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On November 19 2012 22:18 asiantraceur wrote: I've never played against that before but I think you could break down the cannons since the money they spent on cannons you can spend on units or you can just early expo while maintaining an equal unit count skip cannons and rush obs
It's not that simple due to pvp scouting issues.
Depending on the skill level of the player, one should either open 2 gate robo or try for a x gate expo style in pvp, with the usually DT shenanigan thrown in. DTs will kill 3 or 4 gate goons usually, and in theory will end up behind against robo openers.
This is because if they don't FE, they will end up behind in goon count and die to a counter attack once 2 obs have popped (leaving 1 ob behind for defense). And if they do FE behind cannons, get 1 reaver with a shuttle then push out. You need good micro against the cannons and defending goons with your reaver, and you should be able to break the cannon line and go in for the kill or game-deciding amounts of damage.
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Nice  Yeah I've been playing against it a bit more, trying different things. The general consensus I feel is that you need to put your own nexus down as soon as you can, and then use that small window where you've got a unit advantage to kill probes / units / gain enough advantage to even out their econ advantage.
Next question: what are some things you can do against a Zerg who sits there with 4 gases and just makes like 7 sunken, 7 spore, and burrows a bunch of lurkers while they go to hive tech? Attacking is suicide, and waiting for imbalisks is worse. Z turtling is ten times more annoying than T turtling in my eyes :O
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place 1 dt at 5th and 6th base of zerg, make 8+ cors and keep them alive, fast hive = late ovi speed = zerg stuck on 4 bases get 4 bases with ht and simcity the one at other natural with gates/forge and go rvr. sim city + rvr beats ultra/ling unless he doom drops with 8+ overlords, but he cant do that fast enough with fast hive. get archon heavy army + rvr and have fun pushing with 200/200 while u easily take 5th behind the already impossible-to-kill 4th
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On November 22 2012 22:53 Bakuryu wrote: place 1 dt at 5th and 6th base of zerg, make 8+ cors and keep them alive, fast hive = late ovi speed = zerg stuck on 4 bases get 4 bases with ht and simcity the one at other natural with gates/forge and go rvr. sim city + rvr beats ultra/ling unless he doom drops with 8+ overlords, but he cant do that fast enough with fast hive. get archon heavy army + rvr and have fun pushing with 200/200 while u easily take 5th behind the already impossible-to-kill 4th
Make sure to get dweb it's really useful especially against static defense like colonies and lurkers...in my opinion any Zerg who feels the need to turtle like that is just...bleh
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I agree, but they can't be avoided so I might as well figure out how to beat them  Thanks for the post Bakuryu!
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Any replay / VOD examples of premium reaver simcity, or do I just essentially make a corridor for the scarabs to fly through?
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On November 23 2012 17:45 Kimdracula wrote: Any replay / VOD examples of premium reaver simcity, or do I just essentially make a corridor for the scarabs to fly through?
Optimally you are just making a wall that is ling tight but not scarab tight. You can't make a scarab tight wall as toss (unless you have an arbiter tribunal/observatory above a fleet beacon/robo support, or a FB to the left of an arbiter tribunal/observatory) so it's not really a factor for consideration. Also making a completely ling tight wall is impossible in most situations, so just make it as ling tight as possible, and make sure the ultralisks can't get to the cannons without attacking something first. Then put about 3 rows of cannons between the front of your wall and the robo.
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I played someone on iCCup named gla.yoona. I would like to find out if he is the chinese yoona who got 1700+ on Fish, but I don't have any replays of him, except for his games vs me, so I can't compare hotkeys. Can anyone help me?
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How many KPGA tours were there? 4? And they were offline, right?
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What came first, the drone or the hatchery?
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On November 24 2012 23:00 pebble444 wrote: What came first, the drone or the hatchery?
Depends on the map, game type and if you have a specific drone/hatchery in mind.
If you asked about the egg and chicken, I could say with confidence that it was the egg.
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Canada11504 Posts
I've been trying out a variety of maps as I'm getting back into shape (so that I'm not limited to just Fighting Spirit and a handful of others). For PvZ what sort of walls do you build to FE on wide chokes like Troy and Vampire 1.0? Or do you just one base pressure into expand?
Never heard of Vampire really except it was in the iCCup map pack.
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On November 24 2012 23:00 pebble444 wrote: What came first, the drone or the hatchery?
That's a hard one. Without a drone there can be no hatchery. Without a hatchery the zerg player has no buildings and loses the game.
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On November 25 2012 02:08 Falling wrote: I've been trying out a variety of maps as I'm getting back into shape (so that I'm not limited to just Fighting Spirit and a handful of others). For PvZ what sort of walls do you build to FE on wide chokes like Troy and Vampire 1.0? Or do you just one base pressure into expand?
Never heard of Vampire really except it was in the iCCup map pack. Vampire is a 2v2 map afaik. As for Troy, all I know is that best 1 gate teched July on it, but I'm not really sure what was his plan cause you know...
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10387 Posts
12 sairs vs 12 valks, which one wins? both just a-move, are fairly stacked, same upgrades.
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I just played a game on FS, PvP. It was like 50 minutes and I will submit the replay tomorrow. But we were in lategame, and I had temps and zealots and archons. He just had mass goons and owned me! I quickly transitioned to mass goons myself and won the game eventually, but what is my unit comp supposed to be lategame PvP? more temps for storming the goon clump? mass zealot vs mass goon? Go mass goon myself?
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On November 25 2012 16:47 ArvickHero wrote: 12 sairs vs 12 valks, which one wins? both just a-move, are fairly stacked, same upgrades.
Valks, damage output is better en masse then sairs. (6x6)
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On November 26 2012 06:12 KaiGreene wrote: I just played a game on FS, PvP. It was like 50 minutes and I will submit the replay tomorrow. But we were in lategame, and I had temps and zealots and archons. He just had mass goons and owned me! I quickly transitioned to mass goons myself and won the game eventually, but what is my unit comp supposed to be lategame PvP? more temps for storming the goon clump? mass zealot vs mass goon? Go mass goon myself?
I think PvP late game is pretty close to everything build...reaver archon drags zealots high Templar some dts and then just micro and macro...it's stuff like use archon to kill zealots zealots to kill drags drags to kill shuttle reaver reaver to kill everything ht to storm clumps and dts for random damage output
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On November 25 2012 16:47 ArvickHero wrote: 12 sairs vs 12 valks, which one wins? both just a-move, are fairly stacked, same upgrades.
I think sairs get owned by armor Also Valkyries are like queens of the air...
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Valks rape cors in every sense, more damage, more health, more armor. The only things is cors shoot faster.
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