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On October 26 2009 17:23 Camlito wrote:Show nested quote +On October 26 2009 17:16 Leg[end] wrote:On October 26 2009 12:30 AzureEye wrote:On October 25 2009 12:05 Misrah wrote: The current meta game of zerg vs terran has become the most infuriating for me. Every time I play a terran I never enjoy the mindset. Zerg is constantly on the defensive. Proxy rax into bunker rush are common, proxy factory, 2 port wraith, wachanic, biomech, fantasy style and all of the other variations give me a head ache as a zerg player. I don't like having to scout everywhere, and everything. I don't like playing on the back foot, I don't like having to deal with 2 fact speed vults. I hate having to shit my pants in the early game of any current zerg vs terran. The fear of unknown teck routs and surprise vulture drops is really not good for my skin.
It feels to me as if terran is perfectly comfortable behind a wall with 5-6 marines. From this 'untouchable' position terran can dictate the pace of the game. Zerg is forced into a defensive position, and must be constantly on the look out for teck changes, and everything else.
Welcome to TvZ. The most imba matchup in Starcraft Lol? That was a joke, right? TvZ has always been statistically in favor of terran, in alot of cases, moreso than ZvP.. it's just people don't complain like a bitch about it compared to PvZ.
TvZ is not imbalanced >_< I'm a zerg, but I can't bring myself to call TvZ imba. Show me these statistics...
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I like this build, it seems like zerg finally has something to mindfuck opponents. However I agree with trying to make it slightly more economical. Getting the lair first makes it look like lurkers then you can turn it into a hydra bust/switch to late game.
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i do like this build...
your overall strategy of the build is a tweener between heavy econ build like the current 5 hat hydra and 3 hatch hydra bust builds.
and it works well on lower levels of players that doesn't react to it well or doesn't scout it well. it is a little cheesy in that aspect but its a pretty good build for lower level players. but you rely on your opponent making mistakes like overreacting and not defending properly etc etc.
and the little quirks like sniping protoss' gate or forge is good. though, i didn't read the your response but there was a question about delaying the hydra range upgrade so they finish when your hydras pop or something. i mean its 150 gas you can probably spend on a faster lair maybe...
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hey Misrah I love your guides ^^ You r a very creative player : )
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Ok so another update- here is what the OD dustbowl variation is looking like so far. I tried to go 9 pool speed into OD style and that worked out fine. However going 9 pool and then trying to go lair before den- is just not possible. The 9 pool build off the normal BO works fine. and may even perhaps be a better opening than my original. The 8 speedling 9 range hydra attack could be substantially more effective than my original! i just need to go out and play test this.
rep of my vs a computer to show relative timings-
The next game is lair before den and relative timings-
as you can see from the replay- hydra are out at about the same time. However the muta are going to be rather small in number. I could only get 7 by the time that the spire popped. Doing so ment that i had to cut drones, and really i was at 35/35 when i had to make lords or only 25 drones mining when i had to make muta. It seems to me that werezerg variation of OD is a hyper aggressive play, and is in fact not the most economical. However i am willing to try both. I like werezerg OD variation because of the fact that you will have your muta out at a normal timing! the only problem is it will only be 7 muta. But i can't tell yet- have to wait until i play test this!
Anyone reading this thread- please try these three ways of doing the build! post reps, and give comments!
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On October 26 2009 17:35 Leg[end] wrote:Show nested quote +On October 26 2009 17:23 Camlito wrote:On October 26 2009 17:16 Leg[end] wrote:On October 26 2009 12:30 AzureEye wrote:On October 25 2009 12:05 Misrah wrote: The current meta game of zerg vs terran has become the most infuriating for me. Every time I play a terran I never enjoy the mindset. Zerg is constantly on the defensive. Proxy rax into bunker rush are common, proxy factory, 2 port wraith, wachanic, biomech, fantasy style and all of the other variations give me a head ache as a zerg player. I don't like having to scout everywhere, and everything. I don't like playing on the back foot, I don't like having to deal with 2 fact speed vults. I hate having to shit my pants in the early game of any current zerg vs terran. The fear of unknown teck routs and surprise vulture drops is really not good for my skin.
