http://www.repdepot.net/replay.php?id=13369
I will try your ideas on ICCup! - Page 10
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Seiche
United States23 Posts
http://www.repdepot.net/replay.php?id=13369 | ||
pettter
Sweden1032 Posts
![]() The thing to note, though, is that you need a fairly long choke to pull it off without sunks hitting your wall. Edit: Also, thanks a lot randomKo_Orean, for this thread, and for the tests. It's a really fun read :D | ||
Adeny
Norway1233 Posts
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G3nXsiS
United States656 Posts
Sit at 3 bases, get adequate tanks and anti-air (turrets, goliaths). Build only 4 factories and 2 with machine shop. Spend the rest on 2-4 starports. If you need to, you can also produce wraiths to ward off dropships. This strat sacrifices alot of map control and requires some nice suprise timing. Good luck hopefully you can pull it off. | ||
BraveNewWorld
United States229 Posts
If they spot your probe count, then that's OK. or...alternatively... TvZ, do a 4SCV/4Rax rush, send out your fifth scv immediately when it's done warping to like mid of map or something, build rax, while rax is bulding build scvs, stop scv prod. at 7, then once rax is 3/4 way done send 2~3 scvs to opponent's base and do a boxer-esque bunker rush. | ||
ShaLLoW[baY]
Canada12499 Posts
On December 31 2009 09:32 BraveNewWorld wrote: TvZ, do a 4SCV/4Rax rush, send out your fifth scv immediately when it's done warping to like mid of map or something, build rax, while rax is bulding build scvs, stop scv prod. at 7, then once rax is 3/4 way done send 2~3 scvs to opponent's base and do a boxer-esque bunker rush. Would you even be able to afford a bunker doing this? On December 30 2009 18:02 ShinyGerbil wrote: anyways, i was wondering if in tvz you could load 1-2 scvs in with a drop, and use them to build depots to wall off. for example on destination, if you drop the nat i'm pretty sure you can build 2 depots on either side behind the mineral line and wall your marines in. depending on the timing, it could be nice. I remember doing this on Lost Temple when dropping the 6 o'clock natural (not the fixed Lost Temple, the original shitty one), although I have no doubt that OP could actually make it work in a proper game far better than I did. I've always loved doing cute building blocks and pylon tricks (powering cannons up a cliff, through a wall, whatever) ![]() | ||
Diminished
28 Posts
Obviously will only work at very low levels... | ||
nicoaldo
Argentina939 Posts
Shauni beat IdrA using this build (he went normal 10 gate i think, but still its viable) | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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Kleander
United States334 Posts
I would assume it would start with a 3hatch mutie build then instead of switching to lurkers, you try and mass up as many muties as possible (careful of the vessels) and prop up a queens nest, and infest his command centers with an all in mutie bomb aimed directly at his CC go go randomKo_Orean hwaiting! | ||
seRapH
United States9757 Posts
On December 27 2009 13:45 Floophead_III wrote: I'd like to see a hydra/queen build vs a mech terran. I've experimented with it in the past and had actually very impressive results, but I'm not a terribly good zerg player so I'd like to see your success with it. Basically the idea is instead of spire get a queens nest. Gol heavy builds will melt to hydras anyways, and if they go tank heavy you just slow them up with your hydra while your queen energy builds, then broodling the hell out of their tanks, especially so that they splash themselves. It's also a much faster hive so if they're going very gol heavy you can hive quickly and try to get out some defilers which make gols useless. Yes I know I said queen, but try it you'll be surprised =D has this been overlooked? i've tried hydraqueen before and it can work wonders if timed right. granted, the past few games i've used this the queens popped way late but once you get it down i'm sure it'll be a viable alternative. | ||
t_co
United States702 Posts
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Catch]22
Sweden2683 Posts
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Adeny
Norway1233 Posts
Make a reaver and a shuttle. Load the shuttle with the reaver and a probe. Map needs to be like destination or something, where you can fly the shuttle directly ontop of the rap going from main to natural, without the shuttle being detected. Pylon off the ramp. Proceed to watch SCV's struggle to escape from main -> natural, then lol as your reaver racks up 50 kills. | ||
IceCube
Croatia1403 Posts
On January 02 2010 06:18 Adeny wrote: This idea is GLORIOUS, have at it: Make a reaver and a shuttle. Load the shuttle with the reaver and a probe. Map needs to be like destination or something, where you can fly the shuttle directly ontop of the rap going from main to natural, without the shuttle being detected. Pylon off the ramp. Proceed to watch SCV's struggle to escape from main -> natural, then lol as your reaver racks up 50 kills. Nice idea but there is few problems with this idea: first you need to drop probe first then run shuttle with reaver to min line then drop rvr to make scv's run, then pick it up run to the wall then drop again...and your probe should live up until he lifted his rax to get scv's thru and build stuff to this actually work. Not really doable. | ||
3 Lions
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United States3705 Posts
Instead of getting siege upgrade and tanks, get vult upgrades instead (mines and then speed). I'd imagine this would require a much higher micro ability, and would get owned bad if he got ovie speed really fast for no reason, but I'm curious to see what would happen if a player of your ability tried to pull it off. | ||
Xeris
Iran17695 Posts
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Rainbow
United States249 Posts
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Adeny
Norway1233 Posts
On January 02 2010 07:10 IceCube wrote: Nice idea but there is few problems with this idea: first you need to drop probe first then run shuttle with reaver to min line then drop rvr to make scv's run, then pick it up run to the wall then drop again...and your probe should live up until he lifted his rax to get scv's thru and build stuff to this actually work. Not really doable. What are you talking about? That's pretty incoherent there... What do you mean lifted his rax? Who the hell keeps his barracks on his wall after he has already expanded? the barracks will obviously be floated out to shield for tanks. So what's left is a barracks-thick opening that you fill with pylons, it's not that hard. | ||
jiabung
United States720 Posts
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