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I will try your ideas on ICCup! - Page 10

Forum Index > Brood War Strategy
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Seiche
Profile Blog Joined June 2009
United States23 Posts
December 30 2009 13:02 GMT
#181
It's been recommended before, but can you try PvZ 1 gate tech into a scout build:
http://www.repdepot.net/replay.php?id=13369
My Life for Aiur!
pettter
Profile Joined December 2009
Sweden1032 Posts
Last Edited: 2009-12-30 13:33:53
December 30 2009 13:30 GMT
#182
I realise that I actually did number 7 (reverse sim-city) in a D- 1v1 PvZ on The Hunters. It worked wonders, actually, but anything works on that level, as long as you do it decisively enough, and back it up with enough macro.

The thing to note, though, is that you need a fairly long choke to pull it off without sunks hitting your wall.

Edit: Also, thanks a lot randomKo_Orean, for this thread, and for the tests. It's a really fun read :D
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
December 30 2009 13:34 GMT
#183
Yes, reverse sim city works wonders vs. 12 hatch. Did it on Longinus (with double scout) against someone who I can't really even approximate the level of, he has multiple wins against D+ players and multiple losses against D- players.
G3nXsiS
Profile Joined July 2009
United States656 Posts
December 30 2009 14:46 GMT
#184
Don't know if this has been suggested, but Im thinking of a TvT 3 base Battlecruiser rush.

Sit at 3 bases, get adequate tanks and anti-air (turrets, goliaths). Build only 4 factories and 2 with machine shop. Spend the rest on 2-4 starports. If you need to, you can also produce wraiths to ward off dropships. This strat sacrifices alot of map control and requires some nice suprise timing. Good luck hopefully you can pull it off.
Hope is the first step on the road to dissapointment
BraveNewWorld
Profile Joined December 2009
United States229 Posts
December 31 2009 00:32 GMT
#185
PvT or PvZ, try a 4gate (4 probe) rush, place your pylon + gate a little bit above/below your base or just so that they can't see it.

If they spot your probe count, then that's OK.

or...alternatively...

TvZ, do a 4SCV/4Rax rush, send out your fifth scv immediately when it's done warping to like mid of map or something, build rax, while rax is bulding build scvs, stop scv prod. at 7, then once rax is 3/4 way done send 2~3 scvs to opponent's base and do a boxer-esque bunker rush.

"who is bisu anyway" - torm3ntin (Jan. 19th, 2009)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2009-12-31 03:20:19
December 31 2009 03:15 GMT
#186
On December 31 2009 09:32 BraveNewWorld wrote:
TvZ, do a 4SCV/4Rax rush, send out your fifth scv immediately when it's done warping to like mid of map or something, build rax, while rax is bulding build scvs, stop scv prod. at 7, then once rax is 3/4 way done send 2~3 scvs to opponent's base and do a boxer-esque bunker rush.



Would you even be able to afford a bunker doing this?
On December 30 2009 18:02 ShinyGerbil wrote:
anyways, i was wondering if in tvz you could load 1-2 scvs in with a drop, and use them to build depots to wall off. for example on destination, if you drop the nat i'm pretty sure you can build 2 depots on either side behind the mineral line and wall your marines in. depending on the timing, it could be nice.


I remember doing this on Lost Temple when dropping the 6 o'clock natural (not the fixed Lost Temple, the original shitty one), although I have no doubt that OP could actually make it work in a proper game far better than I did.

I've always loved doing cute building blocks and pylon tricks (powering cannons up a cliff, through a wall, whatever)
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Diminished
Profile Blog Joined April 2009
28 Posts
December 31 2009 03:50 GMT
#187
TvP, "Reverse Cheese": Tired of being manner pyloned and gas stolen by those noob cheesy protosses? Turn back the tables! Send your ~7th scv out, find the opponents base, and gas steal them! If that turns out well, then also try to put a manner supply depot into their min line. (This is unlikely to work, so maybe build it in a manner position at nat?)

Obviously will only work at very low levels...
News Alert: "Protoss Computer" wins 2009 MSL!
nicoaldo
Profile Joined March 2009
Argentina939 Posts
Last Edited: 2009-12-31 04:22:56
December 31 2009 04:01 GMT
#188
PvT --> 10 gas, 11 gate, go reaver from 2 robos, better if u proxy it (robo before goon).Attack with super fast 2 reavers in a shuttle, and keep pumping reavers.
Shauni beat IdrA using this build (he went normal 10 gate i think, but still its viable)
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 01 2010 18:09 GMT
#189
--- Nuked ---
Kleander
Profile Blog Joined November 2006
United States334 Posts
January 01 2010 18:46 GMT
#190
ZvT w/ infested terrans