It feels to me as if terran is perfectly comfortable behind a wall with 5-6 marines. From this 'untouchable' position terran can dictate the pace of the game. Zerg is forced into a defensive position, and must be constantly on the look out for teck changes, and everything else.
Welcome to TvZ. The most imba matchup in Starcraft Lol? That was a joke, right? TvZ has always been statistically in favor of terran, in alot of cases, moreso than ZvP.. it's just people don't complain like a bitch about it compared to PvZ. TvZ is not imbalanced >_< I'm a zerg, but I can't bring myself to call TvZ imba. Show me these statistics...
You know there's something called TLPD on this site?
Current Proleague season: TvZ: 15-6 (71.4%) [ Games ] ZvP: 13-7 (65%) [ Games ]
'08-'09 Proleague: TvZ: 122-101 (54.7%) [ Games ] ZvP: 112-94 (54.4%) [ Games ]
'08 Proleague: TvZ: 35-21 (62.5%) [ Games ] ZvP: 30-32 (48.4%) [ Games ]
'07 Proleague round 2: TvZ: 45-40 (52.9%) [ Games ] ZvP: 37-41 (47.4%) [ Games ]
'07 Proleague round 1: TvZ: 46-38 (54.8%) [ Games ] ZvP: 37-31 (54.4%) [ Games ]
I think that's enough.
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Katowice25012 Posts
wow i got seriously beaten on that one. I AM GOING TO LEAVE MINE HERE AS WELL.
On October 26 2009 17:35 Leg[end] wrote:Show nested quote +On October 26 2009 17:23 Camlito wrote:On October 26 2009 17:16 Leg[end] wrote:On October 26 2009 12:30 AzureEye wrote:On October 25 2009 12:05 Misrah wrote: The current meta game of zerg vs terran has become the most infuriating for me. Every time I play a terran I never enjoy the mindset. Zerg is constantly on the defensive. Proxy rax into bunker rush are common, proxy factory, 2 port wraith, wachanic, biomech, fantasy style and all of the other variations give me a head ache as a zerg player. I don't like having to scout everywhere, and everything. I don't like playing on the back foot, I don't like having to deal with 2 fact speed vults. I hate having to shit my pants in the early game of any current zerg vs terran. The fear of unknown teck routs and surprise vulture drops is really not good for my skin.
It feels to me as if terran is perfectly comfortable behind a wall with 5-6 marines. From this 'untouchable' position terran can dictate the pace of the game. Zerg is forced into a defensive position, and must be constantly on the look out for teck changes, and everything else.
Welcome to TvZ. The most imba matchup in Starcraft Lol? That was a joke, right? TvZ has always been statistically in favor of terran, in alot of cases, moreso than ZvP.. it's just people don't complain like a bitch about it compared to PvZ. TvZ is not imbalanced >_< I'm a zerg, but I can't bring myself to call TvZ imba. Show me these statistics...
It just so happens that I have this. This is a chart that shows the overall TvZ breakdown only for proleagues since 2004. TvZ at 54% is about 1-2% higher than zvp/pvt are so its the matchup furthest away from 50% wins for each race. In particular note how few instances there are where Z>T in these samples. It looks like terran is nearly guaranteed to have a slight edge on zerg whereas in these same numbers for the other matchups it goes back and forth between races depending on maps/players/what have you.
![[image loading]](/staff/heyoka/pre0910/TvZPL.png)
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On October 26 2009 12:30 AzureEye wrote:Show nested quote +On October 25 2009 12:05 Misrah wrote: The current meta game of zerg vs terran has become the most infuriating for me. Every time I play a terran I never enjoy the mindset. Zerg is constantly on the defensive. Proxy rax into bunker rush are common, proxy factory, 2 port wraith, wachanic, biomech, fantasy style and all of the other variations give me a head ache as a zerg player. I don't like having to scout everywhere, and everything. I don't like playing on the back foot, I don't like having to deal with 2 fact speed vults. I hate having to shit my pants in the early game of any current zerg vs terran. The fear of unknown teck routs and surprise vulture drops is really not good for my skin.
