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Zerg Carapace

Forum Index > Brood War Strategy
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RowdierBob
Profile Blog Joined May 2003
Australia13295 Posts
June 28 2004 00:40 GMT
#1
I've seen a few reps lately where zergs in zvt have been upgrading carapace instead of attacks.

Does this have any sort of advantage?

To me it seems +1 attack would be better as its cheaper and aids u in killing units more efficiently.
"Terrans are pretty much space-Australians" - H
Zerg0
Profile Joined June 2004
149 Posts
June 28 2004 00:44 GMT
#2
Well they are afraid that the zerglings will die while running toward their targets, which is something they should fear.

I reckon it does help more than melee because your #1 goal for lings is to get 'em to the target, usually if your lings have reached their target, they cause dmg no matter what, getting 'em there is the problem without being shot up.

Also, carapace helps with lurkers and hydras too, since they probably want to make sure their lurkers have a better chance when running up to the MM and tanks.

I would go carapace first so my lings/hydra/lurk all get the upgrade, and then get melee.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 28 2004 00:52 GMT
#3
terrans usually upgrade attack first so the carapace cancels out the attacks. having 1-0 lurkers vs 1-0 marines gives you no advantage whatsoever so why not upgrade carapace?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 28 2004 01:01 GMT
#4
I like upgrading attack a lot more, once ter gets 1 armor, you NEED attack anyway.

Say lurkers for example:
2 shots unless terran has 3 armor when you have +1
1 or 2 shots less vs tank when you have +2 I think..?

Anyway, just micro, so you don't need carapace ;D

I think most zergs upgrade it because they like ultra and when they get to hive having 4 armor ultra's really fast is good Oo;
Moderator
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 28 2004 01:04 GMT
#5
anyway, who cares, just double upgrade your shit and it all gets done =(
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
RowdierBob
Profile Blog Joined May 2003
Australia13295 Posts
June 28 2004 03:45 GMT
#6
On June 28 2004 10:04 SoMuchBetter wrote:
anyway, who cares, just double upgrade your shit and it all gets done =(


Maybe on LT, but im thinking on something with a little less gas.
"Terrans are pretty much space-Australians" - H
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 28 2004 03:56 GMT
#7
Less gas just make attack -.-
Moderator
red.venom
Profile Joined October 2002
United States4651 Posts
June 28 2004 07:24 GMT
#8
Not upgrading armor or attack at all is nice and fun when you are playing a hard fought game then all of a sudden can't touch a Terran because he is 2/1 and you are 0/0.

Personally attack only helps in limited situations. True if a T gets armor then you rather need it as hydras do quite a bit less damage to marines and lurkers don't even kill them in 2 hits anymore. But if you have armor and a T gets armor or is slower on upgrading then you stand to benefit as they will be doing 20% less damage to your units. I personally think armor is the most useful of the three upgrades, but it really depends on what you are doing. If you are playing on low econ getting to 0/2 and using lings/few lurkers with defiler support and scourge backup for SV is probably your best bet.
Broom
Mydnyte
Profile Joined October 2003
3306 Posts
June 28 2004 10:16 GMT
#9
If you upgrade armor on Mutas first, think about the concussive damage from Terran turrets and goliath missiles, and valk missiles.
Zerg0
Profile Joined June 2004
149 Posts
June 28 2004 10:42 GMT
#10
Mutas are usually just for harassing and containment.

After your first few harasses, a good terran will be totally immune to further muta harass, so then its time to start going lurk/hydra/ling or tech ultra/ling/defiler.

No one I know upgrades air attack/defense because mutas are only used so u can expand urself and get a breath of fresh air.

Why mutas are only temporarily is because good terrans, once stabilized, have enough turret, 1 bunk w/ 3 marines, and can irridiate the hell outta ur mutas.
Mydnyte
Profile Joined October 2003
3306 Posts
June 28 2004 10:48 GMT
#11
ChoJJa sure as hell was one helluva pioneer of the MutaL strat now wasn't he? Beating even boxer with pure MutaL.

But of course, if you don't macro it/micro it/use it properly you're fucked in every hole possible.
Zerg0
Profile Joined June 2004
149 Posts
June 28 2004 10:55 GMT
#12
Yeah well Boxer can nuke rush and win, but I doubt few on this board would suggest that strategy. The safest route is just to use them temporarily as a containment mechanism where you can harass and expand without worries.

