i don't know if it's considered legal or not but there's that plagued interceptors bug that stops interceptors from being deployed that works pretty good lol
generally carriers are a good transition from heavy sair/reaver builds. If he he has air dominance it's not good to try to counter with air units (sairs are really good), so you need to use defilers/queens to support your hydras as well as you can.
scourge are risky but pay off pretty well if you can catch him offguard (IE sairs not there to kill them). If you want to go air vs it, ensnare + carapace upgrades are absolutely essential. Devourers are good but dont JUST get devourers. Mutas have a higher DPS with their splash, so it's good to just get a few devourers and mix them with your mutas because acid spores are really good.
On May 03 2010 03 begin_of_the_skype_highlighting 03 2010 03 end_of_the_skype_highlighting:54 kineSiS- wrote: Devours get raped by carriers I am not even joking. The only good thing they do is tank the damage of the corsairs and slow down the sairs attack seriously. I'm pretty sure I've seen a Sair/Reaver transition into Carrier/Sair/Reaver/Disruptor Web against somoene else besides Bisu vs Jaedong, Devours get OHKO'd by carriers and on Andromeda with someone like Bisu' 350 APM, it's easy to own the shit out of the zerg. Also on map's like outsider, it's freaking annoying to see a carrier/sair transition from early/mid game Sair/Reaver
It seems like you don't play the devourers as they're supposed to be played. They're a support unit. Pure devourer is aweful against anything. And yes, devourers are not good against carriers, but they're imba against sairs, which the protoss will always have.
OBVIOUSLY, you don't go pure devours... That'd be the most retarded thing ever. But the thing is unless you have pro gamer EAPM, you can't control, defilers + plague + swarm + hydras + scourge + mutaliks + devours at the same time. So the most efficient army at this level would be air units I.E. Scourge, Mutalisks, and Devours.
On May 03 2010 08:15 Ideas wrote: i don't know if it's considered legal or not but there's that plagued interceptors bug that stops interceptors from being deployed that works pretty good lol
generally carriers are a good transition from heavy sair/reaver builds. If he he has air dominance it's not good to try to counter with air units (sairs are really good), so you need to use defilers/queens to support your hydras as well as you can.
scourge are risky but pay off pretty well if you can catch him offguard (IE sairs not there to kill them). If you want to go air vs it, ensnare + carapace upgrades are absolutely essential. Devourers are good but dont JUST get devourers. Mutas have a higher DPS with their splash, so it's good to just get a few devourers and mix them with your mutas because acid spores are really good.
On May 03 2010 08:15 Ideas wrote: i don't know if it's considered legal or not but there's that plagued interceptors bug that stops interceptors from being deployed that works pretty good lol
generally carriers are a good transition from heavy sair/reaver builds. If he he has air dominance it's not good to try to counter with air units (sairs are really good), so you need to use defilers/queens to support your hydras as well as you can.
scourge are risky but pay off pretty well if you can catch him offguard (IE sairs not there to kill them). If you want to go air vs it, ensnare + carapace upgrades are absolutely essential. Devourers are good but dont JUST get devourers. Mutas have a higher DPS with their splash, so it's good to just get a few devourers and mix them with your mutas because acid spores are really good.
Bugs/tricks in game: Allowed to use: — Plague on interceptor — Units pressed through — drops to defuse mines — Mineral walk — Manner Pylon — Lurker hold position — Observer Over turret
banning plagued interceptors is really pretty hard to enforce I'd think. I mean a person could of "accidentally" plagued some while he went to plague carriers all the time and you cant really argue against it.
How is it possible for this to be enforced whatsoever? I mean, are you not allowed to plague carriers or something, what if you go to plague carriers and accidentally plague some interceptors, are you just S.O.L.?
Seems like during a fight would be a common time to plague carriers, and its hard to imagine interceptors not getting plagud inadvertently.
Since carrier/sair has great mobility, naturally their hardest counter in a direct fight (hydra/defiler, maybe a bit of queen or devs thrown in) cannot defend all of your bases as easily as they can hit one base, run to the next when the majority of your army has mobilized, etc.
What you should do is bring your forces to his base. In an elimination game, your pure dps to buildings (with your hydras) should far outclass his carriers. Since he will lose if he attempts to trade bases, he will have to engage your army with his carrier/sair.
this is when the protoss gets to say "hydra imba".
If you don't destroy his entire fleet or the majority of his production buildings, econ, or pylons by now and your attack force is wiped out, simply make another round of hydra defiler and continue. Your production speed of hydradefiler >>> carrier building speed.
Hydra (upgrades) and queen with ensnare is extremely effective - you'll pick off interceptors faster than the eye can follow, and you counter the carriers mobility. Ensnare also counters cloak, if need be.
Later on, you could add defilers for dark swarm and plaguing carriers, but not really needed.
How would you guys counter Corsair/Carrier/Reaver combo? I remember seeing Bisu vs. Jaedong on Andromeda where Bisu never really got any big harrassment done on Jaedong, went Corsair/Carriers with Reaver support for his bases and ended up beating Jaedong. I remember he was like only 2 gateways for the whole game (lol).