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[New Map] Holy World - Page 7

Forum Index > BW General
254 CommentsPost a Reply
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Chef
Profile Blog Joined August 2005
10810 Posts
May 04 2009 22:42 GMT
#121
On May 05 2009 07:34 M2 wrote:
Show nested quote +
On May 05 2009 07:03 GHOSTCLAW wrote:
Protoss looks like it's going to have a tough time in PvT, as there isn't really an easy third, and the mineral wall isn't going to help things. Is the middle buildable?

PvZ might be hard as well, although that more difficult third doesn't help zerg that much either.

I doubt that the middle cc = infested cc, although it might be a cool new cheesy strat (infested T drop through the backdoor as harass -_-

On May 05 2009 05:06 scwizard wrote:
On May 05 2009 04:16 wishbones wrote:
i like the cc in themiddle for zergs, its kinda like as soon as you take it u have a center map proxy INfested Maker. maybe if u control center map as zerg and you just keep throwing infesteds at ur enemy when he try to run out of his base u can contain him ezier

Well once you grab the CC you can always lift it off and move it.

I must admit, the thing I'm hoping for most is protoss mind controlling the queen and infesting the CC.


This will never happen on tv. But I'm going to waste like 30 PvZ's attempting to do this, and it will never work because Z will almost never get a queen.


You know...you gotta start from the drone)))))))))

Yeah... He can either take a game where he's totally owning and build up a little Z base, or he can hope the Z made a queen :O "1v1 D- ONLY" Actually... He probably needs to MC an overlord too, just to make an infested terran.
LEGEND!! LEGEND!!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 04 2009 23:19 GMT
#122
On May 04 2009 16:04 tiffany wrote:
"holy world"

http://images.google.com/images?as_q=paganism symbol
http://images.google.com/images?as_q=devil symbol
http://images.google.com/images?as_q=mark of the devil

http://www.electricwitch.com/pentagram2.gif

Helps?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Solidus_315
Profile Joined January 2009
213 Posts
May 04 2009 23:21 GMT
#123
are the dwebs just there for looks. i don't see how much of a use they will be at all in an actual game.
어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 04 2009 23:31 GMT
#124
On May 05 2009 08:19 Shikyo wrote:
Show nested quote +
On May 04 2009 16:04 tiffany wrote:
"holy world"

http://images.google.com/images?as_q=paganism symbol
http://images.google.com/images?as_q=devil symbol
http://images.google.com/images?as_q=mark of the devil

http://www.electricwitch.com/pentagram2.gif

Helps?

Someone needs to brush up on history.
Jaedong
parkin
Profile Blog Joined July 2007
1091 Posts
May 04 2009 23:57 GMT
#125
Wicked map! Hard to believe it'll be balanced though c:
mostly harmless
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11603 Posts
May 05 2009 00:26 GMT
#126
it looks very positional imbalanced...

1:00 and 7:00 have their ramps closer to the middle than 5:00 and 11:00
Calendar@ Fish Server: `iOps]..Stark
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 05 2009 00:35 GMT
#127
How are Terrans supposed to play vs P on cross positions?
Jaedong
Wonders
Profile Blog Joined September 2006
Australia753 Posts
May 05 2009 00:46 GMT
#128
Great map, can't wait to see infested terrans. They are very good against zeal/archon and kill closely built cannons 4 at a time if you drop them.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 05 2009 01:24 GMT
#129
On May 05 2009 09:46 Wonders wrote:
Great map, can't wait to see infested terrans. They are very good against zeal/archon and kill closely built cannons 4 at a time if you drop them.


They kill supply depots 4 at a time if you're lucky
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 05 2009 01:33 GMT
#130
"unlucky"?

It has nothing to do with luck. It has to do with where the infested targets and how the depots are placed.
Being healthy, it has been said, really consists of having the same disease as everybody else.
fast ball player
Profile Joined December 2008
206 Posts
May 05 2009 01:39 GMT
#131
I am so happy they use crazy creative maps like this. The game has such a huge scope when the different map possibilities are used. So far advanced beyond the limited form of the game when it's all lost temple or luna.
Live free or die
blue_arrow
Profile Blog Joined July 2008
1971 Posts
May 05 2009 01:40 GMT
#132
Everything has something to do with luck.
The amount of luck required is what varies from action to action
| MLIA | the weather sucks dick here
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 05 2009 01:46 GMT
#133
Not very many things in Starcraft are based on luck.

PvT at least looks more winnable than any PvZ or TvZ on Battle Royal. I really want to give a gigantic nod to Flash, but who knows.

What league is this being played in? Just OGN's OSL?
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
blabber
Profile Blog Joined June 2007
United States4450 Posts
May 05 2009 01:49 GMT
#134
atm it's OSL-exclusive map
blabberrrrr
General Nuke Em
Profile Joined March 2008
United States680 Posts
May 05 2009 02:08 GMT
#135
PvT is going to play out like on Reqiuem; 2 gate autowin. :/
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
May 05 2009 02:51 GMT
#136
I took one look at this map and laughed. Goddamn protoss is going to rape on this map.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
MicroInfest
Profile Joined April 2009
United States29 Posts
May 05 2009 02:51 GMT
#137
map looks great, yes i agree CC and Dwebs gotta go

But Yes i dont know if you guys realized but there are a few expansion spots on IC CUP Hunters that the gas is umteen million squares away gogo 6 drones on gas ^^
you motor boating son of a bitch you
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 05 2009 03:25 GMT
#138
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...
My strategy is to fork people.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 05 2009 03:28 GMT
#139
On May 05 2009 12:25 Severedevil wrote:
I want to see units hide from zerglings in the Disruption Webs. Zealots and probes could camp out all cozy.

Also, Zergling-->Queen please for ZvZ. Queens come out faster than muta...

But infested Terrans can't attack air.
Jaedong
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 05 2009 03:32 GMT
#140
This is the first map in a looong while that I'm legitimately excited to play.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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