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I will try your ideas on ICCup! - Page 13

Forum Index > Brood War Strategy
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The_Protagonist_
Profile Joined May 2007
United States40 Posts
January 07 2010 23:11 GMT
#241
TvP battlecruiser rush
On certain maps where you can get 3 base and turtle easy or 2 base and get an island. works great on lost temple

Open up standard siege FE. Get 2 facs and continue pumping tanks. get 3rd base as soon as possible safely. 3rd base has to have gas though. make 2-3 starports, start making BCs and when u hit 5-6 move out and pick off on expo and run back out. make sure ur not scouted and lose ur BC's. i like to upgrade yamato, and make sure you upgrade attack and armor. the people i used this against used corsairs and they barely scratch you. if they go mass goons abuse terrain and make more tanks.
All eyes on me
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 07 2010 23:54 GMT
#242
I have an idea.

ZvT. Get burrow really early in the game. If Terran tries to do 1 rax FE, you can delay his expo with burrowed ling on that expo spot until he gets detection.
If T tries to sunken break, you can burrow lings right around sunkens, so when his marines come into range to attack the sunkens, your lings will pop out and kill them.
If he goes mech vulture harrass, instead of losing your drones, just burrow them.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 08 2010 00:21 GMT
#243
On January 08 2010 08:54 AzureEye wrote:
I have an idea.

ZvT. Get burrow really early in the game. If Terran tries to do 1 rax FE, you can delay his expo with burrowed ling on that expo spot until he gets detection.
If T tries to sunken break, you can burrow lings right around sunkens, so when his marines come into range to attack the sunkens, your lings will pop out and kill them.
If he goes mech vulture harrass, instead of losing your drones, just burrow them.

Hmm.

Maybe do this on a 2player map, except get gas on 9, do a 9drone scout, and burrow the scouting drone to block the expansion? (Do something like 9gas, 9 overlord, scout, and hatch-before-pool if the opponent isn't rushing. Since the opponent's failed 1 rax expo will take too long to transition into aggression, the goal should be to take economic advantage early.)
My strategy is to fork people.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
January 08 2010 00:29 GMT
#244
On January 07 2010 13:03 BraveNewWorld wrote:
Show nested quote +
On December 24 2009 02:26 randomKo_Orean wrote:

Project 18: PvT
4Probe rush

+ Show Spoiler +
First Impression:lol

Result: almost, but not quite - but I still managed to crawl back into the game and won.
Replay:
[image loading]

Note: Not the highest level, but I managed to win after losing my 4 initial probes, vulture/tank harasses, and losing my nat.


MY FUCKING HERO!!!


GOD
I won
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
January 08 2010 00:53 GMT
#245
use a few arbiters

recall around a group of 12 siege tanks (thats max)

seriously this is the strongest thing in the game, after nukes
Nony is Bonjwa
feuxfollets
Profile Joined May 2009
United States61 Posts
Last Edited: 2010-01-08 01:47:34
January 08 2010 01:37 GMT
#246
ZvT 2 hatch lurker contain --> 2 base defiler rush --> kill T's natural before has a clue wtf is going on

I'm not sure what opening would be optimal but maybe something like
12 pool 12 gas 12 expo
2 lings to chase scout, pump drones
first 100 gas lair, second 100 gas ling speed
den at 60% lair, lurker aspect at 100%
once ling speed pops, stop drone production and pump lings
next 100 gas after lurker aspect goes into queen's nest
you might need to double gas. you won't be making a third hatchery anytime soon so you won't need that many minerals.
hive when queen's nest finishes, defiler's mound when hive finishes
maybe throw in a third hatch somewhere here if you have the money to spare
contain him outside his nat, you have super early (even by 2 hatch standards) lurkers + lings so he shouldn't be able to do shit if he FE'd. he's pretty much stuck until he gets vessels, but you should have defilers out to dark swarm rape his nat before that.

then it's 2 base vs 1 base with T contained at his ramp; you should burrow lurkers near the ramp so you rape all his scvs transferring back to the main. Maybe drone up/expand/get a spire for scourge at this point since you already have a huge advantage. Or you could try to break his ramp if the situation allows it.

possible counters: fast spider mines could be annoying, but you could use suicide lings to detonate them or mine drag under dark swarm.
mech - you'll probably get blown to hell by tanks
fast starport and drops - would be a problem since you have no scourge... keep overlords around and a group of ~8 lings in main to intercept drops maybe...
boxer nukes you - runnnn........
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 08 2010 02:10 GMT
#247
--- Nuked ---
trackd00r
Profile Blog Joined November 2009
Chile284 Posts
January 08 2010 02:12 GMT
#248
ZvT (recommended in Blue Strom)

-Build 1 drone.
-When ready, take 2 drones and go to T main.
-There, harass any worker who is building depot or rax. Delay him as much as you can. When you get 200 min, pool.
-Don't build anything until pool is done
-When done, you should have 100 min so ---> 4 lings and keep rushing.

