|
On January 18 2010 07:16 Jlab wrote: Actually 4 or 5 firebats can tear apart an opponents miners. HOWEVER - This is more of a tactic and not a strategy. Just a little something to help advantage, but not to base a game around.. Thats what happened in one of my very first PvT games. I tried to fight the firebats with my probes and lost them all. THEN the observers laughed at me for being a noob but I didn't know any better
|
Map specific: ZvP on destination, send out one drone before probe scouts it. Go early lings to deny scouting and put down ur second hatch behind the cliffs at his natural. Then expand as usual and get sunks to kill of the probes in the mineral line, use overlord to scout over cliff. Tried it a couple of times and the protoss always gets so surprised =). The hard thing is to balance out the amount of deff for ur regular expansions, and the tech. For some reason it worked way better for me when p is starting in the bottom position. Don't know if the sunkens can reach the mineral line better there =p
|
how do you watch these replays?
|
T.O.P.
Hong Kong4685 Posts
New Project?
I guess this is a variation of the 5 hatch hydra build. I made it up at WGF to beat Xeris_Cheese. So you start off getting 3 hatcheries and a lair. Instead of making a spire after lair is done, get a 4th hatch before lair is done and then get a 5th hatch soon after lair is done. Add a hydra den then a spire after your 5th hatch. By getting the hatcheries faster, you'll be able to get a better economy. Because you have so much larva, you could use a few on hydras which will protect your overlords from corsair. You'll also be able to do a muta switch later in the game. I'm wondering if it's better than the standard 3 hatch spire into 5 hatch hydra build.
This build perfectly counter's Cheese's pvz build. I could get enough hydras to stop early zealot pressure. Afterward I could mass up hydras and break his natural because he doesn't have enough gas to get storm fast enough.
|
|
Well I didn't watch the replay but the strategy is not even remotely close to the one described in the JF game. This one would earn on not having the backdoor ramp with minerals in the first place since it would make it even harder to defend
|
United States42486 Posts
On January 18 2010 12:29 jakel wrote: how do you watch these replays? Download the rep files and move them to C: Program Files/Starcraft/Maps/Replays/ the replay you downloaded
Then just run bw and it'll appear in your maps folder (subfolder replays).
|
How about this. Go 9 pool in zvz so you get as fast a spire as possible vs a slower tech build. Attack your own spire to a lower HP so that when the OL sees the spire, it looks like the progress is way less than it actually is, and so he will not evo/spore because he thinks he won't need to. Then, when it suddenly finishes, you pop 6 mutas and he's no where near prepared and you win the game. You should probably also not show your lings to early (only check a little bit to see if he 12 hat'd and you can just auto win) so as not to reveal that you 9 pooled.
I don't think it works on 2 players maps because the OL will get there pretty early, but on a map like outsider where the OL might need to travel to twice the distance due to missing you the first time or a 4 player map, I can see it working. Still situational, but if you get it to work that'd be sexy.
|
Thanks for doing this, I really enjoyed the 4probe rush, game vs JF, the 7th scv gas steal game, and several others. Keep up the good work!
I personally want to see a PvZ with mass archon. FE into fast high templars, turtle on 3 bases defending with your storms and morphing archons. Push out with 12 archons .. or something. (or some variation)
|
hahaha game vs jf was awesome
|
1 fact expand into one or two fast stargates with cloak researching and academy. Kill probes and snipe observers using scans to get a lot of probe kills.
Can imagine it will be hard to pull off against someone off equal skill. I'm not sure on the observer vs wraith timing on this one. If observers are done much earlier than scan, this might be impossible to pull off against a competent opponent.
|
PvT Scout + Shield Battery
Go for quick Scouts off of one or two bases. Build Shield Batteries in a proxy location near your opponents base. Continually harass with your Scouts, whenever they run out of shields fall back to your Batteries and recharge. Assuming you're playing against a Terran opponent he will be forced to invest in Turrets and/or Goliaths. Take this opportunity to expand.
If you're hating on Scouts try this same type of strategy with 2-3 base Carriers instead.
I think the important thing is having the optimal number of Shield Batteries to be able to provide a steady supply of Shields to your Scouts/Carriers.
|
Wow, that game TvP gas steal was fantastic - so much innovation from both sides!
|
I'm incredibly pleased to know you liked my idea! I'm eager to see you trying it out.
And as I said earlier, I would love to hear anyone's opinion on it too.
|
|
|
ZvZ: Fast Evo chamber to get +1 attack lings and attack before his mutas are out. Can transition to spore colonies if needed?
|
pvp
you never build arbiters - is gonna save you
stargate(s), arbitor tribunal, stasis tech, recall tech, and eventually arbiters
Instead heres what you gonna do. You build dark archons and mindcontrol their arbiters once they arrive on the battlefield.
One thing to note. Dont mindcontrol if there are a lot of goons beneath it. Wait till its going for a recall or something so its not protected by Anti air.
Remember dont create dark archons when you see the first arbiter. Have them before time cause you need 150 in energy.
|
On January 23 2010 03:34 exeexe wrote: pvp
you never build arbiters - is gonna save you
stargate(s), arbitor tribunal, stasis tech, recall tech, and eventually arbiters
Instead heres what you gonna do. You build dark archons and mindcontrol their arbiters once they arrive on the battlefield.
One thing to note. Dont mindcontrol if there are a lot of goons beneath it. Wait till its going for a recall or something so its not protected by Anti air.
Remember dont create dark archons when you see the first arbiter. Have them before time cause you need 150 in energy. So basically go mind control late game in PvP? Yeah... not exciting, at all.
|
PvP Open standard with 1 Gate Core, with 1 zealot before core. Manner pylon -> shield battery (with the shield battery most likely behind his mineral line), rally 1st zeal to his main. I think if he doesn't go zeal before core, you will be able to inflict quite a bit of damage with the zealot + shield battery backup.
|
|
|
|