Also, can you send me that replay cuz I'm sure Boxer did something that made him lose.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 28 2004 10:59 GMT
#13
i recommend it

if terran goes mech, go pure mutalisk with upgraded carapace.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Mydnyte
Profile Joined October 2003
3306 Posts
June 28 2004 11:04 GMT
#14
On June 28 2004 19:55 Zerg0 wrote:
Yeah well Boxer can nuke rush and win, but I doubt few on this board would suggest that strategy. The safest route is just to use them temporarily as a containment mechanism where you can harass and expand without worries.

Also, can you send me that replay cuz I'm sure Boxer did something that made him lose.


Didn't say I had the replay, I did see it though. But when I quit, all replays = gone. And it was in 1.09 I believe. Long ass time ago.
Mydnyte
Profile Joined October 2003
3306 Posts
June 28 2004 11:06 GMT
#15
On June 28 2004 19:59 SoMuchBetter wrote:
i recommend it

if terran goes mech, go pure mutalisk with upgraded carapace.


This strategy is common sense, any other strategy against pure mech terran can be suicide.
Mutas are the answer against mech, especially with armor upgs.
Zerg0
Profile Joined June 2004
149 Posts
June 28 2004 16:56 GMT
#16
if 1 out of 50 terrans i played went mech i would rip off my clothes and run happily across my beloved state of virginia to bathe at a nearby christian well.

stop changing situations that rarely happen, in fact, i'll do it too

I RECOMMEND IT!!!
GO PURE MUTAS IF TERRAN MASSES SCV!!!!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 28 2004 20:24 GMT
#17
NTT would rip you into shreds
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
hasuwar
Profile Joined April 2003
7365 Posts
June 29 2004 01:25 GMT
#18
Carapace is good because 9/10 the terran goes attack upgrade. Canceling that out is a huge advantage. Some people won't realize just how much damage a terran's +1 weapon upgrade adds. Marines soon so fast, and if they start getting 1,2,3 weapons and you've got no armor, your shit is going to start dying almost instantly. Lurkers take time to burrow, that is what makes them vulnerable, and why they need to keep up with the T's attack to stay in it. Not to mention, carapace is needed to go ultra later on.

Not that he was talking about Flyer Carapace, but for the people who think going muta sucks, it doesn't. When they get that +1 attack, 24 mutas and some lings can tear ass on a terran. If they can get their +1 attack for mutas before you get your +1 attack for marines, you're going to have a hard time, especially if they bring scourge or know how to micro out an irridiated muta later in the game, if you even last that long
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
RowdierBob
Profile Blog Joined May 2003
Australia13295 Posts
June 29 2004 01:30 GMT
#19
On June 29 2004 10:25 hasuwar wrote:

Not that he was talking about Flyer Carapace, but for the people who think going muta sucks, it doesn't. When they get that +1 attack, 24 mutas and some lings can tear ass on a terran. If they can get their +1 attack for mutas before you get your +1 attack for marines, you're going to have a hard time, especially if they bring scourge or know how to micro out an irridiated muta later in the game, if you even last that long


Any decent terran would have a shitload of mnm and vessel and own this =[

Save this strat as a party trick.
"Terrans are pretty much space-Australians" - H
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
June 29 2004 04:33 GMT
#20
Actually pure muta can be quite good if you are good enough on the micro. I've had a bunch of games where I beat good terrans with muta only, simply by abusing the insane mobility of mutalisk. The times I lose these kind of games is when I screw up micro a split sec.

Anyway, back to carapace. I like to do that vs toss no matter what, to counter +1 attack. Many toss players time their expands just when they get +1 attack, or go for zling burners (+1 speedlots). If you cancel out this advantage you'll take the toss by surprise and often leave him clueless.
ModeratorFather of bunnies
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
June 29 2004 05:47 GMT
#21
Its the same thing with zvz, when you upgrade carapace for the first lvl, its better than +1 attack, but if you continue more, i think the attack would run over the defence.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
hasuwar
Profile Joined April 2003
7365 Posts
June 29 2004 05:55 GMT
#22
On June 29 2004 10:30 RowdierBob wrote:
Show nested quote +
On June 29 2004 10:25 hasuwar wrote:

Not that he was talking about Flyer Carapace, but for the people who think going muta sucks, it doesn't. When they get that +1 attack, 24 mutas and some lings can tear ass on a terran. If they can get their +1 attack for mutas before you get your +1 attack for marines, you're going to have a hard time, especially if they bring scourge or know how to micro out an irridiated muta later in the game, if you even last that long


Any decent terran would have a shitload of mnm and vessel and own this =[

Save this strat as a party trick.


I am a decent terran, and it's happend to me. And a shitload of MnM doesn't always do the trick, I'm telling you.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
June 29 2004 06:09 GMT
#23
On June 29 2004 14:47 Dave307 wrote:
Its the same thing with zvz, when you upgrade carapace for the first lvl, its better than +1 attack, but if you continue more, i think the attack would run over the defence.


