• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:24
CEST 09:24
KST 16:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8128 users

Simple Questions, Simple Answers - Page 186

Forum Index > Brood War Strategy
Post a Reply
Prev 1 184 185 186 187 188 488 Next
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 12 2014 23:48 GMT
#3701
i have a question...

When you are fighting a protoss that did a lot of damage at the biggining but you some how manage to survive and take your 3rd on Fighting spirit, but by the time you have 180supply protoss has almost all the map due to the damage at the start of the game, what can i do to punnish a protoss in this situation?

thanks
How may help u?
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 13 2014 00:38 GMT
#3702
Well you already fucked but when I almost die to protoss I think the best way to get back in the game is harass as soon as possible and whenever any opportunities present themselves (probe transfers, ungaurded bases, etc). When a protoss is hurting me badly early game if it is an ok time in my build I like to add a port right away so that the second I fend it off I can harass him. Also sometimes I add a fact depending on the builds we did so that the second he is done I can counter push him but that is only if he is doing a strategy in which it is likely that he will suicide a lot of units (like goon snipping a turret to get dt's in or a bulldog build).

In general if you are behind going into late game... you cannot win unless protoss suicides 1 or more armies depending on how behind you are. It is really strong to make a few turrets (but not too many before max or you will be even more behind!) and then mine areas of your base that you think he might recall with your vultures. Also keep track of how many stasis's he will have when you push with your 200/200 and position your army so that he gets very few units stasisd. When you are behind late game you want to push extremely carefully and make sure to seige the split second that you feelhe is going to charge you. This ensure that you will have a good battle if you positioned half decent. Scout ahead of your army with vults and scan and watch how he maneuvers very carefully and you can tell when he will run in or at least wants to. You need him to suicide his army to give you an opening so that you can start killing bases and come back into the game. If he keeps refusing to engage and is just continuing to retreat instead of charge, just keep pushing correctly and anticipate a recall. Scan or scout where the recall will come from if you see an arb running in and you know that you don't have mines at that spot, run your army back asap and crush the recall. Keep playing like this and make sure to establish a 4th base or even a 5th if need be and the map allows you to and you can crawl back into the game much to protoss's dismay. I don't know how often you watch snipealot streams but you can see games good terrans like mong and sea making comebacks like this from time to time.

Also if he starts going carrier push fast :D
Why would I play sctoo when I can play BW?
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 13 2014 00:55 GMT
#3703
On February 13 2014 09:38 puppykiller wrote:
Well you already fucked but when I almost die to protoss I think the best way to get back in the game is harass as soon as possible and whenever any opportunities present themselves (probe transfers, ungaurded bases, etc). When a protoss is hurting me badly early game if it is an ok time in my build I like to add a port right away so that the second I fend it off I can harass him. Also sometimes I add a fact depending on the builds we did so that the second he is done I can counter push him but that is only if he is doing a strategy in which it is likely that he will suicide a lot of units (like goon snipping a turret to get dt's in or a bulldog build).

In general if you are behind going into late game... you cannot win unless protoss suicides 1 or more armies depending on how behind you are. It is really strong to make a few turrets (but not too many before max or you will be even more behind!) and then mine areas of your base that you think he might recall with your vultures. Also keep track of how many stasis's he will have when you push with your 200/200 and position your army so that he gets very few units stasisd. When you are behind late game you want to push extremely carefully and make sure to seige the split second that you feelhe is going to charge you. This ensure that you will have a good battle if you positioned half decent. Scout ahead of your army with vults and scan and watch how he maneuvers very carefully and you can tell when he will run in or at least wants to. You need him to suicide his army to give you an opening so that you can start killing bases and come back into the game. If he keeps refusing to engage and is just continuing to retreat instead of charge, just keep pushing correctly and anticipate a recall. Scan or scout where the recall will come from if you see an arb running in and you know that you don't have mines at that spot, run your army back asap and crush the recall. Keep playing like this and make sure to establish a 4th base or even a 5th if need be and the map allows you to and you can crawl back into the game much to protoss's dismay. I don't know how often you watch snipealot streams but you can see games good terrans like mong and sea making comebacks like this from time to time.

