• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:49
CET 00:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)21Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 Liquipedia.net NEEDS editors for Brood War Recent recommended BW games
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1544 users

[G] TvP U-238 Build - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
OMin
Profile Blog Joined August 2007
United States545 Posts
August 29 2010 17:23 GMT
#21

people should at least give the build a good shot before they derail it.... i mean, you're overlooking possibly great benefits of this build by theorycrafting the weak points of the build and then dismissing it
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
August 29 2010 17:29 GMT
#22
Will try it out I think I have tried some random 3 rax on a toss who 2 gate which i didn't scout and I died badly .... Does this build order work against 2 gate or 3 gate toss ? Most of the opponent build order did 1 gate and some fast nexus . I don't think it really works on toss who plays aggressively in the beginning game.
BW/KT Forever R.I.P KT.Violet dearly missed ..
OMin
Profile Blog Joined August 2007
United States545 Posts
August 29 2010 17:41 GMT
#23
On August 30 2010 02:29 Sawamura wrote:
Will try it out I think I have tried some random 3 rax on a toss who 2 gate which i didn't scout and I died badly .... Does this build order work against 2 gate or 3 gate toss ? Most of the opponent build order did 1 gate and some fast nexus . I don't think it really works on toss who plays aggressively in the beginning game.

well, the normal 1 rax FE build can hold against 2 gates, so it can most definitely hold 2 gates with range upped. And since this build gets more than 1 bunker, id say its safe vs 3 gates as well.
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
Last Edited: 2010-08-29 18:56:36
August 29 2010 18:56 GMT
#24
sounds interesting, after reading I went to iccup and tried it out, here are the results if you wanna see and comment if I did the build right, the opponent wasn't much (no offense meant), but I liked the transitions and how the build flows, naturally il have to try it out a lot more and against higher competition, but its fun.

http://repdepot.net/replay.php?id=37825
A weak will coupled with delusions of grandeur
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-08-29 20:34:46
August 29 2010 20:27 GMT
#25
On August 30 2010 02:29 Sawamura wrote:
Will try it out I think I have tried some random 3 rax on a toss who 2 gate which i didn't scout and I died badly .... Does this build order work against 2 gate or 3 gate toss ? Most of the opponent build order did 1 gate and some fast nexus . I don't think it really works on toss who plays aggressively in the beginning game.

You don't want to do that. The low infantry count can only beat 1gate safe economic play, otherwise it's better to build up a large army and push when Protoss takes his 3rd or wait for upgrade(s).

On August 29 2010 13:51 nath wrote:
how do you not lose to even half-decently controled reavers

I played a C+ today and he raped me over and over again with a fast reaver, good micro, and 3 gateways for goon pressure at the natural (significantly delaying his own natural). The infantry can typically fend off the harassment, but I had to lift my natural - so you need to get a tank to help reclaim the natural. I'm uncertain from this sort of aggression and contain how best to follow up, but this is the most difficult thing to deal with at the moment. I'll post a rep later.

I also played numerous games against Severedevil (C rank?) and he went for a reaver after a FE, adding cannons to his natural to help deflect a push. In general I opted for 4rax and fac with 2x ebay upgrades followed by science facility. This push is big enough to get out of the door without much trouble but you need to wait for tanks to arrive to set up a contain (my macro typically slipped around here) - you can expand to your 3rd immediately. On Fighting Spirit it's pretty tough and slow to siege up the 3rd's ramp if there are cannons and reaver above - so it's probably best to amass units and solidify your contain. Fighting Spirit also has unbuildable terrain in a lot of places, so placing bunkers can be a pain. I imagine the safety of the 3rd and containability of the nat will vary from map to map. I'll post some reps later.

sry foppa let's play another time.

On August 30 2010 02:41 OMin wrote:
Show nested quote +
On August 30 2010 02:29 Sawamura wrote:
Will try it out I think I have tried some random 3 rax on a toss who 2 gate which i didn't scout and I died badly .... Does this build order work against 2 gate or 3 gate toss ? Most of the opponent build order did 1 gate and some fast nexus . I don't think it really works on toss who plays aggressively in the beginning game.

well, the normal 1 rax FE build can hold against 2 gates, so it can most definitely hold 2 gates with range upped. And since this build gets more than 1 bunker, id say its safe vs 3 gates as well.

