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Active: 1481 users

I will try your ideas on ICCup! - Page 11

Forum Index > Brood War Strategy
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DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
January 02 2010 11:07 GMT
#201
On January 02 2010 13:50 Xeris wrote:
luke are you fucking joking me lol? i'm going to castrate you if you lose your game on sunday, seriously.


loollololololollololol
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 02 2010 12:54 GMT
#202
try this at higher levels than i am playing at (i'm at d/d+) to see if it works as well.

pvz -> fe with early gas. then skip stargate and build two archives instead to get maelstrom and storm at the same time. i "designed" this to counter mutas, and at my level it seems to work.
http://twitter.com/jhNz
Neobick
Profile Blog Joined December 2009
Sweden208 Posts
January 02 2010 18:43 GMT
#203
Try this in a TvZ against a 3 hatch muta

1 rax fast expand with double ebay, fast upgrade marines and Push out for a sunken break when 2-2?
Use the force.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 04 2010 03:13 GMT
#204
--- Nuked ---
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 04 2010 03:26 GMT
#205
That's the spirit! Tough luck with the CSL.

I know you probably have more than enough projects backlogged, so I'll save my suggestions for later.
Trust in Bayes.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2010-01-04 03:47:19
January 04 2010 03:46 GMT
#206
--- Nuked ---
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 04 2010 03:55 GMT
#207
How about an M&M push in TvT?
¯\_(ツ)_/¯
zergnewb
Profile Blog Joined April 2009
United States816 Posts
January 04 2010 03:56 GMT
#208
Project 21 is old. Nongmin does a great 9 pool method of this on desti.
Welcome to the Durst-Zone
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 04 2010 05:07 GMT
#209
--- Nuked ---
yoden
Profile Blog Joined June 2009
United States64 Posts
January 04 2010 05:21 GMT
#210
You should really smurf if you're doing this; I knew who you were when you played me also (project 12v2). Of course, I thought you would be going for the wraith build (someone had done that to me earlier in the day). I've also had someone else try the all-vulture approach against me and beat me

For project 21, I see crap like this all the time. Another variation is to 12 hat, then mine it out later (usually, P will assume you're gonna leave it alone eventually). Get zergling speed and deny scout. Then run in with a control group of zerglings and pwn the main. This works especially well if the P didn't make much zealots or dragoons, and you can follow it up with quick lurkers if it doesn't beat them. I'm pretty sure with the right combination of the different mineral mining strategies and normal play a D+ player could beat me something like 90% of the time (I'm D+ also).
stoned_rabbit
Profile Blog Joined November 2009
United States324 Posts
January 04 2010 05:31 GMT
#211
yeah 21 happens quite often... not all that original or anything.

but yeah, if you want a real challenge. tvz go 3cc scv and do a scv runby. there was a replay of someone doing this in the "cheese/funny/mass/owned" thread. shits funny.
QuakerOats
Profile Joined April 2009
United States1024 Posts
January 05 2010 21:47 GMT
#212
I just went and did Project 7. Not really as fun as I thought it would be, because he quit after losing most of his drones to the cannons.

[image loading]
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 05 2010 21:56 GMT
#213
hahahaha the mining out of the Desti sim City one I did it in a tourney but with burrow/unburrow lings
It's good lol
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 05 2010 23:18 GMT
#214
Make a Ghost heavy lategame for TvZ
In the woods, there lurks..
Impervious
Profile Blog Joined March 2009
Canada4209 Posts
January 06 2010 03:07 GMT
#215
ZvT

12 pool 11 gas into 1 hatch Lurker vs a bio build (preferably a 1 rax expand). Make no more than 6 Lurkers. Keep getting gas. Only make lings as needed. The extra drones from the 12 pool will be needed.

While the attack is going on, put down a queens nest, evo chamber (armor upgrade), nat hatchery plus the gas (if it isn't down yet), then get your hive. Make some extra drones at this point.

When the hive is up, get ultra den, and pump ultraling, from 2 hatch.

You should be able to get a few ultras, plus the extra carapace or speed for ultras, +1 carapace, speed and crack for lings. I'm not sure which order you would have to get the upgrades though. Hopefully, the lurkers would delay the terran long enough to get this army.

Should be a huge WTF moment for the T when he sees that army.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
goswser
Profile Blog Joined May 2009
United States3548 Posts
January 06 2010 03:11 GMT
#216
add in a few queens whenever you go hive tech normally!
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
KwarK
Profile Blog Joined July 2006
United States43167 Posts
January 06 2010 03:21 GMT
#217
Mine out their mineral only on Destination then destroy the nexus/hatchery/command center and kill all the workers. Leave them confused.
ModeratorThe angels have the phone box
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
January 06 2010 04:01 GMT
#218
the motherfucken stove
i type teamliquid into the url subconsciously... all...the...time...
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2010-01-06 06:27:10
January 06 2010 06:22 GMT
#219
ZvT - Against FE bio build

3 Hatch before pool into lurkers. Focus on controlling the center of the map throughout the entire midgame using a lot of lurks, lings and 6-8 Queens to defend against the first tank push. Delay your hive slightly so you can focus on making a huge midgame army and queens. Take your 4th as soon as defilers come out. Transition to hydra-lurker and always keep your Queen count to at least 6-8.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
DoX.)
Profile Joined December 2008
Singapore6164 Posts
January 06 2010 07:55 GMT
#220
On December 31 2009 12:50 Diminished wrote:
TvP, "Reverse Cheese": Tired of being manner pyloned and gas stolen by those noob cheesy protosses? Turn back the tables! Send your ~7th scv out, find the opponents base, and gas steal them! If that turns out well, then also try to put a manner supply depot into their min line. (This is unlikely to work, so maybe build it in a manner position at nat?)

Obviously will only work at very low levels...

This will prompt the toss to do the much feared computer toss 2 gate zealots
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