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Counter to Flash's tvz - Page 4

Forum Index > Brood War Strategy
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JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
January 16 2010 08:42 GMT
#61
On January 16 2010 16:16 t_co wrote:
Show nested quote +
On January 16 2010 16:12 Jaxtyk wrote:
Muta micro.

Scourge flash's clowns.

research and cast "Flash Eye-twitch"
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
diehilde
Profile Joined September 2008
Germany1596 Posts
January 16 2010 09:54 GMT
#62
i think 2 hat muta -> lurkswitch with a pretty fast hive for defilers is the way to go against flash... Then you gotta pull out your A harass and play on S-class level to be able to win. Its hard, yeah ^^
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 16 2010 12:20 GMT
#63
On January 16 2010 06:35 TheYango wrote:
Show nested quote +
On January 16 2010 03:43 ProoM wrote:
explain how are you going to grow up a 3rd inside your base?

It goes to show how accustomed people have gotten to greedy play when even an in-base 3rd hatchery is considered strange.

he said that you should build your 3rd expo inside your base, makes a lot of sence right? and 3rd hatch is obv up and running 5 minutes ago in your base (if you go 3 hatch muta)
IMBA - International Mountain Bicycling Association.
marcoso *
Profile Blog Joined April 2009
Brazil818 Posts
January 16 2010 13:49 GMT
#64
hope his marines walk in your hold-position lurkers

queen's ensnare:
    counters stimpacks;
    increases units efficiency, specially lurkers;
    really difficult to counter;
    plus, queen may be used to scout (parasite) and requires less tech than defilers.

why not?
duckett
Profile Blog Joined June 2009
United States589 Posts
Last Edited: 2010-01-16 14:42:27
January 16 2010 14:41 GMT
#65
yeah its kinda dumb to say its just some random specific build, esp a cheese, bc flash would be ready for that against any player who has the nuts to use it against him, and he's a very good defensive player.

it's either going to be straight up playing better, up to his level, or a metagame shift, like ensnare...but i dont think it will be a metagame shift bc this is a problem mostly with just flash playing standard and having absurd control and execution

the thing with ensnare is that it's really hard to position and execute an ensnare well...you'll only have one or two shots to ensnare and ambush, right? still really strong if you can make these few opportunities count or use it to delay, but not really all that reliable. princeton players beat gretorp with ensnare in a 4v1 team melee =)

edit: holy crap im a marine! =D=D=D that's awesome!
funky squaredance funky squaredance funky squaredance
lavion
Profile Joined September 2009
Singapore286 Posts
January 16 2010 15:32 GMT
#66
On January 16 2010 06:20 yoshi_yoshi wrote:
I noticed in Game 1/4 when Kwanro went fast guards, Flash plunked down 3 starports extremely quickly in both cases, and had maybe 5-6 wraiths before any guards were even morphed.

I wonder if someone could fake greater spire but instead go for something else. The wasted money would only be in the greater spire, as the fast hive is still useful (albeit not immediately).


if you do this, say goodbye to your overlords
Flash for bonjwa
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 16 2010 16:25 GMT
#67
Moving out really early like this with Terran (off of fast +1 against 3 hatch and multiple early rax against 2 hatch) doesn't actually get countered by mass ling unless zerg runs Terran over right away, cause zerg's drone count is so low and ZvT is really about Zerg trying to get as many drones as possible to give them a faster 4th gas and faster 4th+5th hatcheries while still getting adequate units to delay until hive. So don't say mass ling -.-

No way of BO raping the best standard Terran in the game. Zergs just need to never miss dropships, never mess up with defilers, and never mess up Mutas. ZvT's the hardest MU in the game yo, never gonna be easy to beat the best TvZ.
My. Copy. Is. Here.
zqmdfg
Profile Joined June 2011
United States2 Posts
June 14 2011 22:57 GMT
#68
Okay this is kinda late but I have some good stuff to say :D
So, one the first note, the only time flash is gonna do an aggressive push to counter 3 hatch mutas is if he went for a 4/5 rax build, which he is doing more commonly nowadays. If he's doing a build where he goes for a 2rax build into vessels, then hes not gonna push out
so this means that, even if you do kill his initial push with ling/mutas, he will have 4/5 rax pumping our marines and can reinforce in like half a minute
another thing to note is that whenever flash does this build, his timing is so that he gets +1 weapons as the mutas come out

and to another person who typed earlier, you can fake tech. all you needa do is throw down a hydra den and an evo chamber to make flash think you're going for lurkers cause most of the time, pro gamers do hidden lurker morphs anyways
Swag
Poetic[AoV]
Profile Joined November 2009
United Kingdom183 Posts
June 14 2011 23:01 GMT
#69
Have a look at Flash vs Jaedong in the MSL group stage. Jaedong went muta/ling, and was able to kill off Flash's marine/medic groups as they tried to move out. The 4/5 rax builds are really aggressive, which means that they sacrifice tanks/vessels until much later, so if the zerg can stop the aggression, he is waaaay ahead.
shinjin
Profile Joined January 2010
United States398 Posts
June 14 2011 23:12 GMT
#70
On January 15 2010 21:26 Navane wrote:
No, I think this time Flash broke starcraft.


