• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:54
CEST 20:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2324 users

Counter to Flash's tvz

Forum Index > Brood War Strategy
Post a Reply
Normal
Loffeman
Profile Joined June 2007
Sweden105 Posts
January 15 2010 11:45 GMT
#1
I've been thinking about a good counter to Flash's recent TvZ strategy. It seems to me that his opponents have had these really wierd ways to try to counter it with really fast lair and so on and the problem with these is that it's get scouted really early on in the game. My idea of a counter would be to use the fact that Flash is moving out to attack the zergs third without many firebats. He always focuses on a lot of marine and medics to counter the mutalisk. What if the zerg would delay his third instead and produce a lot of lings. Scv scouts shouldn't be a problem and Flash would probably not want to waste too many scans in case of lurkers and might just suspect a third at a different location. So when he moves out the zerg would have maybe 2 control group of lings instead and about the same amount of mutalisks and with a good surround and almost no firebats in Flash army it should get wiped out very easily? What do u guys think about this? Any other ideas for a good counter, maybe 3 hatch lurker instead?
Papvin
Profile Joined May 2009
Denmark610 Posts
January 15 2010 11:53 GMT
#2
Depends if you're doing 3h or 2h. With 3h I have done it with 1 group of lings and mutas, and with mixed results. If the opponents macro is really good, it usually fails, but I could imange the extra lings being really helpful. With 2h, well, recently, flash is actually playing defensively against 2h, so that might be the answer,
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
January 15 2010 12:03 GMT
#3
it's not like flash is strictly holding to a strategy he chose before the game. if one would go mass ling it would most likely not go unnoticed and appropriate play from t would hurt the zerg ergonomically reall hard
cz
Profile Blog Joined August 2007
United States3249 Posts
January 15 2010 12:13 GMT
#4
Are you talking about how to react to people on iccup who copy Flash's builds/tactics or about how progamers can adapt new strategies to defeat flash in ZvT?
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
January 15 2010 12:14 GMT
#5
The counter to flash's TvZ is 9 pool speed.
this game is a fucking jokie
Loffeman
Profile Joined June 2007
Sweden105 Posts
January 15 2010 12:15 GMT
#6
I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =)
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
January 15 2010 12:16 GMT
#7
Flash can't be beaten strictly by some new build order; he is an extremely adaptable player. The only way to beat Flash is to beat him at mind games.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Loffeman
Profile Joined June 2007
Sweden105 Posts
January 15 2010 12:21 GMT
#8
Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out
Navane
Profile Blog Joined February 2007
Netherlands2751 Posts
January 15 2010 12:26 GMT
#9
No, I think this time Flash broke starcraft.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-01-15 12:29:21
January 15 2010 12:28 GMT
#10
the counter is not to be an greedy idiot like most zergs who played against flash was and not take your 3rd base before your mutas, on a 3 hatch muta build. That's all.
IMBA - International Mountain Bicycling Association.
Biff The Understudy
Profile Blog Joined February 2008
France8047 Posts
January 15 2010 12:32 GMT
#11
On January 15 2010 21:16 Nemesis wrote:
Flash can't be beaten strictly by some new build order; he is an extremely adaptable player. The only way to beat Flash is to beat him at mind games.

Or to outplay him. Look at his loss to BeSt in Proleague. BeSt just played better and won.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 15 2010 12:34 GMT
#12
just watched kwanro vs flash... some thoughts
+ Show Spoiler +

2hatch muta expo seemed to work well both times, the mobility of the mutas kept the 3rd alive well. adding lings hurts your economy, but makes it that much safer (see the match point opening where flash pressures the wrong position, but even if he'd had it right, kwanro stopped the aggression dead before it got there.

kwanro's idea seems to be that if you skip lurkers and go straight to guardians you take advantage of flash's relatively slow vessels.. but flash coutered easily with 3port wraith swich... and that's where kwanro ggs.. until that point it seemd pretty even.

for me, a hydra switch along with the guardians would be the obvious counter.. because of the range difference, the guardians could protect the hydras and vice versa...economically.. off 3 bases it shouldn't be to hard to do.. and you shouldn't need too many hydras.. maybe 12 to be safe, backed up by 8ish guardians (which is what kwanro was getting if he would just stop letting them get sniped!

the advantage is that this would allow zerg to continue powering early game, rather than switching to lings too early (as people are suggesting)
Biff The Understudy
Profile Blog Joined February 2008
France8047 Posts
January 15 2010 12:35 GMT
#13
On January 15 2010 21:21 Loffeman wrote:
Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out

If there were evident ideas on how to beat Flash, people 1654673 times more skilled than all of us together and who spend 14 hours a day playinng the game would have figured out. It's not a thread on TL that you will find "the" idea of how to beat Flash.

