• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:49
CEST 22:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Bitcoin discussion thread US Politics Mega-thread Things Aren’t Peaceful in Palestine 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 659 users

[I] Flare TvZ - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 23 2009 22:35 GMT
#61
ohh but wait- ghosts outrange lurkers! rush to ghost and then you can break lurkers ez pz, and snipe defilers with your cloak. perfect strat yes?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 23 2009 22:45 GMT
#62
If you have a stack of wraiths, and M&M, I see the logic in using optic flare. 2port wraith is the only such build I know of, but including flare in the 11 wraith + M&M push might actually help. Wraith sniping overlords + medic flaring overlords --> difficult for Zerg to maintain detection --> wraith sniping lurkers. (Though early flare would delay science vessel.)

If you have ghost + nuke, and M&M, I see the logic in using optic flare, but ghost+nuke is not currently competitive. There doesn't seem to be much incentive in dropping ghosts over dropping + stimming regular infantry.

Admittedly, I am still curious as to whether or not nuke would be a reasonable way to bust a Zerg's front, when the Zerg is massing sunkens to hold off the push until swarm, and if you were try, including optic flare to prevent a snipe on the ghost might serve a purpose. Probably it just takes too long to get the nuke, particularly when you need the tanks anyway to shove lurkers around (in a 9-minute push).
My strategy is to fork people.
caldo149
Profile Blog Joined April 2009
United States469 Posts
November 23 2009 22:47 GMT
#63
actually i thought of something almost viable, though somewhat situational:
use flare on Lurkers harassing expansions. Sometimes Zerg will use a Lurker or 2 and just try to mess with your shit but instead of trying to kill the Lurker(s) you could just blind 'em and maybe save some marines...? Medics might be faster than trying to get tanks to the expansion. This is more of an issue in late game.
Hellions are my homeboys
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
November 23 2009 23:50 GMT
#64
I'm not sure how effective it would be in a regular game because of the tech trees...might be an alright in-your-face technique once you are far ahead and can afford medics chasing around ovies.
IIf your good at Starcraft, Your good at life. - Artosis
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 23 2009 23:54 GMT
#65
On November 24 2009 05:57 cgrinker wrote:
First off that game was fucking awesome, and against By.hero.

Second that build was fucking awesome and was obviously to check out walling vs Zergling rush on outsider.

Third, if there was another game against gogo I sound like a dbag right now.

fourth, that build is going into LP just as soon as I figure out how to put them in there.


It's not exactly standard, and tough to pull off.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 23 2009 23:59 GMT
#66
On November 24 2009 07:08 Gnarly wrote:
Show nested quote +
On November 24 2009 06:58 Monsen wrote:
Probably because they're all questions.

On topic, I think it's mostly because you'd lose the mobility of the wraiths when teaming them up with medics. Or to put it better maybe: You want those wraiths mostly for harrass or at least the threat of said harrass- flare doesn't help you there really.
And other than wraith support I see little value in flare. I find even restoration more useful- cleasing SVs of that pesky plaque...



You're off topic. Quit discussing wraiths and medics being together. I'm not, and I'm the OP, so quit derailing this thread. I don't know why you guys just don't get it.

I have decided to not open your threads/blogs from now on. For my own good.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 24 2009 00:27 GMT
#67
On November 24 2009 08:59 OneOther wrote:
Show nested quote +
On November 24 2009 07:08 Gnarly wrote:
On November 24 2009 06:58 Monsen wrote:
Probably because they're all questions.

On topic, I think it's mostly because you'd lose the mobility of the wraiths when teaming them up with medics. Or to put it better maybe: You want those wraiths mostly for harrass or at least the threat of said harrass- flare doesn't help you there really.
And other than wraith support I see little value in flare. I find even restoration more useful- cleasing SVs of that pesky plaque...



You're off topic. Quit discussing wraiths and medics being together. I'm not, and I'm the OP, so quit derailing this thread. I don't know why you guys just don't get it.

I have decided to not open your threads/blogs from now on. For my own good.