It feels to me as if terran is perfectly comfortable behind a wall with 5-6 marines. From this 'untouchable' position terran can dictate the pace of the game. Zerg is forced into a defensive position, and must be constantly on the look out for teck changes, and everything else.
Welcome to TvZ. The most imba matchup in Starcraft
GOD, quit whining, it's pretty damn balanced.
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On October 26 2009 14:44 Misrah wrote:Show nested quote +On October 26 2009 12:26 StarBrift wrote: This seems to be a build that works great against low level players who don't know how to react when they scout something but not so good against mid to high level players with a head on their shoulders.
All the timings in this builds are later than their respective optimal rush builds and you have nothing that limits scouting what so ever. Defending the hydra attack would not be hard if scouted seeing as how you don't even have speed on them. Once fended off the protoss (don't try this vs a competent terran) will proceed to scout your late muta tech and your low drone count and realise another all in attack is coming. When he safely defends this with corsairs and cannons he will proceed to keep pressuring you into making units instead of drones, he will stay on 2 bases and mass gates and your poor economy will get you run over eventually.
This build basically puts economy in the pooper for slow timings and mind tricks that only work on low level players or players with a bad strategical understanding. ya..... im sorry that not everyone is an A+ player like you. I guess that C opponents are really that bad? What could i possibly be thinking trying to teck switch against someone who clearly would know the proper response to what ever i do just by flying a sair through my base. Hmm going by your logic- any build is pointless! Because hey lets face it, every build has a weakness. but considering that you have never played against this build (i don't even think that you play z or p) nor have you watched any of the reps, you know what you are talking about. I like how i spend weeks testing this- and it takes you 5 min to write it off lol Also my economy isn't injured that terribly- because if these were really all in attacks, why is the game going to the late game? 15-20 min games are not failed all in. But hey what am i talking about. even when i played this build against some one who read this thread- the game went into late game. so wait- does that mean, that no matter if you already know the build, you still have to react to it? and that just maybe its effective? Clearly reading my guide didnt occur to you because it's posts like these that really just annoy me. Thanks so much all high and mighty A+ player! clearly i should never play starcraft against you because you will understand everything that i am doing and have the perfect counter. Sweet you countered my build on paper awesome. my last question is: if you can create perfect counters to everything with limited scouting information- your god! when are you winning your first OSL??? because i want the hydra range to be able to snipe cannons, forge and gate. HBR is a pretty easy map to cover your gate and forge with cannons. but on maps like desti, python, luna ext it gets much much harder to stop me from sniping those with out building tons of cannon. edit: missed this Show nested quote +On October 26 2009 07:51 DustBowl wrote:On October 26 2009 07:26 Misrah wrote: suffice it to say that you are wrong, and like i have stated before these games are at a C level. Contrary to what you may think- people don't have a godly game sense like the pros, or A+ players like yourself. Of course i think that i said this build is not perfect, and i also thought that i prefaced my guide with what i expected as far as post content goes. This post does nothing to help me, nor have you posted a replay or any insight at all. so please do me a favor and keep this on topic. I WAS trying to be relevant... and my advice was: consider a 9 pool speedlings opening. In my experience there's really no point in going for an aggressive Zerg opening like this if your opponent knows it's coming, as well as the exact number of hydras that are coming.... You have nothing to kill the Toss's initial scouting probe with until all 9 hydras pop, and let's not forget that these hydras have range and no speed so they're going to be moving across the map very slowing, giving the Toss enough time to prepare. Furthermore, if you're just extremely lucky and manage to kill the scouting probe with drones (which is what happened in one of the replays I watched) you're opponent would have to be really arrogant not to send another scouting probe... Now, like I said before, I realize that this build is already gas heavy so 100 gas going to speed is a lot to spare, but it would seem to me that if you could somehow figure out a way to incorporate it into your build it would make it much stronger. Perhaps you could move with only 6 hydras and a dozen lings but of course I haven't tested any of this. If your goal is just to snipe the forge or gateway in front of the Toss's base and/or force cannons with the initial hydra attack though I