Simple Questions, Simple Answers - Page 178
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thezanursic
5497 Posts
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fencer
122 Posts
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evilfatsh1t
Australia8782 Posts
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Birdie
New Zealand4438 Posts
On January 09 2014 03:45 fencer wrote: In ZvP on Fighting Spirit, where should I send my first overlord? And where should I reroute it once it has scouted the first position? :p You could be meta and send it to the bridge to see which direction his probe comes from, but most people send it to the closest natural. That is, if you're top right, you send it bottom right. If you're bottom right, you send it bottom left, and so on. Once you get there and there's nothing there, depending on where he is you can send it to his bridge in front of his natural, or send it to his main. So let's say I spawn top right, he's bottom left. My first overlord goes to bottom right, my second overlord I send cross position, and my scouting drone goes to top left. When I see he's neither top left nor bottom right, I send my second overlord to his natural bridge, and my first overlord to his main. | ||
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fencer
122 Posts
New question: is it normal to have larva selection lag? I just started playing zerg and can never press stuff like sd as fast as I'd like because then it skips the d. Any other combinations like 1a2a3a work fine, it's just the larvae. Edit: I just noticed that there's an animation of the larva icon that plays for a fraction of a second before the actual selection is made. So I guess I found my answer. Must be frustrating at times for good zergs though. | ||
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traceurling
United States1240 Posts
Sometimes I think I'm playing PvP and open 1 Gate Core then am like shit its a Zerg player | ||
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icystorage
Jollibee19350 Posts
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thezanursic
5497 Posts
On January 08 2014 10:23 thezanursic wrote: GOM Classic VODs seem to have disappeared... Help? No, nobody can refer me to Classic VODs? | ||
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GeckoXp
Germany2016 Posts
On January 10 2014 12:32 traceurling wrote: What's can I do off of 1 Gate Core vs Zerg? Sometimes I think I'm playing PvP and open 1 Gate Core then am like shit its a Zerg player http://wiki.teamliquid.net/starcraft/User:GeckoXp/PVZBuilds#One_Base_Play Right side of the table. | ||
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fencer
122 Posts
Is there any way to trick the UI into letting vultures queue up mines? Because that would be incredibly useful obviously. | ||
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jello_biafra
United Kingdom6639 Posts
On January 11 2014 17:37 fencer wrote: After reading Light's Blog Translation and learning about Shift+patrol, I figured I had to ask about the holy grail of Shift commands. Is there any way to trick the UI into letting vultures queue up mines? Because that would be incredibly useful obviously. I'm almost certain it's not possible, unfortunately for all terran players. | ||
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vOdToasT
Sweden2870 Posts
On January 10 2014 12:32 traceurling wrote: What's can I do off of 1 Gate Core vs Zerg? Sometimes I think I'm playing PvP and open 1 Gate Core then am like shit its a Zerg player Get a stargate and a forge and expand. It's a pretty good opening | ||
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MeinDing
Canada1 Post
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evilfatsh1t
Australia8782 Posts
cant tell if serious question or troll | ||
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thezanursic
5497 Posts
2:24. Is this true? I'd test it out myself, but I don't have access to a working Brood War at the moment. I know that Probes and Drones are ranged, but does that really apply to mining to? | ||
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evilfatsh1t
Australia8782 Posts
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fencer
122 Posts
What is known is that probes and drones mine faster than SCVs. Although the liquipedia article states that it has nothing to do with the workers themselves and that "all workers move and accelerate at the same speed", I have my reservations. Isn't it fairly obvious from the animated images that the SCV slows down way earlier when approaching a mineral patch and not just when approaching the CC? Ostensibly from having a shorter "mining range". Can anyone weigh in on this? | ||
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thezanursic
5497 Posts
On January 12 2014 23:00 fencer wrote: I think so. What is known is that probes and drones mine faster than SCVs. Although the liquipedia article states that it has nothing to do with the workers themselves and that "all workers move and accelerate at the same speed", I have my reservations. Isn't it fairly obvious from the animated images that the SCV slows down way earlier when approaching a mineral patch and not just when approaching the CC? Ostensibly from having a shorter "mining range". Can anyone weigh in on this? Lol I think we should just test it. | ||
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fencer
122 Posts
On January 12 2014 22:04 evilfatsh1t wrote: ive never heard of a worker "miss mining" a mineral ever This is incorrect, probes have a 1/255 chance of their mining animation missing and landing outside a mineral patch. I've seen it plenty of times. | ||
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thezanursic
5497 Posts
On January 12 2014 23:08 fencer wrote: This is incorrect, probes have a 1/255 chance of their mining animation missing and landing outside a mineral patch. I've seen it plenty of times. The chance to miss on even ground happens to be 1/256... Interesting. | ||
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