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Countering Carrier/Sair as Zerg

Forum Index > Brood War Strategy
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Excel Excel
Profile Blog Joined February 2010
142 Posts
May 02 2010 13:52 GMT
#1
Is this even possible at Lair tech? I can hive up in time for the attack and have defilers with consume out, but the P army's mobility just means that they walk away and rape the other parts of my base. Plague is not very effective, and neither is massed hydras with swarm, as the carriers exploit terrain advantage and still have a shield wall to sit behind while my tech/overlords die. (Scourge barely works because of the sairs.)

So far my only solution is to prevent the P from getting carriers to start with, but I don't want to think of carriers as a game-ending unit: they have it and I'm done for? That's a pretty pessimistic view of the game.

P.S. Before you suggest devourers, try it out yourself.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
Switchb4ck
Profile Joined March 2010
United States2 Posts
May 02 2010 14:16 GMT
#2
hey, im also a zerg player. still pretty noob but i thought id put in my 2 cents. since the carriers are UBER slow, what you need might need to do is continously scout if not doing so, that way you can see when they are coming to attack you. and when they are coming to attack simply do drops and harass his bases and force him to choose between killing your bases or protecting his own. as for your ovys, you should have speed by hive tech and can use scourge escorts to protect the ovys from sairs while avoiding slow carriers. as for tech buildings, you may need to rebuild or branch them a few times at expos to keep him from killing them all at once.also once there is hive, try to utilize nydus if possible to have some kind of defense movement for your army. hope anything i said help
Multiply and Conquer
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2010-05-02 14:35:54
May 02 2010 14:33 GMT
#3
youre problem is stemming from a weak economy. Take the map if your opponent is only building sairs and hiding behind cannons. you should have hive your hive before he has carriers then you can counter with defilers, hydras. devourers/muta is also a stronger combination than sair/carrier, or you can just build devourers to help deal with sair and primarily use hydras.

just be sure to keep all the expansions scouted during early-mid so he doesnt get away with taking them behind your back while youre building up
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Papvin
Profile Joined May 2009
Denmark610 Posts
May 02 2010 14:55 GMT
#4
You need to post a replay, as it says in the guidelines for postin in strat forum. Carriers are weak against zerg because that zerg has high mobility, and to get to carriers, the p either let the z take the rest of the map or just die to a hydra bust or sumthing.
Anyway, general guidelines against protoss mass air is simply to mass hydras. At the time he has many carriers, you should be closed to maxed with hydra/devourer and eventually just transitioning into mass mut/devourer, which will eat carrier/sair alive.
Also, you seem to not understand how powerful devourers and defilers are against mass p air. Plague against carriers is DEVASTATING!! Carriers have 4 natural armor, so removing all their hitpoints (which is 2/3 of it's total life) make them so vulnarable, and, they can't heal it up :D.
And, I have tried devourers out myself. They are insanely as support units against corsairs, because acid spores completely negates corsairs. They're not that good against carriers, but the p will always have sairs in his army, so devourers rock!
Again, post a replay, it'll help us help you immensly.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Piste
Profile Blog Joined July 2006
6179 Posts
Last Edited: 2010-05-02 15:18:47
May 02 2010 15:13 GMT
#5
mass hydras with swarm -> invincible army.
devourers + plague is damn effective. Don't know what makes you think otherwise.

Carriers are damn slow and as a zerg your hydra army moves fast especially when you have nydus canals. Use also queens for ensare and parasite.

Plague also interceptors and they will not come out of the carrier before plague has gone off.

Remember upgrades.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
May 02 2010 16:21 GMT
#6
Well, if you're at lair and they have plenty of carriers/sairs, that pretty much means your economy sucks.
Hydra+swarm pretty much makes them invincible. With plague they'll get eaten pretty fast by hydras. Maybe burrow would help?
If you are not Bisu, chances are I hate you.
holyhalo5
Profile Joined October 2009
United States187 Posts
May 02 2010 16:44 GMT
#7
bisu did this to jaedong (my favorite rep of all time). why didnt JAEDONG go for devourers?
I'm cold as iceeeee
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 02 2010 17:43 GMT
#8
Rep please because with a bad OP you get bad answers and with a good OP you get... + Show Spoiler +
good answers!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 02 2010 17:48 GMT
#9
Carrier/sair works fine on maps with island-ish qualities, such as Outsider or Andromeda, but I'm sure you'll do better to open sair/reaver or sair/DT, and harass to keep the Zerg's economy from becoming absurd before you transition to carrier/sair... and you'll still want stuff like templars/dts/reavers to fly along with your army anyway, because carriers don't do all that much damage. (Also, you generally need either reavers or templars to prevent Zerg from branking your front.