don't see why this wouldn't work. Also, remember that by opening this way your Toss opponent is effectively blind so the possibility of just poking your head in with the lings and pumping hydras accordingly or simply running by is always an option. I'm sorry if my previous post or even this one sounds arrogant or condescending, I'm not the best at critiquing the tone of my own posts! Like I said before though, I'm a fan of aggressive openings like this and that's why I posted earlier... I just thought I'd offer you my opinion. A 9 pool speedling build would put your economy and teck so far behind that i really don't know if it's viable. however i am willing to try this. i will see how this turns out at C level and hopefully can find some better success. my only worry would be- getting hydra out too late to fight that sair, because spire timing is going to be late but i have yet to try it. this is an idea that i can work with. thanks for this i appreciate it immensely  (honestly i never would have thought of this lol) considering that this is the first suggestion- it's time to test it out and about your previous post- i jumped on you. no doubt about that. Clearly that wasn't your intent. my poor reading skills are probably the culprit lol. Hope that you will forgive me 
In all honesty I thought this build was really bad and your attempt to start a new trend with it in the metagame pathetic but for the simple reason of you putting so much time into it I didn't mention that. Now that you insulted me personally though I don't feel the need to spare your feelings anymore.
In fact I do also play at C with both protoss and terran. My zerg off racing has so far let me get to C- high but I'm sure I could get C if I mass gamed. The opponents I play usually scout and adapt better but maybe that's because I usually play korean hours.
I watched 4 of the replays that you entitled to be the best of the bunch, showcasing the build if you will. In all those replays the protoss either died his probe scout (to two lings) or left the base before your hydras pop. They then followed up with either not even making a corsair or not using it to scout. The one who did scout your main didn't understand that a spire, larvae at every hatch, 2 gas and no drones means a muta all in. Neither one of the players anticipated your attacks even half as well as they would if they had scouted and read you properly.
As to why your build is really bad: A build defined as strong because it has strong elements in it. Those elements usually consists of good economics, good timings, good transitions and an element of surprise. Your builds ONLY has the element of surprise. That's 1 out of 4. Let me elaborate.
The build obviously has horrible economics since you had about 3 drones at third, 5 at nat and 10 in main when his corsair popped. Doing such a low econ build means you have to deal damage to catch up. You deal no damage and he macroes well, you lose the game. Period.
The timings of this build are slower than any good builds counterparts. The only part of the build that has alot of units fast is the initial hydras but if he has a probe outside your base and spots them he WILL be safe because you don't have speed. The mutas are alot later than both 2 hatch (obviously) and 3 hatch mutas which means that protoss can have alot of corsairs and cannons if he just scouts well.
Which leads me to transitions. Once protoss defends this attack you will have to drone up heavily. This is the timing in the game where you'll want to produce units to counter his impending midgame attack which is of course delayed a bit but still as strong if not stronger. If the protoss is smart he will have made more corsairs and scouted whether you drones or kept producing units. He will have air superiority and a better economy. If you made units he will stay in his base until the blob of death is complete and then run you over. If you keep droning up he will be able to attack or feign attacks, forcing you to produce units. The 700-900 gas and mins you spent on mutas will be wasted in the midgame when he has mass corsairs with his army. At best you can transition into being slightly behind in economy and that's if alot of things work out like you want them to.
The element of surprise is obviously high in this build if the protoss assumes that you are committing to the hydras and isn't using his corsair to scout. He will most likely think you're transitioning into a lurker contain at his nat (which imo would be better). But the entire element of surprise is based on the assumption that he is a worse player than you.
Lets face it. You were the superior player in most of those replays. Your opponents froze up and stopped multitasking as soon as they saw something out of the norm which made you get a huge advantage. If you play a smart player with decent macro I'm sure you also would feel that this build isn't as strong as you make it out to be.
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do i smell the start of theorycraft deteriorating into trash talk and then into GRUDGE MATCH?!?!
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Just watched that replay. Nice rock papper scissors game. :3 I'll try out this strat.
