On December 31 2013 20:45 evilfatsh1t wrote: well its to be expected. if you had a 60% winrate you wouldnt be in this thread asking for help. i much prefer to play against people i know i cant beat than people i know i can beat consistently. maybe its just me
thanks man. good to hear others laddering.
different question: In ZvP, when toss goes cheesy double gate and starts stacking zealots in front of your base, is it normal to be behind 20-30 supply? i dont know how i could have done better in terms of macroing. i even took drones off gas just so I could get better econ and pump drones. my minerals rarely broke 150, but when i look at replay, i am way behind in supply. is it just because the toss has an army and I only have sunkens? I did not go crazy on sunkens, i only added gradually according to what i saw outside my base.
On December 31 2013 20:45 evilfatsh1t wrote: well its to be expected. if you had a 60% winrate you wouldnt be in this thread asking for help. i much prefer to play against people i know i cant beat than people i know i can beat consistently. maybe its just me
thanks man. good to hear others laddering.
different question: In ZvP, when toss goes cheesy double gate and starts stacking zealots in front of your base, is it normal to be behind 20-30 supply? i dont know how i could have done better in terms of macroing. i even took drones off gas just so I could get better econ and pump drones. my minerals rarely broke 150, but when i look at replay, i am way behind in supply. is it just because the toss has an army and I only have sunkens? I did not go crazy on sunkens, i only added gradually according to what i saw outside my base.
On December 25 2013 03:31 traceurling wrote: Can a D-ranks player pull off Sair/Reaver? Cuz his opponents will be D-Ranked...or is it just too hard even against even skill?
I don't see why not. I used corsair reaver successfully when I was only C-. Clearly not good enough to do it well, but my opponents weren't good enough to play against it well either. In fact, I did better with corsair reaver than I did with zealot templar dragoon. But it's quite map dependent.
I know on the internet people like give false information. Are these comments true?
I can see how Valkyrie's are viable to use in TvT. Wraith are Anti-air so they crash down Valkyries. The Wraith just one-shot Valkyrie, I don't understand how could be effective?
On January 02 2014 19:16 NiDiaoBaoLe wrote: I've become recently confused. I read the thread titled Units You Never Bother Making? These comments caught my attention.
I know on the internet people like give false information. Are these comments true?
I can see how Valkyrie's are viable to use in TvT. Wraith are Anti-air so they crash down Valkyries. The Wraith just one-shot Valkyrie, I don't understand how could be effective?
Yeah, it's true. Valkyries can be used in TvT vs mass wraiths. You need to get a bunch of them before they start being effective, like 8 valkryies vs 30 wraiths, or something like that.
And in TvZ you can of course use valkyries vs mutalisks. Look at some Fantasy games, he did it a lot.
Why do so many players (streamers) keep playing for several seconds after the other player left? Often returning to their base to build new buildings or starting a research and whatnot. "I'm a machine I can't stop until I'm forcibly removed from the game!!!"
On January 03 2014 00:21 fencer wrote: Why do so many players (streamers) keep playing for several seconds after the other player left? Often returning to their base to build new buildings or starting a research and whatnot. "I'm a machine I can't stop until I'm forcibly removed from the game!!!"
They have OCD. When completing a macro management cycle, or transferring SCV's, or anything like that is on their minds, they have to do it. It comes with playing Brood War at a high level for a long time.
On January 03 2014 00:21 fencer wrote: Why do so many players (streamers) keep playing for several seconds after the other player left? Often returning to their base to build new buildings or starting a research and whatnot. "I'm a machine I can't stop until I'm forcibly removed from the game!!!"
I know one of my friends does it sometimes to scout out the map and see what the other guy had when he quit. It's a bit quicker than watching the replay, though it gives less information on the game. And if you're still in-game for whatever reason, might as well macro to keep your rhythm up.
I'm sure different individuals have their own reasons for doing this if they do.
On January 03 2014 00:21 fencer wrote: Why do so many players (streamers) keep playing for several seconds after the other player left? Often returning to their base to build new buildings or starting a research and whatnot. "I'm a machine I can't stop until I'm forcibly removed from the game!!!"
When I do this it's either to run something into their base to see what they had or to finish a battle/destroy all their units for my own satisfaction but I suspect that in the case of the Korean streamers Voddy has it right, they're completing their macro cycles.
When am I supposed to put down a robo facility in PvZ I keep losing even though I have a 50 supply lead usually because (assuming I make it past the mutas or hydra busts) my third gets denied or lurkers...lurkers everwhere...lurkers in my main, lurkers in my natural, lurkers at my third, lurkers containing qq...so yeah when do i place the robo?
theres no set build order but you want it to finish by the time you finish dragoon range and have a handful of dragoons.also if your 3rd is being denied by lurkers your 3rd is going up way too late, unless his build is 3 hatch lurker
On January 06 2014 03:19 traceurling wrote: When am I supposed to put down a robo facility in PvZ I keep losing even though I have a 50 supply lead usually because (assuming I make it past the mutas or hydra busts) my third gets denied or lurkers...lurkers everwhere...lurkers in my main, lurkers in my natural, lurkers at my third, lurkers containing qq...so yeah when do i place the robo?
If you are doing pretty standard sair speedlot stuff then typical timing is after 6th gate. However, you can get it after 4th gate if you suspect they will be coming earlier.
Not sure if it's the place to ask but any1 remember a scrappy but entertaining tvp game on a 2ppl map? a few years ago involving carriers + marine coutner
thanks!
edit: found it... It's the Hiya vs Violet game on Bloody Ridge sigh violet.....
On January 03 2014 00:21 fencer wrote: Why do so many players (streamers) keep playing for several seconds after the other player left? Often returning to their base to build new buildings or starting a research and whatnot. "I'm a machine I can't stop until I'm forcibly removed from the game!!!"
Habit learned from playing vs noobs who stay in the game after they type gg. Really annoying to let up and then realise your opponent is still playing in earnest.
Sometimes just a genuine desire to finish what you were doing tho ;p I remember a guy who would stay in the game and destroy every last building. For him it was part of the role playing aspect of the game hahaha. Made for funny replays.