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Simple Questions, Simple Answers - Page 181

Forum Index > Brood War Strategy
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thezanursic
Profile Blog Joined July 2011
5500 Posts
January 22 2014 07:15 GMT
#3601
http://m.youtube.com/watch?v=UISCbiF3tW0&desktop_uri=/watch?v=UISCbiF3tW0

3 hatch before pool vs 3 hatch before pool, now how often do you see that?

Seriously thiugh if you scout your opponent first in ZvZ and you are both doing 12 hatch, is 3 hatch before pool legit or was that phased out over time because it couldn't transition well?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Harem
Profile Joined November 2007
United States11393 Posts
January 22 2014 07:54 GMT
#3602
You can see the drone chicken a lot when playing on Python and you both spawn close by air.
Moderator。◕‿◕。
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 22 2014 08:21 GMT
#3603
On January 22 2014 16:54 Harem wrote:
You can see the drone chicken a lot when playing on Python and you both spawn close by air.

But how far does it go?

Ever seen anything more extreme than 3 hatches? Like 4 hatch. Was anybody that insane, yet?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 22 2014 08:22 GMT
#3604
On January 22 2014 13:47 Nightsz wrote:
As protoss, what control groups do you guys use to control your armies in BW, and if you guys play SB, what has changed?

I don't play protoss as much, mostly terran but the control group layout isn't that different:
1- zealots (marines)
2- zealots/dragoons (marines)
3- dragoons/other units (medics)
4- hts (tanks)
5- arbiters (science vessels)
In general, zealots first in control groups then dragoons etc... The bigger the army gets, the more control groups you need and I usually just shift them down.

sorry, haven't played starbow. Only thing I know is that you still have some SCII units in SB but I'm not sure which ones they decided to leave in it.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
nekotrap
Profile Joined April 2011
130 Posts
January 22 2014 14:49 GMT
#3605
On January 22 2014 17:21 thezanursic wrote:
Show nested quote +
On January 22 2014 16:54 Harem wrote:
You can see the drone chicken a lot when playing on Python and you both spawn close by air.

But how far does it go?

Ever seen anything more extreme than 3 hatches? Like 4 hatch. Was anybody that insane, yet?


I think I've played a game on python where we both went 5 hatches before pool then sunken rushed eachother
A broken carrot is more than enough for the likes of you
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 22 2014 17:08 GMT
#3606
On January 22 2014 23:49 nekotrap wrote:
Show nested quote +
On January 22 2014 17:21 thezanursic wrote:
On January 22 2014 16:54 Harem wrote:
You can see the drone chicken a lot when playing on Python and you both spawn close by air.

But how far does it go?

Ever seen anything more extreme than 3 hatches? Like 4 hatch. Was anybody that insane, yet?


I think I've played a game on python where we both went 5 hatches before pool then sunken rushed eachother

rofl that's insane. How did you guys manage 5 hatchs before pool? This was on iccup or with friends?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
nekotrap
Profile Joined April 2011
130 Posts
January 22 2014 17:30 GMT
#3607
On iccup, we both got close air so we both kept droning while watching eachother until one of us finally put a pool down
A broken carrot is more than enough for the likes of you
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 22 2014 21:56 GMT
#3608
What if there is a game where one player expands, so the other player expands as a counter, and the first player expands again, and this just keeps happening until the whole map is taken before units are made?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Kau *
Profile Joined March 2007
Canada3502 Posts
January 22 2014 22:15 GMT
#3609
I've never been lucky enough to play against another zerg that keeps putting down hatches like that. I think I would put my third or fourth hatch in mid or something and then proxy a spawning pool there.
Moderator
skzlime
Profile Joined July 2005
Hungary462 Posts
January 22 2014 22:17 GMT
#3610
a game between two maphackers could be quite funny i guess
life is balanced, L2P
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
January 22 2014 23:23 GMT
#3611
I personally think it's so much better to put things like defilers, vessels, and arbiters on 1 or 2. It's a lot easier to 1 move 2 move 3a4a5a6a then it is to 1a2a3a4a 5 move 6 move.
Why would I play sctoo when I can play BW?
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2014-01-23 00:18:08
January 23 2014 00:10 GMT
#3612
On January 23 2014 06:56 ninazerg wrote:
What if there is a game where one player expands, so the other player expands as a counter, and the first player expands again, and this just keeps happening until the whole map is taken before units are made?