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StarBrift's reasoning is sound to me.
Despite that, the guide is well written and well structured. the best I read of you yet, Misrah.
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i dont know anything about zvp or the viability of this new build but just want to say i support starbrift. i feel like misrah really gets off on posting all these new builds and stuff and tbh it kind of annoys me. plus, i pwned him tvz once on python and he freaked out when i didnt gg like 2 seconds after he typed it. kinda made me lol.
Edit: MIsrah, im being a douchebag by calling you out so directly and from behind a keyboard but i do think you should be more humble when you post these builds and consider the possibility that these builds might not be as strong as you would think they are. Don't patronize people if they don't like your build or think of it as highly as you do - it annoys the fuck outta me and probably other people reading this thread.
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On October 29 2009 08:04 blackyosh1 wrote: i dont know anything about zvp or the viability of this new build but just want to say i support starbrift. i feel like misrah really gets off on posting all these new builds and stuff and tbh it kind of annoys me. plus, i pwned him tvz once on python and he freaked out when i didnt gg like 2 seconds after he typed it. kinda made me lol. great post
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On October 27 2009 06:27 StarBrift wrote:Show nested quote +On October 26 2009 14:44 Misrah wrote:On October 26 2009 12:26 StarBrift wrote: This seems to be a build that works great against low level players who don't know how to react when they scout something but not so good against mid to high level players with a head on their shoulders.
All the timings in this builds are later than their respective optimal rush builds and you have nothing that limits scouting what so ever. Defending the hydra attack would not be hard if scouted seeing as how you don't even have speed on them. Once fended off the protoss (don't try this vs a competent terran) will proceed to scout your late muta tech and your low drone count and realise another all in attack is coming. When he safely defends this with corsairs and cannons he will proceed to keep pressuring you into making units instead of drones, he will stay on 2 bases and mass gates and your poor economy will get you run over eventually.
This build basically puts economy in the pooper for slow timings and mind tricks that only work on low level players or players with a bad strategical understanding. ya..... im sorry that not everyone is an A+ player like you. I guess that C opponents are really that bad? What could i possibly be thinking trying to teck switch against someone who clearly would know the proper response to what ever i do just by flying a sair through my base. Hmm going by your logic- any build is pointless! Because hey lets face it, every build has a weakness. but considering that you have never played against this build (i don't even think that you play z or p) nor have you watched any of the reps, you know what you are talking about. I like how i spend weeks testing this- and it takes you 5 min to write it off lol Also my economy isn't injured that terribly- because if these were really all in attacks, why is the game going to the late game? 15-20 min games are not failed all in. But hey what am i talking about. even when i played this build against some one who read this thread- the game went into late game. so wait- does that mean, that no matter if you already know the build, you still have to react to it? and that just maybe its effective? Clearly reading my guide didnt occur to you because it's posts like these that really just annoy me. Thanks so much all high and mighty A+ player! clearly i should never play starcraft against you because you will understand everything that i am doing and have the perfect counter. Sweet you countered my build on paper awesome. my last question is: if you can create perfect counters to everything with limited scouting information- your god! when are you winning your first OSL??? On October 26 2009 14:19 TimmyMac wrote: Why not speed hydras instead? because i want the hydra range to be able to snipe cannons, forge and gate. HBR is a pretty easy map to cover your gate and forge with cannons. but on maps like desti, python, luna ext it gets much much harder to stop me from sniping those with out building tons of cannon. edit: missed this On October 26 2009 07:51 DustBowl wrote:On October 26 2009 07:26 Misrah wrote: suffice it to say that you are wrong, and like i have stated before these games are at a C level. Contrary to what you may think- people don't have a godly game sense like the pros, or A+ players like yourself. Of course i think that i said this build is not perfect, and i also thought that i prefaced my guide with what i expected as far as post content goes. This post does nothing to help me, nor have you posted a replay or any insight at all. so please do me a favor and keep this on topic. I WAS trying to be relevant... and my advice was: consider a 9 pool speedlings opening. In my experience there's really no point in going for an aggressive Zerg opening like this if your opponent knows it's coming, as well as the exact number of hydras that are coming.... You have nothing to kill the Toss's initial scouting probe with until all 9 hydras pop, and let's not forget that these hydras have range and no speed so they're going to be moving across the map very slowing, giving the Toss enough time to prepare. Furthermore, if you're just extremely lucky and manage