• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:57
CEST 09:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 702 users

LOL - Has arrived.

Forum Index > Brood War Strategy
Post a Reply
Normal
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-02-16 09:50:12
February 16 2004 09:48 GMT
#1
Never fear for 1 teamliquidian week has passed since my topic post. (1 teamliquidian week is around 18 days standard time!) and as promised Lord of Legion is here!

I've been browsing through most topics and quite a few are already answered so stick in questions you'd like answered (first zvt, tvt, zvz person to post i will kill... painfully!) and i'll do a write up for it.

I'd prefer more specific style questions rather then general thanks. IE

Good Question to ask LOL; Why do my probes die 1v1 vs ultras.

Bad Questions to ask LOL; How do i play protoss?

All answers are gauranteed to be answered within 1/10 of a teamliquidian week!
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
ApollyoN
Profile Joined April 2003
United States1297 Posts
February 16 2004 09:59 GMT
#2
LOL; Please explain the basis of the 10 gate/12 gas/ core later build vs Zerg, both the sair and templar techs, such as what to look for in terms of zerg reactions to the build and how to counter those reaction, like describing how you would decide whether to add more gates and put on the pressure as opposed to taking your natural expo or teching up a different tree.

Good question? ~_~

Thanks
naventus
Profile Blog Joined February 2004
United States1337 Posts
February 16 2004 10:46 GMT
#3
LOL: Could you give some pointers to what a Toss should be doing if their opening, whether conservative or aggressive, failed and they are now contained within their base against Terran? I.e. I screwed up my Goon/obs opening and when I busted out of the contain, it basically cost most of my units; Terran can now take natural and soon min only without pressure and overrun me.

What "trump card" strategies do you head to (past saying "gg") when you're pinned down as Toss (essentially how do you come back from a disadvantage of resources and macro)?
hmm.
amat
Profile Joined October 2002
United States1788 Posts
February 16 2004 11:17 GMT
#4
Arbiters and probes... You've been chatting with Drone too much lOLz
Proud Mensrea No-Prize Winner. Click the Banner Ads. I would keep a lamer list, but I love you all.
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 16 2004 21:02 GMT
#5
LordofLegion: In PVP how do you decide whether to stop pumping probes and three gate hard? If they do it to me they can set up a contain outside your base, sometimes, if quick robotics build, they can even take your choke. Basically what I'm asking is why, and when you don't pump peons early game.
Schwarzenegger 08
Profile Joined January 2004
343 Posts
February 16 2004 21:34 GMT
#6
LOL; how often do you use storm in PvT?
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 17 2004 00:26 GMT
#7
LOL: Does my penis size determain my skill at BW?
4 cheers for Ryan307
Casper...
Profile Joined October 2002
Liberia4948 Posts
February 18 2004 09:02 GMT
#8
LOL; legionaire's grammar
JAM THE FUCKER!
Schwarzenegger 08
Profile Joined January 2004
343 Posts
February 18 2004 09:04 GMT
#9
LOL; Reaver/shuttle upgrades in PvP LT?
Mydnyte
Profile Joined October 2003
3306 Posts
February 18 2004 09:50 GMT
#10
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?


rofl
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
February 18 2004 12:23 GMT
#11
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?

Are black people the best StarCraft players?
Schnake
Profile Joined September 2003
Germany2819 Posts
February 18 2004 19:11 GMT
#12
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?


No, it is the size of your left foot.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Schnake
Profile Joined September 2003
Germany2819 Posts
February 18 2004 19:12 GMT
#13
On February 18 2004 21:23 Klogon wrote:
Show nested quote +
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?

Are black people the best StarCraft players?


No, only green people are superior in BW...
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Legionnaire
Profile Joined January 2003
Australia4514 Posts
February 18 2004 20:37 GMT
#14
On February 16 2004 18:59 ApollyoN wrote:
LOL; Please explain the basis of the 10 gate/12 gas/ core later build vs Zerg, both the sair and templar techs, such as what to look for in terms of zerg reactions to the build and how to counter those reaction, like describing how you would decide whether to add more gates and put on the pressure as opposed to taking your natural expo or teching up a different tree.

Good question? ~_~

Thanks


Ouch! thats a fairly general question involving a lot of thinking for all of the tech strategies for toss T_T I might hide from this until next time unless you can make an aspect on that you want me to focus on.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-02-18 20:46:02
February 18 2004 20:41 GMT
#15
On February 16 2004 19:46 naventus wrote:
LOL: Could you give some pointers to what a Toss should be doing if their opening, whether conservative or aggressive, failed and they are now contained within their base against Terran? I.e. I screwed up my Goon/obs opening and when I busted out of the contain, it basically cost most of my units; Terran can now take natural and soon min only without pressure and overrun me.

What "trump card" strategies do you head to (past saying "gg") when you're pinned down as Toss (essentially how do you come back from a disadvantage of resources and macro)?


LOL #1

This situation (like most in starcraft) depends greatly on what the opponent has outside your base as well as what buildings he has in his base. I'm presuming it is really early and they haven't expanded yet. Since you dont have the production base to bust out vs terrans superior static defence. The most obvious solution is to regain mobility, since you cant move out of your base you need shuttle/s. On top of that you need to know exactly what his doing in his base so always stick an observer there so you can counter more effectively (if only 1 addon get more goons, if 3 addons get more zeals etc).

Generally theres 3 things you must do.

The first problem and usually most serious, is that your going to be running low on minerals soon. (Generally speaking) The options available to you are.

If they have gone 2/3 fact rush without expansion you can just expand straight to the island to live off that for a while.

If they have 2 facts and or are adding on a starport to counter this the best option might be to just drop off at another main base build a pylon 2 gates, ferry some men across and expand there. This works as they are running off 1 base so can't increase their attacking ability greatly. So if they break off their attack from containment to deal with your new expansion you should have enough to break out. If they dont you will be able to produce enough to stop whatever they build from their main. The main reason it works so well (thinking LT here of course) is because ramps are so damn good for defense, add a shuttle with zealots and goons shooting from highground they are going to need a much superior force to take it on. (a force which they will not have without leaving an opening for you to exploit)

Second problem is you need to slow them down in some way, Reaver drops are great, storm drops are great, dt harass is great, anything that can be hell annoying and make him worry about turtling up more then pressuring you. If he has turrents around and you went reaver just run away and attack some supply depos, or if he has 1/2 tanks under the turrents look to see if you can drop them inbetween them without dying and take out 2 free tanks as well as scvs etc etc) if you went templars just stick them on the cliff and stop him mining (if you do templar option make sure you have a dt scouting other spots as his winning his just going to try and macro to victory, his main is running out if you suddenly stop his other income his going to be worried and less intent on finishing you off. OR on he might get frustrated and attack your main/exp (if you took the land option) and lose heaps to your better defence thus giving you the advantage) If their containment all happened at a later stage in the game (ie after their first expansion) OR you were being rather aggressive early on this aspect is much more important. (and much more fun for gay players like me!)

Third problem is you will eventually need to break out of your choke and put containment on him. With this in mind once your new income is starting to take effect, add some more gateways and mass speed zeals with goons and temps. Find out exactly what he has at your choke and build to counter accordingly. Once you've massed enough, look at how you can attack it best, as the defence is mostly aimed at keeping you out of the middle ? so can you drop men down in a valley? run them around? attack from multiple directions is always best. Are some tanks just below the cliff that you can goon and storm from while your zeals run in from below? This situation is greatly improved by how well you managed to harass him in return. If his changed his rally points from your choke back to his base and is using men on base defence vs a very few harrassing units it greatly increases the liklihood that you can break out.

Of course theres a number of other options you could take, for example if you had the standard 2 gates ob opening and put on another 2 in expectation of your increased income from a new exp which was cancelled/destroyed etc. You could just opt to mass speed zeals/goons and ferry (preferrably with 2 shuttles) down to the low ground in preperation to attack their base or hold off until they have spent unit money on a new expansion (or you could attack their containment from thereverse side but usually they have most of their men there so if it fails your dead (thats why its key to know what they have and where they have it)

If you take the island option its best to not suicide your shuttle (ie dropping in between 2 tanks under a turrent to get scv/tank kills) unless your certain you can get another one to protect your island in time from their dropship. Also if your storm drop/reaver drop whatever did a lot of scv damage you can always do a giyom and stick up some stargates for carriers (preferrable if you take the other island to do this as you will no longer have the land power to do anything mildly aggresive)

If you've slowed them down some but you still dont have enough to break out or you think its too risky, theres always the option of the other island! Then just be creative and stick some probes around the map and do hidden gateways somewhere so when your main attack comes you can have a sizeable force from both sides. Also with hidden gates its very easy to do harass on other expansions around the map with dragoons to take out mines, zeals to take out turrents, dts do annoy, storm to kill, archons to pillage, probes to laugh gleefully at the carnage!

The world is your oyster young fisherman, go harvest your wealth!

Hmmm hope this is understandable, and it helps some, dont know how well i did this up, should i proof read it? hmmm wow.. look at those pretty flowers! time to stop this and go write some poetry or something!
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2004-02-18 20:57:19
February 18 2004 20:51 GMT
#16
Good job, especially the motivational statement!

Edit: Just read it more thouroughly, fucking incredible!
Legionnaire
Profile Joined January 2003
Australia4514 Posts
February 18 2004 20:51 GMT
#17
On February 17 2004 06:34 Schwarzenegger 08 wrote:
LOL; how often do you use storm in PvT?