Also if he starts going carrier push fast :D



that was a very good informative post, but its look easier to say than done xD, im going to implement some of your advises

something that i would like to know as well... what if you play a protoss that likes to go like two and a half control of zealots and goons? i have a friend that he always crush my army and i feel that i don't know what is the correct amount of vultures tanks?
How may help u?
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 13 2014 02:32 GMT
#3704
Most people say that you should have 2 control groups of tanks and the rest of your supply in vultures with a few goliaths and vessels is good. IMO unit composition isn't a big deal in tvp compared to say... idk... that sc2 game where people are always obsessing about unit composition wars?

If your opponent makes a ton of zealots relative to goons (which I think is what you are asking about) you need to lay mines before his engagement, make sure to time your siege super well so that you shoot the zealots before they run in, and not let your tanks splash your vultures. You can do this by repositioning your vultures constantly as the zealots come in so that they don't get destroyed all by the tanks, and you can also target fire sections of goons with your tanks so that the tanks are less likely to blow your army up. With a low number of goons the protoss is relying on you to kill your own units so make sure to position so that that only happens if a lot more of his are dieing in the process.
Why would I play sctoo when I can play BW?
Cryoc
Profile Joined July 2011
Germany912 Posts
February 13 2014 17:15 GMT
#3705
On February 13 2014 08:48 SC2BF3Love wrote:
i have a question...

When you are fighting a protoss that did a lot of damage at the biggining but you some how manage to survive and take your 3rd on Fighting spirit, but by the time you have 180supply protoss has almost all the map due to the damage at the start of the game, what can i do to punnish a protoss in this situation?

thanks

I would advise a more defensive approach than puppykiller. Because you got behind at the start, a two base timing push after a fast third of Protoss shouldn't usually work, as your timing will be later.
Drop I also would only go, if they won't see it coming, for example after you got reaver harrassed successfully, but managed to establish a turret ring afterwards, so no observer can get in.
Although most of the time I don't go drop when behind, because the Protoss usually knows he is ahead and will spend some extra cash on cannons in the mineral lines to be safe.
If he isn't going carriers in the mid/late game, I would straight go for a split map, because as you say, Protoss will already have his 5 bases and all the infrastructure he needs. If you push fast, he can trade relatively even, if you push slow to be more cost efficient, he will counter your natural/3rd and sacrifice one or two bases while you are basically dead and he can take just the 3rd main. So I think your best bet is to slowly creep to the next main and take the expansions alongside while being aware of recalls and carrier switch.
http://www.twitch.tv/cryoc
KameZerg
Profile Blog Joined May 2007
Sweden1772 Posts
February 13 2014 21:54 GMT
#3706
How many Dragoons should you have in a normal (eg. Zerg goes lurkers/hydras/ling and maybe mutas) mid/late-game PvZ?
asdasdasdasdasd123123123
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 14 2014 01:03 GMT
#3707
On February 14 2014 02:15 Cryoc wrote:
Show nested quote +
On February 13 2014 08:48 SC2BF3Love wrote:
i have a question...

When you are fighting a protoss that did a lot of damage at the biggining but you some how manage to survive and take your 3rd on Fighting spirit, but by the time you have 180supply protoss has almost all the map due to the damage at the start of the game, what can i do to punnish a protoss in this situation?

thanks

I would advise a more defensive approach than puppykiller. Because you got behind at the start, a two base timing push after a fast third of Protoss shouldn't usually work, as your timing will be later.
Drop I also would only go, if they won't see it coming, for example after you got reaver harrassed successfully, but managed to establish a turret ring afterwards, so no observer can get in.
Although most of the time I don't go drop when behind, because the Protoss usually knows he is ahead and will spend some extra cash on cannons in the mineral lines to be safe.
If he isn't going carriers in the mid/late game, I would straight go for a split map, because as you say, Protoss will already have his 5 bases and all the infrastructure he needs. If you push fast, he can trade relatively even, if you push slow to be more cost efficient, he will counter your natural/3rd and sacrifice one or two bases while you are basically dead and he can take just the 3rd main. So I think your best bet is to slowly creep to the next main and take the expansions alongside while being aware of recalls and carrier switch.


hey man really like your input, so the best bet woould be to split the map on half and try to make him suicide his army on a base full of mine when he makes a recall!!!

thanks for this, i going to try this next time im in this situation.
How may help u?
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
February 14 2014 05:48 GMT
#3708
I would say exactly as Cryoc, maybe if you are feeling insecure just do a ninja expand while you take your third and go for the risk. If you set your goal for 5 bases then you can still win a long game as long as you camp and are efficient.
I don't need luck, luck is for noobs, good luck to you though
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2014-02-16 22:18:17
February 15 2014 16:44 GMT
#3709
i need a foreign mapmaker with some spare time to make some small "simple" changes to some iccup maps.
either add me on skype (mf-bakuryu) or pm me here.

