hate that spawn with p so much!!!


I can totally help you with this one.

+ Show Spoiler +


First, we start with a pylon on top of the nexus and between the gas. Since the base is "horizontal", with the units traveling left-to-right, we want to space everything so all the units can move left-to-right easily. This also works nice in the top right or any horizontal base on any map. So, the first gateway is going to be right next to the nexus, and the bottom of the second gateway is going to be in line with the bottom of the assimilator:

[image loading]


The second pylon is going to be a pylon-space below the nexus.

[image loading]


The third and fourth pylons are going to run parallel to the first two.

[image loading]


For the bottom right position, the first row of gateways can have three gateways, but the second row can only have two, or else the consequences will be dire.

[image loading]


After that, we make a third row of gateways below the pylons. You can put as many gates as you want in this row as long as nothing gets trapped.

[image loading]


Finally, you can create another row of gateways on the top if you create two more pylons above the existing gateways. Make sure there is a space between the pylons for this row and the existing gateways in the row below.

[image loading]


For where to put the tech buildings, you have a few options:

You can put them between the pylons, as long as they don't block any of the entrances. This applies to all the tech buildings except for the stargate. You can also put cannons between the pylons in some emergency situations.

[image loading]


You can also cram all the tech into a corner, which is pretty good for PvT.

[image loading]


Finally, in PvZ, you usually get a stargate first, so you can use one of the spaces that would normally house a gateway for your stargate.

[image loading]


hf

"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
March 07 2014 09:21 GMT
#3764
On March 07 2014 12:55 icystorage wrote:
its really an 'instinct' kind of thing. you will really know the timings just playing the game. its not like your 20 mins inside the game you stop and ask yourself "are my bases saturated?".

That's rubbish, with all due respect. Instinct just means you're imprecise, and only do roughly what you should because you've played long enough to know roughly what to do. Precision means knowing EXACTLY what to do because you've analyzed your game properly.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Reuental
Profile Joined July 2009
United States457 Posts
March 07 2014 09:29 GMT
#3765
How do pro zergs micro their drone when a probe is blocking the hatch, whenever I right click or A click it tries to repositon itself before attacking. Do they use stop command, move command, or patrol command? Or are they just positioning their drone perfectly before attacking?
I'm a Crab made of men.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
Last Edited: 2014-03-07 09:41:09
March 07 2014 09:37 GMT
#3766
On March 07 2014 18:21 Birdie wrote:
Show nested quote +
On March 07 2014 12:55 icystorage wrote:
its really an 'instinct' kind of thing. you will really know the timings just playing the game. its not like your 20 mins inside the game you stop and ask yourself "are my bases saturated?".

That's rubbish, with all due respect. Instinct just means you're imprecise, and only do roughly what you should because you've played long enough to know roughly what to do. Precision means knowing EXACTLY what to do because you've analyzed your game properly.

but every game you play would be different. there are times you lose x amount of workers, don't tell me that you would still keep count of the number of workers you have left. mid/late game you have other stuff to think about, those few seconds counting might cost you the game. that's where the instinct part kicks in. you cant be EXACT every game, that would be impossible.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
March 07 2014 11:09 GMT
#3767
On March 07 2014 18:37 icystorage wrote:
Show nested quote +
On March 07 2014 18:21 Birdie wrote:
On March 07 2014 12:55 icystorage wrote:
its really an 'instinct' kind of thing. you will really know the timings just playing the game. its not like your 20 mins inside the game you stop and ask yourself "are my bases saturated?".

That's rubbish, with all due respect. Instinct just means you're imprecise, and only do roughly what you should because you've played long enough to know roughly what to do. Precision means knowing EXACTLY what to do because you've analyzed your game properly.

but every game you play would be different. there are times you lose x amount of workers, don't tell me that you would still keep count of the number of workers you have left. mid/late game you have other stuff to think about, those few seconds counting might cost you the game. that's where the instinct part kicks in. you cant be EXACT every game, that would be impossible.

