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Counter to Flash's tvz

Forum Index > Brood War Strategy
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1 2 3 4 5 Next All
Loffeman
Profile Joined June 2007
Sweden105 Posts
January 15 2010 11:45 GMT
#1
I've been thinking about a good counter to Flash's recent TvZ strategy. It seems to me that his opponents have had these really wierd ways to try to counter it with really fast lair and so on and the problem with these is that it's get scouted really early on in the game. My idea of a counter would be to use the fact that Flash is moving out to attack the zergs third without many firebats. He always focuses on a lot of marine and medics to counter the mutalisk. What if the zerg would delay his third instead and produce a lot of lings. Scv scouts shouldn't be a problem and Flash would probably not want to waste too many scans in case of lurkers and might just suspect a third at a different location. So when he moves out the zerg would have maybe 2 control group of lings instead and about the same amount of mutalisks and with a good surround and almost no firebats in Flash army it should get wiped out very easily? What do u guys think about this? Any other ideas for a good counter, maybe 3 hatch lurker instead?
Papvin
Profile Joined May 2009
Denmark610 Posts
January 15 2010 11:53 GMT
#2
Depends if you're doing 3h or 2h. With 3h I have done it with 1 group of lings and mutas, and with mixed results. If the opponents macro is really good, it usually fails, but I could imange the extra lings being really helpful. With 2h, well, recently, flash is actually playing defensively against 2h, so that might be the answer,
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
January 15 2010 12:03 GMT
#3
it's not like flash is strictly holding to a strategy he chose before the game. if one would go mass ling it would most likely not go unnoticed and appropriate play from t would hurt the zerg ergonomically reall hard
cz
Profile Blog Joined August 2007
United States3249 Posts
January 15 2010 12:13 GMT
#4
Are you talking about how to react to people on iccup who copy Flash's builds/tactics or about how progamers can adapt new strategies to defeat flash in ZvT?
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
January 15 2010 12:14 GMT
#5
The counter to flash's TvZ is 9 pool speed.
this game is a fucking jokie
Loffeman
Profile Joined June 2007
Sweden105 Posts
January 15 2010 12:15 GMT
#6
I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =)
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
January 15 2010 12:16 GMT
#7
Flash can't be beaten strictly by some new build order; he is an extremely adaptable player. The only way to beat Flash is to beat him at mind games.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Loffeman
Profile Joined June 2007
Sweden105 Posts
January 15 2010 12:21 GMT
#8
Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out
Navane
Profile Blog Joined February 2007
Netherlands2751 Posts
January 15 2010 12:26 GMT
#9
No, I think this time Flash broke starcraft.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-01-15 12:29:21
January 15 2010 12:28 GMT
#10
the counter is not to be an greedy idiot like most zergs who played against flash was and not take your 3rd base before your mutas, on a 3 hatch muta build. That's all.
IMBA - International Mountain Bicycling Association.
Biff The Understudy
Profile Blog Joined February 2008
France8023 Posts
January 15 2010 12:32 GMT
#11
On January 15 2010 21:16 Nemesis wrote:
Flash can't be beaten strictly by some new build order; he is an extremely adaptable player. The only way to beat Flash is to beat him at mind games.

Or to outplay him. Look at his loss to BeSt in Proleague. BeSt just played better and won.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 15 2010 12:34 GMT
#12
just watched kwanro vs flash... some thoughts
+ Show Spoiler +

2hatch muta expo seemed to work well both times, the mobility of the mutas kept the 3rd alive well. adding lings hurts your economy, but makes it that much safer (see the match point opening where flash pressures the wrong position, but even if he'd had it right, kwanro stopped the aggression dead before it got there.

kwanro's idea seems to be that if you skip lurkers and go straight to guardians you take advantage of flash's relatively slow vessels.. but flash coutered easily with 3port wraith swich... and that's where kwanro ggs.. until that point it seemd pretty even.

for me, a hydra switch along with the guardians would be the obvious counter.. because of the range difference, the guardians could protect the hydras and vice versa...economically.. off 3 bases it shouldn't be to hard to do.. and you shouldn't need too many hydras.. maybe 12 to be safe, backed up by 8ish guardians (which is what kwanro was getting if he would just stop letting them get sniped!

the advantage is that this would allow zerg to continue powering early game, rather than switching to lings too early (as people are suggesting)
Biff The Understudy
Profile Blog Joined February 2008
France8023 Posts
January 15 2010 12:35 GMT
#13
On January 15 2010 21:21 Loffeman wrote:
Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out

If there were evident ideas on how to beat Flash, people 1654673 times more skilled than all of us together and who spend 14 hours a day playinng the game would have figured out. It's not a thread on TL that you will find "the" idea of how to beat Flash.

To beat Flash is easy. You get better then him. You play smartly. You enjoy. At the moment nobody plays better than him, so he wins all the time. Won't last for ever.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 15 2010 12:43 GMT
#14
Flash plays standard, there is no counter.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 15 2010 12:45 GMT
#15
You usually want the guards over cliffs or sea or otherwise unreachable terrain though. That doesn't work well with hydras. It's not like guards can retreat to safety either.
On January 15 2010 21:03 HeaDStrong wrote:
it's not like flash is strictly holding to a strategy he chose before the game. if one would go mass ling it would most likely not go unnoticed and appropriate play from t would hurt the zerg ergonomically reall hard

Hurt the Zerg ergonomically? That sounds painful!
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
January 15 2010 12:54 GMT
#16
9p, he always proxy raxes or goes 14cc
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 15 2010 13:05 GMT
#17
my vote goes to play better

it feels like most ppl who play against flash are nervous and doesnt play as good as they do vs other terrans
Progamerpls no copy pasterino
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
January 15 2010 13:05 GMT
#18
On January 15 2010 21:15 Loffeman wrote:
I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =)


You can hide the lings, but scans will still discover either later tech or less drones than usual. And if the zerg is going for mutalisks then there is no reason to save up scans.
aka DTF-ZeRo
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
January 15 2010 13:10 GMT
#19
And flashs scans always seem to see something important
Dota 3hard5me
SiDX
Profile Joined July 2009
New Zealand1975 Posts
January 15 2010 13:33 GMT
#20
imo early zergling all in with ling speed..but if flash is prepared idk if it will work
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