I watched a replay with tsunami when he did something like that. 6 vs 9 on LT. Used to be very standard knowledge in ZvZ that you always wanna build your spawning pool just a little after your opponent. If both players think this it has a predictable result. You've got to have overlords spotting for it though, or to be scouting with a drone or else you can get caught off guard.

It's a situation where you were both intending to go 12h or 12p and you both spawned in locations that can be scouted by overlord extremely quickly. It's not actually that big a deal tho cause you just build a drone or two after your spawning pool finishes while the person who delayed their pool feels pressured to get lings asap. You might as well just do the build the way you practiced, which is why this situation never really happened in pro games.

I think the more interesting play in this situation is to take your gas first and see how your opponent reacts.
LEGEND!! LEGEND!!
Harem
Profile Joined November 2007
United States11393 Posts
January 23 2014 00:22 GMT
#3613
On January 23 2014 09:10 Chef wrote:
Show nested quote +
On January 23 2014 06:56 ninazerg wrote:
What if there is a game where one player expands, so the other player expands as a counter, and the first player expands again, and this just keeps happening until the whole map is taken before units are made?

I watched a replay with tsunami when he did something like that. 6 vs 9 on LT. Used to be very standard knowledge in ZvZ that you always wanna build your spawning pool just a little after your opponent. If both players think this it has a predictable result. You've got to have overlords spotting for it though, or to be scouting with a drone or else you can get caught off guard.

It's a situation where you were both intending to go 12h or 12p and you both spawned in locations that can be scouted by overlord extremely quickly. It's not actually that big a deal tho cause you just build a drone or two after your spawning pool finishes while the person who delayed their pool feels pressured to get lings asap. You might as well just do the build the way you practiced, which is why this situation never really happened in pro games.

I think the more interesting play in this situation is to take your gas first and see how your opponent reacts.

http://www.teamliquid.net/tlpd/korean/games/75508_Jaedong_vs_Modesty

There was this game where JD scouted with first ovie and saw 12pool so he went 12hatch gas pool. (Modesty ovie went wrong way.)

Also to thezanursic, another creative way of playing this situation out is to just get an early evo chamber for +1.
Moderator。◕‿◕。
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
January 23 2014 09:30 GMT
#3614
Are there any things that you can do to avoid getting the glitch goon bug? I don't see pro's get it as often as I do.
Why would I play sctoo when I can play BW?
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
January 23 2014 09:44 GMT
#3615
its easy to un-bug i think, just press H or S
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Jealous
Profile Blog Joined December 2011
10353 Posts
January 23 2014 10:14 GMT
#3616
On January 23 2014 18:30 puppykiller wrote:
Are there any things that you can do to avoid getting the glitch goon bug? I don't see pro's get it as often as I do.

Don't a-click units about to leave goon range.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
January 23 2014 12:23 GMT
#3617
Whats are my options vs 12 nex in pvp? (yes I have been laddering toss a shit ton lately).
Why would I play sctoo when I can play BW?
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
January 23 2014 13:29 GMT
#3618
dt fast expand, 3/4gate, 2 gate robo, 14 nex
depends on how fast you scout it
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 23 2014 14:58 GMT
#3619
Can somebody tell me the story behind Bisu winning IEF literally every year, stork getting second.

Did only SKT, Khan take it seriously? Also why is there so little information on IEF available, did TL just not care about it at the time?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2014-01-24 14:33:38
January 23 2014 21:07 GMT
#3620
On January 23 2014 18:30 puppykiller wrote:
Are there any things that you can do to avoid getting the glitch goon bug? I don't see pro's get it as often as I do.

hm, in general you just want to issue minimal commands to your goons. be efficient and don't panic if they do glitch. tap s and continue on
Moderatorsloppy little slug
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