to kill the scouting probe with drones (which is what happened in one of the replays I watched) you're opponent would have to be really arrogant not to send another scouting probe... Now, like I said before, I realize that this build is already gas heavy so 100 gas going to speed is a lot to spare, but it would seem to me that if you could somehow figure out a way to incorporate it into your build it would make it much stronger. Perhaps you could move with only 6 hydras and a dozen lings but of course I haven't tested any of this. If your goal is just to snipe the forge or gateway in front of the Toss's base and/or force cannons with the initial hydra attack though I don't see why this wouldn't work. Also, remember that by opening this way your Toss opponent is effectively blind so the possibility of just poking your head in with the lings and pumping hydras accordingly or simply running by is always an option. I'm sorry if my previous post or even this one sounds arrogant or condescending, I'm not the best at critiquing the tone of my own posts! Like I said before though, I'm a fan of aggressive openings like this and that's why I posted earlier... I just thought I'd offer you my opinion. A 9 pool speedling build would put your economy and teck so far behind that i really don't know if it's viable. however i am willing to try this. i will see how this turns out at C level and hopefully can find some better success. my only worry would be- getting hydra out too late to fight that sair, because spire timing is going to be late but i have yet to try it. this is an idea that i can work with. thanks for this i appreciate it immensely  (honestly i never would have thought of this lol) considering that this is the first suggestion- it's time to test it out and about your previous post- i jumped on you. no doubt about that. Clearly that wasn't your intent. my poor reading skills are probably the culprit lol. Hope that you will forgive me  In all honesty I thought this build was really bad and your attempt to start a new trend with it in the metagame pathetic but for the simple reason of you putting so much time into it I didn't mention that. Now that you insulted me personally though I don't feel the need to spare your feelings anymore. In fact I do also play at C with both protoss and terran. My zerg off racing has so far let me get to C- high but I'm sure I could get C if I mass gamed. The opponents I play usually scout and adapt better but maybe that's because I usually play korean hours. I watched 4 of the replays that you entitled to be the best of the bunch, showcasing the build if you will. In all those replays the protoss either died his probe scout (to two lings) or left the base before your hydras pop. They then followed up with either not even making a corsair or not using it to scout. The one who did scout your main didn't understand that a spire, larvae at every hatch, 2 gas and no drones means a muta all in. Neither one of the players anticipated your attacks even half as well as they would if they had scouted and read you properly. As to why your build is really bad: A build defined as strong because it has strong elements in it. Those elements usually consists of good economics, good timings, good transitions and an element of surprise. Your builds ONLY has the element of surprise. That's 1 out of 4. Let me elaborate. The build obviously has horrible economics since you had about 3 drones at third, 5 at nat and 10 in main when his corsair popped. Doing such a low econ build means you have to deal damage to catch up. You deal no damage and he macroes well, you lose the game. Period. The timings of this build are slower than any good builds counterparts. The only part of the build that has alot of units fast is the initial hydras but if he has a probe outside your base and spots them he WILL be safe because you don't have speed. The mutas are alot later than both 2 hatch (obviously) and 3 hatch mutas which means that protoss can have alot of corsairs and cannons if he just scouts well. Which leads me to transitions. Once protoss defends this attack you will have to drone up heavily. This is the timing in the game where you'll want to produce units to counter his impending midgame attack which is of course delayed a bit but still as strong if not stronger. If the protoss is smart he will have made more corsairs and scouted whether you drones or kept producing units. He will have air superiority and a better economy. If you made units he will stay in his base until the blob of death is complete and then run you over. If you keep droning up he will be able to attack or feign attacks, forcing you to produce units. The 700-900 gas and mins you spent on mutas will be wasted in the midgame when he has mass corsairs with his army. At best you can transition into being slightly behind in economy and that's if alot of things work out like you want them to. The element of surprise is obviously high in this build if the protoss assumes that you are committing to the hydras and isn't using his corsair to scout. He will most likely think you're transitioning into a lurker contain at his nat (which imo would be better). But the entire element of surprise is based on the assumption that he is a worse player than you. Lets face it. You were the superior player in most of those replays. Your opponents froze up and stopped multitasking as soon as they saw something out of the norm which made you get a huge advantage. If you play a smart player with decent macro I'm sure you also would feel that this build isn't as strong as you make it out to be. I am going to have to agree with him, but I do applaud the effort you put into your strategy guide.