You counter sair/reaver or sair/carrier by having a massive economy. And then you get a buttload of hydra/devourer/scourge/muta with plague and upgrades.
My strategy is to fork people.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
Last Edited: 2010-05-02 17:52:48
May 02 2010 17:51 GMT
#10
On May 03 2010 01:44 holyhalo5 wrote:
bisu did this to jaedong (my favorite rep of all time). why didnt JAEDONG go for devourers?


even pro gamers make some bad decisions sometime.
in the most recent jaedong vs stork (on match point i think), stork had mass zealots, while jaedong knew this, he could have made lurkers, but he continued to pump ultras.

but on topic:
carriers have nothing on hydras + swarm.
and for a protoss player to be able to mass carirers and corsairs, he shouldn't be able to do anything about you expanding over the map and powering an econ. also if mobility is a problem, that's why zergs have nydus canals =P

edit: as the others have been saying, you need to post a replay in order for me to zero in on what it is you need to do. =\
I like haikus and / I can not lie. You other / brothers can't deny
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
May 02 2010 18:04 GMT
#11
And queens (for pure air). Use your mobility to split up the sairs from the carriers. Then ensnare, let devs take a shot, pull devs away while moving in muta, move in devs. A good ratio is 2 devs to 3-4 muta. Remember dev's spore reduces armor by one per spore (so with 9 spores on every unit, 0/# mutas do 9+3+1+(3x9) = 40 per glaive) and attack rate is reduced. And carrier/sair is more expensive. Just be uber careful of stasis. If you do get stasis'd badly, just run. He must now choose between chasing, waiting or splitting up and doing both, so try and abuse whatever he does by either a backstab, expanding if possible, or catching either the sairs or carriers alone. Your mobility and more powerful unit combos give you a lot of options, unless you're really behind, so use them
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 02 2010 18:54 GMT
#12
Devours get raped by carriers I am not even joking. The only good thing they do is tank the damage of the corsairs and slow down the sairs attack seriously. I'm pretty sure I've seen a Sair/Reaver transition into Carrier/Sair/Reaver/Disruptor Web against somoene else besides Bisu vs Jaedong, Devours get OHKO'd by carriers and on Andromeda with someone like Bisu' 350 APM, it's easy to own the shit out of the zerg. Also on map's like outsider, it's freaking annoying to see a carrier/sair transition from early/mid game Sair/Reaver
Papvin
Profile Joined May 2009
Denmark610 Posts
May 02 2010 18:59 GMT
#13
On May 03 2010 03 begin_of_the_skype_highlighting              03 2010 03      end_of_the_skype_highlighting:54 kineSiS- wrote:
Devours get raped by carriers I am not even joking. The only good thing they do is tank the damage of the corsairs and slow down the sairs attack seriously. I'm pretty sure I've seen a Sair/Reaver transition into Carrier/Sair/Reaver/Disruptor Web against somoene else besides Bisu vs Jaedong, Devours get OHKO'd by carriers and on Andromeda with someone like Bisu' 350 APM, it's easy to own the shit out of the zerg. Also on map's like outsider, it's freaking annoying to see a carrier/sair transition from early/mid game Sair/Reaver

It seems like you don't play the devourers as they're supposed to be played. They're a support unit. Pure devourer is aweful against anything. And yes, devourers are not good against carriers, but they're imba against sairs, which the protoss will always have.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
TriniMasta
Profile Joined December 2009
United States1323 Posts
May 02 2010 19:15 GMT
#14
plague on interceptors forces the interceptors to stay in the carrier until the plague effect wears off...it cuts their attacking units by one half or more
정명훈 FIGHTING!!! Play both T and P.
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
May 02 2010 20:55 GMT
#15
flank with scourge, attack from as many angles as possible. then go mass devourers. it should reduce the effectiveness of the sairs and your scourge should have a better time committing suicide
i pikachu in the shower
jolenar
Profile Joined March 2010
United States23 Posts
May 02 2010 21:00 GMT
#16
There was a game on Andromeda between Stork and some Zerg where the Zerg used Devourers to neutralize Sairs and then Scourged all the Carriers. With Plague, Carriers die to 2 Scourge. 9 acid spore'd Corsairs can't kill Scourge at all.

Also morph a Guardian here and there to harass his expansions/islands and force him to split off Corsairs to deal with them.
seRapH
Profile Blog Joined April 2009
United States9762 Posts
May 02 2010 21:15 GMT
#17
On May 03 2010 06:00 jolenar wrote:
There was a game on Andromeda between Stork and some Zerg where the Zerg used Devourers to neutralize Sairs and then Scourged all the Carriers. With Plague, Carriers die to 2 Scourge. 9 acid spore'd Corsairs can't kill Scourge at all.