To beat Flash is easy. You get better then him. You play smartly. You enjoy. At the moment nobody plays better than him, so he wins all the time. Won't last for ever.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 15 2010 12:43 GMT
#14
Flash plays standard, there is no counter.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 15 2010 12:45 GMT
#15
You usually want the guards over cliffs or sea or otherwise unreachable terrain though. That doesn't work well with hydras. It's not like guards can retreat to safety either.
On January 15 2010 21:03 HeaDStrong wrote:
it's not like flash is strictly holding to a strategy he chose before the game. if one would go mass ling it would most likely not go unnoticed and appropriate play from t would hurt the zerg ergonomically reall hard

Hurt the Zerg ergonomically? That sounds painful!
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
January 15 2010 12:54 GMT
#16
9p, he always proxy raxes or goes 14cc
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 15 2010 13:05 GMT
#17
my vote goes to play better

it feels like most ppl who play against flash are nervous and doesnt play as good as they do vs other terrans
Progamerpls no copy pasterino
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
January 15 2010 13:05 GMT
#18
On January 15 2010 21:15 Loffeman wrote:
I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =)


You can hide the lings, but scans will still discover either later tech or less drones than usual. And if the zerg is going for mutalisks then there is no reason to save up scans.
aka DTF-ZeRo
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
January 15 2010 13:10 GMT
#19
And flashs scans always seem to see something important
Dota 3hard5me
SiDX
Profile Joined July 2009
New Zealand1975 Posts
January 15 2010 13:33 GMT
#20
imo early zergling all in with ling speed..but if flash is prepared idk if it will work
Infested Terran
Profile Blog Joined December 2009
80 Posts
January 15 2010 13:39 GMT
#21
I always wonder why no 3 hat lurker..
I am strong, I am zerg, I am the future!
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
January 15 2010 13:40 GMT
#22
Amazing that someone can be so dominating in an era where everyone is so good
water-hand
Profile Joined September 2006
Italy47 Posts
January 15 2010 13:44 GMT
#23
starting 12 hatch on expo mixed to 4 pool will hurt the Flash mindplay... u won't continue to proxy barrack or 14cc
Titanidis
Profile Joined April 2006
Greece132 Posts
January 15 2010 13:44 GMT
#24
On January 15 2010 22:33 SiDX wrote:
imo early zergling all in with ling speed..but if flash is prepared idk if it will work


he usually is, with sim city, bunker, and maybe scvs depending on the oppponent and his information during the game. It seems to me that flash is really adaptive during the game, so to design an anti flash zvt bo is not that helpful,
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 15 2010 13:59 GMT
#25
needs moar ensnare
University of Kentucky Basketball #1
wut_wut3
Profile Joined December 2009
United States221 Posts
Last Edited: 2010-01-15 18:42:46
January 15 2010 14:00 GMT
#26
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure
yes, yes i am a noob
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 15 2010 14:03 GMT
#27
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash!
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 14:08 GMT
#28
On January 15 2010 23:03 kerpal wrote:
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash!



why not do 3hatch builds with the 3rd inside the base?
yes, yes i am a noob
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 15 2010 14:27 GMT
#29
i think someone tried that and just got rolled over... don't remember who or when or if it was my imagination... slower tech = killed by a timing attack? not sure, but zero and kwanro both went with fast spire builds.
Kare
Profile Joined March 2009
Norway786 Posts
January 15 2010 14:27 GMT
#30
If the zerg playing against flash produces alot of lings and delays his third, flash will know that the zerg he is playing has made alot of lings and delayed his third, starcraft is not chess, its iQ,speed,game sense and stategy
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2010 18:23 GMT
#31
On January 15 2010 21:35 Biff The Understudy wrote:
Show nested quote +
On January 15 2010 21:21 Loffeman wrote:
Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out

If there were evident ideas on how to beat Flash, people 1654673 times more skilled than all of us together and who spend 14 hours a day playinng the game would have figured out. It's not a thread on TL that you will find "the" idea of how to beat Flash.

To beat Flash is easy. You get better then him. You play smartly. You enjoy. At the moment nobody plays better than him, so he wins all the time. Won't last for ever.


