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Active: 1773 users

TvT Basics?

Forum Index > Brood War Strategy
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StaSiS
Profile Joined February 2004
United States147 Posts
July 30 2004 09:28 GMT
#1
Im recently started to play some TvT; before, I had played PvT. Can somebody please tell me some basic TvT BOs, counters, unit selection choices, etc? thx a lot
pheered.user
Profile Joined March 2003
United States2603 Posts
July 30 2004 09:33 GMT
#2
tanks own, dont ever go 1fact CC this is all the advice i have

also+2 on tank weapons = 2shot death vs other tanks which i think is important, i dont see alot of terrans get it either
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
ejai63
Profile Joined November 2002
United States2101 Posts
July 30 2004 09:37 GMT
#3
what's the best counter for 1 fac cc? dropship?
1-10-5
LastDoomZerg
Profile Joined May 2004
Korea (South)104 Posts
July 30 2004 10:01 GMT
#4
just try to take the map control
What i do on lost temple as long as the opponenet does wraith is to try to contain him with my first two tanks.(upgrade siege fast)

on namja iyagi i wraith
for the last time........
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 30 2004 11:08 GMT
#5
dropships r very important and dont forget turrets!
User_2
Profile Joined March 2004
Russian Federation1020 Posts
July 30 2004 11:28 GMT
#6
Some basic strats to TvT that i know of are: 2 port wraith, 2 fac tank, 2 fac vult (mine + speed), goli drop. 1 fac cc is questionable in TvT because it allows your opponent to contain you that much easier if he went 2 fac tank. 2 port wraith is probably my favorite build. It doesn't do alot of damage, but it's effective in stopping drops and altering your opponents build. If he was going 2 fac tank, hes going to need to add an armory or engineering bay, and than turrets/goli after. Both alternatives get massacred by tank/wraith (mostly tank in beginning). The basic flow of the match when i play (2 port wraith is the build i use usually): Attack with wraith -> expand -> move out with 2-3 tanks + scvs -> contain -> expand -> expand -> expand -> etc. I generally tend to be very passive in this matchup and try to get as much of a defensive advantage as i can. To attack a defensive terran you need at the least, twice as many troops, or ridiculous micro.
To my teacher: Sir, you are too tall.
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 30 2004 12:49 GMT
#7
wraiths counter tanks. goliaths counter wraiths. turrets counter dropships. study this and you will become great.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Null_hk
Profile Joined November 2003
China318 Posts
July 30 2004 13:09 GMT
#8
On July 30 2004 20:28 User_2 wrote:
Some basic strats to TvT that i know of are: 2 port wraith, 2 fac tank, 2 fac vult (mine + speed), goli drop. 1 fac cc is questionable in TvT because it allows your opponent to contain you that much easier if he went 2 fac tank. 2 port wraith is probably my favorite build. It doesn't do alot of damage, but it's effective in stopping drops and altering your opponents build. If he was going 2 fac tank, hes going to need to add an armory or engineering bay, and than turrets/goli after. Both alternatives get massacred by tank/wraith (mostly tank in beginning). The basic flow of the match when i play (2 port wraith is the build i use usually): Attack with wraith -> expand -> move out with 2-3 tanks + scvs -> contain -> expand -> expand -> expand -> etc. I generally tend to be very passive in this matchup and try to get as much of a defensive advantage as i can. To attack a defensive terran you need at the least, twice as many troops, or ridiculous micro.



ive always failed at making wraith..

perhaps u could teach me on a replay??
yooo fucktards
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
Last Edited: 2004-07-30 14:29:43
July 30 2004 14:28 GMT
#9
On July 30 2004 18:37 ejai63 wrote:
what's the best counter for 1 fac cc? dropship?


a simple 2 fact vult rush or 2 fact 2 vul 2 gol rush provided ur floating rax sees it in time and do some delaying by landing on the expo spot

also remember if the other terran builds it in his main and floats it to the expo, this will cost him 20 to 30 secs which is almost half a CC! this means u can catch up somehow if u just use one vult to kill the SCV killing the CC while expoing straight urself (assuming u started with 2 fact)

