Counter to Flash's tvz
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Loffeman
Sweden105 Posts
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Papvin
Denmark610 Posts
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HeaDStrong
Scotland785 Posts
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cz
United States3249 Posts
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disco
Netherlands1667 Posts
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Loffeman
Sweden105 Posts
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Nemesis
Canada2568 Posts
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Loffeman
Sweden105 Posts
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Navane
Netherlands2751 Posts
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ProoM
Lithuania1741 Posts
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Biff The Understudy
France8023 Posts
On January 15 2010 21:16 Nemesis wrote: Flash can't be beaten strictly by some new build order; he is an extremely adaptable player. The only way to beat Flash is to beat him at mind games. Or to outplay him. Look at his loss to BeSt in Proleague. BeSt just played better and won. | ||
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kerpal
United Kingdom2695 Posts
+ Show Spoiler + 2hatch muta expo seemed to work well both times, the mobility of the mutas kept the 3rd alive well. adding lings hurts your economy, but makes it that much safer (see the match point opening where flash pressures the wrong position, but even if he'd had it right, kwanro stopped the aggression dead before it got there. kwanro's idea seems to be that if you skip lurkers and go straight to guardians you take advantage of flash's relatively slow vessels.. but flash coutered easily with 3port wraith swich... and that's where kwanro ggs.. until that point it seemd pretty even. for me, a hydra switch along with the guardians would be the obvious counter.. because of the range difference, the guardians could protect the hydras and vice versa...economically.. off 3 bases it shouldn't be to hard to do.. and you shouldn't need too many hydras.. maybe 12 to be safe, backed up by 8ish guardians (which is what kwanro was getting if he would just stop letting them get sniped! the advantage is that this would allow zerg to continue powering early game, rather than switching to lings too early (as people are suggesting) | ||
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Biff The Understudy
France8023 Posts
On January 15 2010 21:21 Loffeman wrote: Well if Flash fans would stop to say that he can't be beaten and instead focus on good ideas of countering his build. There is always a good counter for any build it just has to be figured out ![]() If there were evident ideas on how to beat Flash, people 1654673 times more skilled than all of us together and who spend 14 hours a day playinng the game would have figured out. It's not a thread on TL that you will find "the" idea of how to beat Flash. To beat Flash is easy. You get better then him. You play smartly. You enjoy. At the moment nobody plays better than him, so he wins all the time. Won't last for ever. | ||
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StylishVODs
Sweden5331 Posts
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TheBB
Switzerland5133 Posts
On January 15 2010 21:03 HeaDStrong wrote: it's not like flash is strictly holding to a strategy he chose before the game. if one would go mass ling it would most likely not go unnoticed and appropriate play from t would hurt the zerg ergonomically reall hard Hurt the Zerg ergonomically? That sounds painful! | ||
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GoTuNk!
Chile4591 Posts
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MorroW
Sweden3522 Posts
it feels like most ppl who play against flash are nervous and doesnt play as good as they do vs other terrans | ||
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IPS.ZeRo
Germany1142 Posts
On January 15 2010 21:15 Loffeman wrote: I'm talking about progamers countering Flash. Obviously you have to hide the extra lings :p. As I said the terran probably won't have too much scouting going on because scvs gets killed of by lings at this stage of the game and he can't waste too many scans. Another interesting idea would be to combine it with burrow =) You can hide the lings, but scans will still discover either later tech or less drones than usual. And if the zerg is going for mutalisks then there is no reason to save up scans. | ||
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Nub4ever
Canada1981 Posts
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SiDX
New Zealand1975 Posts
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