Also morph a Guardian here and there to harass his expansions/islands and force him to split off Corsairs to deal with them.

ggplay? epic game.

devourers > corsairs, and tanks damage well.

complement them with either mutalisks or mass, mass scourge (a bit harder to micro).
boomer hands
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 02 2010 21:51 GMT
#18
Hydra/defiler/queen should be enough, but you need to play greedy as hell. Don't forget your upgrades.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
May 02 2010 22:36 GMT
#19
Hydra and scourge, and a spore at each base, expand, put a sunken in each base as well if you feel you can't keep up, and go devourer if the game is not decided by late game.
Fav Gamers: 2)Stork 5)Bisu
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
May 02 2010 22:39 GMT
#20
Post a rep next time please! The amazingly helpful and skilled people here at TL will be able to point out what you did wrong, and often its not what you thought it was. Carriers are such a late game unit that the counter to them is very dependent on how strong each of your economies are before they even show up. There is no "hard" counter to sair-carrier so dont ask for one, sc1 isnt that simple of a game.

Carriers are such a huge investment not just in resources but in time (it takes a long time before the money you put into them becomes useful). As such there either is some sort of timing window where you can either attack and kill him OR, more likely, you can be confident that the toss can only harass and not do a full powered attack. In this second case you have to focus on defending the harass (sair reaver or sair DT) and out expanding/macroing the toss so that when carriers DO show up, you might not have a cost effective option to fighting them but you will still win because you will have a stronger econ.
Opportunities multiply as they are seized.
Ideas
Profile Blog Joined April 2008
United States8117 Posts
Last Edited: 2010-05-02 23:16:57
May 02 2010 23:15 GMT
#21
i don't know if it's considered legal or not but there's that plagued interceptors bug that stops interceptors from being deployed that works pretty good lol

generally carriers are a good transition from heavy sair/reaver builds. If he he has air dominance it's not good to try to counter with air units (sairs are really good), so you need to use defilers/queens to support your hydras as well as you can.

scourge are risky but pay off pretty well if you can catch him offguard (IE sairs not there to kill them). If you want to go air vs it, ensnare + carapace upgrades are absolutely essential. Devourers are good but dont JUST get devourers. Mutas have a higher DPS with their splash, so it's good to just get a few devourers and mix them with your mutas because acid spores are really good.

watch this game for good zerg air vs protoss air:
Free Palestine
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 02 2010 23:30 GMT
#22
On May 03 2010 03:59 Papvin wrote:
Show nested quote +
On May 03 2010 03 begin_of_the_skype_highlighting              03 2010 03      end_of_the_skype_highlighting:54 kineSiS- wrote:
Devours get raped by carriers I am not even joking. The only good thing they do is tank the damage of the corsairs and slow down the sairs attack seriously. I'm pretty sure I've seen a Sair/Reaver transition into Carrier/Sair/Reaver/Disruptor Web against somoene else besides Bisu vs Jaedong, Devours get OHKO'd by carriers and on Andromeda with someone like Bisu' 350 APM, it's easy to own the shit out of the zerg. Also on map's like outsider, it's freaking annoying to see a carrier/sair transition from early/mid game Sair/Reaver

It seems like you don't play the devourers as they're supposed to be played. They're a support unit. Pure devourer is aweful against anything. And yes, devourers are not good against carriers, but they're imba against sairs, which the protoss will always have.


OBVIOUSLY, you don't go pure devours... That'd be the most retarded thing ever. But the thing is unless you have pro gamer EAPM, you can't control, defilers + plague + swarm + hydras + scourge + mutaliks + devours at the same time. So the most efficient army at this level would be air units I.E. Scourge, Mutalisks, and Devours.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 02 2010 23:30 GMT
#23
On May 03 2010 08:15 Ideas wrote:
i don't know if it's considered legal or not but there's that plagued interceptors bug that stops interceptors from being deployed that works pretty good lol

generally carriers are a good transition from heavy sair/reaver builds. If he he has air dominance it's not good to try to counter with air units (sairs are really good), so you need to use defilers/queens to support your hydras as well as you can.

scourge are risky but pay off pretty well if you can catch him offguard (IE sairs not there to kill them). If you want to go air vs it, ensnare + carapace upgrades are absolutely essential. Devourers are good but dont JUST get devourers. Mutas have a higher DPS with their splash, so it's good to just get a few devourers and mix them with your mutas because acid spores are really good.

watch this game for good zerg air vs protoss air:
http://www.youtube.com/watch?v=qIcqHlVfGnY


Plagued interceptors are illegal.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2010-05-03 00:28:54
May 03 2010 00:21 GMT
#24
Devourers work really well, corsairs don't do much on them.

