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On August 31 2010 10:37 guMmiwormz wrote: this is such a gimmicky build. im realizing why i always thought that bio wasnt viable. these timings are more one push all in. its so hard to play late game with mnm. ive been playing off 4 base 9 rax and my 4 groups of mnm are getting beat back by 5 temps and 10 goons. its great berfore they get out tech. after it just goes downhill. I see you streaming but cannot comment.
Can you try the 4rax 2x ebay push --> 5rax 1fac and tech to dropships while expanding?
Nvm.
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Really nice work, mmp!
This build is a lot of fun ive been trying it lately and it works wonders.
![[image loading]](http://repdepot.net/img/thumbs/37847.jpg)
this is playerd at loww D+ level btw.
I havent faced reavers thanks heaven but i will eventually. Templar tech does not worry me as it is heavy tech and i can just timing push and kill him easy. The one thing that bothers me though is the mech transition. There is a timing in wich your marines count is pretty low and you just dont have enough tanks to defend your third and your natural at the same time, while building up your factories.
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So who is U-238? Just an American Terran player? What's his best rank on iccup?
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Korea (South)11568 Posts
i jus played U-238 (370 apm terran user) who did this against me. It caught me offguard and ended up being a 22 min. game.
Who is this? I'm curious, because if you added any tanks you could have had won.
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On August 31 2010 14:50 LuckyFool wrote: So who is U-238? Just an American Terran player? What's his best rank on iccup? TvZ specialist. Fairly well known.
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Any replays of him? I'm interested in seeing some :O
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Korea (South)11568 Posts
[url blocked]
thats the rep i played with him if you want to watch it. i didn't play too well, I was pretty taken off guard with the build.
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On August 31 2010 16:58 CaucasianAsian wrote: [url blocked]
thats the rep i played with him if you want to watch it. i didn't play too well, I was pretty taken off guard with the build. lol the guy didn't bother to build a single mech unit for the whole game. That's hilarious.
Have to say that when templar start to pop up 4 by 4, it becomes plain silly to keep playing MM. Storms rape marines 8 by 8, and there is nothing youn can do about that since they die instantly.
I guess the guy could have win with his first push if he had brought 8 or so scvs with him and forced your nat.
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I tend to think after Terran takes his third, he shouldn't add any more raxes, and transition from bio-with-mech-support to mech-with-bio-support. Bio is so hard to control when you have more than around four hotkeys that I think it stops being practical to fill out more than half your army's supply.
I'm also not sold on the second engineering bay.
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On August 31 2010 17:48 Biff The Understudy wrote:Show nested quote +On August 31 2010 16:58 CaucasianAsian wrote: [url blocked]
thats the rep i played with him if you want to watch it. i didn't play too well, I was pretty taken off guard with the build. lol the guy didn't bother to build a single mech unit for the whole game. That's hilarious. Have to say that when templar start to pop up 4 by 4, it becomes plain silly to keep playing MM. Storms rape marines 8 by 8, and there is nothing youn can do about that since they die instantly. I guess the guy could have win with his first push if he had brought 8 or so scvs with him and forced your nat.
lol that was me. i was streaming a couple games of the build just trying it out. didnt end well. pretty much cuz i tried to go sk terran mass rax P and i was actually 832-U. lol.
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Ohhhhhhh dang.
Your balls must be huge to be able to think "SCREW TANKS GO PURE SK"
"WITH ONE PORT."
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On August 31 2010 17:48 Biff The Understudy wrote:Show nested quote +On August 31 2010 16:58 CaucasianAsian wrote: [url blocked]
thats the rep i played with him if you want to watch it. i didn't play too well, I was pretty taken off guard with the build. lol the guy didn't bother to build a single mech unit for the whole game. That's hilarious. Have to say that when templar start to pop up 4 by 4, it becomes plain silly to keep playing MM. Storms rape marines 8 by 8, and there is nothing youn can do about that since they die instantly. I guess the guy could have win with his first push if he had brought 8 or so scvs with him and forced your nat.
Wouldn't it be possible to get SV out in time to EMP those HTs?