Depends on the mood i'm in, often i'm just plodding along having a merry old time and realize i'm starting to lose so i go into gaybo mode and throw in some templar drops to slow him down. Other times if i find i have lots of gas then i add a few in to the army, or if i've managed to get in a containment then storm is great as when they come out of their base theres going to be so many nicely grouped units begging to be stormed into oblivion!

On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?


Yes. Why do you think asians are so damn good at this game. (shit i just realized i made fun of myself and every good player!)
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Schwarzenegger 08
Profile Joined January 2004
343 Posts
February 18 2004 22:59 GMT
#18
On February 18 2004 21:23 Klogon wrote:
Show nested quote +
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?

Are black people the best StarCraft players?


they are the worst and koreans are the best, so it's inversely related ~_~
naventus
Profile Blog Joined February 2004
United States1337 Posts
February 18 2004 23:52 GMT
#19
Yeah! Thanks a lot Legionnaire! You R teh R)X)R!?
hmm.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 19 2004 03:55 GMT
#20
Peter This has nothing to do with strategy but you will see it if i post it here:

We want RWAs from more players who know what they're talking about.

I think the best options would be you, with your undoubtedly fantastic australian accent, and Giyom. If you could A) Make an RWA or two and B) Somehow get in touch with / convince Giyom to do the same..

Well everyone would be good and happy!
Moderatormy tatsu loops r fuckin nice
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2004-02-19 07:45:53
February 19 2004 05:21 GMT
#21
LOL:

The knowledge that ground PvZ is more of a I-might-as-well-say-gg-when-I-build-first-probe is widespread. I've never beated a zerg unless he is below my level or I got extremely lucky.
My questions is:

Do you take a risk and defend against one possible strategy (i.e assume he will go lurkers and plan accordingly, completely disregarding the aspect of mutalisks etc.) or is there a way to play conservatively and not get owned by zerg's 7:2 base ratio? (which will happen if you plan against everything and never actually strike against the zerg)

There is just so many things that zerg can do after owning your rush
-mutas
-lurks
-2/3hatch hydra
-slow lurk drop
-mass drop
-hydraling
-mutaling
-lurkling
-1base muta
-1base lurker
-3hatch ling
-....
-....
Oh god, just listing them makes numerous losses flash before my eyes... Help me LOL!

(oh yeah, is it true that you know oG)Fury_au?)
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
ApollyoN
Profile Joined April 2003
United States1297 Posts
February 19 2004 05:28 GMT
#22
On February 19 2004 05:37 Legionnaire wrote:
Show nested quote +
On February 16 2004 18:59 ApollyoN wrote:
LOL; Please explain the basis of the 10 gate/12 gas/ core later build vs Zerg, both the sair and templar techs, such as what to look for in terms of zerg reactions to the build and how to counter those reaction, like describing how you would decide whether to add more gates and put on the pressure as opposed to taking your natural expo or teching up a different tree.

Good question? ~_~

Thanks


Ouch! thats a fairly general question involving a lot of thinking for all of the tech strategies for toss T_T I might hide from this until next time unless you can make an aspect on that you want me to focus on.


kk in that case I would like a focus on the templar tech aspect and how to use that most effectively.
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 19 2004 10:30 GMT
#23
On February 19 2004 14:21 JeeJee wrote:
LOL:

The knowledge that ground PvZ is more of a I-might-as-well-say-gg-when-I-build-first-probe is widespread. I've never beated a zerg unless he is below my level or I got extremely lucky.
My questions is:

Do you take a risk and defend against one possible strategy (i.e assume he will go lurkers and plan accordingly, completely disregarding the aspect of mutalisks etc.) or is there a way to play conservatively and not get owned by zerg's 7:2 base ratio? (which will happen if you plan against everything and never actually strike against the zerg)

There is just so many things that zerg can do after owning your rush
-mutas
-lurks
-2/3hatch hydra
-slow lurk drop
-mass drop
-hydraling
-mutaling
-lurkling
-1base muta
-1base lurker
-3hatch ling
-....
-....
Oh god, just listing them makes numerous losses flash before my eyes... Help me LOL!

(oh yeah, is it true that you know oG)Fury_au?)


If you really think pvz is that unbalanced your too much of a newb for LOL (Or anyone else for that matter) to help you. Its unbalanced, not impossible. And its even far less unbalanced when playing the average WGT zerg, because most average zergs have no clue how to exploit the zvp inbalance, or simply aren't good enough to make the balance seem unfair.
4 cheers for Ryan307
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 19 2004 23:12 GMT
#24
My eyes burn from "unbalanced", everyone says that! It's imbalanced!
Brown
Profile Joined April 2003
Afghanistan367 Posts
February 19 2004 23:20 GMT
#25
On February 20 2004 08:12 -_- wrote:
My eyes burn from "unbalanced", everyone says that! It's imbalanced!


Your mom is unbalanced when I'm holding a leg up so I can get better access.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 19 2004 23:45 GMT
#26
On February 20 2004 08:20 Brown wrote:
Show nested quote +
On February 20 2004 08:12 -_- wrote:
My eyes burn from "unbalanced", everyone says that! It's imbalanced!


Your mom is unbalanced when I'm holding a leg up so I can get better access.


show some respect -_-
JudasT
Profile Joined January 2003
Spain2226 Posts
February 19 2004 23:46 GMT
#27
On February 20 2004 08:20 Brown wrote:
Show nested quote +
On February 20 2004 08:12 -_- wrote:
My eyes burn from "unbalanced", everyone says that! It's imbalanced!


Your mom is unbalanced when I'm holding a leg up so I can get better access.


WOW Do you hate him ?? LMAO
Taking the time to have simple fun everyday is a must for a happy life.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2004-02-20 04:12:15
February 20 2004 04:08 GMT
#28
On February 19 2004 19:30 Commander[SB] wrote
If you really think pvz is that unbalanced your too much of a newb for LOL (Or anyone else for that matter) to help you. Its unbalanced, not impossible. And its even far less unbalanced when playing the average WGT zerg, because most average zergs have no clue how to exploit the zvp inbalance, or simply aren't good enough to make the balance seem unfair.


Obviously your feeble brain is yet to realize that it was a mere exaggeration and that the real question was

Do you take a risk and defend against one possible strategy (i.e assume he will go lurkers and plan accordingly, completely disregarding the aspect of mutalisks etc.) or is there a way to play conservatively?


I challenge your statement that most zergs on WGT do not exploit it. They do exploit it otherwise they wouldn't kill me. Perhaps moving past the c6 mark could help you realize that.

And I was not aware that there existed a level of newbishness that could not be helped. A person who has never played SC could still be helped, wouldn't you agree?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Highlander
Profile Joined February 2004
4 Posts
February 20 2004 04:22 GMT
#29
--- Nuked ---
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
February 20 2004 07:05 GMT
#30
some ppl think helping anyone is impossible because they suck at it
Legionnaire
Profile Joined January 2003
Australia4514 Posts
February 20 2004 14:27 GMT
#31
On February 19 2004 12:55 FakeSteve)307 wrote:
Peter This has nothing to do with strategy but you will see it if i post it here:

We want RWAs from more players who know what they're talking about.

I think the best options would be you, with your undoubtedly fantastic australian accent, and Giyom. If you could A) Make an RWA or two and B) Somehow get in touch with / convince Giyom to do the same..

Well everyone would be good and happy!


if i move and i can speak into a microphone without anyone around (so i dont feel like a retard) then i might try to do some.

and i'll tell elky to bash up giyom and make him do some rwa's
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
February 20 2004 14:30 GMT
#32
can elky actually bash anyone? -__-
aka StormtoSS
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 20 2004 14:32 GMT
#33
On February 20 2004 23:27 Legionnaire wrote:
Show nested quote +
On February 19 2004 12:55 FakeSteve)307 wrote:
Peter This has nothing to do with strategy but you will see it if i post it here:

We want RWAs from more players who know what they're talking about.

I think the best options would be you, with your undoubtedly fantastic australian accent, and Giyom. If you could A) Make an RWA or two and B) Somehow get in touch with / convince Giyom to do the same..

Well everyone would be good and happy!


if i move and i can speak into a microphone without anyone around (so i dont feel like a retard) then i might try to do some.

and i'll tell elky to bash up giyom and make him do some rwa's


A) You just went up like 12 points on the Awesome scale

B) if you want to play some fuck-around games, ken is having some 3v3 or 4v4 or racewars or something after tourney.. channel FNT on europe
Moderatormy tatsu loops r fuckin nice
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 20 2004 15:37 GMT
#34
On February 20 2004 13:08 JeeJee wrote:


I challenge your statement that most zergs on WGT do not exploit it. They do exploit it otherwise they wouldn't kill me. Perhaps moving past the c6 mark could help you realize that.

And I was not aware that there existed a level of newbishness that could not be helped. A person who has never played SC could still be helped, wouldn't you agree?


They kill you because you suck, not because they know how to exploit zvp on land maps (mostly temple). Not many C level zergs know how to exploit a lurker contain with scourges. Not many know how to make sudden tech switches in safe situations. Not many know how to take islands while teching to hive to have fast crack/ultra without having to use much ground control. Not many can just mass expand and keep the expoes up while both lurker containing, dropping, and keeping the toss on his toes.

