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Counter to Flash's tvz - Page 2

Forum Index > Brood War Strategy
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Infested Terran
Profile Blog Joined December 2009
80 Posts
January 15 2010 13:39 GMT
#21
I always wonder why no 3 hat lurker..
I am strong, I am zerg, I am the future!
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
January 15 2010 13:40 GMT
#22
Amazing that someone can be so dominating in an era where everyone is so good
water-hand
Profile Joined September 2006
Italy47 Posts
January 15 2010 13:44 GMT
#23
starting 12 hatch on expo mixed to 4 pool will hurt the Flash mindplay... u won't continue to proxy barrack or 14cc
Titanidis
Profile Joined April 2006
Greece132 Posts
January 15 2010 13:44 GMT
#24
On January 15 2010 22:33 SiDX wrote:
imo early zergling all in with ling speed..but if flash is prepared idk if it will work


he usually is, with sim city, bunker, and maybe scvs depending on the oppponent and his information during the game. It seems to me that flash is really adaptive during the game, so to design an anti flash zvt bo is not that helpful,
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 15 2010 13:59 GMT
#25
needs moar ensnare
University of Kentucky Basketball #1
wut_wut3
Profile Joined December 2009
United States221 Posts
Last Edited: 2010-01-15 18:42:46
January 15 2010 14:00 GMT
#26
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure
yes, yes i am a noob
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 15 2010 14:03 GMT
#27
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash!
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 14:08 GMT
#28
On January 15 2010 23:03 kerpal wrote:
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash!



why not do 3hatch builds with the 3rd inside the base?
yes, yes i am a noob
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 15 2010 14:27 GMT
#29
i think someone tried that and just got rolled over... don't remember who or when or if it was my imagination... slower tech = killed by a timing attack? not sure, but zero and kwanro both went with fast spire builds.
Kare
Profile Joined March 2009
Norway786 Posts
January 15 2010 14:27 GMT
#30
If the zerg playing against flash produces alot of lings and delays his third, flash will know that the zerg he is playing has made alot of lings and delayed his third, starcraft is not chess, its iQ,speed,game sense and stategy
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2010 18:23 GMT
#31
On January 15 2010 21:35 Biff The Understudy wrote:
Show nested quote +
On January 15 2010 21:21 Loffeman wrote:
Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out

If there were evident ideas on how to beat Flash, people 1654673 times more skilled than all of us together and who spend 14 hours a day playinng the game would have figured out. It's not a thread on TL that you will find "the" idea of how to beat Flash.

To beat Flash is easy. You get better then him. You play smartly. You enjoy. At the moment nobody plays better than him, so he wins all the time. Won't last for ever.


Really I wouldn't say Reach is better then him but he completely obliterated Flash recently in a TvT. He will lose as you make it sound like he will never lose right now. Honestly I think the only player right now who can take him out of the MSL is Jaedong as the bo3 on the OSL where he lost still doesn't prove that flash is better then him because he won 1 standard game >>.
When I think of something else, something will go here
love1another
Profile Blog Joined December 2009
United States1844 Posts
January 15 2010 18:24 GMT
#32
Ezpz, racepick protoss and rush storm.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 15 2010 18:27 GMT
#33
Kwanro was doing fine in Set 4. He put his 3rd at an unorthodox spot and picked away at flashes first mnm army with mutas until he was able to crush it with his muta/ling. He was just too damn predictable, and tried to same exact strategy he did in Set 1. Flash saw right through it and went 2 or 3port wraith and crushed him.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 15 2010 18:34 GMT
#34
Progamers eat lurker builds for breakfast.
Also the timing where a zergling allin will work is even smaller then before. His simcity creates a ramp-like choke at his natural. That along with fast scv blocking reactions and a bunker that can be surrounded by scvs in an instant (HBR simcity) you have an antizergling build.
wut_wut3
Profile Joined December 2009
United States221 Posts
Last Edited: 2010-01-15 18:39:21
January 15 2010 18:38 GMT
#35
july seems to get along just fine with lurkers

http://www.teamliquid.net/tlpd/games/11776_July_vs_Really/vod
yes, yes i am a noob
oberon
Profile Joined May 2009
United States1320 Posts
January 15 2010 18:39 GMT
#36
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 18:42 GMT
#37
On January 16 2010 03:39 oberon wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon


my bad ill fix it
yes, yes i am a noob
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-01-15 18:44:51
January 15 2010 18:43 GMT
#38
On January 15 2010 23:08 wut_wut3 wrote:
Show nested quote +
On January 15 2010 23:03 kerpal wrote:
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash!



why not do 3hatch builds with the 3rd inside the base?

explain how are you going to grow up a 3rd inside your base?

On January 16 2010 03:39 oberon wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon

Double ling production baby ^^
IMBA - International Mountain Bicycling Association.
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 18:47 GMT
#39
[QUOTE]On January 16 2010 03:43 ProoM wrote:
[QUOTE]On January 15 2010 23:08 wut_wut3 wrote:
[QUOTE]On January 15 2010 23:03 kerpal wrote:
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash![/QUOTE]


why not do 3hatch builds with the 3rd inside the base?[/QUOTE]
explain how are you going to grow up a 3rd inside your base?


just a 3rd hatchery in your main it doesnt get you more minerals just more larvae
yes, yes i am a noob
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
January 15 2010 19:05 GMT
#40
5pool and pray
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
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