Somebody probably know this better than me, but as far as I've been told over the years, attack grades does not affect splash damage, so with armor muta bounce (9-3-1) goes down to (8-2-0) and etc.
ModeratorFather of bunnies
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 29 2004 06:20 GMT
#24
Ya I've been told that too yes.
Moderator
Mydnyte
Profile Joined October 2003
3306 Posts
June 29 2004 22:42 GMT
#25
On June 29 2004 01:56 Zerg0 wrote:
if 1 out of 50 terrans i played went mech i would rip off my clothes and run happily across my beloved state of virginia to bathe at a nearby christian well.

stop changing situations that rarely happen, in fact, i'll do it too

I RECOMMEND IT!!!
GO PURE MUTAS IF TERRAN MASSES SCV!!!!


AND YOU'RE STILL AN IDIOT ANYWAYS! OMGWTFBBQ
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 29 2004 22:50 GMT
#26
What's with the barbecue
Moderator
Mydnyte
Profile Joined October 2003
3306 Posts
June 29 2004 22:52 GMT
#27
Ever had barbeque'd pork man?
Great shit.
So good.
Delicious, really.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
June 30 2004 14:19 GMT
#28
On June 29 2004 15:09 ToKoreaWithLove wrote:
Show nested quote +
On June 29 2004 14:47 Dave307 wrote:
Its the same thing with zvz, when you upgrade carapace for the first lvl, its better than +1 attack, but if you continue more, i think the attack would run over the defence.


Somebody probably know this better than me, but as far as I've been told over the years, attack grades does not affect splash damage, so with armor muta bounce (9-3-1) goes down to (8-2-0) and etc.


It does, but only by 1/3 and 1/9. E.g. mutalisk with +3 attack deals
12-4-1.5 . Either way, armour upgrades are a lot more effective in muta battles than attack ups.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
June 30 2004 14:23 GMT
#29
muta bounce dont get full attack up? god that sux i never knwe that thanks bill D:
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
June 30 2004 15:38 GMT
#30
On June 30 2004 23:19 Bill307 wrote:
Show nested quote +
On June 29 2004 15:09 ToKoreaWithLove wrote:
On June 29 2004 14:47 Dave307 wrote:
Its the same thing with zvz, when you upgrade carapace for the first lvl, its better than +1 attack, but if you continue more, i think the attack would run over the defence.


Somebody probably know this better than me, but as far as I've been told over the years, attack grades does not affect splash damage, so with armor muta bounce (9-3-1) goes down to (8-2-0) and etc.


It does, but only by 1/3 and 1/9. E.g. mutalisk with +3 attack deals
12-4-1.5 . Either way, armour upgrades are a lot more effective in muta battles than attack ups.


Bill do you also know about the sairs? What kind of splash damage will they do when a few grades is in place?
ModeratorFather of bunnies
Overlord
Profile Joined May 2003
Romania651 Posts
June 30 2004 21:56 GMT
#31
On July 01 2004 00:38 ToKoreaWithLove wrote:
Show nested quote +
On June 30 2004 23:19 Bill307 wrote:
On June 29 2004 15:09 ToKoreaWithLove wrote:
On June 29 2004 14:47 Dave307 wrote:
Its the same thing with zvz, when you upgrade carapace for the first lvl, its better than +1 attack, but if you continue more, i think the attack would run over the defence.


Somebody probably know this better than me, but as far as I've been told over the years, attack grades does not affect splash damage, so with armor muta bounce (9-3-1) goes down to (8-2-0) and etc.


It does, but only by 1/3 and 1/9. E.g. mutalisk with +3 attack deals
12-4-1.5 . Either way, armour upgrades are a lot more effective in muta battles than attack ups.


Bill do you also know about the sairs? What kind of splash damage will they do when a few grades is in place?


In Starcraft (BroodWar) there are three type of Splash Damage: Radial
Splash, Line Splash, and Air Splash. Any unit with splash damage has 3
value: S1, S2, and S3.
These values determine the 'far' of area that is affected by splash
damage from unit's weapon.
In Radial Splash, S1 means how far (in pixel) any unit will be dealt
with 100% damage from the weapon, while S2 and S3 show how far any unit
will be dealt with 50% and 25% damage.
Air Splash has same meaning with Radial Splash, but only work in air
units.
Line Splash is almost the same with Radial Splash, but it only affects
the area between the target unit and the attacker (In other words: "in
the line of fire").
Unit that has Radial Splash damage: Siege Tank (Siege Mode), Spider
Mine, Psi Storm, and Infested Terran.
Unit that has Line Splash damage: Firebat, Archon, Scarab, and Lurker.
Unit that has Air Splash damage: Corsair and Valkyrie.
Devourer has special Splash Damage, so it can't do damage to any nearby
target unit.
Nuclear Missile and Irradiate has special damage adjustment.
In table below, is the value of S1, S2, and S3.

