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Simple Questions, Simple Answers - Page 184

Forum Index > Brood War Strategy
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puppykiller
Profile Blog Joined August 2009
United States3137 Posts
January 31 2014 13:11 GMT
#3661
I'm actually talking about when you have 4-10 factories before your maxed, and dont have extra money. When I'm maxed I que like 5 vults some games lol.
Why would I play sctoo when I can play BW?
fearthequeen
Profile Joined November 2011
United States790 Posts
January 31 2014 15:39 GMT
#3662
On January 31 2014 22:11 puppykiller wrote:
I'm actually talking about when you have 4-10 factories before your maxed, and dont have extra money. When I'm maxed I que like 5 vults some games lol.

pretty much exactly what my post was addressing
NAKR`flying
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 01 2014 08:56 GMT
#3663
On January 31 2014 07:21 Harem wrote:
Lategame wraith is viable but super unexplored and only really utilized by Oov.

However, if you went to see one potential way of it working then:



Also, Fantasy does it here after opening 4rax which is really nice transition given the state of what zerg has at that point. Also, it works even better on maps like outlier, outsider, match point etc.



thanks for these. Watched both. I was bracing myself for Jaedong losing as I was watching this lol. Fantasy was on a much higher level in his game against Hoejja imo. Nukes were a nice touch.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 01 2014 14:49 GMT
#3664
What are progamer eapm's around?
Why would I play sctoo when I can play BW?
vndestiny
Profile Blog Joined September 2011
Singapore3474 Posts
Last Edited: 2014-02-01 16:46:42
February 01 2014 16:46 GMT
#3665
On February 01 2014 23:49 puppykiller wrote:
What are progamer eapm's around?


200-240 iirc
fencer
Profile Joined October 2011
122 Posts
Last Edited: 2014-02-02 01:48:34
February 02 2014 01:48 GMT
#3666
When a siege tank has acquired a target that proceeds to move in too close, will it automatically switch to another target that it can actually fire upon?
Disc Golf is Awesome! Thought I'd throw that out there =)
Cryoc
Profile Joined July 2011
Germany914 Posts
February 03 2014 00:01 GMT
#3667
On February 02 2014 10:48 fencer wrote:
When a siege tank has acquired a target that proceeds to move in too close, will it automatically switch to another target that it can actually fire upon?

Yes.
http://www.twitch.tv/cryoc
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2014-02-03 03:48:53
February 03 2014 03:42 GMT
#3668
I never knew the home, end, pUp and pDown buttons move your camera along the diagonals haha, what it's supposed to be for? nvm
Michael Probu
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
February 03 2014 03:44 GMT
#3669
to move the camera along the diagonals

LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Darkwhite
Profile Joined June 2007
Norway357 Posts
February 03 2014 04:07 GMT
#3670
On January 31 2014 04:37 Birdie wrote:
Show nested quote +
On January 30 2014 22:27 Darkwhite wrote:
On January 29 2014 06:48 Foxxan wrote:
What happened to carriers? Upgraded goliaths with emp to good? Or upgraded goliaths on their own to good?


Why dont zerg stay at lair, to fight terran?
Impossible nowadays?
They 'need' hive tech to have a chance at all?



Iam oldschool and pretty familiar with the new metas. I have always updated myself pretty good overall, but hard to know exact everything.

EMP vs Carriers is nearly useless; it removes only 150 shields, leaving 300 HPs; worse, the 300 HPs have the 4 armor, while the shields don't.

Considering Carriers usually stack on top of each other, one EMP could take out over 1000 shields, definitely worth it.


The problem is Carriers without shield still do full damage, and you are going to focus them down one at a time anyway. Range, cast time, sort of slow projectile which doesn't track and Science Vessels dying in half a second to a Carrier group makes it really hard to land. And the payoff is minimal: +1 Goliaths need 19 hits to kill a Carrier without shields, otherwise 25. It's not like it hurts to try, but it really doesn't make much of a difference and EMP is definitely not what stops Protoss players from going for Carriers.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 03 2014 04:09 GMT
#3671
On February 03 2014 13:07 Darkwhite wrote:
Show nested quote +
On January 31 2014 04:37 Birdie wrote:
On January 30 2014 22:27 Darkwhite wrote:
On January 29 2014 06:48 Foxxan wrote:
What happened to carriers? Upgraded goliaths with emp to good? Or upgraded goliaths on their own to good?


Why dont zerg stay at lair, to fight terran?
Impossible nowadays?
They 'need' hive tech to have a chance at all?



Iam oldschool and pretty familiar with the new metas. I have always updated myself pretty good overall, but hard to know exact everything.

EMP vs Carriers is nearly useless; it removes only 150 shields, leaving 300 HPs; worse, the 300 HPs have the 4 armor, while the shields don't.

Considering Carriers usually stack on top of each other, one EMP could take out over 1000 shields, definitely worth it.


The problem is Carriers without shield still do full damage, and you are going to focus them down one at a time anyway. Range, cast time, sort of slow projectile which doesn't track and Science Vessels dying in half a second to a Carrier group makes it really hard to land. And the payoff is minimal: +1 Goliaths need 19 hits to kill a Carrier without shields, otherwise 25. It's not like it hurts to try, but it really doesn't make much of a difference and EMP is definitely not what stops Protoss players from going for Carriers.

that's 6 less hits. I dunno but I would call that major. Given, I'm not saying it's easy to land an emp.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Reuental
Profile Joined July 2009
United States457 Posts
February 03 2014 05:06 GMT
#3672
So I have been messing around with 2 hatch muta a lot lately. How much better economically is 12 hatch 12 pool vs 12 hatch 11 pool? The reason is that money is so unbelievably tight in the build, and considering that 2 hatch is already way weaker vs 8 rax than 3 hatch, is there any reason to not go 12 hatch 12 pool?
I'm a Crab made of men.
fearthequeen
Profile Joined November 2011
United States790 Posts
February 03 2014 05:26 GMT
#3673
On February 03 2014 14:06 Reuental wrote:
So I have been messing around with 2 hatch muta a lot lately. How much better economically is 12 hatch 12 pool vs 12 hatch 11 pool? The reason is that money is so unbelievably tight in the build, and considering that 2 hatch is already way weaker vs 8 rax than 3 hatch, is there any reason to not go 12 hatch 12 pool?


it's exactly 1 drone better economically.