And yes, a person can be 'too newbie' for written advice to be of any help, perhaps your not good enough to realize this. Go look at some of the 'need help' posts on wgtour and try to answer them. You'll often come across questions such as "How should I micro zerglings?" or "How should I play zerg?" - Those people are far too newbie to help =/
4 cheers for Ryan307
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 20 2004 23:35 GMT
#35

They kill you because you suck, not because they know how to exploit zvp on land maps (mostly temple). Not many C level zergs know how to exploit a lurker contain with scourges. Not many know how to make sudden tech switches in safe situations. Not many know how to take islands while teching to hive to have fast crack/ultra without having to use much ground control. Not many can just mass expand and keep the expoes up while both lurker containing, dropping, and keeping the toss on his toes.

And yes, a person can be 'too newbie' for written advice to be of any help, perhaps your not good enough to realize this. Go look at some of the 'need help' posts on wgtour and try to answer them. You'll often come across questions such as "How should I micro zerglings?" or "How should I play zerg?" - Those people are far too newbie to help =/



They kill me because they exploit the zerg's strength. Just because they're c6 doesn't make them newbs. They might just be starting out.

Example: I've been owned by cambio[shlt] who later went 10-0 and stopped playing. I agree going 10-0 is nothing because I went 16-1 myself. Relatively I suck of course when compared to the Greats


On about c2 level, after I went 16-1 vs the noobie terrans and tosses they got on WGT, zergs did EXACTLY that to me.
Contain with lurk/ol/scourge is quite popular.

Opening with a mutaling and switching into a lurk drop to own your probes at both your bases (or vice versa) isn't rare either.

Sunk/lurk abuse while taking both islands and pumping mass ultra/lings is so popular, I've been owned by it this week.

Your last sentence applies to cambio[shlt] who did exactly that. He had the map in under 17 minutes and there was nothing that I could do about that because he switched techs and I had to turtle even more

Plus, nobody on WGT posts "how should I play <race>". They mostly ask about build orders or some micro tips in certain situations. Moreover, everyone is a newb at some point and unless they ask questions and put in some hardcore practice, they won't get better very fast.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 21 2004 06:52 GMT
#36
I think we both have good pionts and this arguement is dumb and pointless.
4 cheers for Ryan307
radiaL
Profile Joined August 2003
Andorra2690 Posts
February 21 2004 12:13 GMT
#37
i agree. let's all be friends...
Leg, make another one >.<
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 21 2004 16:29 GMT
#38
AND BY THE WAY PETER

The Legions had Legates, not lords!
Moderatormy tatsu loops r fuckin nice
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-02-21 18:47:27
February 21 2004 18:46 GMT
#39
I'm afraid you are confused young minion.

The world is called Legion, and i am its lord.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
amat
Profile Joined October 2002
United States1788 Posts
February 21 2004 19:08 GMT
#40
LOL - I am having problems losing to toss with zerg. Would you be so kind to meet me on bnet and show me how?
Proud Mensrea No-Prize Winner. Click the Banner Ads. I would keep a lamer list, but I love you all.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 22 2004 02:44 GMT
#41
1) PvZ LT is just barely imbalanced.. Nothing serious at all really.. -_-

2) gaema gowon perfect balance pvz k

O_o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 22 2004 04:14 GMT
#42
gaema gowon is a pretty amazingly balanced landmap, not much can come close imo. Except zvt on gg is soooo hard.
4 cheers for Ryan307
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 22 2004 09:48 GMT
#43
You know Peter if a real legionnaire talked like that they'd put him on latrine duty!
Moderatormy tatsu loops r fuckin nice
Eclips[e]
Profile Joined January 2004
Canada3 Posts
February 22 2004 10:59 GMT
#44
Could you explain from a Zerg point of view 2 or 3 of the basic strategies to exploit the PvZ match-up imbalance more specifically to Lost Temple of course , and which of these strategies should be used to react to each specific general protoss build.
SF)Refreshe
Profile Joined January 2004
United States3 Posts
February 24 2004 02:21 GMT
#45
please explain why a shield of a protoss probe has the dragoon shiled but lesser if the shield of a dragoon dies dragoon dies if it was a zealos before zealot die = dragoon reborn but reborn how could is magic maybe?
u suck hacker! got fucken lucky with hack! re? ^^
HorsementalitY
Profile Joined August 2003
United States1159 Posts
Last Edited: 2004-02-24 06:21:50
February 24 2004 02:21 GMT
#46
On February 18 2004 21:23 Klogon wrote:
Show nested quote +
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?

Are black people the best StarCraft players?


Nope they are not...take hovz for example!! like Kelso would say BURNNNNNNNN~~~ offcourse not all black ppl are hung, example: Mr hovz, so we'll have to blame his newbieness on somethin else.

Makes u wonder just how small Nada's peepee must be.
Women, Pot, Futbol and Music
SF)Refreshe
Profile Joined January 2004
United States3 Posts
February 24 2004 02:21 GMT
#47
Our govenor can kick your govenors ass! <--- California Represent!
u suck hacker! got fucken lucky with hack! re? ^^
HorsementalitY
Profile Joined August 2003
United States1159 Posts
February 24 2004 02:23 GMT
#48
Leg : since ur in Korea and u've seen most progamers, which ones would u say are capable of physically beatin the shit out of anyone if it came down to it. i know nada's tiny in stature so hes automatically out. who are the tallest and huge and shit. Any of them look like they pump iron???
Women, Pot, Futbol and Music
SF)Refreshe
Profile Joined January 2004
United States3 Posts
February 24 2004 02:24 GMT
#49
also if a drone is weak what about 5 attack blizzard make but defend purpose but then we are talking about protoss because your and you are protoss so we must ask protoss questions assum i am but if it was just a clutter fuck of probes and zerglings come do you will attack zerglings but if they run chase or not i dont think chase be right but ur the pro so if i dont know will you please explain because dragoons are very sexy?
u suck hacker! got fucken lucky with hack! re? ^^
HorsementalitY
Profile Joined August 2003
United States1159 Posts
February 24 2004 02:43 GMT
#50
commas??periods???
no offense but ar eu really american? were u born here? i kow theres a sterotype of americans not being smart but we know how to punctuate at least.
Women, Pot, Futbol and Music
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
February 24 2004 02:51 GMT
#51
i think hes trying to be funny
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
February 24 2004 03:19 GMT
#52
what is the best way to micro your units in PvZ , Goon / Zeal / Temp / obs Vs a Lurker / Scourge contain or a Sunken Lurker Spore colony defense?
-_-;
Team Liquid
RushTHElarvA
Profile Joined January 2003
449 Posts
February 24 2004 07:34 GMT
#53
yea wtf was up with that garbled bunch of shit.
Kacas
Profile Joined July 2003
Brazil3143 Posts
February 24 2004 07:46 GMT
#54
On February 24 2004 11:23 HorsementalitY wrote:
Leg : since ur in Korea and u've seen most progamers, which ones would u say are capable of physically beatin the shit out of anyone if it came down to it. i know nada's tiny in stature so hes automatically out. who are the tallest and huge and shit. Any of them look like they pump iron???

ilovoov?
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Jim
Profile Joined November 2003
Sweden1965 Posts
February 24 2004 08:06 GMT
#55
Garimto is a badass. He would probably kick the shit out of most. Boxer looks weak from looking at that birthday. Reach might have it in him to kick someone but Garimto is the Master.
To sup with the mighty ones, one must climb the path of daggers.
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
February 24 2004 14:00 GMT
#56
On February 22 2004 11:44 FrozenArbiter wrote:
1) PvZ LT is just barely imbalanced.. Nothing serious at all really.. -_-

2) gaema gowon perfect balance pvz k

O_o


That's one of the most ridiculous things I've ever heard.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
February 24 2004 15:12 GMT
#57
it's true DJETTER STYLE
Team Liquid
WickeD
Profile Joined April 2003
Slovakia789 Posts
February 24 2004 16:50 GMT
#58
LOL I need ur advice!

I have trouble in TvP (me T) with this situation: I go a usual build involving 2 fact vulture rush, or a straightforward push, or a 2 tank drop which is ok except aI blow it. Toss takes minimal damage to units and economy and I lost most of my attack force (vultures, my push, dropship). This is a very shitty situation, I am contained I barley get my natural but I can't breakout and he is taking the map... What can I do?
Broodwar: Few days to learn, lifetime to Master
Peatza
Profile Joined November 2003
Sweden393 Posts
Last Edited: 2004-02-24 19:45:30
February 24 2004 19:44 GMT
#59
LoL: My problem is PvsZ, when i lose i usually dies because i basicly doesn't know what the zerg is doing (what kind of tech tree).
Im pretty nervous when i play this matchup and does things just to make sure. One of the dumbest things was, making observers because i thought he was doing lurks, which of course wasn't that useful against Mutalisk harrass.

I don't like building Corsair, i think it's a waste of gas. So i tend to scout with a probe which dies quickly by Lings or his chock sunkens.

My question/s is, what do you when you're not positive what the zerg is doing? Do you have some personal tricks, things you look after when you scout. Or conclusions you'll take when you see his early build.