Unit S1 S2 S3
-----------------------------------
Firebat 15 20 25
Siege Tank 10 25 40
Scarab 20 40 60
Spider Mine 50 75 100
Inf. Terran 20 40 60
Archon 3 15 30
Lurker 20 20 20
Corsair 5 50 100
Valkyrie 5 50 100
Psi Storm 48 48 48
Nuclear Miss. 128 192 256
Irradiate 64 64 64
God is dead - Nietzsche ; Nietzsche is dead - God
Zerg0
Profile Joined June 2004
149 Posts
June 30 2004 22:24 GMT
#32
OMG ITS THE OVERLORD!






oh wait nm, i thought ur name was overmind. my bad.
KillerPenguin
Profile Joined June 2004
United States516 Posts
June 30 2004 22:37 GMT
#33
thx for the info overlord
http://www.escapeintolife.com/
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-06-30 22:50:13
June 30 2004 22:49 GMT
#34
awesomeness.. this info was already on the web somewhere?
Typhoon
Profile Joined April 2004
196 Posts
July 01 2004 00:07 GMT
#35
--- Nuked ---
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
July 01 2004 05:33 GMT
#36
great info overlord - but it really did not answer my question. If muta gets slightly updated splash, does this also holds true for valks and sairs?

From own experiences I'm tempted to guess yes.
ModeratorFather of bunnies
Typhoon
Profile Joined April 2004
196 Posts
July 01 2004 07:34 GMT
#37
--- Nuked ---
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 01 2004 07:53 GMT
#38
whats all this talk about muta splash? i thought they just bounced
Overlord
Profile Joined May 2003
Romania651 Posts
July 01 2004 08:06 GMT
#39
On July 01 2004 14:33 ToKoreaWithLove wrote:
great info overlord - but it really did not answer my question. If muta gets slightly updated splash, does this also holds true for valks and sairs?

From own experiences I'm tempted to guess yes.


As muta is not listed i suppose corsair attack gets the whole upgrade and then the aboce three regions apply to the new damage.
God is dead - Nietzsche ; Nietzsche is dead - God
Million
Profile Joined April 2004
United States559 Posts
July 05 2004 09:34 GMT
#40
I think it's used because you want to make ur Ultras/Ling damn near invincible...
Zerg0
Profile Joined June 2004
149 Posts
July 05 2004 09:43 GMT
#41
Whoever says MM beats ulras are liars.
Casper...
Profile Joined October 2002
Liberia4948 Posts
July 07 2004 11:42 GMT
#42
the argument can be made that by the time t is 2+ attack upgrade you need hive anyways

with hive comes ultra

so why mess around? on gas nat maps, lurker volume is not an issue

lurker volume and faster hive crack/ult, or an upgrade which really won't help unless you have 4 bases working
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
July 07 2004 11:44 GMT
#43
corrolary:

z will not get 4 bases working
and t will get 2+ attack grades
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
July 07 2004 11:45 GMT
#44
golly gee
bw continues to evolve
amazing
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
July 09 2004 05:08 GMT
#45
y'know what
i think i made that exact same point 2 or whatever years ago when they introduced carapace +2 on ultras
JAM THE FUCKER!
tehredbandit
Profile Joined June 2004
United States77 Posts
July 10 2004 05:30 GMT
#46
upgrading car peices early game alows you to have 4 seld ultras by the time they come out, if not 5. 5 sheld ultras rape terran no problem. good to start sheld uprgade soon as you can so you have them asap. they are a great game ender.
tehredbandit
Profile Joined June 2004
United States77 Posts
July 10 2004 05:35 GMT
#47
upgrading car peices early game alows you to have 4 seld ultras by the time they come out, if not 5. 5 sheld ultras rape terran no problem. good to start sheld uprgade soon as you can so you have them asap. they are a great game ender.
JoeUser
Profile Joined April 2004
United States684 Posts
July 10 2004 08:02 GMT
#48
Double post yay!
+5 armor does own m&m, but tanks and irrad are still an issue.
Quote
Splinter
Profile Joined July 2003
United States188 Posts
July 25 2004 07:48 GMT
#49
On June 28 2004 19:55 Zerg0 wrote:
Yeah well Boxer can nuke rush and win, but I doubt few on this board would suggest that strategy.
That game was set up...his opponent had something like under 40apm
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