Joking aside, when you make your pool with 2 hatch muta depends on how you're going to play it. If you are going to be getting ling speed for speedling pre-muta attack than you should probably go 12 hatch 11 pool 10 gas so your speedlings come with minimal marine count. Personally I like to play 12 hatch 13 pool and skip ling speed, because it allows you to take 3rd hatch at 3rd base as you lair finishes and still have money for 2-3 sunkens if you feel your mutas won't be out in time to defend their first mnm push. You will also have the $ to get +1 carapace/attack straightaway when your spire finishes.
NAKR`flying
fencer
Profile Joined October 2011
122 Posts
Last Edited: 2014-02-03 10:43:56
February 03 2014 10:43 GMT
#3674
Is there a way in BWChart or a similar program to check how high apm you had during a certain timeframe of a replay? I'd like to cut out the first two minutes so they don't count towards my apm.
Disc Golf is Awesome! Thought I'd throw that out there =)
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2014-02-03 12:20:02
February 03 2014 12:19 GMT
#3675
On February 03 2014 19:43 fencer wrote:
Is there a way in BWChart or a similar program to check how high apm you had during a certain timeframe of a replay? I'd like to cut out the first two minutes so they don't count towards my apm.

You mean average apm? As highest apm is stated in BWChart. Well...i dont know for sure, but i would say there is an option were you can decide at which point the timeframe starts. But not sure at all. What i do, is looking at a specific apm line (in my case 100) and check if i was above it all the time. Average or highest APM can be manipulated by muta micro (for example) or spamming keys for no appearent reason (besides warming up / keep the fast typing and clicking).
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
fencer
Profile Joined October 2011
122 Posts
February 03 2014 13:51 GMT
#3676
Yes average apm (preferrably eapm too). Peak apm doesn't mean much imho. I've toyed around in BWChart a lot trying to find an option for it but I really can't find it. Perhaps another program can?
Disc Golf is Awesome! Thought I'd throw that out there =)
Darkwhite
Profile Joined June 2007
Norway357 Posts
February 03 2014 14:58 GMT
#3677
On February 03 2014 13:09 BigFan wrote:
Show nested quote +
On February 03 2014 13:07 Darkwhite wrote:
On January 31 2014 04:37 Birdie wrote:
On January 30 2014 22:27 Darkwhite wrote:
On January 29 2014 06:48 Foxxan wrote:
What happened to carriers? Upgraded goliaths with emp to good? Or upgraded goliaths on their own to good?


Why dont zerg stay at lair, to fight terran?
Impossible nowadays?
They 'need' hive tech to have a chance at all?



Iam oldschool and pretty familiar with the new metas. I have always updated myself pretty good overall, but hard to know exact everything.

EMP vs Carriers is nearly useless; it removes only 150 shields, leaving 300 HPs; worse, the 300 HPs have the 4 armor, while the shields don't.

Considering Carriers usually stack on top of each other, one EMP could take out over 1000 shields, definitely worth it.


The problem is Carriers without shield still do full damage, and you are going to focus them down one at a time anyway. Range, cast time, sort of slow projectile which doesn't track and Science Vessels dying in half a second to a Carrier group makes it really hard to land. And the payoff is minimal: +1 Goliaths need 19 hits to kill a Carrier without shields, otherwise 25. It's not like it hurts to try, but it really doesn't make much of a difference and EMP is definitely not what stops Protoss players from going for Carriers.

that's 6 less hits. I dunno but I would call that major. Given, I'm not saying it's easy to land an emp.


Keep in mind that Lockdown is essentially a one-hit-kill spell from a 25/75 caster, and you don't see many of those either.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2014-02-03 16:05:17
February 03 2014 15:49 GMT
#3678
On February 03 2014 22:51 fencer wrote:
Yes average apm (preferrably eapm too). Peak apm doesn't mean much imho. I've toyed around in BWChart a lot trying to find an option for it but I really can't find it. Perhaps another program can?

I haven't actually used BWChart for years but as far as I recall it didn't count the first two minutes anyway in terms of APM? Anyway, you can use the mca launcher and watch the replay and it will tell you your APM all the way through.

Edit: Ah, it discards the first 80 seconds of the game, not quite the first two minutes.
Q:What is APM?

Actions Per Minute = (the number of actions recorded in the replay file / game duration in seconds) * a minute. The first 80 seconds of the game are discarded.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
fencer
Profile Joined October 2011
122 Posts
February 03 2014 17:45 GMT
#3679
Cool, didn't know it discarded the first 80 seconds by default. Thx.
Disc Golf is Awesome! Thought I'd throw that out there =)
Harem
Profile Joined November 2007
United States11393 Posts
Last Edited: 2014-02-03 19:22:13
February 03 2014 19:21 GMT
#3680
On February 03 2014 22:51 fencer wrote:
Yes average apm (preferrably eapm too). Peak apm doesn't mean much imho. I've toyed around in BWChart a lot trying to find an option for it but I really can't find it. Perhaps another program can?

You need bwrepinfo for eapm.

http://wiki.teamliquid.net/starcraft/BwRepInfo
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