If you teched Templars, and you see zerg coming with 5 lurkers and some hydra/lings. You have about two templars with storm and only Zealots, of course also a cannon overlooking your ramp. How do you go from there? I have difficultys getting out of early contain.
gosu = high hand ; means who has superior technique
Peatza
Profile Joined November 2003
Sweden393 Posts
February 24 2004 21:14 GMT
#60
And one thing that happens all the time by all gay terrans in wgt. They drop 3-4 dropships with tanks/gol/vult, how can i possible defend that? And it's impossible to defend your island expo.
gosu = high hand ; means who has superior technique
Peatza
Profile Joined November 2003
Sweden393 Posts
Last Edited: 2004-02-25 02:21:03
February 25 2004 01:48 GMT
#61
What is the best counter against m&m/tank rush. Seems like goons doesn't work. Sometime i see he builds 2 barracks, but even if Im prepared for i, (building dark templars) he just scans.
gosu = high hand ; means who has superior technique
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 25 2004 03:22 GMT
#62
You have to micro the shit out of your dragoons....
I can post a replay if you want^^
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 25 2004 04:01 GMT
#63
On February 25 2004 01:50 WickeD wrote:
LOL I need ur advice!

I have trouble in TvP (me T) with this situation: I go a usual build involving 2 fact vulture rush, or a straightforward push, or a 2 tank drop which is ok except aI blow it. Toss takes minimal damage to units and economy and I lost most of my attack force (vultures, my push, dropship). This is a very shitty situation, I am contained I barley get my natural but I can't breakout and he is taking the map... What can I do?


I think I can answer that. If you go 2 fact vult rush, or 1 fact starport build, you HAVE to cause more damage to the toss then the losses you take, otherwise it will slow you down to much to win in the long run. this isn't always the case, but if the toss is a good enough player he will just outplay you if your initial harass fails. A good thing to do if you suck at harass is just go 2 fact tank build, take nat asap, and make only tanks for the first 10~ mins of the game, and just push out asap while taking your min only nat and taking center. On temple basically its usually who takes the center wins. If the terran takes the center he will usually win because he can take the other 2 gases, but if the toss denies terran of taking center he will usually win because he can just outplay the terran.

It can go much more in depth, depending on how good you and your opponent are, but thats a pretty conventional tvp game.
4 cheers for Ryan307
Peatza
Profile Joined November 2003
Sweden393 Posts
February 25 2004 05:44 GMT
#64
hmm, where is the great LOL!!!!!
gosu = high hand ; means who has superior technique
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
February 25 2004 06:30 GMT
#65
ok foine. i made a thread but the name was a lil excited cuz i was pissed at this strat. legion plz wat sexy toss suggestions do u have v. a zerg who goes hard out lings non stop? cuz +1 zeals dont cut it when there is a massssss runnin about everywhere, and my archons get singled out... i been trying to use zeal wall for archon and reavers and that works, but in the end i cant really leave my base, and being a kind obliging zerg he expos, everywhere. im really havin trouble, maybe its my unit mix?? once hes broke my choke or i try to get out with a large force i find my main being raised... and they snipe pylons like anythingggg.
A firebat to your Zergling.
Roman
Profile Joined November 2002
United States2595 Posts
February 25 2004 09:19 GMT
#66
LOL; what do you do vs a island taker who has half the map and fully upgraded ultra/ling?
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
February 25 2004 10:09 GMT
#67
you die roundeye
Erwin was here! AhaHAHhhHAHahahAHAhaha
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 25 2004 12:10 GMT
#68
i wonder if little korean kids bug their eyes out and pretend to shoot each other, pretending to be americans just like we used to pull our eyes slanty, stick out our front teeth, and talk like an idiot, pretending to be asian
Moderatormy tatsu loops r fuckin nice
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
February 25 2004 12:43 GMT
#69
yeah i can imagine some koreanz childrens bugging their eyes out going "ima kill u white bitch FO SHEEZY" :/ it would be funny to see, sorta. not a funny post tho. just agreeing.. :/
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
February 25 2004 16:31 GMT
#70
man roman later game is fine, by then u have spare cash for cannon defence everywhere and besides u have an army by then (or else the game wouldnt have gone on so long)... its really early game when u just cant get ur zeals around a buttload of lings and with 1 gas its hard to power archons etc. also if u dont get some shit out of ur base he can expand recklessly. which is disgusting to see.
i guess if the guy is goin insane w/ lings ill just quickly switch to reaver, exp then grab corsair and play it island style.... eh
A firebat to your Zergling.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2004-02-25 20:08:59
February 25 2004 20:08 GMT
#71
You have to micro zealots and archons...kill about half of his army, retreat...refill army..attack again...(while expanding)..repeat this until zerg changes to another strat(hunters style) +_+..but usually..if zerg goes three hatch zergling(in LT)..it is a good idea to go corsair +_+;; while holding a zealot wall at your entrance..(asssuming LT).From there on you can see what the zerg does when he starts to tech+_+;;
Peatza
Profile Joined November 2003
Sweden393 Posts
February 26 2004 01:45 GMT
#72
Didn't take long before this thread became teamliquified, which means no takes it seriosly, and posts stupid comments all the time. The creator of the thread doesn't find any interest of the thread,and leaves it to die, not looking if someone actually has a question.
gosu = high hand ; means who has superior technique
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2004-02-26 03:41:56
February 26 2004 02:35 GMT
#73
stupid comments? wtf?
You should stop posting newbs questions
rEliaX
Profile Joined April 2003
Sweden78 Posts
February 26 2004 03:58 GMT
#74
LOL :
PvZ:
What on earth am I supposed to do if I (to late), realize the zerg has two islands all deffend with 5-6 sunkens and 2-3 spores, and hes going for adrelings/ultras. I loose to it so many times T_T

PvT:I could use any tips about what im supposed to do when a terran fast expos
ok-.-?
Adamthegreat
Profile Joined February 2003
Sweden1179 Posts
Last Edited: 2004-02-26 04:39:51
February 26 2004 04:31 GMT
#75
This old post is unavailable due to an encoding issue. Please contact an admin if you would like this post restored for historical reasons.
-_-v
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 26 2004 05:05 GMT
#76
Well ALWAYS surround a new expo with cannons and keep some backup units close (a few zealots/templars). Thats pretty standard in pvz, I dunno abiout question 1.
4 cheers for Ryan307
Roman
Profile Joined November 2002
United States2595 Posts
February 26 2004 06:48 GMT
#77
if u can cause significant damage yes.
Peatza
Profile Joined November 2003
Sweden393 Posts
February 26 2004 14:51 GMT
#78
On February 26 2004 11:35 FreeZEternal wrote:
stupid comments? wtf?
You should stop posting newbs questions

Seems like even you have problems answering them.
gosu = high hand ; means who has superior technique
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-02-26 21:51:37
February 26 2004 21:50 GMT
#79
On February 24 2004 12:19 ret wrote:
what is the best way to micro your units in PvZ , Goon / Zeal / Temp / obs Vs a Lurker / Scourge contain or a Sunken Lurker Spore colony defense?
-_-;


LOL #2

(okay i've been really busy working on things at the moment so i've picked a nice easy one for you all(*cough* for me), to tide me over until the easy times come again and i can waste many hours talking about the wonders of the sexy overlord underbelly!)

- I've done up some of it (i just cut and pasted the header into this), and i'll finish it off tommorrow after the finals match. Its sort of similar to the last one, just talkign about the different styles you can do it etc etc.
Of course before then, if you have any questions within this topic just ask before tommorrow and i'll cover that as well.

(i'll just edit this post for my final one)

cheers
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Vietnam_Oi
Profile Joined September 2003
Vietnam120 Posts
February 27 2004 05:24 GMT
#80
What makes you good? Why are you where you are (in terms of skill)? How or why is someone better?
.
Commander{+}
Profile Joined December 2002
United States2878 Posts
February 27 2004 06:54 GMT
#81
I can answer that. Its all about understanding the game at a deep level. Thats all there is to being good. And like life, you'll never understand it at a deep level unless you really WANT to - and even then its hard.

Macro/micro has little to do with being a good player, but it surely helps!
4 cheers for Ryan307
Schwarzenegger 08
Profile Joined January 2004
343 Posts
February 27 2004 09:05 GMT
#82
leg is the only player whose style i can pick out of a group of other players
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
February 27 2004 18:31 GMT
#83
On February 27 2004 18:05 Schwarzenegger 08 wrote:
leg is the only player whose style i can pick out of a group of other players


you havent seen many replays
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Sliggy
Profile Joined December 2003
Australia797 Posts
February 28 2004 10:08 GMT
#84
LOL; i have 2 questions for TvZ.

1) How do you counter 1 base zerg? Like if I scout a 1 base what should I do? I've seen 1 base terrans, I've seen drops, they both work but they both fail when I try them :o.

2) How do you beat a zerg who masses mutas, then goes hive tech guards? (masses mutas being like 30 mutas)

I just got owned by some WGT zerg who went 1 base, then expoed and went mass mutas. kinda sucks to lose to someone like that, but meh :o
Yes Im back to doing RWA. Most recent one: [GG99]Slayer vs NeO(E)sKy. Gogo http://sliggy.fwtf.com
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
February 28 2004 16:00 GMT
#85
sliggy, be more specific. Did he 1 hatch, or 2 hatch in main?
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
Last Edited: 2004-02-29 07:11:26
February 28 2004 23:17 GMT
#86
On February 28 2004 19:08 Sliggy wrote:
LOL; i have 2 questions for TvZ.

