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I will try your ideas on ICCup! - Page 12

Forum Index > Brood War Strategy
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Faceroll
Profile Joined January 2010
Sweden12 Posts
January 06 2010 16:46 GMT
#221
Play ZvT on Holy World.

Force the Terran to stay inside his base with an early lurker contain. Take over the command center in the middle, lift it off and get it somewhere you can protect it. Grab your third expansion and fast tech to defilers while he breaks your contain with tanks and you are massing infested terrans. Then, pinch attack when he's crossing the middle.

Throw in all your lurkers/lings from one side, but save your dark swarm. When his units are busy fighting them and he is retreating to get out of range of lurkers, dark swarm and run in with all your infested terrans from behind.

Add scourge to take out science vessels for the ultimate suicide strategy.

If the game goes on longer, practice drops with infested terrans to take out all his workers on the mineral lines. If they are protected, destroy his factories and starports. The explosions do enough damage to take them out quickly.

Challenges:
- being able to hold him in his base/nat for long enough to get dark swarm
- microing your suicide squads well enough to make sure they don't all die on the same target
- and obviously, not having your infested command center sniped somehow
When you were young you were the king of carrot flowers
Impervious
Profile Blog Joined March 2009
Canada4215 Posts
January 06 2010 23:14 GMT
#222
^^ ZvP instead.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
January 06 2010 23:30 GMT
#223
omfg. this is soo cool
just spent like 4+ hours watching the reps
cw)minsean(ru
BraveNewWorld
Profile Joined December 2009
United States229 Posts
January 07 2010 04:03 GMT
#224
On December 24 2009 02:26 randomKo_Orean wrote:

Project 18: PvT
Show nested quote +
4Probe rush

+ Show Spoiler +
First Impression:lol

Result: almost, but not quite - but I still managed to crawl back into the game and won.
Replay:
[image loading]

Note: Not the highest level, but I managed to win after losing my 4 initial probes, vulture/tank harasses, and losing my nat.


MY FUCKING HERO!!!
"who is bisu anyway" - torm3ntin (Jan. 19th, 2009)
gnr9292
Profile Blog Joined September 2009
90 Posts
January 07 2010 04:48 GMT
#225
z vs t
against
go traditional 3 hatch muta
produce some lurkers to get to hive
and to secure 3 or 4 gas

than just pure hydra+(defiler)plague vs bio
Floophead_III
Profile Joined September 2009
United States1832 Posts
January 07 2010 06:20 GMT
#226
The problem with that is that hydras do completely terrible vs high tank counts, and if they spread their tanks like a terran should you'd need an ungodly amount of plague to do anything. A smart terran would see hydras with range ups and start pumping from more than 1 fact. It's an interesting idea, I just feel that unless they're going pure sk or something you're probably gonna never be able to keep your hydra from exploding.

I am disappointed to not see my idea in any of the projects. Hydra/queen vs mech t. It does require your opponent doing something specific, but play on desti and you'll see it unless they're being silly.

And if you really don't want to do that, try using a dark archon lategame pvt to snipe out vessels the way they snipe hts in pvp. No emp would be devastating, the range on feedback is stupid high too and dark archons don't die that easily so tank splash probably won't kill it in battle. I think it's viable, and it's only 250/200 so it's almost 0 investment. If they don't make vessels, well you've probably already won so no worries =P
Half man, half bear, half pig.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
January 07 2010 06:24 GMT
#227
On January 07 2010 14:27 exeexe wrote:
Is this a good defence against mutalisk harashment?

On mineral line have an arbiter. Arbiter will make it impossible for mutalisk to shoot on probes.
Have 2 archons proxied, then if the mutalisk begins to kill the arbiter just recall the 2 archons and good bye mutalisk GG.

The thing is you could have spent too many ressouces (units energy etc) for the defence, so lets say what you have to say

Quote from different thread. try this please.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 07 2010 06:24 GMT
#228
PvT
turtle or something to dark archons and arbiters
mind control scv
tech to siege tanks
recall sieged tanks into mineral lines
GO!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
January 07 2010 06:56 GMT
#229
ZvT - Hydra/Lurker/Queen

You could start w/ a standard 3 hatch muta into lurker, but get spine upgrades instead of melee. Mass hyrdalisk off thee bases while using excess gas to build lurkers and a few queens. Use ensare to hold off any mid-game pushes and in the late game use defilers mainly for plague. Nooby Zero Clutter and BGH games have taught me that hydras supported by queens and defilers can rip apart marines supported by medics and Vessels. The smart terran response would be to trade vessels for tanks and that shit causes problems. This build leaves has three major issues that need answering.
1) Do you have enough gas in the midgame to build mutas. get all 3 hydra upgrades, build queens, upgrade ensare, and have sufficient lurkers to hold the terran back?
2) Is spawn broodling a viable counter to mass tank? (150 energy -.-)
3) Do you need the hands of christ to micro all those spellcasters?
CoOl]1st[
Profile Blog Joined August 2009
United States243 Posts
January 07 2010 07:14 GMT
#230
i've got a few..

