ZvZ +1 Attack Ling rush Get an early evo and research +1 Attack with the first 100 gas, then get speed, a second hatch and pump lings until the +1 is finished. Attack shortly before (2 hatch spire) or shortly after (1hatch) the opponent's mutas hatch. I had a decent amount of succes with it. Ironically this build seems to die to lings or i am doing it wrong.
On January 08 2010 13:00 exeexe wrote: try the 19zealotdrop for more information:
The idea is that the first wave can be hard to pull off but once you get to that point you can just steamroll your enemy.
9 shuttles= 18 zealots
hm... i think i'd take the zealots.
did you watch the whole video? the point was that sending 18 zealots in to the tanks makes you lose a lot of money because most of the zealots die.
When he went with the shuttle he saved tons of money, he had virtually no losses compared with sending them straight to the tanks specially because of the mines.
Interesting concept but I dont think is practically possible because by the time you have so many shuttles terran already overran you.
Put a Pylon down at your natural except follow it with a Gateway + Zealot instead of a Forge + Cannon. Keep building Zealots and harass with them. When the Zerg deflects it and goes for a counter build a Shield Battery next to your Gateway and block your remaining choke with Zealots. Then expand and play normally or put up your Nexus while you harass with the initial Zealots if you think you can get away with it.
If this is completely un-viable just find someway to effectively use the Shield Battery (maybe a rush with a proxy Shield Battery?).
On January 12 2010 02:38 Deviation wrote: PvZ Shield Battery FE
Put a Pylon down at your natural except follow it with a Gateway + Zealot instead of a Forge + Cannon. Keep building Zealots and harass with them. When the Zerg deflects it and goes for a counter build a Shield Battery next to your Gateway and block your remaining choke with Zealots. Then expand and play normally or put up your Nexus while you harass with the initial Zealots if you think you can get away with it.
If this is completely un-viable just find someway to effectively use the Shield Battery (maybe a rush with a proxy Shield Battery?).
I'm learning the game at the minute so I don't really want to be trying anything crazy just trying to play standard.
Everyone knows M&M is generally in TvZ backed up by tanks and vessels. How viable would it be to swap the tanks for the more mobile Wraiths? I'm only thinking of this idea due to the way the Nighthawk and Banshee work in Staracraft 2. Think it's worth giving it a try? It allows you to leave your push momentarily to do some damange to his drones and come back. Also if he goes for Lurker ling and has no air atall. You can kill the lurkers before they have a chance to get near your army.
4-5pool but make 1-2 drones afterwards @100%pool 6lings hide in somewhere in the map build drones and make your build look like a 9pool make 4 lings and wait for him to move out with his lings which he will probably do because you only have 4 make a sunken use 1st 6lings to attack his drones or pool tech to lair and make your 2nd hatch
On January 12 2010 03:35 Qikz wrote: I'm learning the game at the minute so I don't really want to be trying anything crazy just trying to play standard.
Everyone knows M&M is generally in TvZ backed up by tanks and vessels. How viable would it be to swap the tanks for the more mobile Wraiths? I'm only thinking of this idea due to the way the Nighthawk and Banshee work in Staracraft 2. Think it's worth giving it a try? It allows you to leave your push momentarily to do some damange to his drones and come back. Also if he goes for Lurker ling and has no air atall. You can kill the lurkers before they have a chance to get near your army.
I think you are on the wrong topic, but I can still give you some answer.
Wraiths gets eaten up by hydralisks and scourges, which are infinitely cheaper than wraith, while tanks are more efficient at killing, nearly everything and doesn't die as easily. Not only that, 1) wraith micro is harder and 2) they cost the same. Most people would sacrifice the mobility for easier micro/fuckton more damage (Tanks), and hence you'll rarely see wraith with your MM force. Wraith does too little damage output for justifiably go against a lurker/ling allin army.
Open siege expand, lay down a second fact with shop, pump tanks. rush science vessels and emp. while building sci facility get a dropship. throughout this time just keep making tanks. make two science vessels when you can. with the first, use an alternate pathing to get the tanks to an elevatorish position to get into the protoss main. maybe use a vulture or something to distract the dragoons and try to lead them away from his base. elevator tanks into protoss main, emp the nexus, and try to snipe it. with 2nd science vessel try to do the same thing to protoss natural. follow up by macroing up to 4/5fact and push for a third to take a huge economic advantage.
this probably won't work on a map like python, but i imagine it could be used on desti or hbr. maybe even moonglaive.
On January 12 2010 12:23 majesty.k)seRapH wrote: Crazy thought i had today:
vs
Open siege expand, lay down a second fact with shop, pump tanks. rush science vessels and emp. while building sci facility get a dropship. throughout this time just keep making tanks. make two science vessels when you can. with the first, use an alternate pathing to get the tanks to an elevatorish position to get into the protoss main. maybe use a vulture or something to distract the dragoons and try to lead them away from his base. elevator tanks into protoss main, emp the nexus, and try to snipe it. with 2nd science vessel try to do the same thing to protoss natural. follow up by macroing up to 4/5fact and push for a third to take a huge economic advantage.
this probably won't work on a map like python, but i imagine it could be used on desti or hbr. maybe even moonglaive.
As a protoss player, I hate you :X This looks great; if you don't stop the vessel/drop it seems reaaaly hard to deal with. I think it would be easy for the P to lose one nex or the other. OTOH, it's still gonna take 6-7 shots from both tanks to take down a nexus, which seems like a lot when I'm not in game trying to defend it.
On January 12 2010 12:23 majesty.k)seRapH wrote: Crazy thought i had today:
vs
Open siege expand, lay down a second fact with shop, pump tanks. rush science vessels and emp. while building sci facility get a dropship. throughout this time just keep making tanks. make two science vessels when you can. with the first, use an alternate pathing to get the tanks to an elevatorish position to get into the protoss main. maybe use a vulture or something to distract the dragoons and try to lead them away from his base. elevator tanks into protoss main, emp the nexus, and try to snipe it. with 2nd science vessel try to do the same thing to protoss natural. follow up by macroing up to 4/5fact and push for a third to take a huge economic advantage.
this probably won't work on a map like python, but i imagine it could be used on desti or hbr. maybe even moonglaive.
ok, thinking this build out a bit more, and realized that you could die to a speedlot all-in very easily. so don't. wall off the nat or something. and since you'll have a lot of excess mins, use them for an ebay and turret around to stop the observers, dts, and reavers. you dont need those vultures anyways.
since you'll have such a late armory/upgrades (due to gas being used for tanks/tech), you won't be able to push out after your third. so if it fails, then even if you take your third you could still lose easily.
you should probably send tanks to the loading areas for both the main and the nat, if you may have the tanks to spare.
a friend suggested firebats instead of emp, claiming that stim+2bats can take out the shields pronto. i'll test this later, and will try to formulate a fb/tank drop rush.
PvZ on 2 player map like Dest, or even in PvP go no 9th probe 2 gate rush. After 8th probe halt probe production until 18/18. Pump zeals... be sure not to forget 2nd pylon. You need to have zealots constantly pumping and rallied while you micro your little heart out. This build actually transitions decently into later game if you do enough damage. With this build I've noticed it significantly slows you down if you scout so you can't pull a probe to scout.