On April 12 2013 05:26 thezanursic wrote: How should I approach clearing mines in PvT before engaging the army?
I know it's a weird question, but still...
I like to split two or three zealots off the main group and send them in first to take as many mines as possible, then as Dead9 said, send in the goon + ob followed by the rest of your zealots when required.
I'm pretty sure they don't have cameras on his FPView the whole time.
Sometimes, you can see his FPView when he goes to the other practice houses and they use a cameraman instead of a motionless camera. + Show Spoiler [season finale] +
Notably, you can see his playing BGH at the KT house.
In PvT, what is the proper way to engage tank lines. Say terran setup tanks in a line up to down. Is it best to attack from the bottom and push upwards? or to engage from the left to the right?
Although it was a small choke, his army received the least damage from the alternative (big bridge). Flash only had like 3 tanks that covered that small part of the choke. Whereas the big bridge was much more heavily defended and had more turrets / supplies / mines to make it hard to navigate through.
On April 14 2013 04:44 tie23he wrote: In PvT, what is the proper way to engage tank lines. Say terran setup tanks in a line up to down. Is it best to attack from the bottom and push upwards? or to engage from the left to the right?
Left to right if one has to choose from these options. Flanking is the best obviously from left/right in this case.
"Fighting" originates long ago in the Korean culture BW forums is not the exact place to ask about. But this is an answer I found when I ask the same question...
Is there any good guide/VOD(with commentary) for pushing with a mech army late game TvP? I have seen Stylish's FPVODS on TvP general tips, but they cover mid game pushing (4/5/6 fact). I am having a lot of trouble pushing effectively with a 200/200 terran mech army.
Why do people maynard workers to their natural? Doesn't that mean that the workers are not mining while they are being transferred? Wouldn't it be better to just make those workers at the natural?
On April 17 2013 15:42 RednBlack wrote: Why do people maynard workers to their natural? Doesn't that mean that the workers are not mining while they are being transferred? Wouldn't it be better to just make those workers at the natural?
Because the best mining ratio is 1 per patch, and by the time you build your natural you have more workers in your main than 1:1 so. (correct me if im wrong)
Also even if we forget that, remember that you would always lose some mining time without maynarding, if you have 2 CCs and 1 unsaturated mineral line scvs coming from 1 CC would always lose mining time.
Also other thing, its easier to send workers to mine from adjacent CC rather than switch screens to send them to other exp, its pretty important skillset of BW Macro, and limiting the time required/effort to do so makes you ahead in a long macro game.
On April 17 2013 15:42 RednBlack wrote: Why do people maynard workers to their natural? Doesn't that mean that the workers are not mining while they are being transferred? Wouldn't it be better to just make those workers at the natural?
They're not mining for a very short period of time and the efficiency of getting a bunch of new workers straight on to fresh mineral patches, rather than sharing with a lot of other workers at the main, more than offsets it.
On April 17 2013 15:42 RednBlack wrote: Why do people maynard workers to their natural? Doesn't that mean that the workers are not mining while they are being transferred? Wouldn't it be better to just make those workers at the natural?
Because the best mining ratio is 1 per patch, and by the time you build your natural you have more workers in your main than 1:1 so. (correct me if im wrong)
Also even if we forget that, remember that you would always lose some mining time without maynarding, if you have 2 CCs and 1 unsaturated mineral line scvs coming from 1 CC would always lose mining time.
Also other thing, its easier to send workers to mine from adjacent CC rather than switch screens to send them to other exp, its pretty important skillset of BW Macro, and limiting the time required/effort to do so makes you ahead in a long macro game.
The optimal rate is more like >2 workers per patch but having 1:1 on two bases is better than having 2:1 on one base.
Hey guys I am at my university here in Korea and I have wifi access on my laptop. However, every time I try to connect to fish, it says that the server is unavailable. I don't know why this is, how can I fix this?
I can log into the router so I can mess with the settings. Any tips?
I can connect to fish when I am using a different wifi at a different location and even at my home. but not at this specific wifi. weird.