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On October 29 2009 08:04 blackyosh1 wrote: i dont know anything about zvp or the viability of this new build but just want to say i support starbrift. i feel like misrah really gets off on posting all these new builds and stuff and tbh it kind of annoys me. plus, i pwned him tvz once on python and he freaked out when i didnt gg like 2 seconds after he typed it. kinda made me lol.
Edit: MIsrah, im being a douchebag by calling you out so directly and from behind a keyboard but i do think you should be more humble when you post these builds and consider the possibility that these builds might not be as strong as you would think they are. Don't patronize people if they don't like your build or think of it as highly as you do - it annoys the fuck outta me and probably other people reading this thread.
This is one of the most insulting and terrible posts I've ever seen. StarBrift at least brings analysis and ideas into his argument... which are pretty convincing. He gives solid reasoning behind everything, unlike you who just insults everything of Misrah... Misrah is posting his experience with a build he created, in a long and thought-out form, which I think is enough for this thread. Opinions and analysis are welcome in all of these threads - he doesn't claim that these should be a new proleague standard...
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I'll agree with what Starbrift says and add a little more. You try to force cannons in order to delay his gateways, which is somewhat true. But if you are actually playing a smart toss he will already know this and plan accordingly. He has only 1 or possibly 2 gateways and needs to be able to defend vs both a hydra bust and possible mutas once your spire finishes. The only thing that can do all of this is fast storm, which does it incredibly well. If P just makes 3 cannons at each of his nexus and techs straight to storm he can have 2 storms ready to defend his cannons by the time your mutalisks are out, just as if he were playing vs a 4 hatch before gas build. At which point you should have no chance of breaking his defenses, while his templar can just gather up energy so he has 2-3 storms on those initial templars before he is any position to push out.
At the same time you are making and showing your mutalisks so incredibly early that he will easily be able to make 5-6 corsairs before he can put out any aggression. But then his corsairs+goons will basically nullify your mutas while he has a ridiculous amount of storms, giving him a midgame push that is very difficult to stop with any opening, but will almost surely run you over in this case. The main risk of a massive storm-goon push is that no matter how much storm their templar has, they can still be picked off by mutas. But because your mutas are already out, there is no risk involved in them massing corsairs. I've even seen people just make a dark archon after storm in response to early muta, which is actually probably cheaper and more effective than sairs.
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@ starbrift-
here is a game that i just recently played against some C protoss. I am using a new build order that werezerg had suggested. His build is a lair first build that gets hydras out a bit later, however you can have 7 muta pop at 7min exactly. With this new build, your spire is not delayed 40 seconds, and you can still force cannons/end the game if P is not honest. This build is better all around. The lair first then den at 23 supply looks as if Z is going lurker, or just getting a faster den.
I really haven't had that much of a chance to play- but i was exited to try out this new idea- dust bowls variation 9pool speed is next for me i guess.
Starbrit can you watch this rep? Once again i realize that P players at the C level are not perfect. I would never expect something like this to work at crazy high level, or expect to change the meat game with this. I just think that it's a nice build for D-Cish level players to try. Because unlike the pros, or people posting counters after the fact- there is no way that someone can come up with a counter in game at most foreigner level of play.
Really the replay just embarrasses the protoss... I will try and get some more games in this weekend and post the results. But till then i hope that this rep makes do.
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Works very well! a lot of times they expect you have nothing when their corsair is out, but this time you have hydras to defend your corsairs AND you get to pressure hardcore, if not winning the game outright.
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