This made me lol profusely. Thank you from the bottom of my heart.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
November 24 2009 00:47 GMT
#68
On November 24 2009 06:39 Gnarly wrote:
Show nested quote +
On November 24 2009 05:33 Kyo Yuy wrote:
On November 24 2009 05:07 Gnarly wrote:
On November 24 2009 05:05 sixghost wrote:
On November 24 2009 04:59 Gnarly wrote:
On November 24 2009 04:54 sixghost wrote:
On November 24 2009 04:47 Gnarly wrote:
On November 24 2009 04:14 2on2 wrote:
On November 24 2009 04:01 Gnarly wrote:
How about this: Let's not just stick to just what some other people keep saying in this thread, but the actual thread topic - Flare in TvZ. Let's try that, if you guys are capable.

There are benefits from units not being able to see, and I want to discuss this, but you guys just want to stick to something that I didn't say. There isn't even a thread about flare in tvz, so I'm trying to help other people who like to try new things, instead of stick to numbers they are told.


I gave 1 situation where it could be beneficial (and once its exploited z will just add ovies), but the fact that zerg overlords are abundant and flare is apm/magic-consuming, this strategy will get you killed

-flare lurks? not worth it
-flare ovies? replaced with more ovies
-flare ??? Oh there is nothing else of benefit to flare

Maybe you'd be better off rushing nuke and dropping 1 ghost + 7 medics with flare, and flare every ovie in the base.

I'd be cute but terrible difficult to pull off and what about the other 3 bases zerg has



Flare is very few actions being taken, so the APM discussion about that is completely absurd. Even then, most people on here are no where close to being good enough to worry about the distribution of actions.

If you flare one ovie, they aren't going to make another ovie, because it still serves the main purpose: supply. They can just switch them out, but you can just keep flaring them. Eventually, their overlords are just going to be blind. You can stack them, but then they would be vulnerable to valks being stacked and all.

If you think about it, the overlord is the main unit of the zerg army. It provides valuable scouting information, while being a detector unit. Gives the supply needed, and can transport. It can even be used a cannon fodder. Flaring them, they are only useful for the supply, transportation and cannon fodder.
Ok step 1, flare 200 supply worth of overlords. Step 2, valks to kill stacked overlords. Step 3, lose because blind overlords don't mean shit in TvZ because you don't have and cloaked units, and your medics have no energy.

Zerg doesn't use overlords for scouting in ZvT after the first 6 minutes of the game, zergs use lings for that. Your threads are hilarious.


Make them use overlords. But your post is hilarious.

lol what?



Lings can't scout certain areas. Only air units can scout certain vital areas of the map. That's why you usually see certain buildings/units in certain places. Overlords can scout the drop path of a dropship, but if it's blind, it can no longer do that. This means that the drop isn't going to be spotted, making it that much more effective. So make them use overlords to scout.

But still, your post is funny.

...If a Terran player expects a drop, he usually has scourge on patrol along the perimeter of his base.

You still haven't addressed the issue of how you're going to send medics into the same areas that you plan on harassing with your wraiths. Wraiths move much faster than medics, and a good portion of Overlords will stay within a zerg base or expo.

Overlords aren't really used to scout Terran bases past the first scouting overlord. Terrans have marines and turrets to shoot down overlords or at least chase them out of useful scouting range. Mutalisks (which are a staple in ZvT) can scout much easier and simultaneously threaten the Terran into making more turrets.

A lot of things sound good in theory if you don't account for cost and time. Time and money are two of the most important parts of life, and Starcraft is no exception. Before you can state the effectiveness of a certain tactic, you have to consider how much time it takes to develop this certain strategy (i.e. builds, timings, considering how zerg might react as well as zerg's own timing), as well as how much of an investment something is (how much gas and minerals does it take to reach that tech, how much energy is needed, and how can you ensure that such an investment is well worth its cost).

Any strategy sounds like a great idea if you don't consider time and cost. Why not use EMP Shockwave on Defilers just before they cast dark swarm? Irradiate will still give Defilers a chance to cast Dark Swarm and Plague, but EMP means they can't cast it right away. So why not use EMP Shockwave and then focus fire the Defiler with tanks and MnM?


You still haven't understood what I've been saying. I'm not talking about 2port > flare, so I won't be talking about 2port > flare. It just happened to be in the OP as a thought, nothing more, and yet people like you seem to think, "Oh, let's dismiss the context of this sentence, just single out 2port > flare, say that's what he is saying, and then debate on an argument which doesn't even exist."

Another thing, I know for a fact that zerg's use their overlords for scouting certain areas, and is actually recommended, instead of just keeping your ovies in your base. Yeah, sure, mutalisks can easily scout the same spot an ovie can, but they aren't gonna chill there, like an ovie would. It's like observers, you make some and put them in a certain area to check out what's going on.