Really I wouldn't say Reach is better then him but he completely obliterated Flash recently in a TvT. He will lose as you make it sound like he will never lose right now. Honestly I think the only player right now who can take him out of the MSL is Jaedong as the bo3 on the OSL where he lost still doesn't prove that flash is better then him because he won 1 standard game >>.
When I think of something else, something will go here
love1another
Profile Blog Joined December 2009
United States1844 Posts
January 15 2010 18:24 GMT
#32
Ezpz, racepick protoss and rush storm.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 15 2010 18:27 GMT
#33
Kwanro was doing fine in Set 4. He put his 3rd at an unorthodox spot and picked away at flashes first mnm army with mutas until he was able to crush it with his muta/ling. He was just too damn predictable, and tried to same exact strategy he did in Set 1. Flash saw right through it and went 2 or 3port wraith and crushed him.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 15 2010 18:34 GMT
#34
Progamers eat lurker builds for breakfast.
Also the timing where a zergling allin will work is even smaller then before. His simcity creates a ramp-like choke at his natural. That along with fast scv blocking reactions and a bunker that can be surrounded by scvs in an instant (HBR simcity) you have an antizergling build.
wut_wut3
Profile Joined December 2009
United States221 Posts
Last Edited: 2010-01-15 18:39:21
January 15 2010 18:38 GMT
#35
july seems to get along just fine with lurkers

http://www.teamliquid.net/tlpd/games/11776_July_vs_Really/vod
yes, yes i am a noob
oberon
Profile Joined May 2009
United States1320 Posts
January 15 2010 18:39 GMT
#36
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 18:42 GMT
#37
On January 16 2010 03:39 oberon wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon


my bad ill fix it
yes, yes i am a noob
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-01-15 18:44:51
January 15 2010 18:43 GMT
#38
On January 15 2010 23:08 wut_wut3 wrote:
Show nested quote +
On January 15 2010 23:03 kerpal wrote:
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash!



why not do 3hatch builds with the 3rd inside the base?

explain how are you going to grow up a 3rd inside your base?

On January 16 2010 03:39 oberon wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon

Double ling production baby ^^
IMBA - International Mountain Bicycling Association.
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 18:47 GMT
#39
[QUOTE]On January 16 2010 03:43 ProoM wrote:
[QUOTE]On January 15 2010 23:08 wut_wut3 wrote:
[QUOTE]On January 15 2010 23:03 kerpal wrote:
yeah... flash is a good player... CHEESE HIM

seriously though, i wonder if delaying the tech is a realistic solution,

would 3 hatch lurker be realistic? the problem imo is that the zerg needs a 3rd and flash is using early aggression to deny it, 3 hatch lurker won't be able to stop his aggression until the lurkers are out, then you'd need to kill or drive off flash's mnm... THEN you'd be able to take a 3rd

two hatch muta allows you to take a 3rd as soon as your spire finishes as long as you know he's not moved out yet.. its much riskier, but it seems that you need to take risks if you wanna beat flash![/QUOTE]


why not do 3hatch builds with the 3rd inside the base?[/QUOTE]
explain how are you going to grow up a 3rd inside your base?


just a 3rd hatchery in your main it doesnt get you more minerals just more larvae
yes, yes i am a noob
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
January 15 2010 19:05 GMT
#40
5pool and pray
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
love1another
Profile Blog Joined December 2009
United States1844 Posts
January 15 2010 19:16 GMT
#41
On January 16 2010 03:39 oberon wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon

You continue to sign your posts.
--love1another
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
January 15 2010 21:20 GMT
#42
I noticed in Game 1/4 when Kwanro went fast guards, Flash plunked down 3 starports extremely quickly in both cases, and had maybe 5-6 wraiths before any guards were even morphed.

I wonder if someone could fake greater spire but instead go for something else. The wasted money would only be in the greater spire, as the fast hive is still useful (albeit not immediately).
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
January 15 2010 21:29 GMT
#43
9pool speed should be quite effective against Flash since it completely leaves Flash in the dark.
Snow - future of protoss! :) Nada = baller
oberon
Profile Joined May 2009
United States1320 Posts
January 15 2010 21:35 GMT
#44
On January 16 2010 04:16 love1another wrote:
Show nested quote +
On January 16 2010 03:39 oberon wrote:
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon

You continue to sign your posts.
--love1another


I hate to go offtopic, but I will, just this once.

I've always signed my posts on forums, the same way I always sign my email (despite knowing who it's from by the "FROM:" address). At this point, I'm going to sign all my posts on TL for all-time, just because of the hilarious reactions it gets.

Back on topic: I don't think the original poster was looking for a "build that beats Flash", because there obviously isn't one (i.e. a single build that Flash just can't handle). On the other hand, Flash's recent TvZ has followed certain patterns (denying a third), and that can certainly be countered. The problem is using such a counter-build without Flash noticing -- seems unlikely.

--oberon
TheYango
Profile Joined September 2008
United States47024 Posts
January 15 2010 21:35 GMT
#45
On January 16 2010 03:43 ProoM wrote:
explain how are you going to grow up a 3rd inside your base?

It goes to show how accustomed people have gotten to greedy play when even an in-base 3rd hatchery is considered strange.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
January 15 2010 21:37 GMT
#46
On January 15 2010 21:14 disco wrote:
The counter to flash's TvZ is 9 pool speed.


