Also a question about which third to take, in PvZ say I'm at the 1 o clock and he's at the 5, do I take the third at the 3 or 12?
Simple Questions, Simple Answers - Page 180
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traceurling
United States1240 Posts
Also a question about which third to take, in PvZ say I'm at the 1 o clock and he's at the 5, do I take the third at the 3 or 12? | ||
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evilfatsh1t
Australia8782 Posts
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fencer
122 Posts
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jello_biafra
United Kingdom6639 Posts
On January 17 2014 17:26 fencer wrote: Gah, how do you deal with the excess minerals when meching against zerg? The gas/mineral ratio of goliaths is quite steep. I often find myself spending every last gas as it trickles in only to be floating 1k or 2k minerals. Should I add in a bunch more vultures to keep my minerals low? Pump out a bunch of vultures and if they are heavy on the muta you can bring a few SCVs when you move out with your army to make a few turrets in the field. If you still have a lot of extra minerals when doing that then invest in new expansions and turreting them up. | ||
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fencer
122 Posts
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jello_biafra
United Kingdom6639 Posts
On January 17 2014 19:10 fencer wrote: That sounds like a good idea, turrets could hopefully let me make a bit fewer goliaths and more tanks too. You can also use the extra vults to mine up your expos and once they're out of mines go and raid zerg expos to kill as many drones as you can. | ||
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puppykiller
United States3137 Posts
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traceurling
United States1240 Posts
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Quenenty
14 Posts
im sorry for asking dumb question but im so lost kekek | ||
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traceurling
United States1240 Posts
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rebdomine
6040 Posts
On January 19 2014 15:09 traceurling wrote: Hey I was thinking of starting to stream and I think there was a guide around here somewhere about getting everything set up and stuff can someone link me it please? http://www.teamliquid.net/forum/viewmessage.php?topic_id=265945 | ||
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traceurling
United States1240 Posts
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Birdie
New Zealand4438 Posts
On January 21 2014 06:41 traceurling wrote: How do I judge how many cannons I need to secure an expo in PvZ? Do a macro cycle, any minerals left over = cannons. | ||
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evilfatsh1t
Australia8782 Posts
the important thing is theres no set number. you have to make a judgement based on his army and tech. for example a hydra bust usually requires at least 4 cannons, more if the zerg is committing to the bust. an early 3rd without any army encounters will usually need around 2-3 cannons, because the zerg will only have a handful of hydras if any, and any amount of zerglings can be cleared up by zealots. 4th is going to need 4 or 5 cannons, because at that stage zerg will have enough hatcheries to produce a whole round of zerglings and lurkers any other expansions after that are going to need as many cannons as you can afford without being behind on minerals, because youll need the detection for lurkers. usually when you have your 5th up the zerg will have dark swarm, meaning you must also have other units like HT or reavers there in preparation. note that the above is a VERY general outline assuming a standard pvz. you should make your adjustments accordingly depending on the timing of expansions and such. basically though, the later you go the more cannons youll need, but the effectiveness of the cannons will drop and will need backup units eventually | ||
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JohnChoi
1773 Posts
On January 21 2014 06:41 traceurling wrote: How do I judge how many cannons I need to secure an expo in PvZ? I remember sky explaining cannon count and the "progamer pride" basically you make as little cannon as possible and you defend your bases and take control of the map through superior scouting and center control. If you think your scouting and center control is not very good build more cannons take the expo safely :D throw in a gate or a robo and make reaver/ht too. | ||
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Nightsz
Canada398 Posts
So, in SC2 I played Terran and after having played Starbow and switched over to Protoss, it was shocking to see how much control over your units you needed to win zealot goon arbiter + warp prism vs. mech. TBH, I have no idea how people who played BW could control their army so well I myself could barely handle 4 control groups of units even with unlimited unit selection, so my question is.. As protoss, what control groups do you guys use to control your armies in BW, and if you guys play SB, what has changed? | ||
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icystorage
Jollibee19350 Posts
additional info (may be unnecessary)+ Show Spoiler + goons melt very fast vs sieged tanks that's why you need speedlots to charge in, tank some shots, and close the gap while goons provide covering fire from behind. the arbs make sure the zealots can get in fast enough to: 1) drag mines 2) friendly fire splash to other tanks stasis on the back part of the siege line so that you can clean up the front easily. flanking is also the best way to break a siege line | ||
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XenOsky
Chile2303 Posts
On January 22 2014 13:47 Nightsz wrote: Hey guys, not sure if this belongs here or not, but here goes. So, in SC2 I played Terran and after having played Starbow and switched over to Protoss, it was shocking to see how much control over your units you needed to win zealot goon arbiter + warp prism vs. mech. TBH, I have no idea how people who played BW could control their army so well I myself could barely handle 4 control groups of units even with unlimited unit selection, so my question is.. As protoss, what control groups do you guys use to control your armies in BW, and if you guys play SB, what has changed? Usually vs Terran 1 - Goons 1observer 1 arbiter 2- Goons 1 observer templars 3 Zealots 4 Zealots + whatever is left over 5 ^ whatever is left over 6 Macro Gate, (bad habit, i should be using F keys :/) 7 Robo 8 Nexus 9 Nexus 0 Nexus Vs zerg 1 goons + ht + observers 2 sairs or shuttle + army if late game 3 zealots 4 whatever is leftover 5 ^ same 6 macro gate 7 robo 8-9-0 Nexus vs protoss 1 goons + observer 2 shuttle + goon + ht 3 zealots 4 - 5 rest of the army 6 macro gate 7 robo 8-9-0 nexus What does SB stand for? | ||
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icystorage
Jollibee19350 Posts
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rebdomine
6040 Posts
On January 22 2014 15:56 XenOsky- wrote: Usually vs Terran 1 - Goons 1observer 1 arbiter 2- Goons 1 observer templars 3 Zealots 4 Zealots + whatever is left over 5 ^ whatever is left over 6 Macro Gate, (bad habit, i should be using F keys :/) 7 Observatory 8 Nexus 9 Nexus 0 Nexus Vs zerg 1 goons + ht + observers 2 sairs or shuttle + army if is late game 3 zealots 4 whatever is leftover 5 ^ same 6 macro gate 7 robo 8-9-0 Nexus vs protoss 1 goons + observer 2 shuttle + goon + ht 3 zealots 4 - 5 rest of the army 6 macro gate 7 observatory 8-9-0 nexus What does SB stand for? Starbow. It's some kind of SC2 mod I think. | ||
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