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I will try your ideas on ICCup! - Page 9

Forum Index > Brood War Strategy
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feuxfollets
Profile Joined May 2009
United States61 Posts
December 29 2009 01:31 GMT
#161
TvZ

do the valkonic build but with ghosts and nukes to bust in instead of siege tanks. drop his main with a cloaked ghost and double nuke for teh lulz, use valkyries to clear his OLs. ok actually don't try the second part of that.
This would have a lot of problems with early lurkers before you get enough vessels but your opponent shouldn't make them that early unless he reads your fake mech intentions really early... so you'd have to hide that really well, or just go real mech and pwn him if he does get early lurkers. Ghosts also have more range than lurkers so they can kill one or two, and they're sort of like goliaths against mutas.
Traveler
Profile Blog Joined September 2009
United States451 Posts
December 29 2009 05:30 GMT
#162
That Muta/Ling build that he did would get eaten alive by Sair/DT... if I don't scout a hydra den anywhere I'm putting down a second stargate and just pumping sairs and dts all game...
Can you ever argue in favor of something without first proving it?
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
December 29 2009 05:53 GMT
#163
Hallucinated carrier bluff! Too bad they don't have interceptors .
People are imbeciles, lucky thing god made cats.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
December 29 2009 06:45 GMT
#164
TvZ - Use medics (optical flare) to blind overlords and ghosts -> nuke. Put a group in a dropship and run around nuking expansions.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
Last Edited: 2009-12-29 07:07:52
December 29 2009 07:02 GMT
#165
TvT Go 3 port wraith off one base
Or go 10 rax at nat -> proxy bunker at other dudes nat -> 14cc -> 4 port wraith with no ground army
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 29 2009 18:43 GMT
#166
--- Nuked ---
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 29 2009 18:49 GMT
#167
--- Nuked ---
UFO
Profile Blog Joined August 2009
582 Posts
December 29 2009 19:13 GMT
#168
ZvP build vs FE

2 muta groups, with +1 cara atack . Economic build , meant to outmacro opponent.

Starting of 5 hatch , getting all your eco like for 5 hatch mass hydra , so around 42 drones , except making +2 extractors early - and then making 2 groups of +1 armor muta atack on main or nat , destroying w/e possible and worth it. It can kill opponent right off but its not necessary , nor the whole aim of this build

Defending counter-atacks with sim city and sunkens.

Follow up with Lurker tech and mass hydralurker + queens ( they do good vs many zealots that protoss will mass, esnared zealots lurkers or trying to run away , yeah ). Midgame control / expanding - into ultrahydra/ultraling.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 29 2009 19:38 GMT
#169
i was just thinking about weird styles, and with mech TvZ popular, i want to see that build with the 2-3 fact goliaths after the 2 vulture harass transition into ghosts off your 2nd gas, the advantage of this build being that ghosts and goliaths both have the "g" hotkey. this can be the g build. if you get bored of it, you could manually "g"ather minerals with your workers.
i was just thinking, though, ghosts/goliaths/vult mines/vessel/tanks tvz that seems pretty sexy

i would also like to see a 1 fact expand into a 2 fact+addon 6 rax deep 6 where you transition into ghosts... so getting the starport and science facility with extra money.... would be like tank, marine, ghost, medic, 1-2 science vess. possibly too gas heavy, but hey, that just means more marines, right?
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 29 2009 19:41 GMT
#170
massive barracks floating into their base lol
University of Kentucky Basketball #1
feuxfollets
Profile Joined May 2009
United States61 Posts
December 29 2009 20:18 GMT
#171
On December 29 2009 14:30 Traveler wrote:
That Muta/Ling build that he did would get eaten alive by Sair/DT... if I don't scout a hydra den anywhere I'm putting down a second stargate and just pumping sairs and dts all game...


It only gets eaten if P gets +1 attack early. Otherwise +1 armor mutas and scourge > no upgrade sairs. That gives you a window to kill all of P's sairs before he catches up in upgrades.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2009-12-30 00:37:19
December 30 2009 00:37 GMT
#172
--- Nuked ---
[AhunGrY]MelOn
Profile Joined November 2008
United States357 Posts
December 30 2009 01:07 GMT
#173
TVZ:

academy before supply depot into pumping firebat medic from proxy 1/2 rax. maybe save up to 3bat/1medic (similar to that factory before supply depot)

TVZ:

2rax 1 fac
firebat heavy bio army and sieged tanks to bust a 3hatch zerg's nat, turret the contain for antimuta

PVZ:

skip stargate, 5 gate goon
add 2 forge and get 1/1/1 upgrades, push with pure goons when upgrades are done
(or 1/2/1 upgrades +2 shield doesn't need any tech)

PVZ

2 gate at nat
FE and put up a battery if he goes pool first
or just FE and do some damage if he 12hatches
]343[
Profile Blog Joined May 2008
United States10328 Posts
December 30 2009 01:10 GMT
#174
proxy hatch somewhere outside an FE vP, then sunken slowpush into nat
Writer
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 30 2009 01:55 GMT
#175
--- Nuked ---
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
December 30 2009 07:43 GMT
#176
Another idea. Not really a strategy. I just wanna see it used sometime.

defense matrix on spider mine
I am boss. -Minami-ke
bluemanrocks
Profile Blog Joined March 2008
United States304 Posts
December 30 2009 08:35 GMT
#177
On December 30 2009 10:55 randomKo_Orean wrote:
Once I get through all these projects, I'll start updating the OP with more, but for now be content with updated project 18 (PvT probe rush). So be patient.

And word of encouragement would be nice, I am doing all these strategy for your entertainment too. ;D


well im unimaginative and have nothing to add strat/suggestion-wise, but upon reading this i guess ill chime in that this is one my favorite threads EVER in the strategy section, and perhaps all of tl. i love the idea of this, and if i were anywhere close to good i would jump on this idea like cosby on jello jokes. seriously, tl needs more threads like this.

//appreciation.
I AM THE THIRD GATE GUARDIAN
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
December 30 2009 09:02 GMT
#178
i have a strat that i don't know if it works, i was wondering if you could try.
it's basically this: lose to uw)antimage. think you could see if it works and get back to me?

/troll
anyways, i was wondering if in tvz you could load 1-2 scvs in with a drop, and use them to build depots to wall off. for example on destination, if you drop the nat i'm pretty sure you can build 2 depots on either side behind the mineral line and wall your marines in. depending on the timing, it could be nice.
[s]savior[/s] jaedong fighting! // member of LighT eSports
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
December 30 2009 09:05 GMT
#179
Try 1 base (2 hatch) hydra against FE protoss and rush ovie speed and drop. Use the drop and hydras to put enough pressure / kill the protoss so you can do a double expand.
NiGoL
Profile Joined September 2008
1868 Posts
December 30 2009 11:57 GMT
#180
i remember one season i had an account that i only made rushs, i went like 20-1 lol pretty fun actually.
http://www.twitter.com/NiGoLBW playing league on a competitive level
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