TvP battlecruiser rush On certain maps where you can get 3 base and turtle easy or 2 base and get an island. works great on lost temple
Open up standard siege FE. Get 2 facs and continue pumping tanks. get 3rd base as soon as possible safely. 3rd base has to have gas though. make 2-3 starports, start making BCs and when u hit 5-6 move out and pick off on expo and run back out. make sure ur not scouted and lose ur BC's. i like to upgrade yamato, and make sure you upgrade attack and armor. the people i used this against used corsairs and they barely scratch you. if they go mass goons abuse terrain and make more tanks.
ZvT. Get burrow really early in the game. If Terran tries to do 1 rax FE, you can delay his expo with burrowed ling on that expo spot until he gets detection. If T tries to sunken break, you can burrow lings right around sunkens, so when his marines come into range to attack the sunkens, your lings will pop out and kill them. If he goes mech vulture harrass, instead of losing your drones, just burrow them.
On January 08 2010 08:54 AzureEye wrote: I have an idea.
ZvT. Get burrow really early in the game. If Terran tries to do 1 rax FE, you can delay his expo with burrowed ling on that expo spot until he gets detection. If T tries to sunken break, you can burrow lings right around sunkens, so when his marines come into range to attack the sunkens, your lings will pop out and kill them. If he goes mech vulture harrass, instead of losing your drones, just burrow them.
Hmm.
Maybe do this on a 2player map, except get gas on 9, do a 9drone scout, and burrow the scouting drone to block the expansion? (Do something like 9gas, 9 overlord, scout, and hatch-before-pool if the opponent isn't rushing. Since the opponent's failed 1 rax expo will take too long to transition into aggression, the goal should be to take economic advantage early.)
ZvT 2 hatch lurker contain --> 2 base defiler rush --> kill T's natural before has a clue wtf is going on
I'm not sure what opening would be optimal but maybe something like 12 pool 12 gas 12 expo 2 lings to chase scout, pump drones first 100 gas lair, second 100 gas ling speed den at 60% lair, lurker aspect at 100% once ling speed pops, stop drone production and pump lings next 100 gas after lurker aspect goes into queen's nest you might need to double gas. you won't be making a third hatchery anytime soon so you won't need that many minerals. hive when queen's nest finishes, defiler's mound when hive finishes maybe throw in a third hatch somewhere here if you have the money to spare contain him outside his nat, you have super early (even by 2 hatch standards) lurkers + lings so he shouldn't be able to do shit if he FE'd. he's pretty much stuck until he gets vessels, but you should have defilers out to dark swarm rape his nat before that.
then it's 2 base vs 1 base with T contained at his ramp; you should burrow lurkers near the ramp so you rape all his scvs transferring back to the main. Maybe drone up/expand/get a spire for scourge at this point since you already have a huge advantage. Or you could try to break his ramp if the situation allows it.
possible counters: fast spider mines could be annoying, but you could use suicide lings to detonate them or mine drag under dark swarm. mech - you'll probably get blown to hell by tanks fast starport and drops - would be a problem since you have no scourge... keep overlords around and a group of ~8 lings in main to intercept drops maybe... boxer nukes you - runnnn........
-Build 1 drone. -When ready, take 2 drones and go to T main. -There, harass any worker who is building depot or rax. Delay him as much as you can. When you get 200 min, pool. -Don't build anything until pool is done -When done, you should have 100 min so ---> 4 lings and keep rushing.
On December 31 2009 12:50 Diminished wrote: TvP, "Reverse Cheese": Tired of being manner pyloned and gas stolen by those noob cheesy protosses? Turn back the tables! Send your ~7th scv out, find the opponents base, and gas steal them! If that turns out well, then also try to put a manner supply depot into their min line. (This is unlikely to work, so maybe build it in a manner position at nat?)
Obviously will only work at very low levels...
This will prompt the toss to do the much feared computer toss 2 gate zealots
This sounds pretty interesting actually, but Iif it is of any benefit. The main issue is that the terran assimilator has low hps and can be killed quick. In addition, in order to steal the gas quick, you need to sent the scv early - thus economy gets harmed. Im not sure if this stops the protoss cheese in any way; nor whether it forces him to zeal+expand. I see two approaches.
1) EXP! You steal the gas, wall and expand. Im not sure how long will your gas steal last (let's say you sacrifice your scouting scv to nearly complete it), because the building is weak. With a wall, the expansion CC could be made before tank, right? But this way you dont have a scouting SCV (it died) and 2 zealots block his base / come to you. Will your tank be enough to stop zeal+goon harass? If you both expand, do you get any edge? Are his reavers/dts really stopped in any way? 2) ATTACK! Some sort of a 2factory push - I wonder if stealing the gas limits the numbers of goons the protoss can produce. Are zealots really that easier to kill?
PvP - DT rush, then make a few Dark Archons and research Mind Control. If he goes reaver, use DA to mind control the shuttle, if he makes HT, use feedback to snipe them. Maelstrom if he makes many zealots.
If you are still taking requests I would like to see you do a PvT where you rush DT drop. However the catch is that you drop 8 DTs instead of 4 and insta-rape him.
Nal_rA style one-base +1 weapons rush. Go forge first in-base, assimilator, and then add gateways. Pull probes off gas after you hit 100. Probably shouldn't try this on a two-player map...
PvP
Hmm. Mid-game Dark Archons to feedback high templar and combo maelstrom/psionic storm on the zealots. Snipe shuttles with mind control if you want.
Edit: Crap, someone beat me to this one.
TvP
TvZ-style offensive science vessel use to irradiate high templar. Alternatively, offensive optical flare to 'snipe' observers. TvZ
Not sure which stupid idea to go with for this match-up.. Maybe mass offensive eraser. Irradiate four or five science vessels at a time, enough to make them untouchable by scourge, then hover over their rallies/army/drones/overlord clumps repeatedly for megadeth.
On January 08 2010 16:00 Bwenjarin Raffrack wrote: PvZ
Nal_rA style one-base +1 weapons rush. Go forge first in-base, assimilator, and then add gateways. Pull probes off gas after you hit 100. Probably shouldn't try this on a two-player map...
This one is fun, and pretty easy to pull off, but it's not clear that you're gaining much over a Forge FE. Your +1 is faster, but you could just go gas/forge-->+1 (&appropriate cannon numbers for their ling timing) with your forge at your nat instead, and then you'd have a defended second expansion whenever you decide to put down the nexus.