EDIT: already got 1, thx :D
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
February 15 2014 17:07 GMT
#3710
does anyone have the replay of Kingdom vs Julyzerg on Korhal of Ceres from the WCG Korea 2004? That game where kingdom proxy 2 gated but trapped his zealots and immediately left the game. i want to know how long that game lasted^^
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 15 2014 21:49 GMT
#3711
On February 14 2014 14:48 dRaW wrote:
I would say exactly as Cryoc, maybe if you are feeling insecure just do a ninja expand while you take your third and go for the risk. If you set your goal for 5 bases then you can still win a long game as long as you camp and are efficient.


i think you are a BW streamer right? i think protoss?
How may help u?
Hoender
Profile Joined March 2011
South Africa382 Posts
February 15 2014 23:33 GMT
#3712
On February 16 2014 02:07 Bakuryu wrote:
does anyone have the replay of Kingdom vs Julyzerg on Korhal of Ceres from the WCG Korea 2004? That game where kingdom proxy 2 gated but trapped his zealots and immediately left the game. i want to know how long that game lasted^^

All I can remember from that game is:
+ Show Spoiler +

I get knocked down
But I get up again
You're never going to keep me down

remember taking forever to download that using a funky 56k - good times :D
Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
Cryoc
Profile Joined July 2011
Germany912 Posts
February 17 2014 19:33 GMT
#3713
On February 14 2014 10:03 SC2BF3Love wrote:
Show nested quote +
On February 14 2014 02:15 Cryoc wrote:
On February 13 2014 08:48 SC2BF3Love wrote:
i have a question...

When you are fighting a protoss that did a lot of damage at the biggining but you some how manage to survive and take your 3rd on Fighting spirit, but by the time you have 180supply protoss has almost all the map due to the damage at the start of the game, what can i do to punnish a protoss in this situation?

thanks

I would advise a more defensive approach than puppykiller. Because you got behind at the start, a two base timing push after a fast third of Protoss shouldn't usually work, as your timing will be later.
Drop I also would only go, if they won't see it coming, for example after you got reaver harrassed successfully, but managed to establish a turret ring afterwards, so no observer can get in.
Although most of the time I don't go drop when behind, because the Protoss usually knows he is ahead and will spend some extra cash on cannons in the mineral lines to be safe.
If he isn't going carriers in the mid/late game, I would straight go for a split map, because as you say, Protoss will already have his 5 bases and all the infrastructure he needs. If you push fast, he can trade relatively even, if you push slow to be more cost efficient, he will counter your natural/3rd and sacrifice one or two bases while you are basically dead and he can take just the 3rd main. So I think your best bet is to slowly creep to the next main and take the expansions alongside while being aware of recalls and carrier switch.


hey man really like your input, so the best bet woould be to split the map on half and try to make him suicide his army on a base full of mine when he makes a recall!!!

thanks for this, i going to try this next time im in this situation.

By chance, I got a game like this yesterday, where i managed to turtle to win after getting my somewhat early fourth base killed. The replay is here if you want to take a look.
http://www.twitch.tv/cryoc
fencer
Profile Joined October 2011
122 Posts
February 17 2014 22:10 GMT
#3714
Nice game Cryoc! I was so impressed by one of your tank concaves that I had to take a screenshot (:

http://i.imgur.com/UEg3Lrb.png
Disc Golf is Awesome! Thought I'd throw that out there =)
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 18 2014 03:44 GMT
#3715
On February 18 2014 04:33 Cryoc wrote:
Show nested quote +
On February 14 2014 10:03 SC2BF3Love wrote:
On February 14 2014 02:15 Cryoc wrote:
On February 13 2014 08:48 SC2BF3Love wrote:
i have a question...