I would assume it would start with a 3hatch mutie build then instead of switching to lurkers, you try and mass up as many muties as possible (careful of the vessels) and prop up a queens nest, and infest his command centers with an all in mutie bomb aimed directly at his CC

go go randomKo_Orean hwaiting!
Ambition is a poor excuse for not having enough sense to be lazy. 지지 Guess who's learning Korean
seRapH
Profile Blog Joined April 2009
United States9788 Posts
January 01 2010 18:48 GMT
#191
On December 27 2009 13:45 Floophead_III wrote:
I'd like to see a hydra/queen build vs a mech terran. I've experimented with it in the past and had actually very impressive results, but I'm not a terribly good zerg player so I'd like to see your success with it. Basically the idea is instead of spire get a queens nest. Gol heavy builds will melt to hydras anyways, and if they go tank heavy you just slow them up with your hydra while your queen energy builds, then broodling the hell out of their tanks, especially so that they splash themselves. It's also a much faster hive so if they're going very gol heavy you can hive quickly and try to get out some defilers which make gols useless. Yes I know I said queen, but try it you'll be surprised =D


has this been overlooked? i've tried hydraqueen before and it can work wonders if timed right. granted, the past few games i've used this the queens popped way late but once you get it down i'm sure it'll be a viable alternative.
boomer hands
t_co
Profile Blog Joined July 2007
United States702 Posts
January 01 2010 19:18 GMT
#192
Try hiding probe in T base, and then building pylons/harassing workers to mess up T's turret timings and placement in conjunction with a DT/reaver drop build
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 01 2010 21:13 GMT
#193
Simple upmagic style bio TvP
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
January 01 2010 21:18 GMT
#194
This idea is GLORIOUS, have at it:

Make a reaver and a shuttle. Load the shuttle with the reaver and a probe. Map needs to be like destination or something, where you can fly the shuttle directly ontop of the rap going from main to natural, without the shuttle being detected. Pylon off the ramp. Proceed to watch SCV's struggle to escape from main -> natural, then lol as your reaver racks up 50 kills.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
January 01 2010 22:10 GMT
#195
On January 02 2010 06:18 Adeny wrote:
This idea is GLORIOUS, have at it:

Make a reaver and a shuttle. Load the shuttle with the reaver and a probe. Map needs to be like destination or something, where you can fly the shuttle directly ontop of the rap going from main to natural, without the shuttle being detected. Pylon off the ramp. Proceed to watch SCV's struggle to escape from main -> natural, then lol as your reaver racks up 50 kills.

Nice idea but there is few problems with this idea: first you need to drop probe first then run shuttle with reaver to min line then drop rvr to make scv's run, then pick it up run to the wall then drop again...and your probe should live up until he lifted his rax to get scv's thru and build stuff to this actually work. Not really doable.
Forever Vulture.. :(
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
January 01 2010 22:31 GMT
#196
In TvZ (bio)
Instead of getting siege upgrade and tanks, get vult upgrades instead (mines and then speed). I'd imagine this would require a much higher micro ability, and would get owned bad if he got ovie speed really fast for no reason, but I'm curious to see what would happen if a player of your ability tried to pull it off.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
January 02 2010 04:50 GMT
#197
luke are you fucking joking me lol? i'm going to castrate you if you lose your game on sunday, seriously.
twitter.com/xerislight -- follow me~~
Rainbow
Profile Blog Joined December 2008
United States249 Posts
January 02 2010 08:14 GMT
#198
Um.. how about floating rax into their base, like boxer did, and making firebats, but against protoss. O.o Get stim and try to kill as many probes as possible xD. Play the rest of the game with a drop style of mnm and tanks, preferably on a map like Outsider, where it's semi easy (compared to other maps) to sneak something in someone's base.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
January 02 2010 10:03 GMT
#199
On January 02 2010 07:10 IceCube wrote:
Show nested quote +
On January 02 2010 06:18 Adeny wrote:
This idea is GLORIOUS, have at it:

Make a reaver and a shuttle. Load the shuttle with the reaver and a probe. Map needs to be like destination or something, where you can fly the shuttle directly ontop of the rap going from main to natural, without the shuttle being detected. Pylon off the ramp. Proceed to watch SCV's struggle to escape from main -> natural, then lol as your reaver racks up 50 kills.

Nice idea but there is few problems with this idea: first you need to drop probe first then run shuttle with reaver to min line then drop rvr to make scv's run, then pick it up run to the wall then drop again...and your probe should live up until he lifted his rax to get scv's thru and build stuff to this actually work. Not really doable.


What are you talking about? That's pretty incoherent there... What do you mean lifted his rax? Who the hell keeps his barracks on his wall after he has already expanded? the barracks will obviously be floated out to shield for tanks. So what's left is a barracks-thick opening that you fill with pylons, it's not that hard.
jiabung
Profile Blog Joined December 2007
United States720 Posts
January 02 2010 10:07 GMT
#200
its impossible to form a worker-tight wall with pylons.
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