|
TvZ
do the valkonic build but with ghosts and nukes to bust in instead of siege tanks. drop his main with a cloaked ghost and double nuke for teh lulz, use valkyries to clear his OLs. ok actually don't try the second part of that. This would have a lot of problems with early lurkers before you get enough vessels but your opponent shouldn't make them that early unless he reads your fake mech intentions really early... so you'd have to hide that really well, or just go real mech and pwn him if he does get early lurkers. Ghosts also have more range than lurkers so they can kill one or two, and they're sort of like goliaths against mutas.
|
That Muta/Ling build that he did would get eaten alive by Sair/DT... if I don't scout a hydra den anywhere I'm putting down a second stargate and just pumping sairs and dts all game...
|
Hallucinated carrier bluff! Too bad they don't have interceptors .
|
TvZ - Use medics (optical flare) to blind overlords and ghosts -> nuke. Put a group in a dropship and run around nuking expansions.
|
Australia8090 Posts
TvT Go 3 port wraith off one base Or go 10 rax at nat -> proxy bunker at other dudes nat -> 14cc -> 4 port wraith with no ground army
|
|
|
ZvP build vs FE
2 muta groups, with +1 cara atack . Economic build , meant to outmacro opponent.
Starting of 5 hatch , getting all your eco like for 5 hatch mass hydra , so around 42 drones , except making +2 extractors early - and then making 2 groups of +1 armor muta atack on main or nat , destroying w/e possible and worth it. It can kill opponent right off but its not necessary , nor the whole aim of this build
Defending counter-atacks with sim city and sunkens.
Follow up with Lurker tech and mass hydralurker + queens ( they do good vs many zealots that protoss will mass, esnared zealots lurkers or trying to run away , yeah ). Midgame control / expanding - into ultrahydra/ultraling.
|
i was just thinking about weird styles, and with mech TvZ popular, i want to see that build with the 2-3 fact goliaths after the 2 vulture harass transition into ghosts off your 2nd gas, the advantage of this build being that ghosts and goliaths both have the "g" hotkey. this can be the g build. if you get bored of it, you could manually "g"ather minerals with your workers. i was just thinking, though, ghosts/goliaths/vult mines/vessel/tanks tvz that seems pretty sexy
i would also like to see a 1 fact expand into a 2 fact+addon 6 rax deep 6 where you transition into ghosts... so getting the starport and science facility with extra money.... would be like tank, marine, ghost, medic, 1-2 science vess. possibly too gas heavy, but hey, that just means more marines, right?
|
massive barracks floating into their base lol
|
On December 29 2009 14:30 Traveler wrote: That Muta/Ling build that he did would get eaten alive by Sair/DT... if I don't scout a hydra den anywhere I'm putting down a second stargate and just pumping sairs and dts all game...
It only gets eaten if P gets +1 attack early. Otherwise +1 armor mutas and scourge > no upgrade sairs. That gives you a window to kill all of P's sairs before he catches up in upgrades.
|
|
TVZ:
academy before supply depot into pumping firebat medic from proxy 1/2 rax. maybe save up to 3bat/1medic (similar to that factory before supply depot)
TVZ:
2rax 1 fac firebat heavy bio army and sieged tanks to bust a 3hatch zerg's nat, turret the contain for antimuta
PVZ:
skip stargate, 5 gate goon add 2 forge and get 1/1/1 upgrades, push with pure goons when upgrades are done (or 1/2/1 upgrades +2 shield doesn't need any tech)
PVZ
2 gate at nat FE and put up a battery if he goes pool first or just FE and do some damage if he 12hatches
|
United States10328 Posts
proxy hatch somewhere outside an FE vP, then sunken slowpush into nat
|
|
Another idea. Not really a strategy. I just wanna see it used sometime.
defense matrix on spider mine
|
On December 30 2009 10:55 randomKo_Orean wrote: Once I get through all these projects, I'll start updating the OP with more, but for now be content with updated project 18 (PvT probe rush). So be patient.
And word of encouragement would be nice, I am doing all these strategy for your entertainment too. ;D
well im unimaginative and have nothing to add strat/suggestion-wise, but upon reading this i guess ill chime in that this is one my favorite threads EVER in the strategy section, and perhaps all of tl. i love the idea of this, and if i were anywhere close to good i would jump on this idea like cosby on jello jokes. seriously, tl needs more threads like this.
//appreciation.
|
i have a strat that i don't know if it works, i was wondering if you could try. it's basically this: lose to uw)antimage. think you could see if it works and get back to me?
/troll anyways, i was wondering if in tvz you could load 1-2 scvs in with a drop, and use them to build depots to wall off. for example on destination, if you drop the nat i'm pretty sure you can build 2 depots on either side behind the mineral line and wall your marines in. depending on the timing, it could be nice.
|
Try 1 base (2 hatch) hydra against FE protoss and rush ovie speed and drop. Use the drop and hydras to put enough pressure / kill the protoss so you can do a double expand.
|
i remember one season i had an account that i only made rushs, i went like 20-1 lol pretty fun actually.
|
|
|
|