1) How do you counter 1 base zerg? Like if I scout a 1 base what should I do? I've seen 1 base terrans, I've seen drops, they both work but they both fail when I try them :o.

2) How do you beat a zerg who masses mutas, then goes hive tech guards? (masses mutas being like 30 mutas)

I just got owned by some WGT zerg who went 1 base, then expoed and went mass mutas. kinda sucks to lose to someone like that, but meh :o


Legionnaire might not answer this, but I'll try and help:

1) When Zerg goes 1 Base you must ALWAYS ALWAYS ALWAYS assume that he is going to make 3 Lurkers and a crap load of Zerglings VERY fast. First off, if you went anything other than 2 Rax against a player who has any clue what he's doing you are dead, so just leave.

If you have gone 2 Rax (who doesn't?) then it's a matter of style. The two strategies you mentioned are really the only two options, if you can't do them you're screwed.

If you wanna go drops go 2 Rax, Fact, Acad, Port, Control Tower and get a dropship. Make sure you get a Bunker around the time your Acadamy finishes, because your Medics will come out about when his Lurkers arrive (remember to research Stim). Remember to keep your Marines back so they don't get owned by Lurkers, their purpose is to kill Zerglings that attack your Bunker, the Bunker is for Lurkers. Also, remember to build a Turret so if he tries to get too far up your Bunker can kill the Lurker without wasting a scan. When your Dropship is done you SHOULD have enough Marines and Medics to defend any attack he attempts without the 7 Marines/1 Medic that you'll load into the Dropship. By the time your Dropships gets to his base he'll either be expanding or trying to expand, and you can give him a really hard time because it will be hard for him to defend. Remember to keep Macroing and Microing or else this strategy simply won't work.

One base Terran is pretty much the same, except that you skip the Dropship. Since you are going Two Rax (again, if you aren't leave the game) get a Factory, Engineering Bay, and an Academy in whatever order (since you aren't getting Dropship you can get Academy first if you want). For this strategy though since you don't aren't trying to get Dropships early make a Tank and Seigemode. Remember to build a Turret for the reasons above. If he attacks use the defense methods above, it should be even easier though because you will have a tank soon. Once you have 1 or two tanks you need to start getting a Science Vessel. Also somewhere in here YOU NEED TO GET +1 ATTACK MARINES!!! Wether or not you want 1/1 is your choice, but you NEED +1 attack at least. Once you have your Science Vessel and you should either start building an expansion Command Center or have one building. You should be able to break out with Two control groups of Marines/a few Medics/2-3 Tanks/1 Science Vessel. Gas is critical here, so skimp on Medics as much as you can, this of course means you can't carelessly loose Marines, I would try to use only 3 and maybe four, any more than that and you are wasting gas.

Once you break that containment camp in your base a bit longer so you can set up/protect you expansion, also, you should be able to send SCVs out to scout now for any expansions other than his natural.

Some general tips, make sure you get your third rax at some point in both of these builds for more Marines. Also, keep up scouting the whole time to see if he tries to go for Hive or something. If he goes Mutas at any point he loses if you scout it, because he won't have enough Lurkers when you break out, but if you're caught off gaurd your dead because he will thin your SCV count by a decent amount.

EDIT: One other thing, if you went 1 rax vs One base Zerg and don't want to leave not all hope is lost, I guess. The key is taking advantage of your faster gas and getting Firebats/Tanks quicker. I still think that its best to leave and save yourself the time because it's nearly impossible to have enough Marines to defend unless you are really good.

Also remember that there is some info in for each strategy that needs to be used in the other.

MORE CRAP TO ADD IN CASE ANYONE READS THIS: FroZ helped someone with this in another topic and he says its possible to defend 1 Base Zerg with 1 rax/1fact. I suck so I can't, but maybe if your Marine control is good you can.

Also, keep one Marine Patrolling the edge of your base at all times for drops, if one comes pull bag as few Marines as possible to kill it and don't screw up you micro. Remember that any Lurkers dropped are Lurkers he can't attack your front with.

2) I suck vs this, the key thing is to make sure you scout this so you can start getting cloacked Wraiths (2-3 is usually good). No matter what you do though this is still very hard to beat. Since he will have no ground strength you can patrol around the map with Marines for expansions while keeping enough Anti-Muta defense in your main. I suck vs Gaurd rushes though (as many in this forum know) so really you should try what you think works, although these tips can help.

I hope all of that helped ^^.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 29 2004 01:27 GMT
#87
cant you just build 3-4 valks and back them up with some rines vs the mass muta?
ModeratorFather of bunnies
YoMeR
Profile Joined January 2003
United States263 Posts
February 29 2004 02:05 GMT
#88
valks with vessels
Losers are acceptable, Failures are not. And your sir, are a Failure.
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
February 29 2004 02:08 GMT
#89
On February 29 2004 10:27 ToKoreaWithLove wrote:
cant you just build 3-4 valks and back them up with some rines vs the mass muta?


They work well too, I forgot about them. I just suck vs Gaurd rushes period so I didn't put much into that part.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
February 29 2004 03:15 GMT
#90
On February 18 2004 18:04 Schwarzenegger 08 wrote:
LOL; Reaver/shuttle upgrades in PvP LT?


you can die you cocksucking faggot.. neither one of your questions will ever be useful, except for the best ways to kill yourself.
Fire and blood
Sliggy
Profile Joined December 2003
Australia797 Posts
February 29 2004 07:04 GMT
#91
rofl @ raszi, and thanks reaper =]
Yes Im back to doing RWA. Most recent one: [GG99]Slayer vs NeO(E)sKy. Gogo http://sliggy.fwtf.com
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
February 29 2004 16:29 GMT
#92
freeze thx. i been practicing lately v. zerg who mass lings like that. the archon/zeal micro is sorta workin... i also found a good grrr yellow vod on yaoyuan that helped with the micro element :p and the sair idea is great... it forces the zerg to react and that gives me an edge a min or 2 later in the breakout. i tried bein a jerk and early 2 forge duble upgrades (armor and weaps) suker style worked a treat (although it left my tech seriously lacking), maxing the damage of my zeals and minimising the damage by the lings. thx bud!
A firebat to your Zergling.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 29 2004 20:52 GMT
#93
+_+)b
MineralS[oO]
Profile Joined February 2004
Canada1 Post
February 29 2004 21:53 GMT
#94
LOL; when would you use reavers in a PvZ?
y0 d00d, i m 1337! h4xx0rz ! i r0X j00! r0FL!
hellkind26
Profile Joined February 2004
1 Post
February 29 2004 22:16 GMT
#95
Hello, could you help me with this?

I've played many protoss vs zerg in WGTour. I have 2 strategies i use for zerg.

1. I make 1 gate, gas, then zealot, pylon, cyber, stargate, forge, upgrade +1, then zealot speed upgrade. While my corsair is killing 1~3 overlords, I make only zealot until i get mass zealot with speed/+1 upgraded, then rush him, unless he has mass sunkens. Sometimes, i fail to finihs his base, because of mutals/or zerglings with hydras. What should i do next??

2. I like to rush with early fast zealot, 9/10 gate, and what do i do if i fail? zerg is already expanding with mass drones, and i went 9/10gate, so has no mineral left.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 29 2004 22:27 GMT
#96
I don't know if i can help but I would say(1) that you should retreat and not lose your main force....then try to get some ht and archons while exp and attack again +_+;; not letting the zerg outexp u

for number 2...hmm..i lost 90% of the games when that happened -_-;; cuz zerg always 3hatch hydra -_-; really fast if i fail my 9/10 gate><
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
February 29 2004 23:43 GMT
#97
shouldn't u have made probes as well even if u rush? when i rush i get gas/core at the mean time being able to do that still making zlots and putting pressure... then i just tech sair/temp but I suck at pvz so what do I know...
aka StormtoSS
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-03-01 00:09:09
February 29 2004 23:49 GMT
#98
On February 24 2004 12:19 ret wrote:
what is the best way to micro your units in PvZ , Goon / Zeal / Temp / obs Vs a Lurker / Scourge contain or a Sunken Lurker Spore colony defense? -_-;


LOL #2 (okay i've been really busy working on things at the moment so i've picked a nice easy one for you all to tide me over until the easy times come again and i can waste many hours talking about the wonders of the sexy overlord underbelly!)

Once again (as is all things starcraft) it's highly dependant on what you have, ie has the robo even started? is it half done? how many units do you have, which type? etc etc) compared to what they have. So its very hard to write specific killer anti lurker containment strats but i'll write up the main way that it is done along with some of the basics and some ideas that might help you in your endevours.


To answer your question. in this situation toss usually already has an exp and 6 or so gates, while zerg has 2-3 exps along with proper containment, with lots of lurkers and 1-2 groups of hydra/lings and or scourge with overlords to pick off the obs. In most situations like this many people tend to make the mistake to use all of their men, and often can not control them all well enough to be truly effective, therefor i give you the answer to your dilemma, the Terato style.

Hotkey 1: Dragoons
Hotkey 2: Obs (with speed or sight preferable)
Hotkey 3: Templars (with storm optional ^_^)

With this, its best to attack with your goons with the obs running back and fowards above, and the templars just behind ready to storm any mass hydras or lings that come in. (All of your other men can just sit back and admire the pretty flowers while awaiting you to either break out or to replace wounded/manaless units.) Also dont forget to keep building units while your doing the following, including more observers as you usually lose a couple!

