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Counter to Flash's tvz - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
June 15 2011 13:00 GMT
#81
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure


Yeah, 2 hatch lurker is definitely the solution.

"windows bash is a steaming heap of shit" tofucake
b0lt
Profile Joined March 2009
United States790 Posts
June 15 2011 14:46 GMT
#82
On June 15 2011 22:00 Djagulingu wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure


Yeah, 2 hatch lurker is definitely the solution.

http://www.youtube.com/watch?v=xj6FaNT8WVI


Especially against Valkonic

CoolManJones
Profile Joined October 2010
United States23 Posts
June 15 2011 16:10 GMT
#83
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 15 2011 17:09 GMT
#84
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.


Cheese doesn't work reliably vs good terrans. Flash notably stopped it cold in a finals vs Jaedong on Grand Line (he only lost the Polaris Rhapsody game because he proxy 8rax'd and jaedong has the ling micro of a god)

Also, you're wrong:

See Calm v Fantasy on Pathfinder @ OSL Ro4 (set.... 3? 4?)

Fantasy gets a wall at his natural and holds it vs a 5pool
lightson
Profile Joined July 2010
45 Posts
June 15 2011 17:18 GMT
#85
Judging from the games played, Flash exploited the 3 hatch muta timing with early valks to accompany his initial group of m&m as he pushed toward and killed Zero's third. This would delay z's hive tech in which Flash would slowly start to build up his facts/double expoing while using vults + mines + his relatively small m&m group to prevent z from any counter attking during his transition to full mech production. By the time z gets defilers out, Flash is already laying siege to z's 3rd/4th gas. We also have to take into account that Zero was sort of unprepared against Flash's tactics and was forced to improvise.

Not sure about a direct counter, but during the initial push of m&m + valk, maybe more lings as mentioned earlier or going mass hydras with ups + lings if scouted the armory. but ofcourse alot of this depends on scouting + metagame.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-06-15 17:46:17
June 15 2011 17:45 GMT
#86
Don't let him 14cc, 9p speed works fine
Math doesn't kill champions and neither do wards
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 15 2011 19:39 GMT
#87
On June 15 2011 23:46 b0lt wrote:
Show nested quote +
On June 15 2011 22:00 Djagulingu wrote:
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure


Yeah, 2 hatch lurker is definitely the solution.

http://www.youtube.com/watch?v=xj6FaNT8WVI


Especially against Valkonic

http://www.youtube.com/watch?v=iSpS68Ape8k

Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-06-15 20:30:19
June 15 2011 20:26 GMT
#88
On June 16 2011 02:09 xxpack09 wrote:
Show nested quote +
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.


Cheese doesn't work reliably vs good terrans. Flash notably stopped it cold in a finals vs Jaedong on Grand Line (he only lost the Polaris Rhapsody game because he proxy 8rax'd and jaedong has the ling micro of a god)

Also, you're wrong:

See Calm v Fantasy on Pathfinder @ OSL Ro4 (set.... 3? 4?)

Fantasy gets a wall at his natural and holds it vs a 5pool

on grand line, it only worked because he scouted it. Had he scouted wrong direction, there would be no bunker in the main, no scvs pulled, and no marines surving.
5pool is terrible vs terran because you get less lings, and it's way too slow.
a lot of the times, it's up to the terran to fail and because Flash doesn't fail too often, it's almost impossible to beat him.
☺
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-06-15 20:36:11
June 15 2011 20:35 GMT
#89
On June 16 2011 02:45 101toss wrote:
Don't let him 14cc, 9p speed works fine

9 pool speed would suck against anything else. ZvP, 9 pool opening is as reliable as 12 hatch and doesn't give you any eco disadvantage considering your opponent is able to react a 9 pool. If he can't, it's even better.

But I seriously don't think anything off 9 pool opening can be good against Terran.
"windows bash is a steaming heap of shit" tofucake
Chef
Profile Blog Joined August 2005
10810 Posts
June 17 2011 02:24 GMT
#90
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.

It took 12 years, but someone has finally solved StarCraft. Bravo... BRAVO!!!

(A good Terran player can beat a bad Zerg player even if caught off guard just have having a marine and decent scv micro. If it gets scouted your pretty much autolose as Zerg which isn't much fun. Best to save it for important games when there is some kind of drama than to do it all the time and never be able to beat the same person consistently because they eventually figure out you're bad.)
LEGEND!! LEGEND!!
Taekwon
Profile Joined May 2010
United States8155 Posts
Last Edited: 2011-06-17 03:07:10
June 17 2011 02:43 GMT
#91
Well, it's evident from the MSL finals that Flash's victories depend mostly on his incredible initial MnM pressure.

kk captn obvious out
▲ ▲ ▲
101toss
Profile Blog Joined April 2010
3232 Posts
June 17 2011 04:00 GMT
#92
On June 16 2011 05:35 Djagulingu wrote:
Show nested quote +
On June 16 2011 02:45 101toss wrote:
Don't let him 14cc, 9p speed works fine

9 pool speed would suck against anything else. ZvP, 9 pool opening is as reliable as 12 hatch and doesn't give you any eco disadvantage considering your opponent is able to react a 9 pool. If he can't, it's even better.

But I seriously don't think anything off 9 pool opening can be good against Terran.

It works great when you know your opponent (Flash) will always 14cc or proxy rax :D
Math doesn't kill champions and neither do wards
Crisium
Profile Blog Joined February 2010
United States1618 Posts
June 17 2011 04:10 GMT
#93
Jaedong's recent victory of Flash seems somewhat similar to what the OP said.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 17 2011 06:05 GMT
#94
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.


Yes! It must be either their morals or a lack of creativity holding Zero and Jaedong back....

Someone quickly make an artistic cheerful with big letters saying "SEVEN POOL"!

I'm sure we're all willing to chip in a few bucks to send someone to Korea and end Flash's reign of terror!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
June 17 2011 06:09 GMT
#95
On January 15 2010 21:14 disco wrote:
The counter to flash's TvZ is 9 pool speed.

pretty much this
ἡ τῆς Νεμέσεως τάξις
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 17 2011 06:22 GMT
#96
Hmmmmm, how much of an econ advantage does terran get with 1rax CC vs 9pool if Z doesn't commit any drones to gas and transitions to 3 hatch muta?

Why do zergs 9pool vs terran instead of overpool like vs toss? The ling timings are similar enough... :/
darkness overpowering
Release
Profile Blog Joined October 2010
United States4397 Posts
June 17 2011 07:22 GMT
#97
On June 17 2011 15:22 ghrur wrote:
Hmmmmm, how much of an econ advantage does terran get with 1rax CC vs 9pool if Z doesn't commit any drones to gas and transitions to 3 hatch muta?

Why do zergs 9pool vs terran instead of overpool like vs toss? The ling timings are similar enough... :/

well, the terran remains approximately 0-1 bases ahead of the zerg whole game until the zerg loses so...

9 pool is really to deny a 14CC and overpool means many more scvs and potential marines so there is almost no chance of the deny.
9pool against 1rax fe force 4-6 scvs off the line and overpool forces maybe 1.
The reason zerg can overpool vs protoss is because it still forces 2 cannons if the protoss forge FE.
9pool against protoss forces 2 cannons as well as probe pull so the zerg can drag down the protoss economy with the zerg economy. SCVs are strong enough that few will die, and the zerglins become economically inefficient.
☺
ForTenPoints
Profile Joined February 2009
United States140 Posts
June 17 2011 07:34 GMT
#98
Doesn't Jaedong do what the op suggested vs flash on Neo Aztec? I think he used two groups of lings to keep flash rine/med from getting to his base.
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