if he builds it on the expo spot straight of coz he's asking for it =P

timing =O
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
RiSE
Profile Joined April 2004
United States3182 Posts
July 30 2004 14:32 GMT
#10
A general TvT tip I can come up with off the top of my head is that the gayest player wins.
heavy hand upon the land, feel it's weight inside you
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 30 2004 16:02 GMT
#11
dont be afraid to build random turrets to contain your opponent. its not like you should ever be poor in minerals anyway
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Million
Profile Joined April 2004
United States559 Posts
July 30 2004 16:11 GMT
#12
TvT is hard, today this guy did a one Factory tank build and just turtled in his base and got BCs and owned me. So wanna cry ><
HeaT
Profile Joined June 2004
Germany325 Posts
July 30 2004 16:11 GMT
#13
TvT is all about mapcontrol so always place turrets or mines all over the map so u can see his every move. fast contains are always fun since u have the biggest chance of winning then. however when u do this dont forget to place turrets or mines otherwise his drops might be deadly. aslong as u defend all your expands with allot of def(yes lame but it works) just expand expand expand and keep him contained and mass, its boring but thats tvt
LOcDowN
Profile Joined February 2003
United States1015 Posts
July 30 2004 16:56 GMT
#14
Turrets up everywhere possible. Your mineral will sky rocket after one or two expansions. And dont be like me, remember to get gas at your expansion.
scGhost
Profile Joined December 2002
Poland168 Posts
July 30 2004 18:52 GMT
#15
Gas is everything in TvT, turret all over the world, mass tank, mass scv, mass expo... thats TvT
SCV is the key! ....
Pafnucy
Profile Joined October 2002
Poland1124 Posts
July 30 2004 21:09 GMT
#16
2 fac expo/2 fac drop expo - collecting dropships, drop game with lots of mech, usually. secure other main, contain opponent, make some random turrets, especially random turrets and contain vs tank/wraith if you pull it off.

fac port or fac port port into expo - usually you see what opponent has, harass with wraith early or not while making 1 fac tank, cc and switching to factories or tank/wraith, unless opponent makes fast expo of same build where 1 fac mass port can work

fast expo - expand fast with turret/siege tank and then go into mech(usually) or "suprise" mass wraith(good vs tank/wraith users who get expo after you and then you can catch them off guard with wraith before they switch to mech)

variations/suprise builds - 2 fac gol or vult and then add 2 ports for wraith.

I didnt say what dies to what because every game is different and writing longass essays on each minor build is pointless. Just shared few opening ideas.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
Pob
Profile Joined February 2004
880 Posts
July 30 2004 21:21 GMT
#17
remember to keep a strong caffinated drink handy , you may fall asleep , lines of tanks and turrets... im yawning already
Pafnucy
Profile Joined October 2002
Poland1124 Posts
July 30 2004 21:23 GMT
#18
On July 31 2004 06:21 Pob wrote:
remember to keep a strong caffinated drink handy , you may fall asleep , lines of tanks and turrets... im yawning already


you mean "Remember to piss before playing a TvT. Good TvT player always has food and drinks near comp in case of a long bc/turret/tank 1 hour+ game"? ^^
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
Pob
Profile Joined February 2004
880 Posts
Last Edited: 2004-07-30 21:34:01
July 30 2004 21:30 GMT
#19
lol nah piss in a cup then if you get thirsty 2 hours down the track (in the same game) you can refresh yourself

anyway i guess i should answer this question... i always go random cos its more fun and i like it when they get pissed off when i wont select a race...if it ends up tvt ill go 3 port wraitha or marine rush , i dont often do many long tvt because if i have a long tvt i could have had 2-3 GG's in other matches by that time , know what i mean
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
July 30 2004 21:36 GMT
#20
lol tvt is gay
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
TanGo
Profile Joined March 2003
Sweden1019 Posts
July 30 2004 21:40 GMT
#21
Turrets everywhere, kill dropships with wraiths, then cliff him and expand. Keep killing his dropships when he tries to safe his cliff... Just delay while you get a turretline up and expo everywhere, then switch to tanks and goliaths (put wraiths on either islands if he seems like the sort of person who would get expos and go bcs).

Then you drop his main with a huge amount of tanks and some goliaths. Go back with your dropships don't let them die, and then get reinforcements. Drop either his cliff or on the same spot if your units are still alive.. they probably are since killing sieged tanks is a bit hard.
Kram
Frits
Profile Joined March 2003
11782 Posts
July 30 2004 21:40 GMT
#22
Tanks and turrets are like sooo yesterday !

Tank+Wraith is what it's all about nowadays.
Kreeeee
Profile Joined May 2004
305 Posts
July 30 2004 22:50 GMT
#23
since the bulk of TvT has been saaid ill share one of my favourite tactics.

2 fac port gollie drop
i drop 4 goliaths behind his mineral line asap. the gollies can also counter a very early drop (1fac port), wraiths, and 4 gollies own a tank without seige.

this is not fool proof but i find it makes the game more interesting to go on the offensive rather than both tank/turret whore straight away
I refuse to engage in a battle of wits against an unarmed opponent.
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
July 31 2004 01:35 GMT
#24
the motion on this forum seems to be that 2 fact is a very strong opening on many maps =O

if u have center map control it doesn't really matter if wraiths are better or gols are.however if the map is pretty much open with room for flanking in the center (luna) gols are better. if the map is pretty tedious, lacking room for flanking (chow chow and korhal) wraiths are better. LT is with wraiths slightly holding the upper hand compared to gols i think

becoz TvT is a matchup that allows half of watever troops u have to defend safely, using the OTHER half of troops to gain another expansion is a very common style, which also leads to too many 30 to 1 hr long TvTs if both sides really play too safe with perfect timing for defending expos.

this is why randomly scattered turrets DO matter these allow some amount of recon to react fast enough to anything the other terran does, not to mention a lone turret somewhere on the map can later hold the key to securing expos OR tank turret map control in late game. whoever "gets there and holds it first wins"
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
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