research and cast "Flash Eye-twitch"
Counter to Flash's tvz - Page 4
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JFKWT
Singapore1442 Posts
research and cast "Flash Eye-twitch" | ||
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diehilde
Germany1596 Posts
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ProoM
Lithuania1741 Posts
On January 16 2010 06:35 TheYango wrote: It goes to show how accustomed people have gotten to greedy play when even an in-base 3rd hatchery is considered strange. he said that you should build your 3rd expo inside your base, makes a lot of sence right? and 3rd hatch is obv up and running 5 minutes ago in your base (if you go 3 hatch muta) | ||
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marcoso
Brazil818 Posts
queen's ensnare:
increases units efficiency, specially lurkers; really difficult to counter; plus, queen may be used to scout (parasite) and requires less tech than defilers. why not? | ||
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duckett
United States589 Posts
it's either going to be straight up playing better, up to his level, or a metagame shift, like ensnare...but i dont think it will be a metagame shift bc this is a problem mostly with just flash playing standard and having absurd control and execution the thing with ensnare is that it's really hard to position and execute an ensnare well...you'll only have one or two shots to ensnare and ambush, right? still really strong if you can make these few opportunities count or use it to delay, but not really all that reliable. princeton players beat gretorp with ensnare in a 4v1 team melee =) edit: holy crap im a marine! =D=D=D that's awesome! | ||
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lavion
Singapore286 Posts
On January 16 2010 06:20 yoshi_yoshi wrote: I noticed in Game 1/4 when Kwanro went fast guards, Flash plunked down 3 starports extremely quickly in both cases, and had maybe 5-6 wraiths before any guards were even morphed. I wonder if someone could fake greater spire but instead go for something else. The wasted money would only be in the greater spire, as the fast hive is still useful (albeit not immediately). if you do this, say goodbye to your overlords | ||
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Piy
Scotland3152 Posts
No way of BO raping the best standard Terran in the game. Zergs just need to never miss dropships, never mess up with defilers, and never mess up Mutas. ZvT's the hardest MU in the game yo, never gonna be easy to beat the best TvZ. | ||
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zqmdfg
United States2 Posts
So, one the first note, the only time flash is gonna do an aggressive push to counter 3 hatch mutas is if he went for a 4/5 rax build, which he is doing more commonly nowadays. If he's doing a build where he goes for a 2rax build into vessels, then hes not gonna push out so this means that, even if you do kill his initial push with ling/mutas, he will have 4/5 rax pumping our marines and can reinforce in like half a minute another thing to note is that whenever flash does this build, his timing is so that he gets +1 weapons as the mutas come out ![]() and to another person who typed earlier, you can fake tech. all you needa do is throw down a hydra den and an evo chamber to make flash think you're going for lurkers cause most of the time, pro gamers do hidden lurker morphs anyways | ||
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Poetic[AoV]
United Kingdom183 Posts
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shinjin
United States398 Posts
On January 15 2010 21:26 Navane wrote: No, I think this time Flash broke starcraft. i had a good long laugh when i saw that, thank you good sir :D also id like to say that aside from counter flashs build, which may not be that possible due to his adaptability. i feel that many people are seeing the wrong situation its not only necessarily that flash has a better build, but that he is a better PLAYER you cant really deny how mechanically solid flash is, and his "starsense" for a zerg player to counter flash as a whole, he/she needs more than just a BUILD order counter, they gotta out mindgame, outplan, and outplay him too. So you see, its going to be awhile before anyone stops flash... because its not only his build thats solid. | ||
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swanized
Canada2480 Posts
how to beat Flash -make lings -profit | ||
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Reuental
United States457 Posts
On January 16 2010 06:29 SuperArc wrote: 9pool speed should be quite effective against Flash since it completely leaves Flash in the dark. 9 pool speed is not a good opener against T at all. If he walls in your lings will be utterly useless and you will be so far behind economy wise that there is no way for you to recover. | ||
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Release
United States4397 Posts
Jaedong vs FLash 4set Nate msl. Overpool>forward 7rax. BO win | ||
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Roe
Canada6002 Posts
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Brad`
Canada548 Posts
On June 15 2011 08:19 swanized wrote: rofl this thread is gold how to beat Flash -make lings -profit I know, we all know the real answer is to roofie his pocari sweat. | ||
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Zariel
Australia1292 Posts
1) Cut off reinforcements - your gonna need 1 full control group to pick off his 4-6 marines at a time that want to reinforce with the ball. 2) Cannon fodder for mutas - 12-18 lings. Use same mindset as JD when he played against flash in Group D. Forcing stims is crucial. You should have main, nat, in-base hatches. Your third should be up with 3 sunkens. Seriously, look at how Flash plays. He makes his opponent to this 'packing shit' mode that his 3rd is gonna get roflstomped, forcing all attention to your side and letting him easily re-inforce his army. | ||
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Release
United States4397 Posts
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erikzbi
China43 Posts
On June 15 2011 10:08 Zariel wrote: You need to divide lings into 2 forces. They are crucial to your survival. 1) Cut off reinforcements - your gonna need 1 full control group to pick off his 4-6 marines at a time that want to reinforce with the ball. 2) Cannon fodder for mutas - 12-18 lings. Use same mindset as JD when he played against flash in Group D. Forcing stims is crucial. You should have main, nat, in-base hatches. Your third should be up with 3 sunkens. Seriously, look at how Flash plays. He makes his opponent to this 'packing shit' mode that his 3rd is gonna get roflstomped, forcing all attention to your side and letting him easily re-inforce his army. a third hatch is necessary, and after 12 hatch maybe you need hydralysk and lurker control over his marine, medic and firebat. then get money for more lings, as zariel said | ||
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konadora
Singapore66358 Posts
OP IS GOD LOL i bet jaedong read this thread | ||
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jonaada
Iceland49 Posts
On January 15 2010 21:15 Loffeman wrote: I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =) Isn´t it a rule of thumb to always scan your opponents drone count? If so he´ll probably know about the extra lings before long.. | ||
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