The attack: The main key here is to firstly protect your observers from getting attacked, so whenever the hydras run in run them back then quickly storm, or if you see scourge, then keep them running forwards and backwards so that the goons can protect them.
Secondly, you must protect your dragoons from dying to the usual mass hydra or zergling, thus keep your stormers close by and as soon as you see them running in, target either the front one (if your quick so that they run all run into it, along with the dragoon fire. Its okay if they run back and you dont storm much as your main goal is killing the lurkers, the other units are just an annoyance.) or the middle (if your slow so that the same thing happens)
Don't worry if they push you back the first time as this process usually takes a while, and normally involves a few pushes forwards and backwards. So just take advantage of the backward movements and recycle your units, so if your templars are getting low on juice, replace them with others, also with the dragoons, if one has been hurt replace it with healthy men so that while your busy microing they can recharge for the full breakout.
Once you've managed to push the zerg back and the first row or two of lurkers have died, before you decide to do the front on charge, you should suicide an observer just to make sure he hasn't put up 50 rows of lurkers! If not, just group all of your men up and charge out. Make sure you have some templars up close to the front so they dont fall too far back for when you need to storm. When you have engaged the enemy make sure your observers split up so they can cover the remaining area to pick off the last few lurkers, if you can also run zealots past so the following troops get protected. At this point leave your men to fend for themselves and jsut focus completely on storming the groups of men that are coming in.

It may take some practice before you get used to controlling the original 3 hotkeys well enough to succeed but stick with it.
Other things to note is, a lot of zergs go mass lings to counter the mass dragoons so if you dont see any hydra his most likely doing upgraded crack lings, so counter according (ie stop producing goons when you realize you have enough to break out!) and use your storms to good effect. You have a few choices, either head off and do some expansion killing or try and push up to his main, expansions are usually the safer option, but observers would have told you the easiest position to attack. And finally once you've broken out try and set up another expansion while the zerg is forced to focus on the group of men rampaging across the map. That way if your defeated you still end up with an even stronger position to fight from. (canons and storm for defence to stop the counters!)

Now for some extras.

Frankly i normally use a hell of a lot of zealots instead of dragoons, normally because i waste so much gas on harass i have none left for goons. So here is some other tips for zealot only warfare.

Scenario 1: There will be times when you are on the defensive and you really need to save all your units without any losses, you have very little gas trying to save it for the mighty zerg killing templars. Thus it comes about that the game hinges on you winning the final fight (well not really but it sounds better this way!) Now you have an ob and 3-4-5 speedy zealots vs 3-4-5 lurkers. Now 1 on 1 a zealot is a good match vs a lurker, but as the numbers grow the poor little zeals start dying faster then lemmings. Now a nice little trick is, you rush your zealots out with one slightly ahead and to the side, and run it around the lurkers. This is so that 1 zealot takes all the fire (and since its running AROUND, most of the shots acutally miss) while this happens the other zeals split up slightly and begin attacking (so if he notices they dont all get attacked and die in 1 go) Now if he doesn't notice (thus changing the control of the lurkers) they will keep attacking the 1 zealot that did the run-a-round. Now if you run it back and fowards on the far side of the attack the lurkers will keep shooting but missing and you will end up killing all of the lurkers for zero losses! Even if he notices, its generally not straight off so you can get a few hits in and since your already attacking and mildly split up you still have a good chance of gaining a victory. I haven't really seen anyone else use this but it is quite a nice move which has saved me a few times.

Scenario 2: When its early on and they only have a few lurkers which they did a rush with and a canon forced them back and they are digging nice little holes in preperation for their evil containment antics .If they only have a few lurkers and not many other unts, its usual for you to just have a few speedy zealots. Now (as stated above) depending on what you have it might be best to just wait it out and and get obs or storms to clear a path out) but a favoured strat is to just run your zealots straight past and cut off reinforcements from coming and to annoy them until you get observers, (generally they only have lurkers and lings, if you have ling killer (+1) you can just hit the lings and run through making him follow you around his base with his lurkers buying time etc) this way they can't set up a full containment and also if your zealots live long enough, when the obs arrive they can help to flank the containment lurkers from both sides thus cutting down on the damage received by a great margin.


Scenario 3: Its not used very often, mainly because reavers aren't used as much as other units, and also theres much easier ways to deal with the situation, but desperation through adversity is the creator of ingenuity, and there will just be times when you have to do things like this! 1 reaver, 1 other unit, 1 shuttle vs 1 burrowed lurker. Now if you drop the reaver out of range, then fly shuttle to the lurker drop the unit, make the reaver attack the unit then pick up the unit. The splash can hit the lurker without the unit taking damage. Or you can just do it the normal way and run the zealot over and use the splash to kill it the normal way, but thats not quite as sexy!

Scenario 4: Scenario 3; reaver --; archon ++; Run the zealot over the top of the pesky lurker and stick it on hold position(make sure its on the exact spot where the lurker is otherwise the only way you will kill the lurker is from it dying of laughter), run the archon up to the zealot and attack the poor hapless zealot. This is normally best in cases where you dont have observers and the lurker is already almost dead from canons, goons, storm etc.

Other general tips with zealots vs mass lurker, is to just run them straight past the lurkers and break them all up so that it minimizes the splash damage received. Or more preferrable just surround the group of lurkers and attack, that way the lurkers all attack outwards and only hit 1 line of zealots.

I hope that covers most of it. hf
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
radiaL
Profile Joined August 2003
Andorra2690 Posts
March 01 2004 00:25 GMT
#99
Leg is awesome <3
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 01 2004 01:01 GMT
#100
Nice~!
Mydnyte
Profile Joined October 2003
3306 Posts
March 01 2004 01:27 GMT
#101
O_O
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
March 01 2004 01:31 GMT
#102
LOL: Have you ever considered making proxy pylon every game in PvT? Why don't you use it? (i made a thread about this in the strategy section hoping you'd reply)

LOL#2: Did you watch the rwa of our game? How hard did it rock your world?

thanks for all the help

DANCE ALL DAY
Legionnaire
Profile Joined January 2003
Australia4514 Posts
March 01 2004 12:13 GMT
#103
I do it sometimes, but wouldn't do it everygame, only when i want to fake being tricky as i'd prefer to have room to build things around my base instead of off 1 pylon. I read the thread, but so many had already replied and talked about it so i didn't post.

Yes i saw the rwa, it rocked my world.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Born)Slippy
Profile Joined October 2002
Norway1904 Posts
March 02 2004 06:35 GMT
#104
We want update-we want update-we want update *improvises a little dance that will make Leg feel like writing more strategy*
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
March 02 2004 14:24 GMT
#105
dont u dare scare him away from tl.net with any gay dances. i know they are more tolerant in korea but hes an aussie at heart... *envisions gay heathen dancing* ewww come backkkk leggggg
A firebat to your Zergling.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
March 02 2004 22:18 GMT
#106
satisfactory answers thx yo ^_^)v
DANCE ALL DAY
iT.Doki
Profile Joined March 2004
United Kingdom2 Posts
Last Edited: 2004-03-03 04:57:02
March 03 2004 04:31 GMT
#107
Yo, LOL.. whats the most annoying and effective thing you've came accross 1:1 LT vs a zerg player (pvz) ? (which a zerg player does to you)

also, can you describe in detail where the imbalance in zvp exists.
and what is your oppinion of ogogo ?

thanks a lot,
Dave.
less speak more game
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 04 2004 07:18 GMT
#108
peter i have a didgeridoo or however you spell it
Moderatormy tatsu loops r fuckin nice
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
March 05 2004 22:46 GMT
#109
LOL - What should I do against Reaver drops. Usually when they come I have one Turret in my base and a couple Tanks with Seige Mode. It's not so much defending the initial drop, but the harrassment that comes after it (mass shuttle drops, dropping the Reaver EVERYWHERE to be gay). What should I do!?
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Roman
Profile Joined November 2002
United States2595 Posts
March 06 2004 09:19 GMT
#110
more turrets, kill shuttle or make harrass impossible if you can.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
March 06 2004 11:45 GMT
#111
reaper...

if you went fact-port make a wraith

if you went fact-fact, just spread your tanks out, get siege and start putting up turrets.

if you went fact-cc, pray to the lord that his micro sucks
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
StoneR
Profile Joined April 2003
Spain1252 Posts
Last Edited: 2004-03-06 11:56:45
March 06 2004 11:56 GMT
#112
This old post is unavailable due to an encoding issue. Please contact an admin if you would like this post restored for historical reasons.
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
March 06 2004 21:14 GMT
#113
doki, ill just tell u wat i hate. not teching zergs. 3 hatch hydra nicely microed *omfg*. or mass ling. these coupled with a nice bit of sauron expanding everywhere b4 u can do shit is quite good. or early guard which is always a biatch

these are the most effective in my opinion, compared with lurk/muta rushes which i find often tired and overused.
A firebat to your Zergling.
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
March 07 2004 00:41 GMT
#114
On March 06 2004 20:45 BigBalls wrote:
reaper...

if you went fact-port make a wraith

if you went fact-fact, just spread your tanks out, get siege and start putting up turrets.