And not let T know
:)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 15 2010 21:39 GMT
#47
This thread is identical to all of the "Counter to Bisu PvZ" threads that showed up when he was raping Zergs left and right. The conclusion that was eventually drawn was that you just have to outplay him, and the incredibly elevated level of his skill at the moment just makes that really hard.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
January 15 2010 21:48 GMT
#48
Well, lets wait on this for a little bit. IF JD can't beat him in a BO5 @ msl finals then we can start this thread up again.

I mean, kwanro took a game and was close another time. Flash isn't invincible, just playing really well.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
wut_wut3
Profile Joined December 2009
United States221 Posts
January 15 2010 22:50 GMT
#49
On January 16 2010 06:35 TheYango wrote:
Show nested quote +
On January 16 2010 03:43 ProoM wrote:
explain how are you going to grow up a 3rd inside your base?

It goes to show how accustomed people have gotten to greedy play when even an in-base 3rd hatchery is considered strange.


yay someone remembers way back when
yes, yes i am a noob
Neon_Monkey
Profile Joined February 2008
United States270 Posts
Last Edited: 2010-01-16 01:48:35
January 16 2010 01:47 GMT
#50
On January 16 2010 07:50 wut_wut3 wrote:
Show nested quote +
On January 16 2010 06:35 TheYango wrote:
On January 16 2010 03:43 ProoM wrote:
explain how are you going to grow up a 3rd inside your base?

It goes to show how accustomed people have gotten to greedy play when even an in-base 3rd hatchery is considered strange.


yay someone remembers way back when


No one has suggested that people are saying to take a 3rd base with their 3rd hatchery while doing a 3 hatch build. The problem is that often when zergs go 3 hatch muta they gas at 16 or 17 and take their 3rd base right after their spire starts, while using 12 lings to keep T in their base. As a result Z has their 3rd almost done by the time mutas pop. However flash has always moved out and punished this, leaving Z with a really late 3rd base, a bunch of useless stockpiled minerals, and slightly later tech.

So when someone suggests taking a 3rd in your main, is sounds kind of like he is suggesting that there is a 3rd gas to take in your main rather than putting a 3rd hatch in your main (as everyone already does...)

And this thread title spoiled Kwanro vs Flash for me right before I watched it
Not that I was expecting otherwise...
piratebay
Profile Blog Joined April 2009
United States399 Posts
January 16 2010 02:21 GMT
#51
jaedong in his prime is the only way.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
January 16 2010 02:38 GMT
#52
On January 15 2010 21:43 StylishVODs wrote:
Flash plays standard, there is no counter.

This really should have been the end of the discussion
MyLove + Your Love= Supa Love
Picture
Profile Joined August 2009
Canada75 Posts
January 16 2010 02:58 GMT
#53
He doesn't get vessels that early so it'd be amazing to see JD do 2 group muta again.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
January 16 2010 03:05 GMT
#54
On January 16 2010 06:35 oberon wrote:
Show nested quote +
On January 16 2010 04:16 love1another wrote:
On January 16 2010 03:39 oberon wrote:
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9pool
12hatch
11pool


That's a lot of pools.

--oberon

You continue to sign your posts.
--love1another


I hate to go offtopic, but I will, just this once.

I've always signed my posts on forums, the same way I always sign my email (despite knowing who it's from by the "FROM:" address). At this point, I'm going to sign all my posts on TL for all-time, just because of the hilarious reactions it gets.

Back on topic: I don't think the original poster was looking for a "build that beats Flash", because there obviously isn't one (i.e. a single build that Flash just can't handle). On the other hand, Flash's recent TvZ has followed certain patterns (denying a third), and that can certainly be countered. The problem is using such a counter-build without Flash noticing -- seems unlikely.

--oberon


So you're an obnoxious douche. Good to know how much value people should put into what your post.
Python is garbage, number 1 advocate of getting rid of it.
daz
Profile Blog Joined May 2008
Canada643 Posts
January 16 2010 04:54 GMT
#55
flash doesn't have a special tvz strat he does the same things every terran has been doing for the past year he just does them all a lot better
Some eat to remember, some smash to forget. 2009msl.com
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
January 16 2010 05:07 GMT
#56
On January 15 2010 21:14 disco wrote:
The counter to flash's TvZ is 9 pool speed.


This.
Breaking Bad
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 16 2010 06:11 GMT
#57
2 hatch mutas probably. Even if you do that, it's still pretty risky.
Brood War loyalist
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
January 16 2010 06:50 GMT
#58
--- Nuked ---
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
January 16 2010 07:12 GMT
#59
Muta micro.
To tell the truth....I could beat anyone in the world.
t_co
Profile Blog Joined July 2007
United States702 Posts
January 16 2010 07:16 GMT
#60
On January 16 2010 16:12 Jaxtyk wrote:
Muta micro.