The pros tend to be pretty exact, and count their workers in the middle of a game too. I don't see why you can't be exact every game.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Reuental
Profile Joined July 2009
United States457 Posts
March 07 2014 11:13 GMT
#3768
On March 07 2014 18:37 icystorage wrote:
Show nested quote +
On March 07 2014 18:21 Birdie wrote:
On March 07 2014 12:55 icystorage wrote:
its really an 'instinct' kind of thing. you will really know the timings just playing the game. its not like your 20 mins inside the game you stop and ask yourself "are my bases saturated?".

That's rubbish, with all due respect. Instinct just means you're imprecise, and only do roughly what you should because you've played long enough to know roughly what to do. Precision means knowing EXACTLY what to do because you've analyzed your game properly.

but every game you play would be different. there are times you lose x amount of workers, don't tell me that you would still keep count of the number of workers you have left. mid/late game you have other stuff to think about, those few seconds counting might cost you the game. that's where the instinct part kicks in. you cant be EXACT every game, that would be impossible.


This is complete bullshit, I have seen fpvods of larva counting workers in the mid game. It takes him 2 seconds to get a good estimate for all 4-5 bases, its insane to think that those 2-3 seconds are not worth it when it gives you a great indicator on the state of your economy. I would argue its even more important to to keep count of the number of workers you have left after losing some, because you know what has to be rebuilt or how the game changes after losing those workers.
I'm a Crab made of men.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
March 07 2014 14:14 GMT
#3769
i haven't seen fpvods and zergs are more different compared to terrans and protoss regarding saturation but it'll take both of your case and i stand corrected.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
March 07 2014 16:05 GMT
#3770
On March 07 2014 23:14 icystorage wrote:
i haven't seen fpvods and zergs are more different compared to terrans and protoss regarding saturation but it'll take both of your case and i stand corrected.

That is true. Whereas Zergs need as minimum amount of drones for optimal mining, Terrans/Protosses tend to have more than 9-12 workers mining a mineral line in a main base.

Just make 200 workers and don't worry about not having enough workers.
twitch.tv/dizzywee
Jukado
Profile Blog Joined May 2011
805 Posts
March 07 2014 17:08 GMT
#3771
Does anyone know of a good vod of a toss beating a terran where the toss either opened 21 nexus or 1 gate core fe and the terran opened 2 fact?


Snow vs Bogus on New Sniper Ridge
http://www.teamliquid.net/tlpd/korean/games/125174_INnoVation_vs_Snow/vod
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
March 07 2014 21:16 GMT
#3772
On March 07 2014 18:29 Reuental wrote:
How do pro zergs micro their drone when a probe is blocking the hatch, whenever I right click or A click it tries to repositon itself before attacking. Do they use stop command, move command, or patrol command? Or are they just positioning their drone perfectly before attacking?

You wanna position the drone to be able to attack. Ground units moving that slow don't have any moving attack.
Playing Protoss = Opponent owned
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
March 07 2014 22:56 GMT
#3773
On March 08 2014 06:16 BroodKingEXE wrote:
Show nested quote +
On March 07 2014 18:29 Reuental wrote:
How do pro zergs micro their drone when a probe is blocking the hatch, whenever I right click or A click it tries to repositon itself before attacking. Do they use stop command, move command, or patrol command? Or are they just positioning their drone perfectly before attacking?

You wanna position the drone to be able to attack. Ground units moving that slow don't have any moving attack.

They do have moving attack. You spam right-click past the unit you're trying to attack, then A-click once past it and resume right-click spam. You can use it to chase down probes and lower shields if you're gosu, but it's hard because if the probe changes direction you usually fall behind a bit.

Maybe I'll try cover this in a mechanics video ;D
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
JohnChoi
Profile Blog Joined December 2007
1773 Posts
March 07 2014 23:55 GMT
#3774
On March 07 2014 18:29 Reuental wrote:
How do pro zergs micro their drone when a probe is blocking the hatch, whenever I right click or A click it tries to repositon itself before attacking. Do they use stop command, move command, or patrol command? Or are they just positioning their drone perfectly before attacking?