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On August 31 2010 21:37 Xiphos wrote:Show nested quote +On August 31 2010 17:48 Biff The Understudy wrote:On August 31 2010 16:58 CaucasianAsian wrote: [url blocked]
thats the rep i played with him if you want to watch it. i didn't play too well, I was pretty taken off guard with the build. lol the guy didn't bother to build a single mech unit for the whole game. That's hilarious. Have to say that when templar start to pop up 4 by 4, it becomes plain silly to keep playing MM. Storms rape marines 8 by 8, and there is nothing youn can do about that since they die instantly. I guess the guy could have win with his first push if he had brought 8 or so scvs with him and forced your nat. Wouldn't it be possible to get SV out in time to EMP those HTs?
its a lot harder then emping arbs. since arbs stay in front but if the hts are in like the 2nd control group theyll be covered by goons. even son yea its possible when i meant sk terran i was also making vessels. but even 1 storm can kill a ton of rines.
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I think to use EMP properly... depends on what's happening. If you eliminate a third like 832U did and get out vessels, you can scan the nat to see if he has any HT. If you can get off an EMP then you can start pushing in to trade units. If not, try and patrol the map without getting stormed.
It's probably possible to just let P move out if you have a very wide arc and you're ready to flank+EMP on the drop of a hat.
If you're transitioning to mech, you can always use constant vultures to scout out precise army positions then go in for the EMP's.
But since your APM and general skill level is probably quite a bit higher than mine, I can't really say.
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I actually want to see some sort of mass drop variation of this like dropping in main, natural and third or fourth expo with Dropships full of MnMs to harass the eco and then move in with a bigger MnMs (bionic production should be faster than Mech) to divide the Protoss' army OR just play it lol Zerg style by going Wraith/MnMs with Wraith doing HT sniping lol (they can kill off Shuttles with Reavers too). That would be fun to see.
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I'm thinking this... does a toss need so many observers vs heavy bionic play? Probably not. 4-8 cloaked ghosts for HT sniping. lololo.
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On August 31 2010 21:37 Xiphos wrote:Show nested quote +On August 31 2010 17:48 Biff The Understudy wrote:On August 31 2010 16:58 CaucasianAsian wrote: [url blocked]
thats the rep i played with him if you want to watch it. i didn't play too well, I was pretty taken off guard with the build. lol the guy didn't bother to build a single mech unit for the whole game. That's hilarious. Have to say that when templar start to pop up 4 by 4, it becomes plain silly to keep playing MM. Storms rape marines 8 by 8, and there is nothing youn can do about that since they die instantly. I guess the guy could have win with his first push if he had brought 8 or so scvs with him and forced your nat. Wouldn't it be possible to get SV out in time to EMP those HTs? Problem is, you would basically lose a vessel each time you emp, since vessel die in a second to goons, and EMP templars is muuuch harder than EMP Arbiters. Keep also in mind that you can't emp many templar at a time, because EMp covers a very limited area.
Now, while losing your vessel, you don't even kill their templars. They can retreat and wait a couple of minutes.
I would say that it's almost a better bet to irradiate templars and play hardcore SKTerran with a vessel cloud since it's much easier to irradiate than to EMP.
In the other hand, youu can make a lot of tanks and vultures and...
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On September 01 2010 00:19 Thesecretaznman wrote: I'm thinking this... does a toss need so many observers vs heavy bionic play? Probably not. 4-8 cloaked ghosts for HT sniping. lololo. I hope you realize that your ghost cost 75 gas each + 200 for the cloack tech and that when an observer shows up, they die basically instantly.
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On September 01 2010 00:19 Thesecretaznman wrote: I'm thinking this... does a toss need so many observers vs heavy bionic play? Probably not. 4-8 cloaked ghosts for HT sniping. lololo.
Nah ghosts can't do shit against HTs, they do like so little damage (10 damage).
What I was thinking is the variation of Bionic play against a regular gate core build by Protoss/12 Nexus. Make one tank and make Terran thinking that its mech OR like make sure that the scouting probes dies before you finish Factory so you can cancel the factory in making and add another 2 barrack. If the factory finishes, you can either make the machine shop for defending a bit the early Goon/Zealot OR make vulture to get better scouting information.
Then afterward, you push as soon as the stim finishes and have a production of 4 barrack pressure into his natural which would force him to defend BUT don't overcommit because he is probable rushing for HTs or DTs (easier to fend off than Storms cuz of your early Academy therefore earlier scans) or Reavers which in this case, you need to have the Turrets set up in that contain. While doing that, tech up to like 2 Port Wraith OR HIya's 3 Port and hide those wraith, it takes some research to get that timing whne HTs pops out, you should've gotten like 10 Wraith to one hit those HTs. Constantly scan its macro area and when the Psionic storm finishes researching or when he makes the push, cloak the Wraith and then pick off as much HTs as possible, that would leave them a Zealot/Dragoon army which can be taken care of with good massed up MnMs and 6 Barracks macroing up.
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