Scourge flash's clowns.
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
January 16 2010 08:42 GMT
#61
On January 16 2010 16:16 t_co wrote:
Show nested quote +
On January 16 2010 16:12 Jaxtyk wrote:
Muta micro.

Scourge flash's clowns.

research and cast "Flash Eye-twitch"
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
diehilde
Profile Joined September 2008
Germany1596 Posts
January 16 2010 09:54 GMT
#62
i think 2 hat muta -> lurkswitch with a pretty fast hive for defilers is the way to go against flash... Then you gotta pull out your A harass and play on S-class level to be able to win. Its hard, yeah ^^
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 16 2010 12:20 GMT
#63
On January 16 2010 06:35 TheYango wrote:
Show nested quote +
On January 16 2010 03:43 ProoM wrote:
explain how are you going to grow up a 3rd inside your base?

It goes to show how accustomed people have gotten to greedy play when even an in-base 3rd hatchery is considered strange.

he said that you should build your 3rd expo inside your base, makes a lot of sence right? and 3rd hatch is obv up and running 5 minutes ago in your base (if you go 3 hatch muta)
IMBA - International Mountain Bicycling Association.
marcoso *
Profile Blog Joined April 2009
Brazil818 Posts
January 16 2010 13:49 GMT
#64
hope his marines walk in your hold-position lurkers

queen's ensnare:
    counters stimpacks;
    increases units efficiency, specially lurkers;
    really difficult to counter;
    plus, queen may be used to scout (parasite) and requires less tech than defilers.

why not?
duckett
Profile Blog Joined June 2009
United States589 Posts
Last Edited: 2010-01-16 14:42:27
January 16 2010 14:41 GMT
#65
yeah its kinda dumb to say its just some random specific build, esp a cheese, bc flash would be ready for that against any player who has the nuts to use it against him, and he's a very good defensive player.

it's either going to be straight up playing better, up to his level, or a metagame shift, like ensnare...but i dont think it will be a metagame shift bc this is a problem mostly with just flash playing standard and having absurd control and execution

the thing with ensnare is that it's really hard to position and execute an ensnare well...you'll only have one or two shots to ensnare and ambush, right? still really strong if you can make these few opportunities count or use it to delay, but not really all that reliable. princeton players beat gretorp with ensnare in a 4v1 team melee =)

edit: holy crap im a marine! =D=D=D that's awesome!
funky squaredance funky squaredance funky squaredance
lavion
Profile Joined September 2009
Singapore286 Posts
January 16 2010 15:32 GMT
#66
On January 16 2010 06:20 yoshi_yoshi wrote:
I noticed in Game 1/4 when Kwanro went fast guards, Flash plunked down 3 starports extremely quickly in both cases, and had maybe 5-6 wraiths before any guards were even morphed.

I wonder if someone could fake greater spire but instead go for something else. The wasted money would only be in the greater spire, as the fast hive is still useful (albeit not immediately).


if you do this, say goodbye to your overlords
Flash for bonjwa
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 16 2010 16:25 GMT
#67
Moving out really early like this with Terran (off of fast +1 against 3 hatch and multiple early rax against 2 hatch) doesn't actually get countered by mass ling unless zerg runs Terran over right away, cause zerg's drone count is so low and ZvT is really about Zerg trying to get as many drones as possible to give them a faster 4th gas and faster 4th+5th hatcheries while still getting adequate units to delay until hive. So don't say mass ling -.-

No way of BO raping the best standard Terran in the game. Zergs just need to never miss dropships, never mess up with defilers, and never mess up Mutas. ZvT's the hardest MU in the game yo, never gonna be easy to beat the best TvZ.
My. Copy. Is. Here.
zqmdfg
Profile Joined June 2011
United States2 Posts
June 14 2011 22:57 GMT
#68
Okay this is kinda late but I have some good stuff to say :D
So, one the first note, the only time flash is gonna do an aggressive push to counter 3 hatch mutas is if he went for a 4/5 rax build, which he is doing more commonly nowadays. If he's doing a build where he goes for a 2rax build into vessels, then hes not gonna push out
so this means that, even if you do kill his initial push with ling/mutas, he will have 4/5 rax pumping our marines and can reinforce in like half a minute
another thing to note is that whenever flash does this build, his timing is so that he gets +1 weapons as the mutas come out

and to another person who typed earlier, you can fake tech. all you needa do is throw down a hydra den and an evo chamber to make flash think you're going for lurkers cause most of the time, pro gamers do hidden lurker morphs anyways
Swag
Poetic[AoV]
Profile Joined November 2009
United Kingdom183 Posts
June 14 2011 23:01 GMT
#69
Have a look at Flash vs Jaedong in the MSL group stage. Jaedong went muta/ling, and was able to kill off Flash's marine/medic groups as they tried to move out. The 4/5 rax builds are really aggressive, which means that they sacrifice tanks/vessels until much later, so if the zerg can stop the aggression, he is waaaay ahead.
shinjin
Profile Joined January 2010
United States398 Posts
June 14 2011 23:12 GMT
#70
On January 15 2010 21:26 Navane wrote:
No, I think this time Flash broke starcraft.