One major flaw with hydra swarm is that they have so many corsairs that d web makes all your hydra worthless.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 03 2010 00:44 GMT
#25
On May 03 2010 08:30 kineSiS- wrote:
Show nested quote +
On May 03 2010 08:15 Ideas wrote:
i don't know if it's considered legal or not but there's that plagued interceptors bug that stops interceptors from being deployed that works pretty good lol

generally carriers are a good transition from heavy sair/reaver builds. If he he has air dominance it's not good to try to counter with air units (sairs are really good), so you need to use defilers/queens to support your hydras as well as you can.

scourge are risky but pay off pretty well if you can catch him offguard (IE sairs not there to kill them). If you want to go air vs it, ensnare + carapace upgrades are absolutely essential. Devourers are good but dont JUST get devourers. Mutas have a higher DPS with their splash, so it's good to just get a few devourers and mix them with your mutas because acid spores are really good.

watch this game for good zerg air vs protoss air:
http://www.youtube.com/watch?v=qIcqHlVfGnY


Plagued interceptors are illegal.


not on iccup >.>

Bugs/tricks in game:
Allowed to use:
— Plague on interceptor
— Units pressed through
— drops to defuse mines
— Mineral walk
— Manner Pylon
— Lurker hold position
— Observer Over turret

http://www.iccup.com/starcraft/sc_ladder_rules.html

PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Ideas
Profile Blog Joined April 2008
United States8117 Posts
May 03 2010 02:28 GMT
#26
banning plagued interceptors is really pretty hard to enforce I'd think. I mean a person could of "accidentally" plagued some while he went to plague carriers all the time and you cant really argue against it.
Free Palestine
L_Master
Profile Blog Joined April 2009
United States8017 Posts
May 03 2010 03:06 GMT
#27
Plagued interceptors are illegal.


How is it possible for this to be enforced whatsoever? I mean, are you not allowed to plague carriers or something, what if you go to plague carriers and accidentally plague some interceptors, are you just S.O.L.?

Seems like during a fight would be a common time to plague carriers, and its hard to imagine interceptors not getting plagud inadvertently.
EffOrt and Soulkey Hwaiting!
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2010-05-03 03:44:44
May 03 2010 03:43 GMT
#28
Since carrier/sair has great mobility, naturally their hardest counter in a direct fight (hydra/defiler, maybe a bit of queen or devs thrown in) cannot defend all of your bases as easily as they can hit one base, run to the next when the majority of your army has mobilized, etc.

What you should do is bring your forces to his base. In an elimination game, your pure dps to buildings (with your hydras) should far outclass his carriers. Since he will lose if he attempts to trade bases, he will have to engage your army with his carrier/sair.

this is when the protoss gets to say "hydra imba".

If you don't destroy his entire fleet or the majority of his production buildings, econ, or pylons by now and your attack force is wiped out, simply make another round of hydra defiler and continue. Your production speed of hydradefiler >>> carrier building speed.
Hey! Listen!
Metaspace
Profile Joined November 2006
Austria670 Posts
May 03 2010 08:14 GMT
#29
Hydra (upgrades) and queen with ensnare is extremely effective - you'll pick off interceptors faster than the eye can follow, and you counter the carriers mobility. Ensnare also counters cloak, if need be.

Later on, you could add defilers for dark swarm and plaguing carriers, but not really needed.
Wir haben zuwenig Vespingas!
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
May 03 2010 10:38 GMT
#30
Also, a parasited carrier is near useless.
NguN
Profile Joined August 2009
Australia1322 Posts
May 03 2010 11:16 GMT
#31
How would you guys counter Corsair/Carrier/Reaver combo? I remember seeing Bisu vs. Jaedong on Andromeda where Bisu never really got any big harrassment done on Jaedong, went Corsair/Carriers with Reaver support for his bases and ended up beating Jaedong. I remember he was like only 2 gateways for the whole game (lol).
SubtleArt
Profile Blog Joined January 2010
2710 Posts
May 03 2010 11:54 GMT
#32
Post a rep because if plague and mass hydra under swarm isn't doing it then you're doing something wrong.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 03 2010 11:58 GMT
#33
hydra + defiler play should be the counter against that and your force is way more mobile than the p one, use that to your advantage.
after 2 years i reached it = marine icon
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