From liquipedia: 'If the map allows for it, Overlords should be kept above cliffs or ridges where the opponent cannot see them with a ground army. They can also just be spread around the map and retreated when a ground army is sighted so the Zerg player knows where the opponent's army is. Overlords can also be placed at potential expansion sites to monitor whether the opponent is taking an expansion. The exception to this advice is Zerg vs. Zerg."

"versus Terran

You must be careful when scouting Terrans with Overlords early game because just two Marines will kill it if given the opportunity. However, overlords can be placed on ridges or in areas where the Terran player cannot snipe them to watch for dropships. "

If you blind them, they lose their scouting purpose. Scouting is very valuable, unless I'm just a complete noob. Get it?

The only thing in my post that is specific to 2port wraiths is the second paragraph. Delete the second paragraph and everything I say pertains to the entire TvZ matchup.

Overlords are NOT like observers. Observers are CLOAKED. Overlords can be shot down the moment your first marine comes out, but even if you know an observer is there, you have to invest in a turret to shoot it down/force it out of position, waste a valuable scan, or get a Science Vessel.

Overlords are used to scout for expos, but they cannot be used to thoroughly scout an opponent's main past a certain point. Are you assuming that Terrans have no anti air and cannot shoot down an overlord? An Overlord that is out of attack range of turrets and marines cannot get much scouting information, meaning that Optical Flare has very little benefit.

Overlords aren't the only way to scout, and rarely are they the only unit out on the map. Lurkers often hold important ramps and chokes, scourge are often patrolling around, and zerglings are everywhere. Since you are NOT just talking about cloaked wraiths, what use is there in blinding overlords when the zerg have a NUMBER of ground units and air units that can scout?

Scourge are used to scout just as much as Overlords are. Same with mutalisks and zerglings.
#1 KawaiiRice fan :D
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
November 24 2009 03:12 GMT
#69
Why isn't flare used in TvZ more often???
+ Show Spoiler +
because not everyone is D- like you are
"come korea next time... FXO house... 10 korean, 10 korean"
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
November 24 2009 05:09 GMT
#70
People need to understand that using Optical Flare is just a huge fuckin' waste of time.

Most of the time...

The energy is better used on healing your marines, and blinding your enemy's units is not worth the resources, energy, or apm it takes to make it useful. There might be some rare situations, but today's meta game favours the macro intensive play style, and focusing on gimmicky little tricks like using optical flare on a bunch of overlords is a waste.
FUCKING GAY LAGS
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
November 24 2009 05:29 GMT
#71
play me, im d- and ill let u flare my overlords
29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 24 2009 05:54 GMT
#72
On November 24 2009 14:29 saltywet wrote:
play me, im d- and ill let u flare my overlords


lol your username is awesome. totally translates into something hilarious
4v4 is a battle of who has the better computer.
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
November 24 2009 06:11 GMT
#73
GYS I HAVE A BETTER IDEA

IF WE"RE GONNA USE COMSAT FOR SIGHT SO WE CAN BLIND THE OVERLORD

WHY DON"T WE JUST KLIL IT INSTEAD
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 24 2009 06:32 GMT
#74
On November 24 2009 15:11 LeoTheLion wrote:
GYS I HAVE A BETTER IDEA

IF WE"RE GONNA USE COMSAT FOR SIGHT SO WE CAN BLIND THE OVERLORD

WHY DON"T WE JUST KLIL IT INSTEAD

Lol yeah I mean, the cost of 1 starport + 1 wraith to kill those hard to reach overlords is hardly more than the cost of flare(whatever that may be)
[SECRET FONT] "Dragoon bunker"
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 24 2009 08:14 GMT
#75
--- Nuked ---
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
Last Edited: 2009-11-24 09:10:35
November 24 2009 09:07 GMT
#76
First off let me say I'm a D player so you can disregard my post if you like.