PvZ -> incorporate like 3++ shuttle play like mass drops in opponents main?
TvZ -> FE to mm/BC PUSH:D
ZvP-> 2 base defiler/crackling push really fast like >10 minutes if possbile?
Wizard]1st[ fighting :O
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 07 2010 07:35 GMT
#231
Terran vs. Protoss

Reasonably standard game, but off two or three bases, get 2 dropships and use them for +1 M&M drops, like an Arbiter recall. (Aim to kill expansions or tech/production centers. 14 stimmed marines have ridiculous DPS.)
My strategy is to fork people.
old times sake
Profile Blog Joined November 2009
165 Posts
January 07 2010 07:42 GMT
#232
Terran, go gasless for as long as you can, in whatever matchup you like. CC's, Bunkers, Rines, Turrets, anything that you can get without gas. Switch to gas when you have an expo (or two if possible). Going to have to be creative with the units to delay techs that this can't handle (maybe combine with manner gas, for instance, or walling him in to delay, or offensive bunkering to harass).
Lol it's so funny watching the level of posting deteriorate so rapidly when supporters of this decision are confronted with such nefarious things as REASONS. --fanatacist
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 07 2010 07:46 GMT
#233
Do this:

against protoss
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 07 2010 08:20 GMT
#234
TvZ turret tank only.

it works!!
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
January 07 2010 08:34 GMT
#235
Very nice thread man, hopefully you're enjoying it.

I'll think of something for you
(-_-) BW for ever. #1 Iris fan.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 07 2010 08:53 GMT
#236
--- Nuked ---
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
January 07 2010 19:13 GMT
#237
PvT

Go into a DT build, get a dark archon and a shuttle. Mind control an SCV and steal it away. Tech to factories and start pumping tanks. Meanwhile tech to arbiters. Keep Terran busy and recall a shitton of sieged tanks on his main.

:D
(-_-) BW for ever. #1 Iris fan.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 07 2010 20:01 GMT
#238
On January 07 2010 01:46 Faceroll wrote:
Play ZvT on Holy World.

Force the Terran to stay inside his base with an early lurker contain. Take over the command center in the middle, lift it off and get it somewhere you can protect it. Grab your third expansion and fast tech to defilers while he breaks your contain with tanks and you are massing infested terrans. Then, pinch attack when he's crossing the middle.

Throw in all your lurkers/lings from one side, but save your dark swarm. When his units are busy fighting them and he is retreating to get out of range of lurkers, dark swarm and run in with all your infested terrans from behind.

Add scourge to take out science vessels for the ultimate suicide strategy.

If the game goes on longer, practice drops with infested terrans to take out all his workers on the mineral lines. If they are protected, destroy his factories and starports. The explosions do enough damage to take them out quickly.

Challenges:
- being able to hold him in his base/nat for long enough to get dark swarm
- microing your suicide squads well enough to make sure they don't all die on the same target
- and obviously, not having your infested command center sniped somehow


Rofl

Try it try it!!
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
SaetZero
Profile Blog Joined December 2009
United States855 Posts
January 07 2010 20:42 GMT
#239
ZvT or ZvP:

some kind of Econ or Fast tech opening (e.g. 12 hatch (probably this)or 3 hatch before pool)

power drones like a boss, sunken up to defend first push if it comes, early dual evo chambers

+1 (melee)/+1 lurkerling push? about 24 lings and 6-9 lurkers? skip the spire until the push is underway for faster push

think something like that is feasible?
Never Forget. #TheRevolutionist
btx0
Profile Joined December 2009
Germany184 Posts
Last Edited: 2010-01-07 22:17:45
January 07 2010 22:16 GMT
#240
ZvT on Match Point (Zero vs Flash)
+ Show Spoiler [VOD] +


The point is harrassing before stim is done.

- 12 Pool
- 11 Gas
- 12 Hatch
- Lair (no ling speed)
- Spire when Lair is done
- Fast second gas
- Take drones off gas once you have 600
- Expand to third gas
- Put drones in gas again
- Expand to mineral only
- Add enough mutas to keep terran in his base otherwise pump drones
- Get lurker tech
- 5th hatch
- Only make a few lurkers to defend and/or:
- Do this neat tactic where you burrow lurkers on the lowground outside terran's nat and harrass with muta/lurker
- Transition into late game

Not sure about a lot of things, but that's what I remember from the game.
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