Simple Questions, Simple Answers - Page 182
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fencer
122 Posts
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ppshchik
United States862 Posts
2. IP ban all Peruvian players: Self explanatory 3. Buff the Scout | ||
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Entaro[AoV]
United States184 Posts
Link to the full game? | ||
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Shock710
Australia6097 Posts
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Chef
10810 Posts
On January 23 2014 09:22 Harem wrote: http://www.teamliquid.net/tlpd/korean/games/75508_Jaedong_vs_Modesty There was this game where JD scouted with first ovie and saw 12pool so he went 12hatch gas pool. (Modesty ovie went wrong way.) Also to thezanursic, another creative way of playing this situation out is to just get an early evo chamber for +1. That's no different from Terran or Protoss sending an earlier scout so they can get nex before forge or CC and gas before building a marine if they see 12 hatch at the first nat they scout. The situation I'm describing is different, I think. | ||
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fencer
122 Posts
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puppykiller
United States3137 Posts
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Birdie
New Zealand4438 Posts
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fold
Australia665 Posts
On January 26 2014 10:12 puppykiller wrote: What % of arbiter completion do I want to start stasis or recall if i want it to be ready exactly as the arbiter gets enough energy. I think it's better if you just start it as soon as you have the resources to do so, that way you can research another arbiter upgrade right after and open up more options on how you want to use your arbiter. Also, you should stream yourself playing toss, I want to see. :D | ||
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puppykiller
United States3137 Posts
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puppykiller
United States3137 Posts
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evilfatsh1t
Australia8781 Posts
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puppykiller
United States3137 Posts
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evilfatsh1t
Australia8781 Posts
also vessels upgrade timings may be more concrete because without them they are just really expensive observers. hts have use without upgrades because of archons, so storm isnt as important of an upgrade to ht as irradiate/emp is to vessel | ||
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fencer
122 Posts
Any thoughts on this and when it's a good/bad idea? (If anyone knows which episode this is that would be great too). | ||
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Birdie
New Zealand4438 Posts
On January 27 2014 16:02 fencer wrote: New question: I vaguely recall Day[9] talking in one of his early BW dailies about taking another main as your 3rd instead of the more natural 3rd that the map provides for you. Think Fighting Spirit. I think the idea was that although it might be a little harder to defend at first, you have a much clearer path to a 4th and 5th than if you had just taken your standard 3rd. Any thoughts on this and when it's a good/bad idea? (If anyone knows which episode this is that would be great too). In which matchup? In ZvT you usually take a main for your third, because the ramp is easy to hold with 2-3 lurkers. In ZvP it's fairly common to take another base's natural, because you simcity the natural and then put your fourth at the other main. But other matchups generally don't because they don't have the mobility of zerg. | ||
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fencer
122 Posts
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puppykiller
United States3137 Posts
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SkelA
Macedonia13069 Posts
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Golgotha
Korea (South)8418 Posts
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