I can see a few useful units for flare.

imagine I spawn at 5 o clock on destination. i fast expo and start adding rax/researching stim+range then flare. Zerg 2 or 3 hatch mutas and keeps me in my base for a time. Once I fight it off, I see zerg trying to burrow a lurker or 2 behind cliff, hitting my scvs mining at the natural. If Zerg has delayed my tanks with siege or science vessel tech with his muta harass, I am in a very uncomfortable position.
However, with flare I can either blind his OL which is out of range of my rines (lurkers lose sight and can't hit my workers), or I can Scan once and then blind his lurk(s): *FLARE has 9 Range!*
1) end harassment at the cost of 75 or 150 mana. Potentially saving tons of minerals from lost mining time where I'd either have to A)wait for tank with siege,or B) wait for vessel with irradiate, or C)move mnm to behind my natural, delaying my ability to pressure and opening myself to a counter.

Another time i can think where blind might be helpful is in late game. Imagine a ZvT on HBR. Late game I'm patrolling the map with a rogue control group of mnm trying to take out zerg expansions. I see 2/3 lurks burrowed on a ridge that would be difficult to engage with my group. I blind 2/3 lurks and can then outrange them*(if they really do get range halved when blind). I can think take out the lurks and take out the zergs expansion.

These are just a few instances where I thought it could be used.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 24 2009 09:14 GMT
#77
Use M&M + ghost vs P and use medic to flare obs, ghost to snipe temps/reavers LOLOL sniper team.
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
November 24 2009 09:15 GMT
#78
And yet Gnarly is D+ and I am D

*commits suicide*
The original Bogus fan.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 24 2009 09:16 GMT
#79
On November 24 2009 18:07 zerglingsfolife wrote:
First off let me say I'm a D player so you can disregard my post if you like.

I can see a few useful units for flare.

imagine I spawn at 5 o clock on destination. i fast expo and start adding rax/researching stim+range then flare. Zerg 2 or 3 hatch mutas and keeps me in my base for a time. Once I fight it off, I see zerg trying to burrow a lurker or 2 behind cliff, hitting my scvs mining at the natural. If Zerg has delayed my tanks with siege or science vessel tech with his muta harass, I am in a very uncomfortable position.
However, with flare I can either blind his OL which is out of range of my rines (lurkers lose sight and can't hit my workers), or I can Scan once and then blind his lurk(s): *FLARE has 9 Range!*
1) end harassment at the cost of 75 or 150 mana. Potentially saving tons of minerals from lost mining time where I'd either have to A)wait for tank with siege,or B) wait for vessel with irradiate, or C)move mnm to behind my natural, delaying my ability to pressure and opening myself to a counter.

Another time i can think where blind might be helpful is in late game. Imagine a ZvT on HBR. Late game I'm patrolling the map with a rogue control group of mnm trying to take out zerg expansions. I see 2/3 lurks burrowed on a ridge that would be difficult to engage with my group. I blind 2/3 lurks and can then outrange them*(if they really do get range halved when blind). I can think take out the lurks and take out the zergs expansion.

These are just a few instances where I thought it could be used.


I have actually never thought of blinding lurks up a ramp to take out zerg's third, nice!
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2009-11-24 09:22:06
November 24 2009 09:21 GMT
#80
Just for shits and giggles, I've tried doing a nuke rush TvZ with optical flare on ovies. Apart from that, I can't imagine a time that I'd bother using optical flare.
esq>n
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 301
ForJumy 57
StarCraft: Brood War
Mini 944
EffOrt 605
Shuttle 452
Soulkey 202
ggaemo 98
TY 80
Yoon 13
Stormgate
B2W.Neo724
Nathanias262
UpATreeSC242
WinterStarcraft241
TKL 192
JuggernautJason73
DivinesiaTV 10
Dota 2
syndereN964
Pyrionflax173
capcasts143
League of Legends
Reynor108
Counter-Strike
fl0m2762
pashabiceps802
Stewie2K314
flusha217
Super Smash Bros
hungrybox619
PPMD28
Heroes of the Storm
Liquid`Hasu519
Other Games
Grubby3619
summit1g995
ToD108
QueenE43
Sick31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 89
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 36
• HerbMon 29
• Azhi_Dahaki26
• FirePhoenix5
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22676
• WagamamaTV578
League of Legends
• TFBlade1299
Other Games
• imaqtpie1899
• Shiphtur303
Upcoming Events
PiGosaur Monday
3h 11m
WardiTV Summer Champion…
14h 11m
Stormgate Nexus
17h 11m
uThermal 2v2 Circuit
19h 11m
The PondCast
1d 13h
WardiTV Summer Champion…
1d 14h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
[ Show More ]
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.