When you are fighting a protoss that did a lot of damage at the biggining but you some how manage to survive and take your 3rd on Fighting spirit, but by the time you have 180supply protoss has almost all the map due to the damage at the start of the game, what can i do to punnish a protoss in this situation?

thanks

I would advise a more defensive approach than puppykiller. Because you got behind at the start, a two base timing push after a fast third of Protoss shouldn't usually work, as your timing will be later.
Drop I also would only go, if they won't see it coming, for example after you got reaver harrassed successfully, but managed to establish a turret ring afterwards, so no observer can get in.
Although most of the time I don't go drop when behind, because the Protoss usually knows he is ahead and will spend some extra cash on cannons in the mineral lines to be safe.
If he isn't going carriers in the mid/late game, I would straight go for a split map, because as you say, Protoss will already have his 5 bases and all the infrastructure he needs. If you push fast, he can trade relatively even, if you push slow to be more cost efficient, he will counter your natural/3rd and sacrifice one or two bases while you are basically dead and he can take just the 3rd main. So I think your best bet is to slowly creep to the next main and take the expansions alongside while being aware of recalls and carrier switch.


hey man really like your input, so the best bet woould be to split the map on half and try to make him suicide his army on a base full of mine when he makes a recall!!!

thanks for this, i going to try this next time im in this situation.

By chance, I got a game like this yesterday, where i managed to turtle to win after getting my somewhat early fourth base killed. The replay is here if you want to take a look.


thank man i have a clear picture now... also i watched a game of HIYA that he went into this on FS after protoss stopped him to take the 3rd.
How may help u?
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 20 2014 11:40 GMT
#3716
Hi there is a game where the Zerg player Terror[Fou] is dancing while making a drop to a protoss player, does anyone knows the name of it, or link me to youtube please?
How may help u?
Kau *
Profile Joined March 2007
Canada3502 Posts
February 20 2014 18:07 GMT
#3717
On February 16 2014 02:07 Bakuryu wrote:
does anyone have the replay of Kingdom vs Julyzerg on Korhal of Ceres from the WCG Korea 2004? That game where kingdom proxy 2 gated but trapped his zealots and immediately left the game. i want to know how long that game lasted^^

http://www.repdepot.net/replay.php?id=4461
Moderator
Capresis
Profile Joined September 2008
United States518 Posts
February 20 2014 18:53 GMT
#3718
Speaking of replays. Have there been any ex-pro replay packs compiled that are newer than the ones in the "replays..." thread?

Also, it was mentioned that replays would be released of SSL8. Does anyone know if that ever happened or not?
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 20 2014 23:37 GMT
#3719
On February 21 2014 03:53 Capricis wrote:
Speaking of replays. Have there been any ex-pro replay packs compiled that are newer than the ones in the "replays..." thread?

Also, it was mentioned that replays would be released of SSL8. Does anyone know if that ever happened or not?


i would love to get my hands on those replays... Hiya and Mong replays <3
How may help u?
Gofarman
Profile Joined June 2010
Canada648 Posts
Last Edited: 2014-02-24 04:07:12
February 24 2014 04:05 GMT
#3720
What are the current iccup MOTW?

Also what is the latest map pack on iccup? (I have 2.5, couldn't locate any later versions and the iccup link is 404'd)


EDIT- HMMM just noticed this was in the Strategy section not general, well I guess I'll leave it up and see what it earns me.
Prev 1 184 185 186 187 188 488 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 5676
Leta 332
Larva 225
ggaemo 69
Dewaltoss 67
sSak 60
NaDa 35
Noble 18
yabsab 15
Nal_rA 15
[ Show more ]
firebathero 0
League of Legends
JimRising 729
Counter-Strike
Sick160
Super Smash Bros
Mew2King146
Other Games
summit1g9088
WinterStarcraft926
amsayoshi85
Organizations
Other Games
gamesdonequick1074
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH357
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2243
League of Legends
• HappyZerGling126
Upcoming Events
RSL Revival
1h 36m
Clem vs ByuN
Rogue vs Lambo
OSC
4h 36m
Online Event
7h 36m
WardiTV Weekly
1d 3h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.