In BS your drones should be in main around 0:58
''They put signs, but I can't read''
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 08 2010 02:56 GMT
#249
--- Nuked ---
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 08 2010 04:00 GMT
#250
try the 19zealotdrop
for more information:


The idea is that the first wave can be hard to pull off but once you get to that point you can just steamroll your enemy.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
TurboDreams
Profile Joined April 2009
United States427 Posts
January 08 2010 04:19 GMT
#251
See if you can get away with a 1 rax double expo TvZ :p
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
seRapH
Profile Blog Joined April 2009
United States9812 Posts
January 08 2010 04:35 GMT
#252
On January 08 2010 13:00 exeexe wrote:
try the 19zealotdrop
for more information:
http://www.youtube.com/watch?v=pcZkDhK49Gg

The idea is that the first wave can be hard to pull off but once you get to that point you can just steamroll your enemy.


9 shuttles= 18 zealots

hm... i think i'd take the zealots.
boomer hands
Infested Terran
Profile Blog Joined December 2009
80 Posts
January 08 2010 05:10 GMT
#253
On January 06 2010 16:55 DoX.) wrote:
Show nested quote +
On December 31 2009 12:50 Diminished wrote:
TvP, "Reverse Cheese": Tired of being manner pyloned and gas stolen by those noob cheesy protosses? Turn back the tables! Send your ~7th scv out, find the opponents base, and gas steal them! If that turns out well, then also try to put a manner supply depot into their min line. (This is unlikely to work, so maybe build it in a manner position at nat?)

Obviously will only work at very low levels...

This will prompt the toss to do the much feared computer toss 2 gate zealots


This sounds pretty interesting actually, but Iif it is of any benefit. The main issue is that the terran assimilator has low hps and can be killed quick. In addition, in order to steal the gas quick, you need to sent the scv early - thus economy gets harmed.
Im not sure if this stops the protoss cheese in any way; nor whether it forces him to zeal+expand.
I see two approaches.

1) EXP!
You steal the gas, wall and expand. Im not sure how long will your gas steal last (let's say you sacrifice your scouting scv to nearly complete it), because the building is weak. With a wall, the expansion CC could be made before tank, right?
But this way you dont have a scouting SCV (it died) and 2 zealots block his base / come to you.
Will your tank be enough to stop zeal+goon harass? If you both expand, do you get any edge?
Are his reavers/dts really stopped in any way?
2) ATTACK!
Some sort of a 2factory push - I wonder if stealing the gas limits the numbers of goons the protoss can produce. Are zealots really that easier to kill?
I am strong, I am zerg, I am the future!
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 08 2010 05:34 GMT
#254
On January 08 2010 13:35 majesty.k)seRapH wrote:
Show nested quote +
On January 08 2010 13:00 exeexe wrote:
try the 19zealotdrop
for more information:
http://www.youtube.com/watch?v=pcZkDhK49Gg

The idea is that the first wave can be hard to pull off but once you get to that point you can just steamroll your enemy.


9 shuttles= 18 zealots

hm... i think i'd take the zealots.


Thats actually not the drawback, the drawback is that you need somewhere between 2-4 robofacilities.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-01-08 06:43:07
January 08 2010 06:39 GMT
#255
PvP - DT rush, then make a few Dark Archons and research Mind Control. If he goes reaver, use DA to mind control the shuttle, if he makes HT, use feedback to snipe them. Maelstrom if he makes many zealots.

Shuttles could be necessary to hide them.
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
January 08 2010 06:52 GMT
#256
If you are still taking requests I would like to see you do a PvT where you rush DT drop. However the catch is that you drop 8 DTs instead of 4 and insta-rape him.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2010-01-08 07:03:53
January 08 2010 07:00 GMT
#257
PvZ

Nal_rA style one-base +1 weapons rush. Go forge first in-base, assimilator, and then add gateways. Pull probes off gas after you hit 100. Probably shouldn't try this on a two-player map...

PvP

Hmm. Mid-game Dark Archons to feedback high templar and combo maelstrom/psionic storm on the zealots. Snipe shuttles with mind control if you want.

Edit: Crap, someone beat me to this one.


TvP


TvZ-style offensive science vessel use to irradiate high templar. Alternatively, offensive optical flare to 'snipe' observers.

TvZ


Not sure which stupid idea to go with for this match-up.. Maybe mass offensive eraser. Irradiate four or five science vessels at a time, enough to make them untouchable by scourge, then hover over their rallies/army/drones/overlord clumps repeatedly for megadeth.
I'm not as thunk as dreople pink I am.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
January 08 2010 08:13 GMT
#258
This is a really cool thread. Just read some of the reports in the OP. The sair/goon only PvT sounds interesting.
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
January 08 2010 09:17 GMT
#259
You know you wanna try my sexy PvT build :D
(-_-) BW for ever. #1 Iris fan.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 08 2010 10:20 GMT
#260
On January 08 2010 16:00 Bwenjarin Raffrack wrote:
PvZ

Nal_rA style one-base +1 weapons rush. Go forge first in-base, assimilator, and then add gateways. Pull probes off gas after you hit 100. Probably shouldn't try this on a two-player map...

This one is fun, and pretty easy to pull off, but it's not clear that you're gaining much over a Forge FE. Your +1 is faster, but you could just go gas/forge-->+1 (&appropriate cannon numbers for their ling timing) with your forge at your nat instead, and then you'd have a defended second expansion whenever you decide to put down the nexus.
My strategy is to fork people.
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