if you went fact-cc, pray to the lord that his micro sucks


I never go Fact-CC because I don't like it, so I guess I'm not totally screwed. Thanks!
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Pacifist
Profile Joined October 2003
Israel1683 Posts
March 07 2004 03:00 GMT
#115
LOL: what do u do pvt vs a terran that turtles and does mass drops (including gols) and acts gay and takes all cliffs?
Riding a bike is overrated.
Roman
Profile Joined November 2002
United States2595 Posts
March 07 2004 05:01 GMT
#116
mass expo and make carriers
TreY
Profile Joined March 2004
United States997 Posts
March 07 2004 10:10 GMT
#117
LOL or anyone else that isn't a complete idiot--

In a PvZ game, what is the best early expansion build, if there is any...
Team [LighT]
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 07 2004 13:03 GMT
#118
On March 07 2004 19:10 TreY wrote:
LOL or anyone else that isn't a complete idiot--

In a PvZ game, what is the best early expansion build, if there is any...

positional + map dependant, be more specific
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 07 2004 13:27 GMT
#119
On March 07 2004 19:10 TreY wrote:
LOL or anyone else that isn't a complete idiot--

In a PvZ game, what is the best early expansion build, if there is any...


refer to kiwi vs nazgul 3v9 LT
Moderatormy tatsu loops r fuckin nice
TreY
Profile Joined March 2004
United States997 Posts
March 07 2004 18:29 GMT
#120
On March 07 2004 22:03 SoMuchBetter wrote:
Show nested quote +
On March 07 2004 19:10 TreY wrote:
LOL or anyone else that isn't a complete idiot--

In a PvZ game, what is the best early expansion build, if there is any...

positional + map dependant, be more specific


Okay.. we'll say 3v9 on LT, or any other distant starting spots on any other map
Team [LighT]
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
March 08 2004 03:51 GMT
#121
On March 08 2004 03:29 TreY wrote:
Show nested quote +
On March 07 2004 22:03 SoMuchBetter wrote:
On March 07 2004 19:10 TreY wrote:
LOL or anyone else that isn't a complete idiot--

In a PvZ game, what is the best early expansion build, if there is any...

positional + map dependant, be more specific


Okay.. we'll say 3v9 on LT, or any other distant starting spots on any other map


If the spots are far enough (that's not bad) go 12 or 14 Nexus, then Forge, then a couple cannons.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
TreY
Profile Joined March 2004
United States997 Posts
March 08 2004 23:27 GMT
#122
Thanks Reaper. What about if the positions are closer?
Team [LighT]
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 08 2004 23:37 GMT
#123
you shoudl try out some reps of this guy, he fast expos nearly always vs z when he starts at 9 @ 9 on lt

http://www.wgtour.com/member.php?datab=broodwar&id=94597
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
March 10 2004 18:50 GMT
#124
trey. are u just asking for basic pvz builds?
i think it is universal that 2 gate zeal then pylon is the most suitable. on non ramp maps u might want a earlish forge (old school tossers used to like 1 gate forge, i still use it in team games!) and after u put up that pylon use some intuition. if u think ull need more zeals (hes goin 4 ling mania) then make more, otherwise put up a assimilator at 21 or so supply and start harvesting, putting cyber up asap.
A firebat to your Zergling.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 12 2004 09:04 GMT
#125
LOL - You can leave now. KOK is here.

(and my name sounds like cock, so it's so much cooler!)
StaSiS
Profile Joined February 2004
United States147 Posts
March 12 2004 12:59 GMT
#126
lol, what's KOK supposed to stand for? King of Klogon?
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 12 2004 13:01 GMT
#127
yes
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
Last Edited: 2004-03-13 02:57:38
March 13 2004 02:56 GMT
#128
On March 09 2004 08:27 TreY wrote:
Thanks Reaper. What about if the positions are closer?


12 v 3 - Don't do it, Zerg will realize what's going on too quickly and go for a lot of units.
12 v 9 - Worth a shot, their Drone might get there a little quick though.
12 vs 6 - Very good spots to do this.

12 vs anything - Remember that the choke point at this spot makes for good early expo cannon placement.

3 vs 12 - Don't to it. Zerg's Overlord will see and many many units will come.
3 vs 9 - Good spots.
3 vs 6 - Zerg's scouting Drone will get to you quickly, but these aren't totally terrible spots.

6 vs 12 - Great spots.
6 vs 3 - Pretty good.
6 vs 9 - Their Overlord might see but there is distance between spots to compensate.

9 vs 12 - Zerg's Drone may or may not get there early. Decent spots to try it.
9 vs 3 - Scouts won't reach here for a while, far away, good to try it.
9 vs 6 - Overlord will probably see, but there is distance between the bases to compensate.

9 vs anything - 9 is so good for defending, remember that.

There you go.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Dang-it
Profile Joined December 2003
United States557 Posts
March 13 2004 04:36 GMT
#129
i hate when terrans are at nine
meh?
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
March 13 2004 19:58 GMT
#130
On March 13 2004 11:56 x[ReaPeR]x wrote:
Show nested quote +
On March 09 2004 08:27 TreY wrote:
Thanks Reaper. What about if the positions are closer?


12 v 3 - Don't do it, Zerg will realize what's going on too quickly and go for a lot of units.
12 v 9 - Worth a shot, their Drone might get there a little quick though.
12 vs 6 - Very good spots to do this.

12 vs anything - Remember that the choke point at this spot makes for good early expo cannon placement.

3 vs 12 - Don't to it. Zerg's Overlord will see and many many units will come.
3 vs 9 - Good spots.
3 vs 6 - Zerg's scouting Drone will get to you quickly, but these aren't totally terrible spots.

6 vs 12 - Great spots.
6 vs 3 - Pretty good.
6 vs 9 - Their Overlord might see but there is distance between spots to compensate.

9 vs 12 - Zerg's Drone may or may not get there early. Decent spots to try it.
9 vs 3 - Scouts won't reach here for a while, far away, good to try it.
9 vs 6 - Overlord will probably see, but there is distance between the bases to compensate.

9 vs anything - 9 is so good for defending, remember that.

There you go.


as a conclusion 9 and 6 are almost always good spots to this and at 12 or 3 i'd scout 9 from 12 and 6 from 3 then if he isn't there and no ovi cancel ur gate(s) and xp if ovi has come or he is there then don't xp...
aka StormtoSS
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
March 14 2004 05:24 GMT
#131
I have a friend who has noticed that there seems to be a shortage (or utter lack?) of RWAs made by top players. So far I've seen Elky and Ret do some, but neither have done any P matchups.

I'm curious if either of our resident Protoss experts (Legion? Rek?) would be kind enough to offer their bountiful wisdom and valuable time to make a few since PvZ and PvT seem to be popular matchups for discussion.

Maybe someone who knows TvP or ZvP really well could do a RWA while making some comments from the perspective of someone who's facing P as either T or Z (PvP is lame and not worth RWAing in my opinion )
Moderator
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 15 2004 21:04 GMT
#132
Hey! LOL! get back to work!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
March 15 2004 23:10 GMT
#133
when is LOl going to put one of this reports he promised
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 16 2004 02:36 GMT
#134
He's going to put one up today, I can feel It will be done between 1510 and 1635.
JoObS
Profile Joined March 2004
United States18 Posts
March 17 2004 11:48 GMT
#135
Hm, this might be a bit off topic:
but what do you suggest to someone who is just starting to play protoss (im pissed with newbie zerg...ok not newbie, but im american, and not fast enough to be good w/ them )
I can dress neat, from my hat to my feet
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 17 2004 21:12 GMT
#136
LOL your seriously the best guide writer I've seen, please write another one.
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
March 17 2004 23:51 GMT
#137
LOL plz write how to push in TvP PLZ
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
UrASofty
Profile Blog Joined January 2004
Canada772 Posts
March 18 2004 04:58 GMT
#138
LOL: im having trouble with this PvZ strat the strat the person does requires no lurkers anyways, this is how it goes he hatch's at main then builds up to about 1 set of lings then expoes and gets more lings with speed to about 2-3 sets and somehow he still has a good economy (watched replay) and he usually expoes again or gets a den and pumps dras and and contains me and somehow gets map,

this is my build order vs it i 9/10 gate and etc and expo around 8 minutes with speed lots and a couple of temps what should i do ? HLEP ME!@#@!#!@#
i be that pretty motherfucker
Roman
Profile Joined November 2002
United States2595 Posts
March 21 2004 03:23 GMT
#139
work on micro/macro
ApollyoN
Profile Joined April 2003
United States1297 Posts
March 21 2004 04:24 GMT
#140
LOL: How do you micro your units PvT against a set up push (this is assuming unit count is almost = of course)
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 21 2004 05:31 GMT
#141
On March 21 2004 13:24 ApollyoN wrote:
LOL: How do you micro your units PvT against a set up push (this is assuming unit count is almost = of course)


Right well you send a few of your zealots out with the goons. Reason being they draw tank fire and mines to some degree. The goons need to be taking out the mines and vults as fast as possible.

Send your other zealots in fairly quickly, and have them run straight for the tanks. If there aren't many vultures left, that's perfect.

Just micro your zealots so they're about 2-3 per tank. once they kill a tank send them to another.

If the terran is bad and clumps his tanks in one big blob, templar are crazy . If they blob up their tanks, they're easy prey for zealots.

If your zealots all die and he still has 5-6 tanks to your goons.. Run away. You'll lose too many goons.