i had a good long laugh when i saw that, thank you good sir
:D


also id like to say that aside from counter flashs build, which may not be that possible due to his adaptability. i feel that many people are seeing the wrong situation

its not only necessarily that flash has a better build, but that he is a better PLAYER
you cant really deny how mechanically solid flash is, and his "starsense"

for a zerg player to counter flash as a whole, he/she needs more than just a BUILD order counter, they gotta out mindgame, outplan, and outplay him too. So you see, its going to be awhile before anyone stops flash... because its not only his build thats solid.
give it one more try because the best things in life dont come free.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2011-06-14 23:19:30
June 14 2011 23:19 GMT
#71
rofl this thread is gold

how to beat Flash

-make lings
-profit
Writer
Reuental
Profile Joined July 2009
United States457 Posts
June 14 2011 23:28 GMT
#72
On January 16 2010 06:29 SuperArc wrote:
9pool speed should be quite effective against Flash since it completely leaves Flash in the dark.


9 pool speed is not a good opener against T at all. If he walls in your lings will be utterly useless and you will be so far behind economy wise that there is no way for you to recover.
I'm a Crab made of men.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-06-15 00:15:33
June 15 2011 00:10 GMT
#73
I say do lurkers and hope for valks, or hidden hatcheries.

Jaedong vs FLash 4set Nate msl. Overpool>forward 7rax. BO win
☺
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 15 2011 00:17 GMT
#74
just do early lings and hope you get an RNG win
Brad`
Profile Joined October 2010
Canada548 Posts
June 15 2011 01:06 GMT
#75
On June 15 2011 08:19 swanized wrote:
rofl this thread is gold

how to beat Flash

-make lings
-profit


I know, we all know the real answer is to roofie his pocari sweat.
Zariel
Profile Blog Joined December 2010
Australia1292 Posts
June 15 2011 01:08 GMT
#76
You need to divide lings into 2 forces. They are crucial to your survival.

1) Cut off reinforcements - your gonna need 1 full control group to pick off his 4-6 marines at a time that want to reinforce with the ball.

2) Cannon fodder for mutas - 12-18 lings. Use same mindset as JD when he played against flash in Group D. Forcing stims is crucial.

You should have main, nat, in-base hatches. Your third should be up with 3 sunkens.

Seriously, look at how Flash plays. He makes his opponent to this 'packing shit' mode that his 3rd is gonna get roflstomped, forcing all attention to your side and letting him easily re-inforce his army.
sup
Release
Profile Blog Joined October 2010
United States4397 Posts
June 15 2011 03:53 GMT
#77
The group of death match was more or less failure on flash's part. Watch effort vs flash @ bigfile MSL to see how to handle flash.
☺
erikzbi
Profile Joined May 2011
China43 Posts
June 15 2011 04:40 GMT
#78
On June 15 2011 10:08 Zariel wrote:
You need to divide lings into 2 forces. They are crucial to your survival.

1) Cut off reinforcements - your gonna need 1 full control group to pick off his 4-6 marines at a time that want to reinforce with the ball.

2) Cannon fodder for mutas - 12-18 lings. Use same mindset as JD when he played against flash in Group D. Forcing stims is crucial.

You should have main, nat, in-base hatches. Your third should be up with 3 sunkens.

Seriously, look at how Flash plays. He makes his opponent to this 'packing shit' mode that his 3rd is gonna get roflstomped, forcing all attention to your side and letting him easily re-inforce his army.



a third hatch is necessary, and after 12 hatch maybe you need hydralysk and lurker control over his marine, medic and firebat. then get money for more lings, as zariel said
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2011-06-15 12:26:40
June 15 2011 12:26 GMT
#79
+ Show Spoiler [Proleague] +
OP IS GOD LOL

i bet jaedong read this thread
POGGERS
jonaada
Profile Joined June 2011
Iceland49 Posts
June 15 2011 12:56 GMT
#80
On January 15 2010 21:15 Loffeman wrote:
I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =)


Isn´t it a rule of thumb to always scan your opponents drone count? If so he´ll probably know about the extra lings before long..
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