i had a good long laugh when i saw that, thank you good sir
:D


also id like to say that aside from counter flashs build, which may not be that possible due to his adaptability. i feel that many people are seeing the wrong situation

its not only necessarily that flash has a better build, but that he is a better PLAYER
you cant really deny how mechanically solid flash is, and his "starsense"

for a zerg player to counter flash as a whole, he/she needs more than just a BUILD order counter, they gotta out mindgame, outplan, and outplay him too. So you see, its going to be awhile before anyone stops flash... because its not only his build thats solid.
give it one more try because the best things in life dont come free.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2011-06-14 23:19:30
June 14 2011 23:19 GMT
#71
rofl this thread is gold

how to beat Flash

-make lings
-profit
Writer
Reuental
Profile Joined July 2009
United States457 Posts
June 14 2011 23:28 GMT
#72
On January 16 2010 06:29 SuperArc wrote:
9pool speed should be quite effective against Flash since it completely leaves Flash in the dark.


9 pool speed is not a good opener against T at all. If he walls in your lings will be utterly useless and you will be so far behind economy wise that there is no way for you to recover.
I'm a Crab made of men.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-06-15 00:15:33
June 15 2011 00:10 GMT
#73
I say do lurkers and hope for valks, or hidden hatcheries.

Jaedong vs FLash 4set Nate msl. Overpool>forward 7rax. BO win
☺
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 15 2011 00:17 GMT
#74
just do early lings and hope you get an RNG win
Brad`
Profile Joined October 2010
Canada548 Posts
June 15 2011 01:06 GMT
#75
On June 15 2011 08:19 swanized wrote:
rofl this thread is gold

how to beat Flash

-make lings
-profit


I know, we all know the real answer is to roofie his pocari sweat.
Zariel
Profile Blog Joined December 2010
Australia1292 Posts
June 15 2011 01:08 GMT
#76
You need to divide lings into 2 forces. They are crucial to your survival.

1) Cut off reinforcements - your gonna need 1 full control group to pick off his 4-6 marines at a time that want to reinforce with the ball.

2) Cannon fodder for mutas - 12-18 lings. Use same mindset as JD when he played against flash in Group D. Forcing stims is crucial.

You should have main, nat, in-base hatches. Your third should be up with 3 sunkens.

Seriously, look at how Flash plays. He makes his opponent to this 'packing shit' mode that his 3rd is gonna get roflstomped, forcing all attention to your side and letting him easily re-inforce his army.
sup
Release
Profile Blog Joined October 2010
United States4397 Posts
June 15 2011 03:53 GMT
#77
The group of death match was more or less failure on flash's part. Watch effort vs flash @ bigfile MSL to see how to handle flash.
☺
erikzbi
Profile Joined May 2011
China43 Posts
June 15 2011 04:40 GMT
#78
On June 15 2011 10:08 Zariel wrote:
You need to divide lings into 2 forces. They are crucial to your survival.

1) Cut off reinforcements - your gonna need 1 full control group to pick off his 4-6 marines at a time that want to reinforce with the ball.

2) Cannon fodder for mutas - 12-18 lings. Use same mindset as JD when he played against flash in Group D. Forcing stims is crucial.

You should have main, nat, in-base hatches. Your third should be up with 3 sunkens.

Seriously, look at how Flash plays. He makes his opponent to this 'packing shit' mode that his 3rd is gonna get roflstomped, forcing all attention to your side and letting him easily re-inforce his army.



a third hatch is necessary, and after 12 hatch maybe you need hydralysk and lurker control over his marine, medic and firebat. then get money for more lings, as zariel said
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2011-06-15 12:26:40
June 15 2011 12:26 GMT
#79
+ Show Spoiler [Proleague] +
OP IS GOD LOL

i bet jaedong read this thread
POGGERS
jonaada
Profile Joined June 2011
Iceland49 Posts
June 15 2011 12:56 GMT
#80
On January 15 2010 21:15 Loffeman wrote:
I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =)


Isn´t it a rule of thumb to always scan your opponents drone count? If so he´ll probably know about the extra lings before long..
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
June 15 2011 13:00 GMT
#81
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure


Yeah, 2 hatch lurker is definitely the solution.