Basically the attack on the push is kind of over once the zealots have done their job, so make sure to kill as many vultures as possible before the vultures can deplete your zealot count
Moderatormy tatsu loops r fuckin nice
ApollyoN
Profile Joined April 2003
United States1297 Posts
Last Edited: 2004-03-21 09:20:00
March 21 2004 09:19 GMT
#142
^this i know, i just wanted one of peter's great essays on the subject
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 21 2004 12:52 GMT
#143
Moderatormy tatsu loops r fuckin nice
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 21 2004 21:52 GMT
#144
If unit count is same...it is kinda hard+_+;;;;; goon soup -_-
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
March 22 2004 04:40 GMT
#145
LOL still hasn't arrived
radiaL
Profile Joined August 2003
Andorra2690 Posts
March 22 2004 10:23 GMT
#146
Use FedEx!
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
Pacifist
Profile Joined October 2003
Israel1683 Posts
March 25 2004 12:23 GMT
#147
nooooo where is LOL?
Riding a bike is overrated.
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 25 2004 20:57 GMT
#148
You know we should have some question thread, where anybody (or just other pro's) can answer it. It would be like LOL thread but more answers! Of course you have to make it prestigious so people want to get it .
Born)Slippy
Profile Joined October 2002
Norway1904 Posts
March 28 2004 12:30 GMT
#149
LT, terran 12 toss 9 - terran survives early game and mass dropships. What to do? Where to exp? How to counteract his mobility? What units to build, and all that?
Dang-it
Profile Joined December 2003
United States557 Posts
March 28 2004 14:30 GMT
#150
what do u mean survive anyways?
meh?
Born)Slippy
Profile Joined October 2002
Norway1904 Posts
March 29 2004 10:25 GMT
#151
Well, the game is coming out of the early build-order part and entering the execution phase, and terran takes whatever you throw at him and starts pumping dropships.
sliggdogg
Profile Joined April 2004
Australia178 Posts
April 10 2004 15:31 GMT
#152
ok I have a question.
In TvT, how do you stop a wraith rush followed by tanks? I've lost to this strategy from the same newbie twice in TvT. Wraith rush delay my factory, then tank kill me.
Yippee.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 10 2004 15:46 GMT
#153
uh.. go straight to gol? once his investment in wraiths fails brutally, rape him.

He has to make a whole other building, just like you do. But armory comes quicker. You'll have goliaths to defend in time.. After that it should be easy, you dont need very many to keep wraiths out of your hair..
Moderatormy tatsu loops r fuckin nice
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
Last Edited: 2004-04-10 18:35:05
April 10 2004 18:30 GMT
#154
slippy, in response to ur question i like to think of 2 ways to stop this. and im by no means recognised but i have known ALOT of turtling dropship terrans in my time

1. either start cannoning up and wait for him to drop his shit (have couple of cannons and hts on standby) when he drops his stuff he will have lots of troubles due to hts and his metal will all be clumped perfect for storm. this also is basically what u do on island pvt, same army format (goon/zeal but add in more HT)
or
2. go for a stargate and grab sairs. if u want to take the dropships down faster and u have cash go scouts with movement upgrade (this is also the oldschool l337 cool way ) or grab carriers. if hes using dropships often he will make a couple wraith for support (snipe HTs before land etc?) in that case dont forget to rally ur robfac to ur carriers/scouts/sairs so u have a ready supply of detection. note that this is a much more micro/intelligent build cuz if u miss the dropships en route to destination u got a bunch of sair/scout which dont do anything major except dweb.

erhm when u said 12/9 i assume u mean he cant force his way onto u early game (like in 6/9) and that he can abuse ur cliff for both ur natural and min only?? then drop goons, or probe and a couple cannons on ur cliff, or patrol with the aforesaid air.

if u wanna be classy use DA's to mindcontrol his dropships, mobile terran harass force scouts are also cool to see floating about seeing many people dont make them. and KEEP HIM OFF ISLANDS, or else the game will drag 20-30 more minutes than it should.

edit: one more thing u can play it tvt style and counter drop him with zeal/dt in speed shuttle. works well but it wont take down his dropships, and often if ur not onto it fast they can cripple ur economy and do large amounts of damage by the time uve countered.
A firebat to your Zergling.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
April 10 2004 19:56 GMT
#155
build a scout or two
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 11 2004 02:08 GMT
#156
LOL has not arrived
littlechava
Profile Blog Joined March 2004
United States7218 Posts
April 11 2004 06:46 GMT
#157
does leg post at all anymore?
Entusman #12
sliggdogg
Profile Joined April 2004
Australia178 Posts
April 11 2004 10:05 GMT
#158
On April 11 2004 00:46 Rt-S.FakeSteve wrote:
uh.. go straight to gol? once his investment in wraiths fails brutally, rape him.

He has to make a whole other building, just like you do. But armory comes quicker. You'll have goliaths to defend in time.. After that it should be easy, you dont need very many to keep wraiths out of your hair..


And what about the tanks that follow up? What about investing in detection?
Yippee.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2004-04-11 10:44:57
April 11 2004 10:43 GMT
#159
gollies > tanks in small numbers
after he gets his ports, he has to build factories, which you already have. you should be ahead if you hold off his wraith with little to no losses
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 13 2004 01:34 GMT
#160
LOL is gone -_-;
MPXMX
Profile Joined December 2002
Canada4309 Posts
April 13 2004 02:15 GMT
#161
LOL, this thread is dead!
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
April 13 2004 09:35 GMT
#162
A MESSAGE TO LORD OF LEGION:

MAKE NEW THREAD IF WANT TO CONTINUE THIS! KEEP MAKING NEW THREADS SO EASY TO BROWSE THROUGH YOUR GOSU EXPLANATIONS =]
ApollyoN
Profile Joined April 2003
United States1297 Posts
April 13 2004 10:28 GMT
#163
LOL - Has departed.

Tricky
Profile Joined September 2003
China752 Posts
May 04 2004 13:43 GMT
#164
On February 17 2004 09:26 Commander[SB] wrote:
LOL: Does my penis size determain my skill at BW?



not many good female players in this game right? why? cos they aint got a penis?
the one
Zerius[TPR]
Profile Joined April 2003
Canada1633 Posts
May 04 2004 18:32 GMT
#165
LOL is AWOL
where from you, circus?
Legionnaire
Profile Joined January 2003
Australia4514 Posts
May 05 2004 23:07 GMT
#166
On March 26 2004 05:57 -_- wrote:
You know we should have some question thread, where anybody (or just other pro's) can answer it. It would be like LOL thread but more answers! Of course you have to make it prestigious so people want to get it .


This was meant to have been in the works (which is one reason why i stopped doing new ones) but i dont think anything is happening with it anymore so maybe i should restart doing this.

Other reason i stopped doing posts is because of the transfering troubles i had from moving from POS to Dream Team. Occured at the same time i had all the leagues to practice for so i was very low on time (considering i had done none for the 2-3 weeks before i left POS and all the prelims were 1 week after T_T) so i had lots of catching up to do.

Anyway i'll read through the last topic and see what i can drag up as an idea or just post from now and i'll do one after our team league on saturday.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 06 2004 00:20 GMT
#167
did you arrive yet?
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 06 2004 12:40 GMT
#168
Scout is HORRIBLE. Goliaths rape scout harder than it does wraith. I have a replay ofme going scout vs this turtling terran, and they fcking cost the same as carrier (exaggeration here) and u still need the beacon for them not to travel as fast as an overlord, trash unit -_-;;

Just expand a lot, build cannons, keep your guys at nexuses instead of middle (or closer, so u can still break his to-be push) and expand at mineral onlys and mains, and get carrier. Corsair is pretty good though as an anti-dropship.
too easy
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
May 06 2004 16:23 GMT
#169
lol. exalted. that is gold, why dont we all try to take down turrets and goliaths with scouts.


i assume (cuz u didnt make it clear at all) that u want scouts as anti-dropship, and in that role they fuckin rule. find the possible "insertion point" and patrol them. end of dropship problem. or u could just do what the rest of the community does and plonk a goon and 2 zeals on ur ledges.
A firebat to your Zergling.
Chaddums
Profile Joined May 2004
United States42 Posts
May 20 2004 13:29 GMT
#170
--- Nuked ---
Lovely
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
May 20 2004 17:51 GMT
#171
On May 20 2004 22:29 Chaddums wrote:
Another question, for either LOL or someone else:
How the FUCK do you stop vulture rush 12v3 TvT?

Thank you -_-
'

Ever tried a wallin?

or counter with your own vultures. Wtf, any unit beats a vulture rush.
ModeratorFather of bunnies
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 268
StarCraft: Brood War
Calm 13597
ggaemo 1501
Barracks 826
Larva 448
firebathero 432
Hyun 423
Hyuk 242
Dewaltoss 66
Noble 49
Sexy 44
[ Show more ]
Mong 32
sSak 31
Dota 2
monkeys_forever803
XcaliburYe520
League of Legends
JimRising 603
Counter-Strike
Stewie2K1035
Super Smash Bros
Westballz32
Heroes of the Storm
Khaldor225
Other Games
summit1g8197
WinterStarcraft522
gofns237
Fuzer 106
Mew2King89
Organizations
StarCraft: Brood War
Afreeca ASL 2382
UltimateBattle 168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta57
• Dystopia_ 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1372
Upcoming Events
Sparkling Tuna Cup
2h 4m
BSL20 Non-Korean Champi…
6h 4m
Bonyth vs TBD
WardiTV European League
8h 4m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 3h
OSC
1d 16h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.