try this at higher levels than i am playing at (i'm at d/d+) to see if it works as well.
pvz -> fe with early gas. then skip stargate and build two archives instead to get maelstrom and storm at the same time. i "designed" this to counter mutas, and at my level it seems to work.
You should really smurf if you're doing this; I knew who you were when you played me also (project 12v2). Of course, I thought you would be going for the wraith build (someone had done that to me earlier in the day). I've also had someone else try the all-vulture approach against me and beat me
For project 21, I see crap like this all the time. Another variation is to 12 hat, then mine it out later (usually, P will assume you're gonna leave it alone eventually). Get zergling speed and deny scout. Then run in with a control group of zerglings and pwn the main. This works especially well if the P didn't make much zealots or dragoons, and you can follow it up with quick lurkers if it doesn't beat them. I'm pretty sure with the right combination of the different mineral mining strategies and normal play a D+ player could beat me something like 90% of the time (I'm D+ also).
yeah 21 happens quite often... not all that original or anything.
but yeah, if you want a real challenge. tvz go 3cc scv and do a scv runby. there was a replay of someone doing this in the "cheese/funny/mass/owned" thread. shits funny.
12 pool 11 gas into 1 hatch Lurker vs a bio build (preferably a 1 rax expand). Make no more than 6 Lurkers. Keep getting gas. Only make lings as needed. The extra drones from the 12 pool will be needed.
While the attack is going on, put down a queens nest, evo chamber (armor upgrade), nat hatchery plus the gas (if it isn't down yet), then get your hive. Make some extra drones at this point.
When the hive is up, get ultra den, and pump ultraling, from 2 hatch.
You should be able to get a few ultras, plus the extra carapace or speed for ultras, +1 carapace, speed and crack for lings. I'm not sure which order you would have to get the upgrades though. Hopefully, the lurkers would delay the terran long enough to get this army.
Should be a huge WTF moment for the T when he sees that army.
3 Hatch before pool into lurkers. Focus on controlling the center of the map throughout the entire midgame using a lot of lurks, lings and 6-8 Queens to defend against the first tank push. Delay your hive slightly so you can focus on making a huge midgame army and queens. Take your 4th as soon as defilers come out. Transition to hydra-lurker and always keep your Queen count to at least 6-8.
On December 31 2009 12:50 Diminished wrote: TvP, "Reverse Cheese": Tired of being manner pyloned and gas stolen by those noob cheesy protosses? Turn back the tables! Send your ~7th scv out, find the opponents base, and gas steal them! If that turns out well, then also try to put a manner supply depot into their min line. (This is unlikely to work, so maybe build it in a manner position at nat?)
Obviously will only work at very low levels...
This will prompt the toss to do the much feared computer toss 2 gate zealots