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ZvT
Instead of going for Ultra/Ling/Defiler vs Bio, go for Hydra/Ling/Defiler. The idea is to use Plague to turn T's units into 1hp stuff that then get raped by a Hydra ball. Hydras are not very gas intensive and since you're not making Lurkers, Ultras, or Scourge, you should be able to get a lot more Defilers than usual. Since you have a ton of hydras roaming around, T cannot snipe your Defilers with Vessels as easily. This should allow you to pull off much more Plagues than normal.
Open standard 2 or 3 hatch muta into lurkers but get +1 missile attack instead of +1 melee attack. Once hive finishes, get a Defiler Mound (possibly two depending on timing) and research Consume + Plague. Use the standard Defilers, Lurkers, and Lings to hold of the T push while securing a fourth. At this point, upgrade Hydralisk Range + Speed and stop morphing lurkers.
Once Plague finishes, use Plague on the T ball and a-move it with Hydralisks to kill it. Make sure to protect your Defilers from getting sniped by Vessels, which shouldn't be too hard with all your Hydras roaming around. When T starts building a vessel cloud, you could consider researching drop tech to hide Defilers in Overlords. Hydras should kill Plagued M&M with ease and T typically only has 3-4 Tanks with his first push which shouldn't really cause problems.
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Tank BC PvT. At 3base perferably transition. Yamato arbs. More tanks than BCs. Upgrade both
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You should try this cheese that I accidently did to a protoss because he switched from zerg to protoss at the last second.
TvP on 2 player map ~ Send out your 5th or 6th scv, and build a 7 or 8rax as close as possible to their base but so they cannot scout it. Follow up with another SCV (8th) and steal their gas with this one. Get a supply depot when you can. Plop a bunker in range of their gateway and start pumping marines. When the bunker goes down build only 4 marines and then get your own refinery. Then transition into 2fact tank/vult contain if you haven't killed them already.
Another idea would be (PvP 2 Player Map) ~ Since most protosses place their first pylon near their nexus, send out a 5 or 6 probe and place 2 or 3 strategic pylons that would prevent any gateway from going up within the pylon's range. Follow up with your own proxy gateways and manner pylons, etc.
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Another idea would be (PvP 2 Player Map) ~ Since most protosses place their first pylon near their nexus, send out a 5 or 6 probe and place 2 or 3 strategic pylons that would prevent any gateway from going up within the pylon's range. Follow up with your own proxy gateways and manner pylons, etc. I can't see this working well at all. You will have to use a lot of money to block all possible gateway locations when he can just build 1 more pylon in comparison to your numerous ones you made. Since you are sending out such an early probe his eco will be way better and he should have no trouble defending.
If anything, go manner pylons > proxy gates like bisu vs pokju
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On January 25 2010 15:29 Grobyc wrote:Show nested quote +Another idea would be (PvP 2 Player Map) ~ Since most protosses place their first pylon near their nexus, send out a 5 or 6 probe and place 2 or 3 strategic pylons that would prevent any gateway from going up within the pylon's range. Follow up with your own proxy gateways and manner pylons, etc. I can't see this working well at all. You will have to use a lot of money to block all possible gateway locations when he can just build 1 more pylon in comparison to your numerous ones you made. Since you are sending out such an early probe his eco will be way better and he should have no trouble defending. If anything, go manner pylons > proxy gates like bisu vs pokju That's true, but its success can be pretty situational. an example was where this one protoss spawned at the 12 oclock on Python and he put his first pylon between his gas and nexus. Two pylons would definitely have blocked all possible locations, and in the delay between him dropping another pylon it means his gateway would still be slower than my proxy.
Does seem kinda silly though.
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I just wanted to comment on how awesome randomKo_Orean is for doing this~
Many thanks~
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P-Z: build many (3) robotics for constant shuttle and reaver production in midgame and lategame (simultaneous drops or to slow push).
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On January 08 2010 19:24 m8 wrote: ZvZ +1 Attack Ling rush Get an early evo and research +1 Attack with the first 100 gas, then get speed, a second hatch and pump lings until the +1 is finished. Attack shortly before (2 hatch spire) or shortly after (1hatch) the opponent's mutas hatch. I had a decent amount of succes with it. Ironically this build seems to die to lings or i am doing it wrong.
Try this one plz.
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United States42487 Posts
On January 25 2010 15:29 Grobyc wrote:Show nested quote +Another idea would be (PvP 2 Player Map) ~ Since most protosses place their first pylon near their nexus, send out a 5 or 6 probe and place 2 or 3 strategic pylons that would prevent any gateway from going up within the pylon's range. Follow up with your own proxy gateways and manner pylons, etc. I can't see this working well at all. You will have to use a lot of money to block all possible gateway locations when he can just build 1 more pylon in comparison to your numerous ones you made. Since you are sending out such an early probe his eco will be way better and he should have no trouble defending. If anything, go manner pylons > proxy gates like bisu vs pokju They just FE lol.
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PvZ (works on Destination, but perhaps the same with HBR?) Go 1 gate tech to corsair without speedlots -> make cannon on the other side of his clif and than: 1) expand after templar archives or 2) do the dt and mine minerals to enter his main Worked on D+ two seasons ago, here's the replay: http://netwars.pl/download.php?numer=136016
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Hm, dunno if this was recommended, but try going blind mines in TvT.
So open up with a wall in with depot and a rax, and go early gas. Then get a factory and shop. Also get an academy and flare as soon as money allows, instead of 2 fact. Set mines at places, blinding them. Hopefully blind mines can take out clusters of tanks. Expo soon and start transitioning into Mech. I don't play T, so I'm not too sure on the timings. But I want to see blinded mines. :D
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PvZ:
1 base 2 gate zealots -> natural stomp. Gotta punish this greedy zergs nowadays, especially that they're using only ovies to scout, the bigger distance from bases, the greater chance for success (more time needed for zerg to scout you out).
Edit: I can see it's already pending (as PvP though).
New idea then:
TvP:
No wall (yes, you heared me right), bio build -> dropship play (tanks or vults, your choice) out of 1-2 facts and 1 port. Need around 3-4 raxes. Possible to do with just 1 base (if you apply right amount of pressure with your bio units, your dropship should arrive at his base shortly before reaver/ht is completed). Hard to pull off but the effects are priceless.
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TvP:
Wraith build where you keep up a fleet of wraiths throughout the game in order to pick off high templar, like ZvP.
Push after the snipe.
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could someone please tell me how to watch these replays?
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Mining back minerals has been done about 50000 times.
FBH used battlecruisers tvz
FBh has done pure vultures TvP
4pool zvz has been done numerous times(Kwanro vs Calm is the first one that comes to mind).
It's just ridiculous you wouldn't do my suggestion but would do those. It makes no sense. Also, my build was different from Zero's.
What's with this
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