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LOL - Has arrived. - Page 7

Forum Index > Brood War Strategy
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x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
March 08 2004 03:51 GMT
#121
On March 08 2004 03:29 TreY wrote:
Show nested quote +
On March 07 2004 22:03 SoMuchBetter wrote:
On March 07 2004 19:10 TreY wrote:
LOL or anyone else that isn't a complete idiot--

In a PvZ game, what is the best early expansion build, if there is any...

positional + map dependant, be more specific


Okay.. we'll say 3v9 on LT, or any other distant starting spots on any other map


If the spots are far enough (that's not bad) go 12 or 14 Nexus, then Forge, then a couple cannons.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
TreY
Profile Joined March 2004
United States997 Posts
March 08 2004 23:27 GMT
#122
Thanks Reaper. What about if the positions are closer?
Team [LighT]
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 08 2004 23:37 GMT
#123
you shoudl try out some reps of this guy, he fast expos nearly always vs z when he starts at 9 @ 9 on lt

http://www.wgtour.com/member.php?datab=broodwar&id=94597
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
March 10 2004 18:50 GMT
#124
trey. are u just asking for basic pvz builds?
i think it is universal that 2 gate zeal then pylon is the most suitable. on non ramp maps u might want a earlish forge (old school tossers used to like 1 gate forge, i still use it in team games!) and after u put up that pylon use some intuition. if u think ull need more zeals (hes goin 4 ling mania) then make more, otherwise put up a assimilator at 21 or so supply and start harvesting, putting cyber up asap.
A firebat to your Zergling.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 12 2004 09:04 GMT
#125
LOL - You can leave now. KOK is here.

(and my name sounds like cock, so it's so much cooler!)
StaSiS
Profile Joined February 2004
United States147 Posts
March 12 2004 12:59 GMT
#126
lol, what's KOK supposed to stand for? King of Klogon?
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 12 2004 13:01 GMT
#127
yes
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
Last Edited: 2004-03-13 02:57:38
March 13 2004 02:56 GMT
#128
On March 09 2004 08:27 TreY wrote:
Thanks Reaper. What about if the positions are closer?


12 v 3 - Don't do it, Zerg will realize what's going on too quickly and go for a lot of units.
12 v 9 - Worth a shot, their Drone might get there a little quick though.
12 vs 6 - Very good spots to do this.

12 vs anything - Remember that the choke point at this spot makes for good early expo cannon placement.

3 vs 12 - Don't to it. Zerg's Overlord will see and many many units will come.
3 vs 9 - Good spots.
3 vs 6 - Zerg's scouting Drone will get to you quickly, but these aren't totally terrible spots.

6 vs 12 - Great spots.
6 vs 3 - Pretty good.
6 vs 9 - Their Overlord might see but there is distance between spots to compensate.

9 vs 12 - Zerg's Drone may or may not get there early. Decent spots to try it.
9 vs 3 - Scouts won't reach here for a while, far away, good to try it.
9 vs 6 - Overlord will probably see, but there is distance between the bases to compensate.

9 vs anything - 9 is so good for defending, remember that.

There you go.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Dang-it
Profile Joined December 2003
United States557 Posts
March 13 2004 04:36 GMT
#129
i hate when terrans are at nine
meh?
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
March 13 2004 19:58 GMT
#130
On March 13 2004 11:56 x[ReaPeR]x wrote:
Show nested quote +
On March 09 2004 08:27 TreY wrote:
Thanks Reaper. What about if the positions are closer?


12 v 3 - Don't do it, Zerg will realize what's going on too quickly and go for a lot of units.
12 v 9 - Worth a shot, their Drone might get there a little quick though.
12 vs 6 - Very good spots to do this.

12 vs anything - Remember that the choke point at this spot makes for good early expo cannon placement.

3 vs 12 - Don't to it. Zerg's Overlord will see and many many units will come.
3 vs 9 - Good spots.
3 vs 6 - Zerg's scouting Drone will get to you quickly, but these aren't totally terrible spots.

6 vs 12 - Great spots.
6 vs 3 - Pretty good.
6 vs 9 - Their Overlord might see but there is distance between spots to compensate.

9 vs 12 - Zerg's Drone may or may not get there early. Decent spots to try it.
9 vs 3 - Scouts won't reach here for a while, far away, good to try it.
9 vs 6 - Overlord will probably see, but there is distance between the bases to compensate.

9 vs anything - 9 is so good for defending, remember that.

There you go.


as a conclusion 9 and 6 are almost always good spots to this and at 12 or 3 i'd scout 9 from 12 and 6 from 3 then if he isn't there and no ovi cancel ur gate(s) and xp if ovi has come or he is there then don't xp...
aka StormtoSS
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
March 14 2004 05:24 GMT
#131
I have a friend who has noticed that there seems to be a shortage (or utter lack?) of RWAs made by top players. So far I've seen Elky and Ret do some, but neither have done any P matchups.

I'm curious if either of our resident Protoss experts (Legion? Rek?) would be kind enough to offer their bountiful wisdom and valuable time to make a few since PvZ and PvT seem to be popular matchups for discussion.

Maybe someone who knows TvP or ZvP really well could do a RWA while making some comments from the perspective of someone who's facing P as either T or Z (PvP is lame and not worth RWAing in my opinion )
Moderator
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 15 2004 21:04 GMT
#132
Hey! LOL! get back to work!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
March 15 2004 23:10 GMT
#133
when is LOl going to put one of this reports he promised
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 16 2004 02:36 GMT
#134
He's going to put one up today, I can feel It will be done between 1510 and 1635.
JoObS
Profile Joined March 2004
United States18 Posts
March 17 2004 11:48 GMT
#135
Hm, this might be a bit off topic:
but what do you suggest to someone who is just starting to play protoss (im pissed with newbie zerg...ok not newbie, but im american, and not fast enough to be good w/ them )
I can dress neat, from my hat to my feet
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 17 2004 21:12 GMT
#136
LOL your seriously the best guide writer I've seen, please write another one.
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
March 17 2004 23:51 GMT
#137
LOL plz write how to push in TvP PLZ
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
UrASofty
Profile Blog Joined January 2004
Canada772 Posts
March 18 2004 04:58 GMT
#138
LOL: im having trouble with this PvZ strat the strat the person does requires no lurkers anyways, this is how it goes he hatch's at main then builds up to about 1 set of lings then expoes and gets more lings with speed to about 2-3 sets and somehow he still has a good economy (watched replay) and he usually expoes again or gets a den and pumps dras and and contains me and somehow gets map,

this is my build order vs it i 9/10 gate and etc and expo around 8 minutes with speed lots and a couple of temps what should i do ? HLEP ME!@#@!#!@#
i be that pretty motherfucker
Roman
Profile Joined November 2002
United States2595 Posts
March 21 2004 03:23 GMT
#139
work on micro/macro
ApollyoN
Profile Joined April 2003
United States1297 Posts
March 21 2004 04:24 GMT
#140
LOL: How do you micro your units PvT against a set up push (this is assuming unit count is almost = of course)
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