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United States11393 Posts
You can see the drone chicken a lot when playing on Python and you both spawn close by air.
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On January 22 2014 16:54 Harem wrote: You can see the drone chicken a lot when playing on Python and you both spawn close by air. But how far does it go?
Ever seen anything more extreme than 3 hatches? Like 4 hatch. Was anybody that insane, yet?
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TLADT24920 Posts
On January 22 2014 13:47 Nightsz wrote: As protoss, what control groups do you guys use to control your armies in BW, and if you guys play SB, what has changed? I don't play protoss as much, mostly terran but the control group layout isn't that different: 1- zealots (marines) 2- zealots/dragoons (marines) 3- dragoons/other units (medics) 4- hts (tanks) 5- arbiters (science vessels) In general, zealots first in control groups then dragoons etc... The bigger the army gets, the more control groups you need and I usually just shift them down.
sorry, haven't played starbow. Only thing I know is that you still have some SCII units in SB but I'm not sure which ones they decided to leave in it.
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On January 22 2014 17:21 thezanursic wrote:Show nested quote +On January 22 2014 16:54 Harem wrote: You can see the drone chicken a lot when playing on Python and you both spawn close by air. But how far does it go? Ever seen anything more extreme than 3 hatches? Like 4 hatch. Was anybody that insane, yet?
I think I've played a game on python where we both went 5 hatches before pool then sunken rushed eachother
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TLADT24920 Posts
On January 22 2014 23:49 nekotrap wrote:Show nested quote +On January 22 2014 17:21 thezanursic wrote:On January 22 2014 16:54 Harem wrote: You can see the drone chicken a lot when playing on Python and you both spawn close by air. But how far does it go? Ever seen anything more extreme than 3 hatches? Like 4 hatch. Was anybody that insane, yet? I think I've played a game on python where we both went 5 hatches before pool then sunken rushed eachother rofl that's insane. How did you guys manage 5 hatchs before pool? This was on iccup or with friends?
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On iccup, we both got close air so we both kept droning while watching eachother until one of us finally put a pool down
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What if there is a game where one player expands, so the other player expands as a counter, and the first player expands again, and this just keeps happening until the whole map is taken before units are made?
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Kau
Canada3500 Posts
I've never been lucky enough to play against another zerg that keeps putting down hatches like that. I think I would put my third or fourth hatch in mid or something and then proxy a spawning pool there.
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a game between two maphackers could be quite funny i guess
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I personally think it's so much better to put things like defilers, vessels, and arbiters on 1 or 2. It's a lot easier to 1 move 2 move 3a4a5a6a then it is to 1a2a3a4a 5 move 6 move.
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On January 23 2014 06:56 ninazerg wrote: What if there is a game where one player expands, so the other player expands as a counter, and the first player expands again, and this just keeps happening until the whole map is taken before units are made? I watched a replay with tsunami when he did something like that. 6 vs 9 on LT. Used to be very standard knowledge in ZvZ that you always wanna build your spawning pool just a little after your opponent. If both players think this it has a predictable result. You've got to have overlords spotting for it though, or to be scouting with a drone or else you can get caught off guard.
It's a situation where you were both intending to go 12h or 12p and you both spawned in locations that can be scouted by overlord extremely quickly. It's not actually that big a deal tho cause you just build a drone or two after your spawning pool finishes while the person who delayed their pool feels pressured to get lings asap. You might as well just do the build the way you practiced, which is why this situation never really happened in pro games.
I think the more interesting play in this situation is to take your gas first and see how your opponent reacts.
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United States11393 Posts
On January 23 2014 09:10 Chef wrote:Show nested quote +On January 23 2014 06:56 ninazerg wrote: What if there is a game where one player expands, so the other player expands as a counter, and the first player expands again, and this just keeps happening until the whole map is taken before units are made? I watched a replay with tsunami when he did something like that. 6 vs 9 on LT. Used to be very standard knowledge in ZvZ that you always wanna build your spawning pool just a little after your opponent. If both players think this it has a predictable result. You've got to have overlords spotting for it though, or to be scouting with a drone or else you can get caught off guard. It's a situation where you were both intending to go 12h or 12p and you both spawned in locations that can be scouted by overlord extremely quickly. It's not actually that big a deal tho cause you just build a drone or two after your spawning pool finishes while the person who delayed their pool feels pressured to get lings asap. You might as well just do the build the way you practiced, which is why this situation never really happened in pro games. I think the more interesting play in this situation is to take your gas first and see how your opponent reacts. http://www.teamliquid.net/tlpd/korean/games/75508_Jaedong_vs_Modesty
There was this game where JD scouted with first ovie and saw 12pool so he went 12hatch gas pool. (Modesty ovie went wrong way.)
Also to thezanursic, another creative way of playing this situation out is to just get an early evo chamber for +1.
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Are there any things that you can do to avoid getting the glitch goon bug? I don't see pro's get it as often as I do.
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its easy to un-bug i think, just press H or S
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On January 23 2014 18:30 puppykiller wrote: Are there any things that you can do to avoid getting the glitch goon bug? I don't see pro's get it as often as I do. Don't a-click units about to leave goon range.
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Whats are my options vs 12 nex in pvp? (yes I have been laddering toss a shit ton lately).
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dt fast expand, 3/4gate, 2 gate robo, 14 nex depends on how fast you scout it
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Can somebody tell me the story behind Bisu winning IEF literally every year, stork getting second.
Did only SKT, Khan take it seriously? Also why is there so little information on IEF available, did TL just not care about it at the time?
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intrigue
Washington, D.C9934 Posts
On January 23 2014 18:30 puppykiller wrote: Are there any things that you can do to avoid getting the glitch goon bug? I don't see pro's get it as often as I do. hm, in general you just want to issue minimal commands to your goons. be efficient and don't panic if they do glitch. tap s and continue on
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