m control works. larva uses this a lot for worker micro. you press m then press right click immediately after. the m command will make the unit turn to that unit and the right click after issues the attack command. there's a bit of a rhythm to it though. a lot of pros uses it with muta micro too for that muta ass-shot effect where they are flying past a target and shoot backwards and fly away immediately. i believe some zergs also use it in zvz for sniping scourge with mutas when muta #s are low.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
March 08 2014 00:00 GMT
#3775
On March 08 2014 08:55 JohnChoi wrote:
Show nested quote +
On March 07 2014 18:29 Reuental wrote:
How do pro zergs micro their drone when a probe is blocking the hatch, whenever I right click or A click it tries to repositon itself before attacking. Do they use stop command, move command, or patrol command? Or are they just positioning their drone perfectly before attacking?

m control works. larva uses this a lot for worker micro. you press m then press right click immediately after. the m command will make the unit turn to that unit and the right click after issues the attack command. there's a bit of a rhythm to it though. a lot of pros uses it with muta micro too for that muta ass-shot effect where they are flying past a target and shoot backwards and fly away immediately. i believe some zergs also use it in zvz for sniping scourge with mutas when muta #s are low.

For the muta micro and scourge, don't they usually use use patrol?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
JohnChoi
Profile Blog Joined December 2007
1773 Posts
March 08 2014 00:22 GMT
#3776
On March 08 2014 09:00 Birdie wrote:
Show nested quote +
On March 08 2014 08:55 JohnChoi wrote:
On March 07 2014 18:29 Reuental wrote:
How do pro zergs micro their drone when a probe is blocking the hatch, whenever I right click or A click it tries to repositon itself before attacking. Do they use stop command, move command, or patrol command? Or are they just positioning their drone perfectly before attacking?

m control works. larva uses this a lot for worker micro. you press m then press right click immediately after. the m command will make the unit turn to that unit and the right click after issues the attack command. there's a bit of a rhythm to it though. a lot of pros uses it with muta micro too for that muta ass-shot effect where they are flying past a target and shoot backwards and fly away immediately. i believe some zergs also use it in zvz for sniping scourge with mutas when muta #s are low.

For the muta micro and scourge, don't they usually use use patrol?

yes almost everyone uses patrol but i remember one of the zergs on snipealot (I think cola) saying how p control won't work when your muta #s are not high enough to one shot them so he uses m control cus its faster.
thezanursic
Profile Blog Joined July 2011
5504 Posts
March 08 2014 14:50 GMT
#3777
On March 07 2014 14:14 puppykiller wrote:
Yeah I agree that you can kind of feel it out. I watch all my replays and these days I always seem to eventually end up with 70-80 workers TvP which is where I like to go to usually. This is including games that I have gotten harassed a lot or where weird things have happened throughout the game.

I used to mess up a ton with workers but like Nina says, if you just keep watching your replays and noting whether you made enough or not you can make little adjustments and soon become consistent at this.

70-80 seems kind of high. High 60 - low 70 is ideal imho, but 80 is most definitely to much.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
March 08 2014 15:28 GMT
#3778
if the game is getting drawn out and your minerals are stacking up because youre on 200/200 but cant engage, you should suicide workers as well to free up space. usually this is done by terran the most but protoss can do it to. go as low as 40-50.
EvilChuck
Profile Joined March 2012
Germany71 Posts
March 09 2014 21:22 GMT
#3779
How should I hotkey my units as terran to control late-game big MnM armies?
The SAW is the LAW
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
March 09 2014 21:28 GMT
#3780
On March 10 2014 06:22 EvilChuck wrote:
How should I hotkey my units as terran to control late-game big MnM armies?

Depends on which numbers feel ideal for you to click "a" right afterwards. More often than not, players usually go 1a2a3a4a5a, so Marines would be hotkeyed from 1-4 or 1-5 depending on however many you have. And then comes the preference part. I've seen players hotkey their Medics with their Tanks or Vessels, or hotkey Tanks with Vessels, or hotkey them all separately, but what I do when I have a big MM army is hotkey Marines 1-4, Medics at 5, and Vessels at 6. If I had Tanks, I would be going 1-3 Marines, 4 Medics, 5 Tanks, and 6 Vessels. Main reason I don't like to go past 6 is because if I have THAT many Marines, I feel that it's more proactive for me to just move them without hotkeys than put hotkeys on them and not have Comsats for 7-0 hotkeys.
twitch.tv/dizzywee
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