I'm paranoid and accustomed to ICCup players going all-in on a whim. 2rax may be good enough if the choke doesn't allow goons an angle to hit stuff, but you need to be vigilant on your repairs. It's the usual rax FE headache. I have a replay in my reppack of a 3gate all-in failing.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 29 2010 20:34 GMT
#26
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 29 2010 20:41 GMT
#27
I tried using U-238 for defense in a 1 rax FE only, transitioning into mech soon after. I think this thing will be interesting to try.
zcxvbn
Profile Joined August 2009
United States257 Posts
August 29 2010 21:27 GMT
#28
I'd love to try my hand against this build - /f add me on iccup (just4funz) and msg me when i'm online
NA: proberecall
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-08-29 23:15:14
August 29 2010 22:45 GMT
#29
On August 30 2010 05:41 neobowman wrote:
I tried using U-238 for defense in a 1 rax FE only, transitioning into mech soon after. I think this thing will be interesting to try.

About a year ago I saw a rep of a good player (B- I think) do a 2rax FE on Destination, decided he didn't want to pressure with the bio so he just sat behind one bunker (the bridges make it easy), and transitioned straight to mech. I haven't thought this through fully, but I don't think it's worthwhile to delay the mech unless you utilize the academy to pressure the toss in some way. Once he scouts you're going mech he can regain the economic edge. An mnm drop can do pretty good damage though.
I've tried what you're suggesting in the past and my general feeling is that it's both excessive and risky. It's excessive because even though you're not repairing bunkers forever while waiting for a tank, you're spending 300/150 before you start your factory. I don't know if the difference in repair time is worth that much. It's risky because you won't have enough bio (no medics, no stim) or fast enough tanks to deal with harassment. At the moment I'm having difficulty dealing with fast reaver contains, so I'm getting an early factory to help, but I'm still relying primarily on mnm for defense.

On August 30 2010 06:27 zcxvbn wrote:
I'd love to try my hand against this build - /f add me on iccup (just4funz) and msg me when i'm online

Umm, I have a lot of requests already, but I'll add you (add u.238). I usually play late night or early morning EST.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 29 2010 23:28 GMT
#30
--- Nuked ---
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 29 2010 23:35 GMT
#31
I think U-238 --> Mech is only productive against a gas steal. (And only then because your tank would be too late to defend dragoon aggression.) U-238 is a useless 150/150 for the entire rest of the game if you don't use marines.

he made alot more zealots than goons for some reason.


Speedlot/HT/Reaver is generally a smart composition against M&M. There's not much incentive to pump dragoons as the game goes on. (Still want a few to hit air, but no vultures --> don't really need dragoons.)
My strategy is to fork people.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
August 29 2010 23:46 GMT
#32
I would think a transition to pure mech after pushing and taking your 3rd would be advised though?
starleague.mit.edu
mmp
Profile Blog Joined April 2009
United States2130 Posts
August 30 2010 00:02 GMT
#33
krndandaman, I'm watching your rep (thanks for trying it out):

(1) You mixed up the build a little, but I think it's fine for the most part. You may want to get a bunker sooner (zealot pressure can be a bitch and you don't have sim city), and you get your academy a little earlier than necessary. My build should give you enough gas to make both comsats and range as soon as it's finished.
(2) Your scans showed no expansion, goons blocking ramp, only 2 pylons... It's pretty obvious you're missing some part of the picture but you don't place a turret at your entrance. You also should build a second bunker when you see 2gate no expansion.
(3) I don't like the factory this early unless I know reavers are involved. You're probably better getting some extra infantry, defending any drops and staying safe behind bunkers until you know exactly what you're facing.
(4) You left 4 marines in the bunker so you couldn't kill the DTs on the first try. You also don't appear to have very many SCVs.
(5) Your opponent double expanded with only 3 dragoons... if you had more SCVs and were pumping more mnm you could push directly after stopping the harssment.
(6) At 8:00 you're supply stuck and building tanks for no reason at all. I think what happens from here on out is very improvised. Your push is predominantly tanks, you should have far more infantry if you were macroing, and your push should have attacked earlier.