"windows bash is a steaming heap of shit" tofucake
b0lt
Profile Joined March 2009
United States790 Posts
June 15 2011 14:46 GMT
#82
On June 15 2011 22:00 Djagulingu wrote:
Show nested quote +
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure


Yeah, 2 hatch lurker is definitely the solution.

http://www.youtube.com/watch?v=xj6FaNT8WVI


Especially against Valkonic

CoolManJones
Profile Joined October 2010
United States23 Posts
June 15 2011 16:10 GMT
#83
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 15 2011 17:09 GMT
#84
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.


Cheese doesn't work reliably vs good terrans. Flash notably stopped it cold in a finals vs Jaedong on Grand Line (he only lost the Polaris Rhapsody game because he proxy 8rax'd and jaedong has the ling micro of a god)

Also, you're wrong:

See Calm v Fantasy on Pathfinder @ OSL Ro4 (set.... 3? 4?)

Fantasy gets a wall at his natural and holds it vs a 5pool
lightson
Profile Joined July 2010
45 Posts
June 15 2011 17:18 GMT
#85
Judging from the games played, Flash exploited the 3 hatch muta timing with early valks to accompany his initial group of m&m as he pushed toward and killed Zero's third. This would delay z's hive tech in which Flash would slowly start to build up his facts/double expoing while using vults + mines + his relatively small m&m group to prevent z from any counter attking during his transition to full mech production. By the time z gets defilers out, Flash is already laying siege to z's 3rd/4th gas. We also have to take into account that Zero was sort of unprepared against Flash's tactics and was forced to improvise.

Not sure about a direct counter, but during the initial push of m&m + valk, maybe more lings as mentioned earlier or going mass hydras with ups + lings if scouted the armory. but ofcourse alot of this depends on scouting + metagame.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-06-15 17:46:17
June 15 2011 17:45 GMT
#86
Don't let him 14cc, 9p speed works fine
Math doesn't kill champions and neither do wards
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 15 2011 19:39 GMT
#87
On June 15 2011 23:46 b0lt wrote:
Show nested quote +
On June 15 2011 22:00 Djagulingu wrote:
On January 15 2010 23:00 wut_wut3 wrote:
2hatch lurker is what youre looking for

9lord
12hatch
11pool
10gas
x4drones
x4lings
@100gas - lair
16lord
@100gas - lingspeed
x3drones
x14-16lings
@50%lair - den
@100%den - lurker aspect
@50%aspect - 2-4hydras
hatch at 3rd
morph lurkers
drones
hatch in base
2nd gas
evo chamber +1 carapace
queens nest
spire
3rd gas
hive
12hydras
morph lurkers
defilers mound
scourge and lings

use the two initial ling groups to threaten a back stab so terran cant move out with 1st push
i wouldnt engage his army with just lings but thats just me
the surround slaughter might work ive never tried it though so i cant be to sure


Yeah, 2 hatch lurker is definitely the solution.

http://www.youtube.com/watch?v=xj6FaNT8WVI


Especially against Valkonic

http://www.youtube.com/watch?v=iSpS68Ape8k

Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-06-15 20:30:19
June 15 2011 20:26 GMT
#88
On June 16 2011 02:09 xxpack09 wrote:
Show nested quote +
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.


Cheese doesn't work reliably vs good terrans. Flash notably stopped it cold in a finals vs Jaedong on Grand Line (he only lost the Polaris Rhapsody game because he proxy 8rax'd and jaedong has the ling micro of a god)

Also, you're wrong:

See Calm v Fantasy on Pathfinder @ OSL Ro4 (set.... 3? 4?)

Fantasy gets a wall at his natural and holds it vs a 5pool

on grand line, it only worked because he scouted it. Had he scouted wrong direction, there would be no bunker in the main, no scvs pulled, and no marines surving.
5pool is terrible vs terran because you get less lings, and it's way too slow.
a lot of the times, it's up to the terran to fail and because Flash doesn't fail too often, it's almost impossible to beat him.
☺
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-06-15 20:36:11
June 15 2011 20:35 GMT
#89
On June 16 2011 02:45 101toss wrote:
Don't let him 14cc, 9p speed works fine

9 pool speed would suck against anything else. ZvP, 9 pool opening is as reliable as 12 hatch and doesn't give you any eco disadvantage considering your opponent is able to react a 9 pool. If he can't, it's even better.

But I seriously don't think anything off 9 pool opening can be good against Terran.
"windows bash is a steaming heap of shit" tofucake
Chef
Profile Blog Joined August 2005
10810 Posts
June 17 2011 02:24 GMT
#90
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.

It took 12 years, but someone has finally solved StarCraft. Bravo... BRAVO!!!

