Counter to Flash's tvz - Page 2
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Infested Terran
80 Posts
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Demand2k
Norway875 Posts
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water-hand
Italy47 Posts
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Titanidis
Greece132 Posts
On January 15 2010 22:33 SiDX wrote: imo early zergling all in with ling speed..but if flash is prepared idk if it will work he usually is, with sim city, bunker, and maybe scvs depending on the oppponent and his information during the game. It seems to me that flash is really adaptive during the game, so to design an anti flash zvt bo is not that helpful, | ||
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Bill Murray
United States9292 Posts
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wut_wut3
United States221 Posts
9lord 12hatch 11pool 10gas x4drones x4lings @100gas - lair 16lord @100gas - lingspeed x3drones x14-16lings @50%lair - den @100%den - lurker aspect @50%aspect - 2-4hydras hatch at 3rd morph lurkers drones hatch in base 2nd gas evo chamber +1 carapace queens nest spire 3rd gas hive 12hydras morph lurkers defilers mound scourge and lings use the two initial ling groups to threaten a back stab so terran cant move out with 1st push i wouldnt engage his army with just lings but thats just me the surround slaughter might work ive never tried it though so i cant be to sure | ||
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kerpal
United Kingdom2695 Posts
![]() seriously though, i wonder if delaying the tech is a realistic solution, would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash! | ||
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wut_wut3
United States221 Posts
On January 15 2010 23:03 kerpal wrote: yeah... flash is a good player... CHEESE HIM ![]() seriously though, i wonder if delaying the tech is a realistic solution, would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash! why not do 3hatch builds with the 3rd inside the base? | ||
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kerpal
United Kingdom2695 Posts
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Kare
Norway786 Posts
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blade55555
United States17423 Posts
On January 15 2010 21:35 Biff The Understudy wrote: If there were evident ideas on how to beat Flash, people 1654673 times more skilled than all of us together and who spend 14 hours a day playinng the game would have figured out. It's not a thread on TL that you will find "the" idea of how to beat Flash. To beat Flash is easy. You get better then him. You play smartly. You enjoy. At the moment nobody plays better than him, so he wins all the time. Won't last for ever. Really I wouldn't say Reach is better then him but he completely obliterated Flash recently in a TvT. He will lose as you make it sound like he will never lose right now. Honestly I think the only player right now who can take him out of the MSL is Jaedong as the bo3 on the OSL where he lost still doesn't prove that flash is better then him because he won 1 standard game >>. | ||
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love1another
United States1844 Posts
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sixghost
United States2096 Posts
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knyttym
United States5797 Posts
Also the timing where a zergling allin will work is even smaller then before. His simcity creates a ramp-like choke at his natural. That along with fast scv blocking reactions and a bunker that can be surrounded by scvs in an instant (HBR simcity) you have an antizergling build. | ||
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wut_wut3
United States221 Posts
http://www.teamliquid.net/tlpd/games/11776_July_vs_Really/vod | ||
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oberon
United States1320 Posts
On January 15 2010 23:00 wut_wut3 wrote: 2hatch lurker is what youre looking for 9pool 12hatch 11pool That's a lot of pools. --oberon | ||
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wut_wut3
United States221 Posts
my bad ill fix it | ||
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ProoM
Lithuania1741 Posts
On January 15 2010 23:08 wut_wut3 wrote: why not do 3hatch builds with the 3rd inside the base? explain how are you going to grow up a 3rd inside your base? Double ling production baby ^^ | ||
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wut_wut3
United States221 Posts
[QUOTE]On January 15 2010 23:08 wut_wut3 wrote: [QUOTE]On January 15 2010 23:03 kerpal wrote: yeah... flash is a good player... CHEESE HIM ![]() seriously though, i wonder if delaying the tech is a realistic solution, would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash![/QUOTE] why not do 3hatch builds with the 3rd inside the base?[/QUOTE] explain how are you going to grow up a 3rd inside your base? just a 3rd hatchery in your main it doesnt get you more minerals just more larvae | ||
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Shotcoder
United States2316 Posts
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