It's probably what higher level Terrans say when they see my replays, but I think you just outmacroed a bad opponent here. Nevertheless: bio is strong, isn't it?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 30 2010 00:07 GMT
#34
--- Nuked ---
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-08-30 00:58:55
August 30 2010 00:39 GMT
#35
On August 30 2010 08:46 Muirhead wrote:
I would think a transition to pure mech after pushing and taking your 3rd would be advised though?

I already build tanks from 2facs (I could build more if I neglected starport units) so we're really just talking about vultures. I'm not convinced that vultures are superior to mnm. Mnm do far better dps to all units and perform better in drops, but they don't have spider mines.

I also worry how many barracks I might need to take offline while adding factories. It shouldn't be during a big push - maybe once I've established a contain? I don't think quitting bio cold turkey is a good idea, and vehicle upgrades are going to be very late.

There is also the option of using vultures alongside mnm to spider mine potential flanks and to help solidify the contain. Because the toss will be relying on zealots and templar vultures could be very handy for sniping units when no reavers or goons are nearby.

My general feeling is that mixing some in for the spider mines could be really helpful (similar to TvZ lategame), but a total transition won't be good until I have some upgrades and a lot of tanks.

There are also circumstances where it's better to stick on bio. If the toss goes for arbiters or carriers, upgraded infantry are pretty awesome. So the bio forces the toss to stick to zealots (anti-tank, low gas) and support units (anti-bio, high gas for DTs, low production rate and poor mobility for reavers).

Bio tank vulture sounds pretty solid.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 30 2010 01:32 GMT
#36
--- Nuked ---
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-08-30 02:11:21
August 30 2010 02:10 GMT
#37
On August 30 2010 10:32 krndandaman wrote:
imo, the toss should 1gate triple expand with no tech cept goon range. then tech quickly to high templar while massing units.

terran will be in no position to push out early to hit the timing because of late stim, low marine count, no tanks.

Terran can push at any time after they research Stim, and they have two early scanners to tell them whether or not Protoss can defend it. If Protoss has no army for that long, Protoss will die.

Cool to see more Terrans trying the build though!
My strategy is to fork people.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 30 2010 02:13 GMT
#38
--- Nuked ---
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 30 2010 02:15 GMT
#39
Hmm reminds me of Xellos vs Bisu on Loki.. where it failed miserably lol
Writerptrk
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-08-30 02:18:23
August 30 2010 02:17 GMT
#40
On August 30 2010 11:13 krndandaman wrote:
Show nested quote +
On August 30 2010 11:10 Severedevil wrote:
On August 30 2010 10:32 krndandaman wrote:
imo, the toss should 1gate triple expand with no tech cept goon range. then tech quickly to high templar while massing units.

terran will be in no position to push out early to hit the timing because of late stim, low marine count, no tanks.

Terran can push at any time after they research Stim, and they have two early scanners to tell them whether or not Protoss can defend it. If Protoss has no army for that long, Protoss will die.

Cool to see more Terrans trying the build though!


by the time the terran has stim he has around like 8 rines 2med.

im pretty sure even 5 goons can outmicro that easy. which you should have at they very least that amount since you're not really cutting probes/goon because you're off 1gate.
after the triple you should 2 or 3 more gates while going citadel.

8marines 2meds with both stim and range will beat five dragoons easily. Microing with 5 dragoons isn't going to do shit if the marines have range and stim.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 212
Nathanias 136
StarCraft: Brood War
NaDa 18
Counter-Strike
shahzam294
Foxcn191
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor165
Other Games
tarik_tv17445
summit1g10536
FrodaN3463
KnowMe283
C9.Mang0249
ToD171
ZombieGrub61
ViBE41
minikerr6
Organizations
StarCraft 2
angryscii 33
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 50
• davetesta43
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2337
League of Legends
• Scarra735
Other Games
• imaqtpie1644
• Shiphtur177
Upcoming Events
RSL Revival
3h 11m
RSL Revival
8h 11m
LiuLi Cup
11h 11m
Cure vs Reynor
Clem vs Maru
Rogue vs TriGGeR
ByuN vs Serral
uThermal 2v2 Circuit
12h 11m
RSL Revival
18h 11m
AI Arena Tournament
20h 11m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
LiuLi Cup
1d 11h
Ladder Legends
1d 18h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.