(A good Terran player can beat a bad Zerg player even if caught off guard just have having a marine and decent scv micro. If it gets scouted your pretty much autolose as Zerg which isn't much fun. Best to save it for important games when there is some kind of drama than to do it all the time and never be able to beat the same person consistently because they eventually figure out you're bad.)
LEGEND!! LEGEND!!
Taekwon
Profile Joined May 2010
United States8155 Posts
Last Edited: 2011-06-17 03:07:10
June 17 2011 02:43 GMT
#91
Well, it's evident from the MSL finals that Flash's victories depend mostly on his incredible initial MnM pressure.

kk captn obvious out
▲ ▲ ▲
101toss
Profile Blog Joined April 2010
3232 Posts
June 17 2011 04:00 GMT
#92
On June 16 2011 05:35 Djagulingu wrote:
Show nested quote +
On June 16 2011 02:45 101toss wrote:
Don't let him 14cc, 9p speed works fine

9 pool speed would suck against anything else. ZvP, 9 pool opening is as reliable as 12 hatch and doesn't give you any eco disadvantage considering your opponent is able to react a 9 pool. If he can't, it's even better.

But I seriously don't think anything off 9 pool opening can be good against Terran.

It works great when you know your opponent (Flash) will always 14cc or proxy rax :D
Math doesn't kill champions and neither do wards
Crisium
Profile Blog Joined February 2010
United States1618 Posts
June 17 2011 04:10 GMT
#93
Jaedong's recent victory of Flash seems somewhat similar to what the OP said.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 17 2011 06:05 GMT
#94
On June 16 2011 01:10 CoolManJones wrote:
I have huge success with zerg rushing terrans.
only way a T can stop a 7 pool is by making his whole sim city at his resources.
To people saying cheese is lame or w/e... if it works, then do it. And don't forget that what started as a cheese can evolve into a full game easily.


Yes! It must be either their morals or a lack of creativity holding Zero and Jaedong back....

Someone quickly make an artistic cheerful with big letters saying "SEVEN POOL"!

I'm sure we're all willing to chip in a few bucks to send someone to Korea and end Flash's reign of terror!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
June 17 2011 06:09 GMT
#95
On January 15 2010 21:14 disco wrote:
The counter to flash's TvZ is 9 pool speed.

pretty much this
ἡ τῆς Νεμέσεως τάξις
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 17 2011 06:22 GMT
#96
Hmmmmm, how much of an econ advantage does terran get with 1rax CC vs 9pool if Z doesn't commit any drones to gas and transitions to 3 hatch muta?

Why do zergs 9pool vs terran instead of overpool like vs toss? The ling timings are similar enough... :/
darkness overpowering
Release
Profile Blog Joined October 2010
United States4397 Posts
June 17 2011 07:22 GMT
#97
On June 17 2011 15:22 ghrur wrote:
Hmmmmm, how much of an econ advantage does terran get with 1rax CC vs 9pool if Z doesn't commit any drones to gas and transitions to 3 hatch muta?

Why do zergs 9pool vs terran instead of overpool like vs toss? The ling timings are similar enough... :/

well, the terran remains approximately 0-1 bases ahead of the zerg whole game until the zerg loses so...

9 pool is really to deny a 14CC and overpool means many more scvs and potential marines so there is almost no chance of the deny.
9pool against 1rax fe force 4-6 scvs off the line and overpool forces maybe 1.
The reason zerg can overpool vs protoss is because it still forces 2 cannons if the protoss forge FE.
9pool against protoss forces 2 cannons as well as probe pull so the zerg can drag down the protoss economy with the zerg economy. SCVs are strong enough that few will die, and the zerglins become economically inefficient.
☺
ForTenPoints
Profile Joined February 2009
United States140 Posts
June 17 2011 07:34 GMT
#98
Doesn't Jaedong do what the op suggested vs flash on Neo Aztec? I think he used two groups of lings to keep flash rine/med from getting to his base.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 581
UpATreeSC 144
BRAT_OK 121
Hui .120
MindelVK 36
goblin 11
StarCraft: Brood War
Calm 3804
Mini 764
Shuttle 287
ggaemo 258
actioN 206
firebathero 205
Soulkey 138
Dewaltoss 105
910 25
GoRush 9
Dota 2
monkeys_forever187
Counter-Strike
pashabiceps3024
Heroes of the Storm
Liquid`Hasu240
Other Games
Grubby3053
FrodaN1279
B2W.Neo570
ArmadaUGS136
C9.Mang0128
QueenE84
Sick64
Mew2King51
Trikslyr49
Organizations
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 15
• Reevou 3
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• Azhi_Dahaki33
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV1208
• lizZardDota2102
League of Legends
• Nemesis3290
Other Games
• imaqtpie972
• Shiphtur225
• Scarra130
Upcoming Events
PiGosaur Cup
5h 6m
Replay Cast
14h 6m
Kung Fu Cup
16h 6m
Replay Cast
1d 5h
The PondCast
1d 15h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.